Elden Ring With No Graphics Card

**Playing "Elden Ring" with Integrated Graphics: A Comprehensive Review**

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### Introduction

Hello everyone, welcome to another video. When I first saw the system requirements for "Elden Ring," I was pretty certain that any hopes I had of running it with integrated graphics were dashed. However, here we are—thanks to some unexpected performance, I’m sharing my experience with you.

At first glance, I didn’t think this was my sort of game. Then, after reading a few reviews, I changed my mind and decided it was a must-buy. Just like when I spent a month in Australia wondering why nearly every living thing seemed determined to kill me, "Elden Ring" has me asking the same questions about its world design.

I want to clarify that the gameplay footage you’re seeing here is from the very early stages of the game to avoid potential spoilers. The performance you see might not represent what you can expect throughout the entirety of the game, but it should still give you a pretty good idea of the general performance you can anticipate.

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### Test Systems and Settings

My first test system consists of an Intel Core i3-12300 (codenamed "Golden Cove") with 16GB of DDR4 memory running at 3200 MHz. The only graphics card used is the integrated Intel UHD Graphics 730, which is part of Intel’s onboard display solutions.

Intel’s integrated graphics have come a long way, but they still face occasional driver support issues and other problems. Despite these challenges, they are definitely usable for gaming. For instance, "Far Cry 6" runs decently on integrated graphics, though it still has some display issues like strange flickering and odd lighting behavior. These problems could likely be resolved with future updates.

For "Elden Ring," I set the game to the lowest settings at a resolution of 720p (1280x720). The game also offers an 800x600 option, which is best saved for scenarios where even 720p struggles to maintain 30fps. Additionally, there’s an auto-detect feature that adjusts rendering settings based on performance. I left this feature enabled during testing, though it didn’t seem to make a significant difference in this case.

Anti-aliasing was set to high because the performance hit between low and high settings is minimal, but the visual improvement is noticeable. This setting helps smooth out the edges of nearly everything in the game, making the experience more polished.

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### Performance on Intel Integrated Graphics

The excitement of running "Elden Ring" on an onboard GPU is tempered by the fact that it’s not a completely solid experience. While there are occasional dips in frame rates, especially during combat-heavy scenes, the game runs surprisingly smoothly overall. On my i3 system, the average frame rate sits comfortably above 30fps, though there are moments where it drops into the mid-20s or lower.

These dips are not constant and often occur just as quickly as I get wiped out by enemies, making them less noticeable in gameplay. The current version of "Elden Ring" is 1.02, so future updates and patches could potentially improve performance further.

I noticed a couple of graphical glitches during my testing, such as a sudden flash of blue and green light across the screen, which happened only once in an indoor area. While I’m unsure what caused this issue, it’s possible that it might be resolved with future updates or driver optimizations.

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### Testing on AMD Processors

Unfortunately, my testing on AMD processors didn’t go as smoothly. The AMD Athlon 3000G, paired with integrated Radeon graphics, consistently froze during gameplay—both when starting a new game and loading saves. Despite trying various troubleshooting steps like using newer or older drivers, overclocking, and swapping out memory modules, I couldn’t get consistent performance from this setup.

The situation improved slightly when I tested the game at 800x600 resolution, but it still faced significant issues. My primary test system, an AMD Ryzen 7 4700U laptop with integrated Radeon graphics, performed marginally better. With 16GB of DDR4 memory in dual-channel mode and running in maximum performance mode, the game managed to achieve an average frame rate above 30fps.

However, like the i3 system, this setup experienced occasional dips in performance during combat-heavy scenes, making it feel less stable than expected. Despite these issues, hitting even 30fps on integrated graphics is a welcome result, especially for those without access to a dedicated GPU.

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### Comparing Integrated Graphics Performance

The Intel UHD Graphics 730 and AMD Radeon integrated graphics have their pros and cons. While the Radeon graphics might be marginally better in terms of raw performance, it ultimately depends on the processor they’re paired with. Desktop AMD APUs tend to perform significantly better than their laptop counterparts, so I plan to test future systems like the Ryzen 5 5700G or Ryzen 7 5800G for more accurate comparisons.

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### Conclusion and Final Thoughts

"Elden Ring" is a tough game, but it’s surprisingly manageable with integrated graphics if you’re willing to play at lower resolutions and settings. Indoor areas tend to perform better than open-world environments, where frame rate drops are more common.

