The Gaming World's Market Failure: Fury and its Legacy
Kind: captionsLanguage: enback in 2007, the gaming world was hit with an insurmountable market failure that was Fury. A revitalized approach to MMO PVP without the grind of levels and punishing time requirements, it was a fantastic idea but so poorly executed that I bet most of you don't even remember the game let alone its compatibility issues with yes Windows Vista. The world of online battle arenas has exploded since that time and we've recently seen strategy-oriented MOBAs take the games industry with ruthless advancement creating a bandwagon that sprouted innumerable MOBA-like games which then distill into the speak of just online Competitive Gaming where you can control one character that is what MOA has become to mean in a lot of these marketing materials. So, that's a bit of a stretch but not every action brawler has to be a MOBAs like Dota or League.
The Rise of Online Battle Arenas
Since the time of Fury, the world of online battle arenas has exploded. Strategy-oriented MOBAs have taken the games industry by storm, creating a bandwagon that sprouted innumerable MOBA-like games which then distilled into the speak of just online Competitive Gaming where you can control one character that is what MOA has become to mean in a lot of these marketing materials. This shift towards online gaming has led to a surge in popularity for MOBAs, with many players flocking to platforms like League of Legends and Dota 2.
Overpower: A New Indie Game on the Block
Today, we're talking about an indie newcomer named Overpower which uses that mobile-like branding. This game has us cautiously intrigued for its PVP Arena route. Overpower is inspired by Counterstrike and Unreal Tournament, the foundation for its medieval fantasy match-based gameplay although not a fully accurate description if we had to slap a genre on this game it'd probably be third-person shooter gameplay mechanics with familial ties to the Cs and UT series and pacing from what we've seen feels familiar for Counter-Strike veterans. Combat heavily relies upon the generation of a complex and dynamic metagame spawned from the existence of 70 abilities for classic RPG classes and a strong dedication to skill-based combat.
Character Progression and Classes
There is a persistent leveling and character progression mechanic that to some extent mirrors what you might find in a traditional fantasy RPG or MMO PVP Arena. However, the game is meant to be more of a fantasy styled medieval Team Fortress 2 meets Counter-Strike Fusion. For players who like the style of MMO PVP combat but don't want to fight back to the top of the server just to get there, this style of gameplay offers a solid drop-in-dropout playstyle similar to Shooters and reminds us of Chivalry or if anyone remembers the mod predating that age of chivalry.
Game Modes and Classes
The game modes you can expect from Overpower are the usual assortment of Deathmatch Team Deathmatch and equivalent for Domination and Capture the Flag which has been changed into something called "Critter Capture". The last game mode is more or less base capturing of cuter versions of flags but stealing Critters from the opposing team will grant various buffs to the thieving team. Each class, currently limited to Warriors ranges Mages and Assassins, does what the name would indicate. Warriors get physical with enraged melee weapons, Rangers use snares fire ice and vampiric arrows to kite enemies across the battlefield, Mages use damage Shields stasis effects and evocation spells with area damage for field control and manipulation, and Assassins sneak in and out of combat using their class-based ability to duck out when the battle gets too hot for their damage overtime poisons and immediate stuns.
Overpower's Kickstarter Campaign
Overpower isn't done yet and is currently running a Kickstarter campaign for $22,000 which it's not a ton of money in the light of other campaigns out there. There's not much in the way of gameplay footage just yet but from what we've seen so far it's absolutely worth a look for the right player. As always with Kickstarter games and we emphasize this very strongly we strongly urge our viewers to thoroughly research games before pre-purchase and that's the same for TriAA titles as it is for Indie kickstarted Games.
Conclusion
Overpower is an indie game that has caught our attention with its PVP Arena route and medieval fantasy match-based gameplay. With its inspiration from Counterstrike and Unreal Tournament, Overpower seems to be a great option for players who enjoy skill-based combat and character progression. However, it's always important to do your research before pre-purchasing any game, especially one that is still in development.
