Mobile Games are NOT the Future

The Accessibility of Mobile Gaming: A Separate Market from Core Gaming

There's this notion that mobile gaming is somehow threatening the core gaming market, and that it's going to replace traditional forms of gaming. But I don't think that's true. I mean, take Candy Crush, for example. It's a game that anyone can play, regardless of whether they're a "gamer" or not. And that's a good thing. Because what mobile gaming does is make gaming more accessible to people who might otherwise be excluded from it. So, yeah, I think mobile gaming is here to stay, but it's not going to replace the core gaming market anytime soon.

I mean, take Joshua, the football player, for example. He barely ever sits at home, but when he does, maybe he wants to load up Candy Crush or something like that. Or Susie Q, who doesn't like nerds, is bored one day and decides to play Flappy Bird for a few minutes. That's not gaming; that's just a casual thing to do. And that's exactly what mobile gaming provides. It gives people the opportunity to indulge in gaming without having to sacrifice too much time or effort.

But here's the thing: mobile gaming is not the same as core gaming. They're two separate markets, with different audiences and purposes. Core gamers are looking for games that challenge them, that require skill and strategy to play. Mobile games, on the other hand, are often more casual, more accessible. And that's okay. I mean, there's nothing wrong with playing a game like Candy Crush or Flappy Bird just because you enjoy it.

And another thing: mobile gaming is not about replacing traditional forms of gaming. It's about expanding the market, making it bigger and more inclusive. Because let's be real, anyone who has access to a smartphone can play games on their phone. You don't need a console or PC to play games; you just need a device that can run an app. And that's something that traditional gaming often forgets.

But what's really interesting is how the shift to mobile gaming is affecting the core gaming market. I mean, there are gamers who are used to buying 99-cent and five-dollar games on their iPods and iPads, but now they're starting to demand more from developers. They want to see better graphics, more complex gameplay, and more innovation in game design. And that's driving developers to respond.

For example, some indie games that were previously available for free or at a low cost are now being sold for $50 or more. That's because they're selling a lot of copies - sometimes, hundreds of thousands of copies. So, yeah, mobile gaming is changing the way we think about game development and distribution. But it's not replacing core gaming; it's just adding another layer to the market.

And that's what I love about mobile gaming: it shows us that games can be developed for different types of audiences, with different purposes in mind. We're moving away from this notion that there's only one "true" form of gaming - the PC gaming experience, or console gaming, or whatever. Mobile gaming is showing us that there are multiple ways to make games, and that's a good thing.

So, yeah, mobile gaming is here to stay. And it's not going to replace core gaming anytime soon. But what it is doing is expanding the market, making it bigger and more inclusive. And that's something to be celebrated.

