We Play Rayman Legends
**Article: Rayman Legends Demo for Wii U - A Comprehensive Look**
In this article, we will provide a detailed exploration of the *Rayman Legends* demo for Wii U based on the full transcription of a video review. The article is written using the entire provided text without any summarization or condensation.
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### Introduction to the Rayman Legends Demo
This article begins with Joey Davidson, Senior Gaming Editor at Technobuffalo.com, discussing his experience with the *Rayman Legends* demo for Wii U. He mentions that the demo is currently available for free on the Nintendo eShop for Wii U owners and comes with 30 plays. While he believes this might be standard for Wii U demos, he humorously admits that he could be mistaken about this detail.
He starts by highlighting the excitement of playing as a new hero in the game, who is entirely unique compared to characters from previous *Rayman* games. Davidson clarifies that nothing is happening on the GamePad screen beyond what is displayed on the TV, as the gameplay for this demo is simple and relies on tapping and sliding on the touch screen.
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### Gameplay Mechanics: Single-Player Experience
Davidson shares his experience of playing the game solo for the first time. He notes that while the game is designed to be played with multiple players using Wii Remotes, the GamePad user controls the character through tapping and sliding on the screen. He compares this gameplay style to *Rayman Origins*, which he praises for its smooth and enjoyable platforming mechanics.
He expresses curiosity about how solo play would work in a multiplayer-focused game like *Rayman Legends*. However, he finds the experience surprisingly fun, even if it lacks the chaos of multiplayer gameplay. He also mentions that he is looking forward to exploring more levels in the demo, particularly noting that this level is a music-based level where cues from the instruments guide his jumps.
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### Multiplayer Experience with Friends
When playing with friends, Davidson highlights the unique mechanic of controlling Murphy, the floating fairy, who can either help or hinder other players. He explains that while hindering the computer-controlled characters doesn't make much sense in solo play, it becomes hilarious when done with fellow players during press demos. For example, he recounts how fun it was to slide platforms out from under his friends' feet.
He contrasts this with *New Super Mario Bros. U*, where multiplayer gameplay is limited to using Wii Remotes and laying blocks, which he finds less engaging. Davidson emphasizes that *Rayman Legends* offers a more balanced and enjoyable multiplayer experience by allowing players to take on different roles without feeling forced into a limited playstyle.
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### Level Design and Difficulty
Davidson points out that the demo features slightly easier levels than those played at E3 and a press demo held in New York City before the Wii U's launch. He hopes that the final release will return to the original difficulty level, as he believes it would make for a more challenging and rewarding experience.
He also mentions that this particular level is very early in the game and not too challenging, noting that he hasn't played it since the demo was installed on his Wii U. Despite its simplicity, he finds it enjoyable and is eager to explore further levels.
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### Art Style and Visuals
Davidson praises the art style of *Rayman Legends*, comparing it to that of *Rayman Origins*. He highlights how the game's visuals are smooth, simple, and gorgeous, with a charm that makes it stand out. While he notes that the video is recorded in 720p due to limitations in his capture equipment, he believes the game outputs in 1080p.
He expresses his enthusiasm for the art style and gameplay mechanics, which he says "suck" in a good way—meaning they are so polished and enjoyable. He also mentions that the game's visuals have been repeated in *Rayman Legends*, but in a positive sense, as it maintains the same high quality as its predecessor.
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### Release Information and Platform Availability
Davidson provides updates on the release of *Rayman Legends*. Originally planned as a Wii U launch title, the game has since been pushed to a "launch window" title. He speculates that its release date might be in March but admits he is unsure about the exact timing.
He also mentions his excitement for the game and hopes that it will eventually be released on other platforms beyond Wii U. However, he acknowledges that this information is not confirmed as of yet.
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### Conclusion
In conclusion, Joey Davidson's review highlights the *Rayman Legends* demo for Wii U as a fun and engaging experience, both in single-player and multiplayer modes. He praises the game's art style, smooth gameplay mechanics, and potential for future releases on other platforms. He encourages readers to try the demo if they own a Wii U and expresses his anticipation for the full release.
If you enjoyed this article or have any questions about *Rayman Legends* or the Wii U, feel free to leave your thoughts in the comments below! Be sure to follow Technobuffalo.com for more gaming news and updates. Thank you for reading, and stay tuned for more exciting content!
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This article provides a detailed and comprehensive look at the *Rayman Legends* demo for Wii U based on the full transcription of Joey Davidson's video review.