The New Radeon 890M Takes iGPU Linux Gaming to the NEXT LEVEL!

**Frame Generation Performance on Intel Iris Xe Graphics**

I recently had the opportunity to test frame generation performance on Intel Iris Xe graphics, specifically on two different chips: the 78M and the 890M. This process involved benchmarking various games at different resolutions and settings to see how well the frame generation feature could improve performance.

Firstly, I tested Gen in medium settings on the 78M chip. In this scenario, we can go from medium up to very high settings while still maintaining a balance with scaling going with frame gen enabled on and achieving an average of 80 FPS. This demonstrates the capabilities of frame generation on Iris Xe graphics.

Next, I wanted to test Starfield, a game that is usually tested at 1080p resolution with the 78M chip. However, with the new 890M chip, we don't need to enable frame gen and can instead take it up to high settings, achieving an average of 65 FPS. This shows that the 890M chip can deliver better performance than the 78M in certain situations.

Moving on to another test, I set Starfield to 1080p low settings with FSR (FidelityFX Super Resolution) set to 50% scale. While trying different frame rates for FSR, we saw that at 80% scale, we were under 60 FPS. This highlights the limitations of FSR on Iris Xe graphics.

In a further test, I used the built-in benchmark tool to check performance with 1080p low settings and FSR set to 60% scale. The results showed an average frame rate of around 61 FPS. Although not ideal, this still demonstrates the potential for improved performance with frame generation enabled on Iris Xe graphics.

Next up was Witcher 3, a game that has been tested on Iris Xe graphics in the past. However, I decided to test it again using the 890M chip and found that we could achieve an average of around 67 FPS at high settings. This is particularly impressive considering the game's demands for smooth performance.

Elden Ring was another game I wanted to test, hoping to run it smoothly at 1080p high settings. However, due to its demanding nature, I had to drop the resolution down to medium to avoid frame rates dipping below 60 FPS. With VRR (Variable Refresh Rate) enabled, the experience felt smooth and lag-free.

Finally, I tested Hogwarts Legacy, a game that has been known for its performance issues on certain hardware configurations. However, running it at 1080p medium settings with FSR set to balance resulted in an average of 72 FPS. This shows that frame generation can improve performance even in games with notorious performance issues.

Last but not least, I tested Ratchet and Clank: Rift Apart, a game that is typically played on high-end hardware. Running it at 1080p medium settings with FSR set to balance achieved an average of over 60 FPS. This demonstrates the ability of frame generation to improve performance even in demanding games.

Lastly, I tested Cyberpunk 2077, a game that has been notoriously difficult for Iris Xe graphics to run smoothly. However, running it at 1080p low settings with FSR set to balance resulted in an average of around 84 FPS on the 890M chip. This is particularly impressive considering the game's demands for high-performance rendering.

In conclusion, frame generation performance on Intel Iris Xe graphics has shown promise, especially with the newer 890M chip. By enabling frame generation and using various techniques to optimize performance, we can achieve significant improvements in frame rates across a range of games.