"WEBVTTKind: captionsLanguage: enhello everyone my name is he post box and got a lot of homework to do and I'm stressing the hell out so naturally it's time to make another my setups not quite ready so I'm just going to vlog video whew I never really interesting topic well I find it somewhat interesting topic that I'd like to talk about in this video I wrote a piece about it on my website link in description below as always um and I may actually write a column in this week's University paper about it it's not necessarily be most relevant right now there's not necessarily a whole lot of discussion right at this very second about it but it's a trend of discussions that's been going on recently then I wanted to get my foot into just kind of talk about and give my opinions on I like giving my opinions on these more broader general things and also avoid offending people more I guess but there's always this mmm there's always been recently an argument that comes up about the idea that mobile gaming is the future of gaming that basically what we play on our ipods and our iphones and playing candy crush and playing flappy bird and flappy flappy bird and angry birds and all the bird games and the touching game all that stuff that's the future of gaming and so game developers really need to look to these mobile games because that's the future that's the wave of the future that's what video game to go into completely disagree I could not disagree more to be honest and it seems to be a rising idea but to me it's completely misled the idea that mobile game is the future is kind of missing the idea there the fact that this trend has happened in all forms of media and it's just happening now in games because games are obviously the newest kind of media out there for this to happen in so let's take it into context in terms of the outside media and look at it a little bit there are plenty of examples of you know you have essentially each form of media has to audience it's just in my argument here there's two audiences for each form of media there is the core audience that really is into this form of media this medium and really likes what's going on in the scene and they're the hardcore or dressed core fans followers audience members participants in terms of like video games etc then you have the filthy casuals the casual people who just enjoy passively who just enjoyed every now and then so let's take it in terms of TV shows there's a lot of TV junkies who just love good TV dramas good solid TV shows and they know a lot about TV they watch a lot of TV but they like Giselle it shows okay I'm just gonna make up show names i'm not stating opinions about whether or not these are the top shows or any crap like that I'm just naming random shows I can think of so let's say guy who's been watching TV for longest time likes house and dexter and Game of Thrones and things like that so that's the show he watches well smother this girl over here likes watching big bang theory Seinfeld although Seinfeld's considered legendary so maybe not now but Big Bang Theory in the office and things like that sitcoms although the office I guess is less of a sitcom but think about seed comes Big Bang Theory's all that's coming to mind at the moment although those plenty of Parks and Rec and I like crepes it comes they're usually 30-minute just quick funny just quick shows a drama TV show you typically are you know long-running TV show you typically can't watch just one episode and really have a whole I mean you can you can tell what's going on in the episode but you're missing the whole context of the TV show itself sitcom however watch one episode it's funny you get a glimpse into the characters it really doesn't matter what the overarching plot is because they don't necessarily just strictly follow it every popular pastime has a more casual version of it a more simplified cadwal Verne version of it that can be enjoyed as standalone releases and require very little obligation or involvement and can be kind of enjoyed universally across multiple age ranges you know it doesn't take someone who's just seriously into the series who seriously knows what's going on to understand what's happening it casual involvement a limited experience but you still get to enjoy nonetheless I can go watch one episode of big bang theory without watching the whole show still find it funny still know what's going on and be good to go just randomly grab an episode of dexter you're going to be a little loss as to why the hell he's doing the things that he's doing or watch one episode of Game of Thrones and you're probably going to be really freaked out as the wildest is happening in the middle of a TV show the important takeaway from that however is that the casual experience does not replace the core experience it's simply a supplement and so we're going to get back two games in a minute but those who can't really afford to sit down and watch what hour-long TV shows all the time they can watch quick sitcoms and kind of you know get some passive TV time in think about it in terms of video games people who can you know sit there you know I core gamers don't always play mobile games but there's a lot of people that play mobile games that are not core gamers that's because it's easy it's accessible it's here so let me load up candy crush we got we got a candy crush on my ipod here just because i'm playing this on my ipod let's say when i'm in the car well obviously not when i'm driving but like waiting for something or whatever and you know this totally isn't like bejeweled at all that doesn't replace me playing halo or me playing dark souls or me playing minecraft it's a completely different game it's a completely different idea mobile games are time killers mobile games are not actual games in my opinion in most cases there are some minor excuses where they really try to approach the level of being a formal game however for the most part it doesn't replace the core experience it's just a supplement it's just a casual passive experience so you have core gaming running here with just you know a certain set of requirements a certain set of expectations a certain audience and then you have the mobile games which kind of interacts and touches on every now and then but in theory should have very little effect and really doesn't affect the audience of the core gaming much however core gaming could dramatically impact mobile gaming depending on which innovations happen however at the moment we are seeing the opposite with mobile gaming but I will kind of touch on that in a moment casual gamers it they're not a bad thing they play farmville they play candy crush they play flappy bird no sure if you want to get into separatism and elitism they're not true gamers they're filthy casuals blah blah blah there's the playing video games you know it allows a lot of non gamers to be gamers there's so many people who would play call of duty you know this isn't even a mobile game but call of duty or who play candy crush who played farmville not really gamers they don't go playing a lot of video games they just play these specific things because they're casual passive enjoyment there you know it's it's more of an accessibility thing than I don't know I it doesn't replace regular video games it's about Joshua the football player who barely ever sits at home but when he does maybe he wants to load up candy crush or you know if Susie Q who doesn't like nerds is bored one day she can sit there and play flappy bird for a few minutes etc it there and and it's not like we don't play mobile games as core