GRANDMA'S GONNA GETCHA!! _ The Plight

The Horror Game that Left Me Shaken: A Deep Dive into "The Sequel"

I still remember the moment I stumbled upon this indie horror game, "The Sequel". I had heard whispers about its small team and limited resources, but nothing could have prepared me for the terror that awaited me. As I booted up the game, I felt a sense of trepidation wash over me. The atmosphere was already palpable, a feeling of dread that seemed to seep into my pores. It was as if I was walking into a room that knew its dark secrets, and I was about to uncover them.

I began to play, and the game took me on a journey through a world that was both familiar and yet, utterly foreign. The story was fragmented, with clues scattered throughout the environment, each one leading me deeper into the mystery. But it was not just the narrative that kept me engaged – it was the atmosphere, the sense of unease that permeated every corner of the game. I felt like I was trapped in a never-ending nightmare, with no escape from the horrors that lurked around every corner.

One of the things that struck me most about "The Sequel" was its use of sound design. The soundtrack was eerie and unsettling, with a constant sense of tension that seemed to build towards a crescendo. And then there was the flashlight – or rather, its absence. I remember feeling like I was blindfolded, stumbling through the darkness in search of answers. It was a clever tactic, one that added to the sense of unease and uncertainty.

As I progressed through the game, I found myself becoming increasingly paranoid. Every creak of the floorboards seemed like a threat, every shadowy figure a potential menace. The game's designers had done an excellent job of building tension, making me feel like I was walking on eggshells, never knowing when the next horror would strike. And then there were the jumpscares – oh, the jumpscares! They came at you fast and furious, each one leaving you gasping for breath.

But what really stood out about "The Sequel" was its ability to evoke a sense of dread that lingered long after I finished playing. The game's atmosphere stuck with me, haunting my dreams and making it difficult to shake the feeling of unease. It was as if I had stumbled into a waking nightmare, one that I couldn't wake up from.

As I delved deeper into the game's world, I began to uncover clues about the mysterious child at its center. Who was this child, and what was its role in the sinister events that unfolded? The more I played, the more I felt like I was piecing together a puzzle, each new revelation adding to my growing sense of unease.

One of the most disturbing aspects of "The Sequel" was its portrayal of violence against the elderly. The game's designers handled this topic with care and sensitivity, never sensationalizing or exploiting it for shock value. Instead, they used it as a tool to underscore the game's themes of isolation and desperation.

As I progressed through the game, I found myself becoming increasingly frustrated with my progress. Every door I tried seemed to lead to more questions, every clue I uncovered only added to my sense of confusion. But that was the point – "The Sequel" was not a game about answers; it was a game about feeling lost and alone.

And then, just when I thought I had finally found a way out, I stumbled upon something truly horrific. A flooded room, a drowning doll, and a message scrawled on the wall that seemed to hint at a far more sinister plot. It was as if the game had been playing me all along, leading me down a rabbit hole of terror and despair.

In the end, "The Sequel" left me feeling shaken and disturbed. The experience was one I will never forget, a journey into the heart of darkness that left me questioning everything I thought I knew about horror games. And as I look back on my playthrough, I am struck by the realization that sometimes, the things we fear the most are the ones we can't even begin to imagine.

As I sit here, writing this article, I feel a sense of trepidation wash over me once again. The memories of "The Sequel" still linger in my mind, haunting me like a ghost from my past. And yet, despite the terror it inspired, I know that I will return to this game again and again, drawn back by its dark allure like a moth to a flame.

I am grateful for the experience, if only because it reminds me of why I love horror games in the first place. "The Sequel" is not just a game – it's an atmosphere, a feeling that seeps into your pores and refuses to let go. And as I move on to my next gaming adventure, I know that I will carry this sense of dread with me, forever changed by the horrors that lurked in the shadows of "The Sequel".

