AMD just KILLED DLSS and basically all gamers will benefit from this - even Nvidia gamers!
Tonight, AMD held their keynote presentation for virtual Computex 2021. I haven't been paying much attention to these presentations as most of them haven't announced anything too interesting, but AMD came in swinging. First, they announced that the Ryzen 5000 series APUs are going to be available on August 5th. That's high core count APUs from the new Zen 3 CPUs.
The Ryzen 6 5600G comes in at 6 cores, 12 threads, boosts up to 4.4 GHz, and a 65W TDP for $259. This is an impressive lineup of hardware, especially considering that it's an APU rather than a separate CPU and GPU. The Ryzen 7 5700G comes in at 8 cores, 16 threads, boosts up to 4.6 GHz, and also has a 65W TDP for $359.
These are impressive and a much-needed boost to the GPU-scarce market at the moment, but while they mentioned great performance gains in various applications, I don't think they will have the advantage, with QuickSync being very powerful in video editors like Adobe Premiere Pro. The new 4:2:2 H264 and HEVC decode on Rocket Lake is a huge deal - get subscribed for a video on that.
Next, Dr. Su moved on to Tesla cars, I mean RDNA2, passing off to Scott Herkelman. After some flexing, it was stated that RDNA2 is coming to Samsung Exynos SOCs, bringing Raytracing and Variable Rate Shading to mobile games which could be... HUGE.
These kinds of visuals making their way to mobile games quickly accelerates the parity between modern console games and mobile games to incredibly exciting levels, and if they somehow also integrate another feature they talk about in a bit, the whole paradigm could shift. The implications of this are huge - laptops get high-performance graphics too, with Radeon RX 6000M coming to laptops.
The AMD RX 6800M will have a 2300MHz GameClock, 12GB of GDDR6 memory and releasing in late June in laptops like the ROG STRIX G15. For their performance numbers, they were comparing to 2019 laptops... This is silly in terms of actual performance flexing, but the objective seemed to be to provide upgrades for those who already had gaming laptops.
I guess that's what AMD was trying to do here - push the 6800M as the mobile GPU for 120 FPS gameplay at 1440p. The level of detail and graphical fidelity achievable with this hardware is a testament to AMD's commitment to delivering high-performance solutions for gamers.
In terms of how this will impact the wider market, it's hard not to feel a sense of excitement about what these new technologies could enable. The prospect of playing games at 120 FPS on a laptop, or enjoying smooth performance in mobile games with ray tracing and variable rate shading - it's all just so tantalizing.
Of course, it's worth noting that we're still far from seeing the widespread adoption of these technologies, and there are many factors at play that could affect their availability and adoption rates. Nevertheless, AMD's efforts are a step in the right direction, and they're helping to push the boundaries of what we can expect from our technology.
By supporting innovations like RDNA2 and Radeon RX 6000M, gamers will be able to enjoy new levels of performance and visual fidelity that were previously impossible on their devices. Whether you're playing games on your console, PC, or mobile device, these advancements have the potential to take gaming to a whole new level.
AMD's announcements may have generated excitement among gamers, but it's also worth considering the broader implications of these technologies for the wider industry. As we continue to push the boundaries of what's possible with computing and graphics, it will be interesting to see how these innovations evolve over time and impact various sectors.
