We Play Rayman Legends

**Article: Rayman Legends Demo for Wii U - A Comprehensive Look**

In this article, we will provide a detailed exploration of the *Rayman Legends* demo for Wii U based on the full transcription of a video review. The article is written using the entire provided text without any summarization or condensation.

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### Introduction to the Rayman Legends Demo

This article begins with Joey Davidson, Senior Gaming Editor at Technobuffalo.com, discussing his experience with the *Rayman Legends* demo for Wii U. He mentions that the demo is currently available for free on the Nintendo eShop for Wii U owners and comes with 30 plays. While he believes this might be standard for Wii U demos, he humorously admits that he could be mistaken about this detail.

He starts by highlighting the excitement of playing as a new hero in the game, who is entirely unique compared to characters from previous *Rayman* games. Davidson clarifies that nothing is happening on the GamePad screen beyond what is displayed on the TV, as the gameplay for this demo is simple and relies on tapping and sliding on the touch screen.

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### Gameplay Mechanics: Single-Player Experience

Davidson shares his experience of playing the game solo for the first time. He notes that while the game is designed to be played with multiple players using Wii Remotes, the GamePad user controls the character through tapping and sliding on the screen. He compares this gameplay style to *Rayman Origins*, which he praises for its smooth and enjoyable platforming mechanics.

He expresses curiosity about how solo play would work in a multiplayer-focused game like *Rayman Legends*. However, he finds the experience surprisingly fun, even if it lacks the chaos of multiplayer gameplay. He also mentions that he is looking forward to exploring more levels in the demo, particularly noting that this level is a music-based level where cues from the instruments guide his jumps.

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### Multiplayer Experience with Friends

When playing with friends, Davidson highlights the unique mechanic of controlling Murphy, the floating fairy, who can either help or hinder other players. He explains that while hindering the computer-controlled characters doesn't make much sense in solo play, it becomes hilarious when done with fellow players during press demos. For example, he recounts how fun it was to slide platforms out from under his friends' feet.

He contrasts this with *New Super Mario Bros. U*, where multiplayer gameplay is limited to using Wii Remotes and laying blocks, which he finds less engaging. Davidson emphasizes that *Rayman Legends* offers a more balanced and enjoyable multiplayer experience by allowing players to take on different roles without feeling forced into a limited playstyle.

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### Level Design and Difficulty

Davidson points out that the demo features slightly easier levels than those played at E3 and a press demo held in New York City before the Wii U's launch. He hopes that the final release will return to the original difficulty level, as he believes it would make for a more challenging and rewarding experience.

He also mentions that this particular level is very early in the game and not too challenging, noting that he hasn't played it since the demo was installed on his Wii U. Despite its simplicity, he finds it enjoyable and is eager to explore further levels.

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### Art Style and Visuals

Davidson praises the art style of *Rayman Legends*, comparing it to that of *Rayman Origins*. He highlights how the game's visuals are smooth, simple, and gorgeous, with a charm that makes it stand out. While he notes that the video is recorded in 720p due to limitations in his capture equipment, he believes the game outputs in 1080p.

He expresses his enthusiasm for the art style and gameplay mechanics, which he says "suck" in a good way—meaning they are so polished and enjoyable. He also mentions that the game's visuals have been repeated in *Rayman Legends*, but in a positive sense, as it maintains the same high quality as its predecessor.

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### Release Information and Platform Availability

Davidson provides updates on the release of *Rayman Legends*. Originally planned as a Wii U launch title, the game has since been pushed to a "launch window" title. He speculates that its release date might be in March but admits he is unsure about the exact timing.

He also mentions his excitement for the game and hopes that it will eventually be released on other platforms beyond Wii U. However, he acknowledges that this information is not confirmed as of yet.

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### Conclusion

In conclusion, Joey Davidson's review highlights the *Rayman Legends* demo for Wii U as a fun and engaging experience, both in single-player and multiplayer modes. He praises the game's art style, smooth gameplay mechanics, and potential for future releases on other platforms. He encourages readers to try the demo if they own a Wii U and expresses his anticipation for the full release.

If you enjoyed this article or have any questions about *Rayman Legends* or the Wii U, feel free to leave your thoughts in the comments below! Be sure to follow Technobuffalo.com for more gaming news and updates. Thank you for reading, and stay tuned for more exciting content!

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This article provides a detailed and comprehensive look at the *Rayman Legends* demo for Wii U based on the full transcription of Joey Davidson's video review.