"WEBVTTKind: captionsLanguage: enHello everybody! My name is Markiplier and welcome to The Plight.Now I didn't get a lot of backstory on this game but it's an indie horror game from GameJoltwhich means that you, can expect some jumpscares.I don't know when, I don't know how...Hi.What happened to my-Ah.I didn't know how right I would be.Hello?Why is that child murdering his family?Why is grandma so scary?Grandma, what have you done?Oh no-oh...Uh oh.Hello?Hi?Oh, hey, how's it goin'I had a feeling! I had a feeling.I had a funny feeling. Oh, hello.Why am I home now?Okay!Ah, what a lovely house I have.What a lovely place I live in.Oh joyous day.Oh frabgeous day, calloh callay.Hello?Who else is in here?Oh, inventory? Okay, well that's easy enough.Got a little shrine here.A little newspaper clipping.Oh boy! Three local missing children found dead over three years.Great! This is wonderful.So happy about this. What's this?Ah, okay.I'm sure this is going to come in handy for seeing the jumpscares popping out in front of me!Of which there's probably going to be many.Okay, hello!Hi, oh what a dirty bathroom. Euh.Does this have something to do with The Grudge?Cause that- the child was all cast in greyWhich usually means something 'Grudge-like' is going to happen. Nope!I've, fortunately locked every door in my houseIn the aim of preventing...Wa, this is sparse. This seems like a dorm roommore than a bedroom.HelloDrawing block?Oh, we're going to have story time!Well, Mommy and Daddy had a child that they loved very, very much,But one day, everyone diedThe end.Oh God. Oh, hi Grandma!Whoa, Grandma don't look so goodMaybe you should get some lights in the house, Grandma.Oh boyAnd then you got a new family! A slightly less colorful family.And then Grandma killed everybody oh my God.Oh geeze. Well, that page is torn out.Uhm. Okay!Oh, I thought there was going to be something behind me.I'm going to let my guard down for one second.What is that?Okay?Hello?Alright.Oh. hey!Oh! kay?I did- Oh I'm bowing! Oh, okay!AhAnd orangeOkay!What was that?What happened?Who did that?*clap of thunder*Oh, that's not goodThis flashlight does dick.*rolling thunder*Oh this flashlight does dick.Oh geeze, what was that?Hi, okay.I probably should go take care of that.*background boom and Mark's scared noise* Euh*more scared noises* Euh Euh EuhThis flashlight does NOTHING!It's a piece of shit!Oh boy, hello.*sounds of electricity, thumps, and Mark being scared**sound like a heartbeat*HI!Who's over there? I don't know who's over there.Hi? Hello?*wiggling door*Hello?Somebody home?Hhm.....?I don't know what to do.What is that? Oh okay, is this a clue?Oh *shaking door in background* sorryOkay.Ah, yea, Grandma!Oh boy! Is there something on the behind? No?Okay. Now what?*opening of cupboard and drawer*Oh, yay!Oh boy, Grandma!Grandma... euh..Poisoned someone?Okay..Now what?Now what do I do?Now what do I do?Guide me.Oh!Hi!What- How long were you there?!Hello! What are you- Are you okay?Oh, you don't look okay.Whoa!How long were you there for?And why?Oh, oh! I got to click and hold!Oh he's gone.Oh I'm gone- HEY!HI GRANDMA!How you doin' Grammie?Eugh.Eat your porridge, I'm guessing; or rice, probablyHello Grandma.Ooh.That didn't do anything.What did you do, I didn't do anything. Oh!hi grandma.What are you doing. Why are we goingthrough memory lane?Oh boy. Hello! Aw good.Hi!Hi?What is happening?!Okay!That's weird.That's weird...Oh, here we go.Ah good! everyone's being happy!Grandma's playing with the girl from The Ring.Inig- Lovely game of volleyball.that I should know aboutoh jeez jeezwell the music started to pick up whichis either good or bad but I'm gonna gowith bad oh helloah poison plush oh my favorite plushietoyI'm gonna keep it by my bed every nightnow I'm going to worry about my owndeathmhm mhmoh yeah here we go okay hello oh ho allthe game of volleyball didn't go so wellgrandma was mad about a cheater okeverything's fine so farF*** off with youcatching me on my intake breathit hurts ok I think it's fine ah damn itit's not fine was it something new inhere Oh too late too late for whatT ugh too late too late too late too late- who's that can let me get a good whoaokay okayOh! OkayUh uhoh no oh no oh no oh no oh no oh no ohno oh nook oh hai woh oh man oh man oh goodoh no oh no ohh nama oh god ohok let me get a good look at that oh'sthere a plush i can have a hanging plushoh god oh so horribleoh there it is ok i got the Hanged plushgreat! I'm gonna have the wholecollection got a collect em' all and byall i mean all of the nightmares got tocollect all of those see this game isinteresting because it's less about likethe straight-up scares and it's moreabout building this atmosphere of justcreepiness like the the feeling thatsomething is going horribly horriblywrong is something that is is it issomething that I respect and games thatare made because it makes it makes youthink it makes you think that there arethings worse out there than they reallyareand then it meets the expectationslaters is how it should be done but Ican't seem to find the next clueclose myself in the bathroom and forgetabout all my troublesremember the good old days when i wastalking to a blood baby in the bathtubor the sinkeverything was fine thenand oh hello hioh I got a key which doors is go to ifound the dooroh don't do thatelderly Chinese woman found mutilated onhome with catatonic childmaybe it wasn't the grandmamaybe it was the kid that possess thegrandmaok then another keywhoano no no no nono nah no no no ok is it going upstairshello oh oh well i thought i was lookingat a pair of legs to a giant creaturewho has just rolled up rugswho oh boy ok so it is it is the childchild is doing all the work that's thebathtub downstairshello hi hello flaming dollI guess I guess I'll come back for youin a seconddo I need you right now why are there somany rugswell it all right oh boy oh boy oh boyah that's that's that's drowning that'sdrowning right therewell good thing we got such an artisteI saw something sorry I'm gettingfreaked out boy oh boyjust nothing in hereoh I gotta fill up the tubthat's delightful boyoh don't stick your face in the waterhello Oh Godhello oh no no Grahamwhoa oh yeah full house flooded can'tsee damn thingWoah-woah am I supposed to go around andexplorewell I know I can't leave this area hiho hoyeah don't go dunk in your head anddeath waterit's no good got the Drowned plushthough this next up is the elderly womanwho was found dismembered in her bedso what about what about this guywhoa okay okay okayoh oh okOh god no!to be continued what my murderthe sequel is just going to be me beingbrutally murdered in a bathtub and thenbeing hanged and then being killed amillion times over but that was goodthat was well doneI mean the animations were a bit jankyprefer small team and an indie horrorgame that was well done they did theatmosphere and that's what I appreciatemore than a lot of jump scares in a gamethey got the atmosphereI was feeling it like I was literallyfeeling it that was goodI enjoyed that and I'm likethat's why I like these indie horrorgames because they're small bite-sizedpieces of what's good about horror andyou know you'll come across like thecliché jump-scare that will be funand then you'll come across the gamelike this this is just kind of horriblyterrifying you don't want to take twosteps because it's so freaking dark andI know why they made the flashlight sodark because it would have been brighterI would have been able to see more butthe sense of like not having knowledgeof what's in front of my face kind ofled me to believe that there was gonnabe like monsters constantly popping outfrom the darkness but that was good myhair is weird today and ives I apologizefor my weird hair but I just popped outthe shower but thank you everybody somuch for watching, you can play this gameand support the developers down to thelink in the description belowand thanks again everybody for watching!and as always, I will see YOU...in the next video!BUH-BYE!!\n"