"WEBVTTKind: captionsLanguage: enAMD just KILLED DLSS and basically all gamerswill benefit from this - even Nvidia gamers!Tonight, AMD held their keynote presentationfor virtual Computex 2021.I haven't been paying much to these presentations,as most haven't announced anything too interesting- but AMD came in swinging.First, they announced the Ryzen 5000 seriesAPUs are going to be available on August 5th.Yes, that's high core count APUs from thenew Zen 3 CPUs.The Ryzen 6 5600G comes in at 6 cores, 12threads, boosts up to 4.4zGHz, and a 65W TDPfor $259.The Ryzen 7 5700G comes in at 8 cores, 16threads, boosts up to 4.6GHz and a 65W TDPfor $359.They showed it running Rogue Company on highgraphics at around 70FPS at 1080p.These are impressive and a much-needed boostto the GPU-scarce market at the moment, butwhile they mentioned great performance increative apps, I don't think they will havethe advantage, with QuickSync being very powerfulin video editors like Adobe Premiere Pro,and the new 4:2:2 H264 and HEVC decode onRocket Lake being a huge deal - get subscribedfor a video on that.Next, Dr. Su moved on to Tesla cars, I meanRDNA2, passing off to Scott Herkelman.After some Flexing, it was stated that RDNA2is coming to Samsung Exynos SOCs, bringingRaytracing and Variable Rate Shading to mobilegames which could be...HUGE.These kinds of visuals making their way tomobile games quickly accelerates the paritybetween modern console games and mobile gamesto incredibly exciting levels, and if theysomehow also integrate another feature theytalk about in a bit, the whole paradigm couldshift.Laptops get high-performance graphics, too,with Radeon RX 6000M coming to laptops.The AMD RX 6800M will have a 2300MHz GameClock, 12GB of GDDR6 memory and releasingin late June in laptops like the ROG STRIXG15.For their performance numbers, they were comparingto 2019 laptops...This is silly in terms of actual performanceflexing, but the objective seemed to be toprovide upgrades for those who already hadgaming laptops...I guess.AMD pushed the 6800M as the mobile GPU for120FPS gameplay at 1440p \"Max Settings\" inmany titles with 60+FPS on AAA games.They claim 1.12 to 1.4x faster performanceon battery than 3080M, too, due to betterenergy efficiency.Other mobile GPUs will include the 6700M with10GB of VRAM, aimed at 1440p100 gaming andthe 6600M with 8GB of VRAM aimed at 1080p120gaming.!(https://s3-us-west-2.amazonaws.com/secure.notion-static.com/ee5a4c56-ceaf-4944-825d-4914d77e20c2/Untitled.png)It's time for me to eat my words.But before we do, snack on this bill-payingsponsor segue.I'm rushing to make this video at midnight,because getting content up at launch feedsthe YouTube algorithm.But my creator friends and I sought to builda new video site where we didn't have to worryabout these silly things.The site is called Nebula and we've partneredwith CuriosityStream.It features Youtube's top education creatorssuch as MKBHD, Thomas Frank, and LowSpecGamer.CuriosityStream saw what we were doing foreducational content and wanted to partnerup - We've worked out a deal where if yousign up with the link below, you not onlyget access to CuriosityStream and their libraryof thousands of educational and documentarycontent, but you get access to Nebula forFREE!For the entire duration of your subscriptionto CuriosityStream.For a limited time CuriosityStream is offering26% off of their annual plan - making it lessthan $15 per year for BOTH CS and Nebula.While you're there, check out \"Pizza, a lovestory.\"Do I really need to say more?It's about pizza.Everyone loves pizze.I'm going to go order me a pizza right now.But you should head to (http://curiositystream.com/epos)for the best deal in streaming and get accessto both sites for under $15 per year.It's crazy.Just do it.Alright, instead of pizza, I'm eating my words.FidelityFX Super Resolution - which I've mockedfor years as being presented as nothing morethan a basic sharpening filter - is actuallygoing to be GAME CHANGING moving forward.If you're unfamiliar, FidelityFX Super Resolution,or FSR for short, is AMD's attempt at replicatingNvidia's DLSS technology, without AI.It's integrating into a game's rendering pipelineand reconstructing the image from a lowerresolution without sacrificing much quality,but gaining a ton of performance.Game consoles have been doing something similarfor a whole generation now.Originally, FSR wasn't anything to write