gamers but we're not taking time away from our core gaming experience to play more mobile games and that's where the accessibility part comes in anybody anybody at this point can play a mobile game unless you're living in a third world country if you have a facebook account and ipod and ipad and iphone is a web browser a PlayStation Network account and xbox live account a smartphone or even a phone from 10 years ago because I've had a few that had mobile games very similar to the ones that are popular today you can play mobile games and so that that's where it comes into attaching a separate market here this isn't the core gaming market changing and moving with mobile games it is a separate gaming market that may have at once at one time been very similar to the gaming market moving away from it because this is core gaming and mobile gaming and they may sometimes touch and bounce back and forth but they are not the same market and they never will be and so in that regard mobile gaming is not the future of gaming and frankly I get really tired of those claims now a lot of where people are coming from with this is in that a lot of gamers who are used to buying 99-cent and five dollar games on their iPods and iPads are starting to be more demanding of games for actual consoles and PCs because they can't fully justify or they don't see the justification of paying sixty dollars for Metal Gear versus paying 99 cents or five dollars for candy crush or even pain free for it and then there are a lot more critical of indie games when they're not free to play or like 50 cents because they don't understand that a popular like mobile app game is going to sell bajillion copies you sell it for 99 cents you're still making a lot of money and indie game that maybe sales 300 copies God so much so they gotta charge a bit more for it and so there's a lot more strain and demand on the games market at the moment for games to suit the needs of people who have been heavily influenced by the mobile gaming market however we're starting to move away from that simply because core gamers are starting to fight back and be like okay look you put out the series once a year for the past five years now and it's only gone downhill because you're putting it out every year time to step up the quality or we're just not going to buy your game and so we're finally starting to see a response for that developers are starting to respond and we're starting to equal out a bit more and so the only way in which mobile gaming really represents the future of gaming is in that it shows the game is here to stay every other form of medium has had its casual you know casual version of it show up and so it's kind of just like another milestone in the development of gaming on the whole as a media as the form of expression as a form of entertainment and so that's a good thing but you're not really ever going to see candy crush Angry Birds farmville replacing devil may cry or metal gear or dark souls just like you wouldn't see Big Bang Theory replacing Dexter or something like two different markets same similar you know video games and TV shows you know the casual and hardcore versions of them are still the same type of content but totally different audiences totally different purposes now really meant to compete not really meant to directly innovate one another hope this made since you guys hope you understand my rant I started losing my pace here at the end because my drive on shoes computer that I'm recording on at the mountain apparently filled up halfway through my recording so to re-record part of it and I always lose my thoughts when I have to re-record something and lose my motivation but i think i did alright leave your thoughts about this topic in the comment section below and i will talk to you guys later blah blahhello everyone my name is he post box and got a lot of homework to do and I'm stressing the hell out so naturally it's time to make another my setups not quite ready so I'm just going to vlog video whew I never really interesting topic well I find it somewhat interesting topic that I'd like to talk about in this video I wrote a piece about it on my website link in description below as always um and I may actually write a column in this week's University paper about it it's not necessarily be most relevant right now there's not necessarily a whole lot of discussion right at this very second about it but it's a trend of discussions that's been going on recently then I wanted to get my foot into just kind of talk about and give my opinions on I like giving my opinions on these more broader general things and also avoid offending people more I guess but there's always this mmm there's always been recently an argument that comes up about the idea that mobile gaming is the future of gaming that basically what we play on our ipods and our iphones and playing candy crush and playing flappy bird and flappy flappy bird and angry birds and all the bird games and the touching game all that stuff that's the future of gaming and so game developers really need to look to these mobile games because that's the future that's the wave of the future that's what video game to go into completely disagree I could not disagree more to be honest and it seems to be a rising idea but to me it's completely misled the idea that mobile game is the future is kind of missing the idea there the fact that this trend has happened in all forms of media and it's just happening now in games because games are obviously the newest kind of media out there for this to happen in so let's take it into context in terms of the outside media and look at it a little bit there are plenty of examples of you know you have essentially each form of media has to audience it's just in my argument here there's two audiences for each form of media there is the core audience that really is into this form of media this medium and really likes what's going on in the scene and they're the hardcore or dressed core fans followers audience members participants in terms of like video games etc then you have the filthy casuals the casual people who just enjoy passively who just enjoyed every now and then so let's take it in terms of TV shows there's a lot of TV junkies who just love good TV dramas good solid TV shows and they know a lot about TV they watch a lot of TV but they like Giselle it shows okay I'm just gonna make up show names i'm not stating opinions about whether or not these are the top shows or any crap like that I'm just naming random shows I can think of so let's say guy who's been watching TV for longest time likes house and dexter and Game of Thrones and things like that so that's the show he watches well smother this girl over here likes watching big bang theory Seinfeld although Seinfeld's considered legendary so maybe not now but Big Bang Theory in the office and things like that sitcoms although the office I guess is less of a sitcom but think about seed comes Big Bang Theory's all that's coming to mind at the moment although those plenty of Parks and Rec and I like crepes it comes they're usually 30-minute just quick funny just quick shows a drama TV show you typically are you know long-running TV show you typically can't watch just one episode and really have a whole I mean you can you can tell what's going on in the episode but you're missing the whole context of the TV show itself sitcom however watch one episode it's funny you get a glimpse into the characters it really doesn't matter what the overarching plot is because they don't necessarily just strictly follow it every popular