LGR - The Floor is Jelly - PC Game Review

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Up for Your Consideration Today: The Floor Is Jelly

We've got an interesting game up for your consideration today - The Floor Is Jelly, developed by Ian Snyder and released independently on January 30, 2014. What's particularly intriguing about this game is its name, which seems almost playful in contrast to the concept it embodies.

The developer poses a thought-provoking question on the game's website: "You have"

"WEBVTTKind: captionsLanguage: enUp for your consideration today,we've got The Floor is Jelly,developed by Ian Snyderand released independentlyon January 30, 2014,currently only available through The Humble Store.And with a name like that,I could not help but be intrigued.On the game's website,the developer poses the question,\"Who hasn't dreamt, at some point,of filling a pool full of Jell-O and swimming in it?\"Me.I have not dreamt this, Mr. Snyder.I may have a slew of otherfetishes, but this is not one of them.I'm not sure if that me weird,or YOU weird for assuming that,but whatever, it got my attention.And either way, this gametakes that idea and runs with it.And it doesn't just run a little, it runs a lot,since this is a run-and-jump puzzle-platformer.The gameplay is in thesame vein as Super Meat Boy,I Wanna Be the Guy, and N+,with a dash of the aesthetic of LocoRocoand PixelJunk Eden thrown in cuz indie.Except in The Floor is Jelly,the floor...is jelly,as are the walls, and the ceilings,and just about everything else.You start off in some kindof weirdly abstract areaas a weird, abstract circle,and somehow this morphsinto an abstract world of jelly.I don't even know,nor do I care, cuz it's darn purdy.From here, you'll play a section of teaching levelswhere you'll come to grips with thegame's running, jumping and physics.There are something like eightareas to explore in a linear fashion.Each area provides you a set of windows,and each window bringsyou to another area or room.It's your task as...whatever the frick you areto solve the puzzle in eachroom to get to the next window.And once you solve them all,you're brought back to the main areato take an elevator and choosethe next window of rooms.Do this and you move on to another areauntil the game is over inabout three or four hours.But this one of those games where thetime absolutely melted away for me.First, there's art stylewhich, while it's been done more or less before,is pulled off in a way that justpleases my brain something fierce.Then there's the soundtrack,which, while it features sometracks by Mr. Snyder himself,is mostly by the excellent Disasterpeace,the same dude that did Fezand a bunch of other awesome indie soundtracks.I went and bought the soundtrack albumimmediately after buying the game.I can just FEED off his atmosphericchiptune-y, yet analog-y, soundscapes.And finally, there's the gameplayand the puzzles themselves,which are all about making use of the physicsto solve some kind of puzzle unique to each area.Especially important are the physicsof the non-Newtonian variety,and the way you have to time yourjumps to make the most of them.The Floor is Jelly is one of those platformerswith what I call \"trampoline jumping.\"Just like jumping on a trampoline,the more force you push down with,the greater the height of your jump.Mastering this early on is crucial to enjoying the game,so take a little bit of time atthe beginning to get used to it.And thankfully the controls are wildly simple:your four cardinal directions and button for jumping,which is the spacebar by default.They're also precisely as responsive as you'd expect,although a couple things tend to screw with that.One is just the game design, and this is intended.Everything is jelly and bouncy,so that could work against justas much as it can work for you.The other thing is unintended slowdown,which happened to me in several levels.The game runs at a buttery-smooth 60 FPS most of the time,but it tends to drop and slow downthe game significantly at random.This is a noted problem andis supposed to be fixed soon,and when the game is workingproperly, it's sheer bliss to play.Levels where you're bouncing aroundunderwater with reverse physics,and those where you'reactivating various hidden platformsby touching them in specific waysjust had me grinning hugely whenI finally figured out the solution.And aside from a couple puzzlesthat involved patterns of mechanical weirdness,I found every bit of the game to successfullywalk that fine line of aggravating and forgivingwithout staying on either side for too long.Not only that, but I just keptwanting to see what in the worldkind of weird thing the game would throw at me next,because it seems like there's alwayssome new way of solving a puzzlethat I hadn't even thought ofdoing with this physics model.So, if you're into puzzle-platformerswith an enjoyable gimmick,a soothing aesthetic, and justenough of a twist here and thereto keep things interesting throughout,I would totally recommend The Floor is Jelly.It's only $9.99 and I found thatto be a very fair price indeed.And if you enjoyed this reviewand would like to see more,I do more. In fact, I do them every week,so you can subscribe to do that.Or you could check me out on Twitter and Facebook,or support me on Patreon, if you care to do so.And as always, thank you for watching.\n"