A visual history of iOS

The Evolution of iOS: A Journey Through Time

January 2007 - The Mac World Keynote

It was January 2007 when Steve Jobs took the stage at the Mac World keynote to introduce the world to Apple's latest creation, the iPhone. The device was a game-changer, with its capacitive touchscreen and Safari app that nearly matched the power of a desktop browser. Although it didn't have many features compared to other smartphones on the market at the time, such as Windows Mobile, Palm OS, Symbian, and BlackBerry, Apple focused on the core experience: a phone, web browser, and iPod.

The iPhone 3G and iPhone OS 2.0 - A New Era

In 2008, Apple opened its doors to third-party developers to create iPhone apps, which marked a significant turning point for the device. The App Store existed both on the device itself and within iTunes, allowing users to easily browse and install apps. This move was crucial in transforming the iPhone into a powerful mobile computing device.

The iPhone 3GS - Refining the Experience

Released in June 2009, the iPhone 3GS brought several significant improvements to the operating system, including cut, copy, and paste functionality, Spotlight search across multiple apps, push notifications for third-party apps, and more. The device also introduced FaceTime video chat, which showcased Apple's redesigned iPhone.

iOS 4 - Power Users Unite

In June 2010, iOS 4 was released, bringing several features that catered to power users. Multitasking was added, allowing developers to run portions of their apps in the background, such as music, GPS navigation, and save states for fast switching. FaceTime video chat also became available on this version.

iOS 5 - Siri Makes an Entrance

Launched in October 2011, iOS 5 introduced Siri, a natural user interface that was both promising and flawed. Siri struggled with voice recognition, transcription, and performance issues, but it marked a significant step forward in mobile AI.

iOS 6 - A New Direction

Released in September 2012, iOS 6 brought several changes, including the addition of Siri as a built-in feature on non-Apple devices. Apple also took out Google Maps and introduced its own Maps app, which included features like turn-by-turn navigation, 3D flyover mode, but ultimately proved to be marred by embarrassing issues.

iOS 7 - A New Visual Direction

In September 2013, iOS 7 was released, marking a significant visual change. The iconic glossy icons and rich textures were replaced by flattened graphics, colorful gradients, and transparencies. This update also cleaned up the core apps and introduced new features like a swipe-up control center, iTunes Radio, and Pandora-like music streaming.

iOS 8 - Continuity and Beyond

Launched in September 2014, iOS 8 refined the design established by iOS 7. The most exciting part of this update was the concept of continuity, which enabled seamless pass of information between mobile devices and Macs. This feature allowed users to start on one device and move seamlessly to another.

The Future of iOS

With iOS 8, Apple also introduced Touch ID, a fingerprint recognition system that could be used by third parties in lieu of passwords. Apps were now allowed to talk to each other, paving the way for new possibilities. The introduction of Swift, a brand-new programming language, marked a significant shift in how developers would interact with the operating system.

The Rumors and Speculation

As we approach the release of iOS 11, rumors are abound about what's next for Apple. Will the iPhone continue to evolve, or will a new device take center stage? One thing is certain: with each new iteration of iOS, Apple continues to push the boundaries of mobile technology, setting the stage for an exciting future in the world of smartphones and tablets.