"WEBVTTKind: captionsLanguage: enhi this is joey davidson senior gaming editor at technobuffalo.com and i'm here with a look at the rayman legends demo for wii u let's check it out yeah all right so this demo is available for free right now in the nintendo eshop for wii u owners and it comes with 30 plays i think that's pretty standard for the wii u demos i believe they all come with 30 plays but i might be completely making that up i just wanted to start it off by going into this unlock area and grabbing the new hero she's brand new to the game unlike anything in the other ones and before you ask what's on the gamepad and what's on the tv what you're seeing on the tv is exactly what's on the gamepad um in this level especially all you're seeing on the gamepad is exactly what's on the screen so before you ask why i'm not showing the gamepad for the wii u just know that nothing's happening there the gamepad gameplay in this demo is simply tap you just tap and slide on the screen just like you would on any other gamepad or tablet or nintendo 3ds this demo is the same one that i actually had the good fortune of playing at e3 and then again at a press demo that nintendo held in new york city before the wii u's launch so i am familiar with it for the first bit i've never played it solo before and i've kind of wondered how that would work out because when you're playing this game with multiple players on the wii u the characters running on screen are actually using the nintendo wii remotes that are compatible with the system and kind of platforming exactly as they would have been with rayman origins the game from last year that really blew my mind uh but the gamepad user is actually just tapping so we'll get to his section later you'll know it's pretty apparent when we start that but for now i am using the gamepad to run and jump and everything else so if you do own the gamepad this is not a game that will make you use the wii remote in order to play traditionally you can use the gamepad there i don't know if it features that nice off-screen play where i can turn off my tv and take this game upstairs and continue to play on my gamepad okay so here it's going to ask me to switch to my gamepad there you go so now on the pad i'm seeing exactly what you see on the tv and it's just showing me touch icons just touch this eyeball touch this and that's all you do um when you're playing with multiple players it's really fun here the computers just kind of taking care of everything for me while i kind of tickle bad guys like i do here and make my way through the level as murphy the floating omnipresent fairy when you're playing this game with friends though what's interesting is that when you're playing as murphy you can either help or hinder them here it doesn't make much sense to hinder the computer because i'm not really giving anyone a hard time but when i played this at press demos with fellow writers and guys that i've known for a while it was fun to just you know grab a platform and slide it out from under them as they walked over it that was hilarious here uh solo it's an interesting gameplay mechanic but it's not one that i think would make the game too entirely fun so it's nice to know that ubisoft doesn't make it so that that's all you can do with the gamepad hopefully with new super mario brothers you the only way that you can play with multiple players is if you all use the wii remote now you can play with the gamepad but you're not allowed to play as mario luigi or one of the toads instead you're kind of forced to only lay blocks it's really boring and i love mario but i'm gonna be the first to say that planting blocks for players to play on is not very fun here it is actually enjoyable to play with the gamepad it's not something i'd want to do all the time but if someone asked me to i wouldn't roll my eyes inside so this demo has changed up a little bit these rooms were a little bit more difficult in the press demos that i played and i guess they might have just made them easier for the sake of this demo hopefully they return to the original difficulty when the game finally comes out rayman legends was supposed to be a wii u launch title now it's been pushed to a launch window title the release date is sometime this spring might be march again i could be making that up i don't know so i will say that i was a big fan of rayman origins i played it once on the 360 and then again on the ps vita when it launched with that handheld i loved it both times on the 360 i played the game almost exclusively as a multiplayer title i might have romped through it once or twice just for fun but it was something that i always busted out my friends came over and then for the ps vita i wound up completing it again and earning all the trophies it's one of those games that's just a lot of fun there's so much charm here and the art style is gorgeous we're recording this video in 720p um but i believe that it outputs in 1080. now the only reason we're recording in 720 is because the capture equipment that i have is limited to 720 so sorry about that but again with with rayman origins the art style in the gameplay was so smooth and simple and gorgeous that the game really sucked and it looks like they're repeating that for the wii u like i said this is currently a wii u exclusive for a little tidbit i did actually ask ubisoft at e3 if they would be releasing this on other platforms before the wii u exclusivity was announced specifically and they just said we're not talking about anything else right now that hasn't changed but maybe there's hope that it'll come out for other platforms so the gamers that don't own a wii u can try this title out i'm already looking forward to it i'm going to let the demo play out from here simply because this is a music level if you listen to the instruments in the background notes that gives me my cues for jumping rayman origins had these perpetual running levels where you were challenged with getting from point a to point b without stopping that's what this is here it's a very early level it is not challenging at all this is the first time i played it since i had the demo installed on my wii u but check it out and follow us at technobuffalo.com for more gaming news thanks for