"WEBVTTKind: captionsLanguage: enback in 2007 the gaming world was hit with the insurmountable market failure that was Fury a revitalized approach to MMO PVP without the grind of levels and punishing time requirements it was a fantastic idea but so poorly executed that I bet most of you don't even remember the game let alone its compatibility issues with yes Windows Vista the world of online battle arenas has exploded since that time and we've recently seen strategy oriented mobas take the games industry with ruthless advancement creating a bandwagon that sprun innumerable MOBA like games which then distill into the speak of just online Competitive Gaming where you can control one character that is what MOA has become to mean in a lot of these marketing materials so that's a bit of a stretch but not every action brawler has to be a MOA like Dota or league and today we're talking about an indie newcomer named overpower which yes does use that mobile like branding this game has us cautiously intrigued for its PVP Arena route and overpower is inspired by Counterstrike and Unreal Tournament the foundation for its medieval fantasy match-based gameplay although not a fully accurate description if we had to slap a genre on this game it'd probably be third person shooter gameplay mechanics have familial ties to the Cs and UT series and pacing from what we've seen feels familiar for Counter-Strike veterans combat heavily relies upon the generation of a complex and dynamic metag game spawned from the existence of 70 abilities for classic RPG classes and a strong dedication to skill-based combat there is a persistent leveling and character progression mechanic that to some extent mirrors what you might find in a traditional fantasy RPG or MMO PVP Arena but the game is meant to be more of a fantasy styled medieval Team Fortress 2 meets Counter-Strike Fusion so far we think its gameplay trailers are promising in achieving that amalgam for players who like the style of MMO PVP combat but don't want to fight back to the top of the server just to get there this style of game offers a solid drop in Dropout play style similar to Shooters and reminds us of chivalry or if anyone remembers the mod predating that age of chivalry the classes are selected at spawn currently limited to Warriors ranges Mages and assassins each class more or less does what the name would indicate Warriors get physical with enraged melee weapons Rangers use snares fire ice and vampiric arrows to kite enemies across the battlefield Mages use damage Shields stasis effects and evocation spells with area damage for field control and manipulation and assassins sneak in and out of out of combat using their class-based ability to duck out when the battle gets too hot for their damage overtime poisons and their immediate stuns each class is outfitted with four core abilities and two special abilities called gems which are earned and chosen between matches abilities can be mixed and matched with weapons and armor as characters progress though class abilities remain immutable anchors for lively Staples of Engagement as for the game modes you can expect the usual assortment of Deathmatch Team Deathmatch and equivalent for Domination and Capture the Flag which has been changed into something called quote Critter capture this last game mode is more or less base capturing of cuter versions of flags but stealing Critters from the opposing team will grant various Buffs to the thieving team overpower isn't done yet and is currently running a Kickstarter campaign for $22,000 which it's not a ton of money in the light of other campaigns out there there's not much in the way of gameplay footage just yet but from what we've seen so far it's absolutely worth a look for the right player but as always with Kickstarter games and we emphasize this very strongly we strongly urge our viewers to thoroughly research games before pre purchase and that's the same for triaa titles as it is for Indie kickstarted Games it's a good game to keep on the radar for sure though check out the channel for additional games and Hardware coverage and as always hit those links in the description if you'd like to support us directly thanks for watching I'll see you all next time timeback in 2007 the gaming world was hit with the insurmountable market failure that was Fury a revitalized approach to MMO PVP without the grind of levels and punishing time requirements it was a fantastic idea but so poorly executed that I bet most of you don't even remember the game let alone its compatibility issues with yes Windows Vista the world of online battle arenas has exploded since that time and we've recently seen strategy oriented mobas take the games industry with ruthless advancement creating a bandwagon that sprun innumerable MOBA like games which then distill into the speak of just online Competitive Gaming where you can control one character that is what MOA has become to mean in a lot of these marketing materials so that's a bit of a stretch but not every action brawler has to be a MOA like Dota or league and today we're talking about an indie newcomer named overpower which yes does use that mobile like branding this game has us cautiously intrigued for its PVP Arena route and overpower is inspired by Counterstrike and Unreal Tournament the foundation for its medieval fantasy match-based gameplay although not a fully accurate description if we had to slap a genre on this game it'd probably be third person shooter gameplay mechanics have familial ties to the Cs and UT series and pacing from what we've seen feels familiar for Counter-Strike veterans combat heavily relies upon the generation of a complex and dynamic metag game spawned from the existence of 70 abilities for classic RPG classes and a strong dedication to skill-based combat there is a persistent leveling and character progression mechanic that to some extent mirrors what you might find in a traditional fantasy RPG or MMO PVP Arena but the game is meant to be more of a fantasy styled medieval Team Fortress 2 meets Counter-Strike Fusion so far we think its gameplay trailers are promising in achieving that amalgam for players who like the style of MMO PVP combat but don't want to fight back to the top of the server just to get there this style of game offers a solid drop in Dropout play style similar to Shooters and reminds us of chivalry or if anyone remembers the mod predating that age of chivalry the classes are selected at spawn currently limited to Warriors ranges Mages and assassins each class more or less does what the name would indicate Warriors get physical with enraged melee weapons Rangers use snares fire ice and vampiric arrows to kite enemies across the battlefield Mages use damage Shields stasis effects and evocation spells with area damage for field control and manipulation and assassins sneak in and out of out of combat using their class-based ability to duck out when the battle gets too hot for their damage overtime poisons and their immediate stuns each class is outfitted with four core abilities and two special abilities called gems which are earned and chosen between matches abilities can be mixed and matched with weapons and armor as characters progress though class abilities remain immutable anchors for lively Staples of Engagement as for the game modes you can expect the usual assortment of Deathmatch Team Deathmatch and equivalent for Domination and Capture the Flag which has been changed into something called quote Critter capture this last game mode is more or less base capturing of cuter versions of flags but stealing Critters from the opposing team will grant various Buffs to the thieving team overpower isn't done yet and is currently running a Kickstarter campaign for $22,000 which it's not a ton of money in the light of other campaigns out there there's not much in the way of gameplay footage just yet but from what we've seen so far it's absolutely worth a look for the right player but as always with Kickstarter games and we emphasize this very strongly we strongly urge our viewers to thoroughly research games before pre purchase and that's the same for triaa titles as it is for Indie kickstarted Games it's a good game to keep on the radar for sure though check out the channel for additional games and Hardware coverage and as always hit those links in the description if you'd like to support us directly thanks for watching I'll see you all next time time\n"