pastime has a more casual version of it a more simplified cadwal Verne version of it that can be enjoyed as standalone releases and require very little obligation or involvement and can be kind of enjoyed universally across multiple age ranges you know it doesn't take someone who's just seriously into the series who seriously knows what's going on to understand what's happening it casual involvement a limited experience but you still get to enjoy nonetheless I can go watch one episode of big bang theory without watching the whole show still find it funny still know what's going on and be good to go just randomly grab an episode of dexter you're going to be a little loss as to why the hell he's doing the things that he's doing or watch one episode of Game of Thrones and you're probably going to be really freaked out as the wildest is happening in the middle of a TV show the important takeaway from that however is that the casual experience does not replace the core experience it's simply a supplement and so we're going to get back two games in a minute but those who can't really afford to sit down and watch what hour-long TV shows all the time they can watch quick sitcoms and kind of you know get some passive TV time in think about it in terms of video games people who can you know sit there you know I core gamers don't always play mobile games but there's a lot of people that play mobile games that are not core gamers that's because it's easy it's accessible it's here so let me load up candy crush we got we got a candy crush on my ipod here just because i'm playing this on my ipod let's say when i'm in the car well obviously not when i'm driving but like waiting for something or whatever and you know this totally isn't like bejeweled at all that doesn't replace me playing halo or me playing dark souls or me playing minecraft it's a completely different game it's a completely different idea mobile games are time killers mobile games are not actual games in my opinion in most cases there are some minor excuses where they really try to approach the level of being a formal game however for the most part it doesn't replace the core experience it's just a supplement it's just a casual passive experience so you have core gaming running here with just you know a certain set of requirements a certain set of expectations a certain audience and then you have the mobile games which kind of interacts and touches on every now and then but in theory should have very little effect and really doesn't affect the audience of the core gaming much however core gaming could dramatically impact mobile gaming depending on which innovations happen however at the moment we are seeing the opposite with mobile gaming but I will kind of touch on that in a moment casual gamers it they're not a bad thing they play farmville they play candy crush they play flappy bird no sure if you want to get into separatism and elitism they're not true gamers they're filthy casuals blah blah blah there's the playing video games you know it allows a lot of non gamers to be gamers there's so many people who would play call of duty you know this isn't even a mobile game but call of duty or who play candy crush who played farmville not really gamers they don't go playing a lot of video games they just play these specific things because they're casual passive enjoyment there you know it's it's more of an accessibility thing than I don't know I it doesn't replace regular video games it's about Joshua the football player who barely ever sits at home but when he does maybe he wants to load up candy crush or you know if Susie Q who doesn't like nerds is bored one day she can sit there and play flappy bird for a few minutes etc it there and and it's not like we don't play mobile games as core gamers but we're not taking time away from our core gaming experience to play more mobile games and that's where the accessibility part comes in anybody anybody at this point can play a mobile game unless you're living in a third world country if you have a facebook account and ipod and ipad and iphone is a web browser a PlayStation Network account and xbox live account a smartphone or even a phone from 10 years ago because I've had a few that had mobile games very similar to the ones that are popular today you can play mobile games and so that that's where it comes into attaching a separate market here this isn't the core gaming market changing and moving with mobile games it is a separate gaming market that may have at once at one time been very similar to the gaming market moving away from it because this is core gaming and mobile gaming and they may sometimes touch and bounce back and forth but they are not the same market and they never will be and so in that regard mobile gaming is not the future of gaming and frankly I get really tired of those claims now a lot of where people are coming from with this is in that a lot of gamers who are used to buying 99-cent and five dollar games on their iPods and iPads are starting to be more demanding of games for actual consoles and PCs because they can't fully justify or they don't see the justification of paying sixty dollars for Metal Gear versus paying 99 cents or five dollars for candy crush or even pain free for it and then there are a lot more critical of indie games when they're not free to play or like 50 cents because they don't understand that a popular like mobile app game is going to sell bajillion copies you sell it for 99 cents you're still making a lot of money and indie game that maybe sales 300 copies God so much so they gotta charge a bit more for it and so there's a lot more strain and demand on the games market at the moment for games to suit the needs of people who have been heavily influenced by the mobile gaming market however we're starting to move away from that simply because core gamers are starting to fight back and be like okay look you put out the series once a year for the past five years now and it's only gone downhill because you're putting it out every year time to step up the quality or we're just not going to buy your game and so we're finally starting to see a response for that developers are starting to respond and we're starting to equal out a bit more and so the only way in which mobile gaming really represents the future of gaming is in that it shows the game is here to stay every other form of medium has had its casual you know casual version of it show up and so it's kind of just like another milestone in the development of gaming on the whole as a media as the form of expression as a form of entertainment and so that's a good thing but you're not really ever going to see candy crush Angry Birds farmville replacing devil may cry or metal gear or dark souls just like you wouldn't see Big Bang Theory replacing Dexter or something like two different markets same similar you know video games and TV shows you know the casual and hardcore versions of them are still the same type of content but totally different audiences totally different purposes now really meant to compete not really meant to directly innovate one another hope this made since you guys hope you understand my rant I started losing my pace here at the end because my drive on shoes computer that I'm recording on at the mountain apparently filled up halfway through my recording so to re-record part of it and I always lose my thoughts when I have to re-record something and lose my motivation but i think i did alright leave your thoughts about this topic in the comment section below and i will talk to you guys later blah blah\n"