watching guys uh ohhi this is joey davidson senior gaming editor at technobuffalo.com and i'm here with a look at the rayman legends demo for wii u let's check it out yeah all right so this demo is available for free right now in the nintendo eshop for wii u owners and it comes with 30 plays i think that's pretty standard for the wii u demos i believe they all come with 30 plays but i might be completely making that up i just wanted to start it off by going into this unlock area and grabbing the new hero she's brand new to the game unlike anything in the other ones and before you ask what's on the gamepad and what's on the tv what you're seeing on the tv is exactly what's on the gamepad um in this level especially all you're seeing on the gamepad is exactly what's on the screen so before you ask why i'm not showing the gamepad for the wii u just know that nothing's happening there the gamepad gameplay in this demo is simply tap you just tap and slide on the screen just like you would on any other gamepad or tablet or nintendo 3ds this demo is the same one that i actually had the good fortune of playing at e3 and then again at a press demo that nintendo held in new york city before the wii u's launch so i am familiar with it for the first bit i've never played it solo before and i've kind of wondered how that would work out because when you're playing this game with multiple players on the wii u the characters running on screen are actually using the nintendo wii remotes that are compatible with the system and kind of platforming exactly as they would have been with rayman origins the game from last year that really blew my mind uh but the gamepad user is actually just tapping so we'll get to his section later you'll know it's pretty apparent when we start that but for now i am using the gamepad to run and jump and everything else so if you do own the gamepad this is not a game that will make you use the wii remote in order to play traditionally you can use the gamepad there i don't know if it features that nice off-screen play where i can turn off my tv and take this game upstairs and continue to play on my gamepad okay so here it's going to ask me to switch to my gamepad there you go so now on the pad i'm seeing exactly what you see on the tv and it's just showing me touch icons just touch this eyeball touch this and that's all you do um when you're playing with multiple players it's really fun here the computers just kind of taking care of everything for me while i kind of tickle bad guys like i do here and make my way through the level as murphy the floating omnipresent fairy when you're playing this game with friends though what's interesting is that when you're playing as murphy you can either help or hinder them here it doesn't make much sense to hinder the computer because i'm not really giving anyone a hard time but when i played this at press demos with fellow writers and guys that i've known for a while it was fun to just you know grab a platform and slide it out from under them as they walked over it that was hilarious here uh solo it's an interesting gameplay mechanic but it's not one that i think would make the game too entirely fun so it's nice to know that ubisoft doesn't make it so that that's all you can do with the gamepad hopefully with new super mario brothers you the only way that you can play with multiple players is if you all use the wii remote now you can play with the gamepad but you're not allowed to play as mario luigi or one of the toads instead you're kind of forced to only lay blocks it's really boring and i love mario but i'm gonna be the first to say that planting blocks for players to play on is not very fun here it is actually enjoyable to play with the gamepad it's not something i'd want to do all the time but if someone asked me to i wouldn't roll my eyes inside so this demo has changed up a little bit these rooms were a little bit more difficult in the press demos that i played and i guess they might have just made them easier for the sake of this demo hopefully they return to the original difficulty when the game finally comes out rayman legends was supposed to be a wii u launch title now it's been pushed to a launch window title the release date is sometime this spring might be march again i could be making that up i don't know so i will say that i was a big fan of rayman origins i played it once on the 360 and then again on the ps vita when it launched with that handheld i loved it both times on the 360 i played the game almost exclusively as a multiplayer title i might have romped through it once or twice just for fun but it was something that i always busted out my friends came over and then for the ps vita i wound up completing it again and earning all the trophies it's one of those games that's just a lot of fun there's so much charm here and the art style is gorgeous we're recording this video in 720p um but i believe that it outputs in 1080. now the only reason we're recording in 720 is because the capture equipment that i have is limited to 720 so sorry about that but again with with rayman origins the art style in the gameplay was so smooth and simple and gorgeous that the game really sucked and it looks like they're repeating that for the wii u like i said this is currently a wii u exclusive for a little tidbit i did actually ask ubisoft at e3 if they would be releasing this on other platforms before the wii u exclusivity was announced specifically and they just said we're not talking about anything else right now that hasn't changed but maybe there's hope that it'll come out for other platforms so the gamers that don't own a wii u can try this title out i'm already looking forward to it i'm going to let the demo play out from here simply because this is a music level if you listen to the instruments in the background notes that gives me my cues for jumping rayman origins had these perpetual running levels where you were challenged with getting from point a to point b without stopping that's what this is here it's a very early level it is not challenging at all this is the first time i played it since i had the demo installed on my wii u but check it out and follow us at technobuffalo.com for more gaming news thanks for watching guys uh oh\n"