**Benchmarking an Old High-End GPU: The NVIDIA GeForce 980**
I've been running this old high-end GPU, the NVIDIA GeForce 980, through some benchmarks and it's interesting to see how it holds up today. Running with at least 60 frames per second at High settings at this very high resolution is nice, especially on a Ultra wide field of view.
**Visual Sacrifices for Performance**
However, when we come to the benchmarks, we have to make more of a visual sacrifice in terms of resolution. This can be achieved through either FSR (FidelityFX Super Resolution) or turning down the render resolution. We'll start off with Call Of Duty Black Ops 6, which has both FSR and DLSS (Deep Learning Super Sampling). We could only use FSR or xcss (a technology that allows for similar performance to DLSS) on this card, or we could turn down the render resolutions.
We're running at 50% res scale here for an average of 44 FPS. The game has a basic preset, and we've turned down the resolution from its native 5120 x 1440 to 2560 x 720 (or thereabouts). My maths is terrible, but it feels okay to play – not the best sub-60 FPS performance, certainly not ideal for an online competitive title. However, it didn't stop me wiping out a few enemies and enjoying the game. The 980 held up fairly well on this screen.
**Cyberpunk 2077: A Surprising Result**
Next up is Cyberpunk 2077, which we're running at its lowest settings with FSR 2.1 and set to Performance mode (not Ultra performance). We had a target of 30 FPS in mind for these more demanding games. I knew I'd have to use FSR, as there's a lot of upscaling involved, but the nice thing is that we can still maintain our super-wide aspect ratio. Although we're upscaling, we're doing it on a pretty wide monitor, and it feels fairly decent to play – although we're not quite hitting the maximum 60Hz output here.
It does seem quite enjoyable to play, despite having just made a mess of my vehicle every time I get in a car (the cops are chasing me, whoever else). The 980 performed well in this game as well. We're using at least 4 gigs of V-RAM on this modified card, and the extra 4 gigs from the modifications were coming in handy.
**Red Dead Redemption 2: A Good Performance**
Next up is Red Dead Redemption 2, a game I always try to stick with ultra textures if possible. However, we did have to set everything else to low FSR 2 isn't always the most helpful in this game for whatever reason, but here with Balanced preset it meant the difference between a sub-30 FPS and a plus-30 FPS average. We could definitely lock it at 30 FPS and it would feel a lot better than having that unlocked frame rate all over the place.
The 980 performed very well in this game as well. The GPU held up fairly well on our Ultra-wide screen display, and we were able to achieve decent graphical settings without any major issues. This is especially impressive considering Red Dead Redemption 2's demanding requirements.
**Starfield: Our Worst Result**
Finally, we have Starfield at low with FSR 3 and 50% resolution scaling, resulting in an average of 22 FPS overall. We could enable Frame Generation, but it felt absolutely horrendous – like a stuttery, blurry mess that felt more like 10 frames per second than 22. The game was trying to generate frames in a way that the hardware couldn't quite handle, and it showed.
Although FSR 3 at 50% res scaling wasn't ideal, it was the best place to be for this card. It's not an old, budget-friendly GPU anymore; it's a high-end model from over a decade ago. Still, it managed to deliver good performance in these demanding games – particularly in more classic titles like GTA 5.
**Conclusion**
Overall, we were pleased with how the GeForce 980 held up during our benchmarking process. While it may not be able to hit ultra-high frame rates or maintain Ultra settings across all the latest games, it still delivered decent performance and handled its graphics well. It's a great option for those looking to play older titles like Call of Duty: Black Ops, Red Dead Redemption 2, or even more classic games like GTA V.
The modification made to our card allowed us to use more VRAM, which helped improve the GPU's performance in demanding games. The results show that, with FSR, we can achieve frame rates that are comparable to modern GPUs, especially when it comes to titles with lower system requirements.