"WEBVTTKind: captionsLanguage: enit's been seven years since Steve Jobs first introduced the iPhone and the first iteration of Apple's mobile platform iOS the next version is coming this fall but how did we get here let's go back to January 2007 the Mac world keynote this is Steve Jobs today we're gonna show you a software breakthrough software that's at least five years ahead of what's on any other phone when the original iPhone was introduced it was actually well behind the competition in a strict feature by feature comparison Windows Mobile Palm OS Symbian and even blackberry were all established systems in 2007 with a wide and deep array of features instead Apple focused on the core experience as Steve Jobs put it the iPhones three things a phone web browser and an iPod it had a capacitive touchscreen with pinch-to-zoom and inertial scrolling it had a Safari app that nearly matched the power of a desktop browser although Apple famously refused to support flash and it also had the best Google Maps you could find on the go but big changes came with the iPhone 3G and the iPhone OS 2.0 it's at that point in 2008 that Apple opened the doors for third-party developers to create iPhone apps critically the app store existed both on the device itself and within iTunes where users could easily browse and install apps let's talk about what's next and that is iPhone OS 3 o with version 3.0 and the iPhone 3GS Apple focused on cleaning up any little messes that it made in its previous versions it was released in June of 2009 and like the 3GS itself it didn't necessarily have any single headline feature instead Apple filled in all sorts of gaps with a massive list of functionality and app updates touching every corner of the operating system these included cut copy and paste spotlight search across multiple apps and push notifications for third-party apps even if they did get annoying and then of course version 3.2 brought iOS to Apple's newest device the iPad June 2010 marked a major turning point for the iPhone legacy if only because they changed the name of the operating system to iOS iOS 4 was mainly about one thing adding features for power users the headline improvement was multitasking or rather Apple's version of multitasking developers could now run portions of their app in the background like music GPS navigation and save States for fast switching iOS 4 also added FaceTime video chat and some work for the retina display all of which went to showcase the companies redesigned iPhone for iOS 5 came with a lot of personality and she was named Siri yes sometimes she was unable to connect to the web perform either voice recognition or transcription and other times she returned with strange results but still as a natural user interface she was one of the more promising things we'd seen on a phone in iOS 6 Siri and Notification Center got upgrades and Apple also introduced a potential dark horse with passbook but the big headline was at Apple took out Google Maps had long been considered the benchmark an online mapping but it's also made by one of Apple's biggest rivals with iOS 6 Apple dumped Google and introduced its own Maps app it had turned by turn navigation a 3d flyover mode and well a lot of embarrassing issues it also nixed public transit directions entirely something Apple still hasn't managed to bring back as part of the follow-up for the Maps debacle iOS VP Scott Forstall left Apple with lead industrial designer Johnny I've taking over for the quote human interface efforts and with iOS 7 we saw the fruits of his labor gone were the famous glossy icons the rich textures and for the most part the skeuomorphic apps replaced by flattened graphics colorful gradients and transparencies it was a stark visual change Apple also use this chance to clean up and add some new touches to its core apps like photos and cameras iOS 7 also added some features like a swipe up control center an iTunes radio its Pandora like music streaming service all of us brings us up to today with iOS 8 a refinement on the design iOS 7 established the most impressive new feature is what Apple is calling continuity basically it's a seamless pass of information between your mobile device and your Mac so you can start on one device and move over the other or even take calls from your desktop the most exciting parts of iOS 8 won't be made by app they'll be made by its developers pulp kit and home kit our major pushes into the healthcare and smart home industries touch ID can be used by third parties in lieu and password and for the first time apps are going to be allowed to talk to each other and thankfully there's now widgets and third-party keyboards and on top of all that Apple has also introduced a brand new programming language called Swift this new Apple is definitely catering to developers in a way it never has before and in a very real way they'll get to decide how the next version of iOS work and if the rumors of a bigger iPhone pan out those developers will have a much for your canvas to work withit's been seven years since Steve Jobs first introduced the iPhone and the first iteration of Apple's mobile platform iOS the next version is coming this fall but how did we get here let's go back to January 2007 the Mac world keynote this is Steve Jobs today we're gonna show you a software breakthrough software that's at least five years ahead of what's on any other phone when the original iPhone was introduced it was actually well behind the competition in a strict feature by feature comparison Windows Mobile Palm OS Symbian and even blackberry were all established systems in 2007 with a wide and deep array of features instead Apple focused on the core experience as Steve Jobs put it the iPhones three things a phone web browser and an iPod it had a capacitive touchscreen with pinch-to-zoom and inertial scrolling it had a Safari app that nearly matched the power of a desktop browser although Apple famously refused to support flash and it also had the best Google Maps you could find on the go but big changes came with the iPhone 3G and the iPhone OS 2.0 it's at that point in 2008 that Apple opened the doors for third-party developers to create iPhone apps critically the app store existed both on the device itself and within iTunes where users could easily browse and install apps let's talk about what's next and that is iPhone OS 3 o with version 3.0 and the iPhone 3GS Apple focused on cleaning up any little messes that it made in its previous versions it was released in June of 2009 and like the 3GS itself it didn't necessarily have any single headline feature instead Apple filled in all sorts of gaps with a massive list of functionality and app updates touching every corner of the operating system these included cut copy and paste spotlight search across multiple apps and push notifications for third-party apps even if they did get annoying and then of course version 3.2 brought iOS to Apple's newest device the iPad June 2010 marked a major turning point for the iPhone legacy if only because they changed the name of the operating system to iOS iOS 4 was mainly about one thing adding features for power users the headline improvement was multitasking or rather Apple's version of multitasking developers could now run portions of their app in the background like music GPS navigation and save States for fast switching iOS 4 also added FaceTime video chat and some work for the retina display all of which went to showcase the companies redesigned iPhone for iOS 5 came with a lot of personality and she was named Siri yes sometimes she was unable to connect to the web perform either voice recognition or transcription and other times she returned with strange results but still as a natural user interface she was one of the more promising things we'd seen on a phone in iOS 6 Siri and Notification Center got upgrades and Apple also introduced a potential dark horse with passbook but the big headline was at Apple took out Google Maps had long been considered the benchmark an online mapping but it's also made by one of Apple's biggest rivals with iOS 6 Apple dumped Google and introduced its own Maps app it had turned by turn navigation a 3d flyover mode and well a lot of embarrassing issues it also nixed public transit directions entirely something Apple still hasn't managed to bring back as part of the follow-up for the Maps debacle iOS VP Scott Forstall left Apple with lead industrial designer Johnny I've taking over for the quote human interface efforts and with iOS 7 we saw the fruits of his labor gone were the famous glossy icons the rich textures and for the most part the skeuomorphic apps replaced by flattened graphics colorful gradients and transparencies it was a stark visual change Apple also use this chance to clean up and add some new touches to its core apps like photos and cameras iOS 7 also added some features like a swipe up control center an iTunes radio its Pandora like music streaming service all of us brings us up to today with iOS 8 a refinement on the design iOS 7 established the most impressive new feature is what Apple is calling continuity basically it's a seamless pass of information between your mobile device and your Mac so you can start on one device and move over the other or even take calls from your desktop the most exciting parts of iOS 8 won't be made by app they'll be made by its developers pulp kit and home kit our major pushes into the healthcare and smart home industries touch ID can be used by third parties in lieu and password and for the first time apps are going to be allowed to talk to each other and thankfully there's now widgets and third-party keyboards and on top of all that Apple has also introduced a brand new programming language called Swift this new Apple is definitely catering to developers in a way it never has before and in a very real way they'll get to decide how the next version of iOS work and if the rumors of a bigger iPhone pan out those developers will have a much for your canvas to work with\n"