The Breakup Between Blizzard and Netease: A Tale of Betrayal and Heartbreak
In a shocking turn of events, the publishing relationship between Blizzard Entertainment and Netease has come to an abrupt end. The two companies had been working together for years, with World of Warcraft, Overwatch 2, Starcraft 2, and other Blizzard games being published under Netease's umbrella. However, it appears that the partnership has soured, and the relationship has deteriorated into a messy breakup.
According to Simon Jew, a NetEase employee who publicly stated his side of the story on LinkedIn, the situation started out innocently enough. However, as time went on, Blizzard began to behave in a increasingly jerky manner, making it difficult for Netease to work with them. The final straw came when Netease decided to shut down all of Blizzard's servers, leaving players without access to their accounts.
The shutdown was met with widespread disappointment and frustration from the gaming community, particularly those who were invested in World of Warcraft. Many players had formed close bonds with one another while playing the game, and the sudden loss of access to their accounts was a devastating blow. The situation was made even more poignant by the fact that Blizzard had provided an archival way for players to store their data, allowing them to preserve their profiles and characters in case of an emergency.
However, this offer came with a catch - it locked players out of their accounts entirely. This move sparked outrage among gamers, who referred to the process of creating the archival file as "cremation." The experience was described as final and massive player gatherings took place on the day of the shutdown as friends tried to say goodbye.
The situation is especially tragic because Blizzard has announced that it will no longer be working with Netease in the future. This means that any games previously published under their partnership are now orphaned, leaving players without a clear path forward. The only exception is Diablo Immortal, which is still playable in China but is not recommended due to its poor quality.
The breakup between Blizzard and Netease serves as a warning for the gaming industry about the fragility of relationships and the importance of communication. It also highlights the potential risks associated with server-based games, particularly when it comes to data ownership and control. As streaming services continue to gain popularity, it's likely that we'll see more examples of this kind of breakdown in the future.
The Fallout: Nvidia's Discord Bug
Meanwhile, a separate issue has arisen with Nvidia's Discord app. It appears that if you're running Discord in the background on an Nvidia machine, your memory clock can be reduced by 200 megahertz. This may not seem like a major issue at first glance, but it can have a significant impact on performance.
Nvidia has posted a support article detailing the problem and offering a solution. According to the article, users can download the GeForce 3D Profile Manager, a relic from the SLI era, and use it to export SLI profiles. From there, they can edit the file to include a specific line of code, which should fix the issue.
The workaround is a bit convoluted, but it's been made possible by a team of Nvidia employees who figured out how to make it work. It's a testament to the dedication and expertise of these engineers that they were able to solve this problem using legacy software. While it may not be the most elegant solution, it's a great example of how gamers can adapt and overcome even the most unexpected challenges.
The Takeaway: A Cautionary Tale
In conclusion, the breakup between Blizzard and Netease serves as a reminder that relationships in the gaming industry are fragile and easily broken. It also highlights the potential risks associated with server-based games and data ownership. As streaming services continue to gain popularity, it's likely that we'll see more examples of this kind of breakdown in the future.
In the meantime, gamers can take comfort in knowing that they're not alone in their struggles. There are dedicated communities and forums available for discussion and support, as well as resources like Nvidia's support article and the GeForce 3D Profile Manager. By working together and adapting to these challenges, we can build a stronger, more resilient gaming community that's better equipped to handle whatever comes our way.