homeabout, hence my history of mocking it, butthey've been hard at work on it.DLSS has been absolutely incredible and competitionbreeds innovation.Rather than being built upon AI training modelsand the like, AMD is using a spatial upscalingalgorithm to reconstruct the image.In their demo, they showed Godfall runningat native 4K Epic settings with RT on, reaching48FPS on the 6800XT.But with FSR?78FPS.Damn.That's an impressive performance boost, andthis was on the \"Ultra Quality\" mode.There's 4 different quality modes, much likeDLSS.But they didn't just show it running on theirown GPU, they also demo'd FSR running on anNvidia GTX 1060, showing a 41% performancegain for the same kind of scenario.AMD has built FSR to be open \"for the entireindustry to freely access\" - meaning it canbe run on any GPU, as long as the developeradds the technology into their game engine.If you've seen any talks about the incredibleresults gained from DLSS over on Digital Foundry,you've heard them discuss the need for a moreopen platform for this to make sure all gamerscan get this very important performance boost,and not hamstring things based on if a gameis \"AMD sponsored\" or \"Nvidia sponsored.\"AMD just gave that to us.Much like how FreeSync knocked down the proprietarywalls of GSync, FSR is doing the same to DLSS.As of June 22, FSR will be enabled on allRadeon 500, Vega, 5000, 6000 GPUs, and allAMD APUs, as well.That's over 100 GPUs/CPUs from AMD at launch!Plus, FSR will run on any 10-series or newerNvidia GPU, as well.Theoretically it can be ported to run on newerIntel iGPUs or their Xe dGPUs in time, too.This is incredible.10 game devs and engines are onboard already,with more inevitably coming.What would be even better is if they couldget it running on the Samsung SOCs or on Xboxand Playstation, though the consoles alreadyhave their own dynamic resolution scalingstandards anyway.While yes, in many cases FSR may provide worseresults than DLSS - that will not matter inthe long run.Much like with FreeSync vs GSync, FSR willget you 90% of the way there, and that combinedwith the open nature allowing all gamers tobenefit from it means that developers willbe FAR more likely to implement it, and everyonewins, really.It's honestly just free performance.That isn't the only major announcement AMDhad in store for today, but they had to takeanother break to talk about laptops.The big thing for me was that AMD Advantagelaptops have \"AMD SmartShift\" and Smart AccessMemory, allowing the system to dynamicallybalance CPU and GPU power - much like thePS5 - to tune a better gaming experience overall.All AMD Advantage laptops will have 144hzFreeSync Premium monitors, neat.We end on a high note for CPUs.Dr. Su notes that AMD is \"right on track\"for their 5nm process with products stillaiming to be available next year, but they'vemade a big leap in something else.AMD has innovated their packaging technologywith 3D Chiplet technology, adding a 3D verticalcache to their CPUs.This allows them to slap a 64MB 7nm SRAM ontop of the CCDs, with >2TBs per second ofbandwidth and sealed up with a seamless surfaceon the combined chip.Dr. Su whipped out a prototype 5900X w/ 3Dchiplet already implemented.This results in 96MB of cache per CCD, 192MBtotal.Wowzers.A greater than 200X interconnect density wastouted, allowing AMD a more efficient anddenser integration of their tech into theCPU process.A prototype 5900X with 3D chiplet cache wasdemo'd versus a standard one, showing 184fpson the standard vs 206fps on the 3D chip - atthe same thread counts and clock speed.15% performance improvements on average havebeen claimed for these CPUs.Production on these 3D chiplet CPUs shouldbegin by the end of the year, but it IS thecurrent year after all... so we'll see.Oddly there was no mention of Threadripper...at all.Threadripper with Zen 3 was supposed to comethis year, right?Perhaps they're integrating the 3D chipletsfor it, I'm not sure, but I was disappointedat its absence.I certainly can't say I was disappointed inthe presentation here, overall.FSR coming to all GPUs (effectively) is ahuge deal, and the implications and resultsfrom it could make a huge ripple across gamingmoving forward.I, for one, and stoked, and I want to getmy hands on one of those APUs.What was your favorite mention from today'spresentation?join us on Discord and let's chat about it.I'm EposVox, the stream professor, we'll meetagain.\n"