For those struggling to find a dedicated GPU, the 800x600 resolution option is a lifesaver, ensuring even fewer dips below 30fps. I can only commend the developers for including this feature, as it will undoubtedly help many players until they can upgrade their hardware.

Performance issues are widespread, and while things may improve with future updates and patches, there’s no guarantee of significant changes. I’ll keep you posted on any major developments and plan to continue testing "Elden Ring" on various integrated graphics setups in the future.

Thank you for watching! If you found this video helpful, please like it below, and don’t forget to subscribe if you haven’t already. Let me know how "Elden Ring" runs on your system and if it performs better than expected—along with your hardware configuration. I’ll see you all in the next video!

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This article provides a detailed breakdown of running "Elden Ring" with integrated graphics, highlighting both successes and challenges faced during testing.

"WEBVTTKind: captionsLanguage: enhello everyone welcome to another video now when i saw the elder ring system requirements i was pretty certain that any hopes i'd had of running it with integrated graphics were dashed but here we are i've got to admit that i didn't think this was my sort of game at first and then i saw a couple of reviews and thought yeah this is a must buy elder brewing has me asking the same questions myself that i often pondered over when i spent a month in australia and that question is why is nearly every living thing trying to kill me as with all of these no graphics card videos i'm showcasing gameplay from pretty early on to avoid potential spoilers therefore i should state that the performance you're seeing here might not be representative of what you can expect throughout the entirety of the game but this should still give you a pretty good idea of the general performance a lot of the time my first test system consists of the i312 300 16 gigs of 3200 megahertz ddr4 and nothing but the integrated uhd 730 graphics intel's onboard display solutions have come an incredibly long way and while they're still not perfect in terms of driver support with other occasional issues sometimes cropping up they are definitely usable for example far cry 6 we're getting a bit off subject now if our classic still has a few display problems like strange flickering and some odd lighting behavior stuff that could certainly be worked out with updates but it was that past experience that made me wonder if we'd see similar issues here i know the games aren't related but with the knowledge that these uhd graphics don't always um behave themselves i guess i get a bit concerned whenever i jump into any big aaa release thankfully all seems pretty well here though i did notice a couple of graphical glitches with a sudden blue and green light shooting across the screen on a one-off occasion i'm not quite sure what that was and i'm not quite sure if it will be picked up in this footage but after half an hour of gameplay i only noticed it happened once in an indoor area i should add as you can probably guess we're using the lowest settings at 720p resolution now the game does actually offer an 800x600 option but that's best saved for when 1280x720 can't hit anywhere near 30fps there's also an option to auto detect the best rendering settings which i think changes the graphical options depending on the performance but considering that we're using low anyway it might not be of any help unless it does something to the resolution scaling i don't think it does but i left it turned on anyway during this first test anti-aliasing was also set to high because the difference in performance between low height and off don't really change much as far as the frame rate is concerned but each setting does make a noticeable difference to the visuals and the edges of pretty much everything benefit from having this set to high now it's easy to get carried away in the excitement of this game running with an onboard gpu but it isn't a completely solid experience as i'm sure you expected me to say i think that's to be expected to be honest and there can certainly be some pretty hefty dips here and there it's not by any means a constantly stuttery experience though in fact it's more solid than i thought it would be i did stumble upon a few locations that saurus dropped into the mid 20 fps range and even lower but these dips happened just as quickly as i got wiped out so i didn't really have a chance to notice the frame rate counter at the time of this video's creation the current version of eldon ring is 1.02 so things may change along with future updates and patches i don't think it's worth using 900p or 1080p instead here as a native resolution because this will mean a sub 30fps experience a lot more of the time and an average that sits somewhere in the mid to low 20s especially if you're using 1920 by 1080 with that said i'm pretty happy and surprised by the i3's performance and i'll be keeping an eye on how things progress as it's still early days for this title but now i have some not so good news this is all the footage i have from the amd athlon 3000g it seems that no matter what i do be it use new or older drivers overclock or leave the cpu and gpu at stock swap out the memory you name it there is nothing that i didn't try to get this to not freeze but unfortunately be it loading a save game or starting a new game edema ring worked for a few seconds with the plucky athlon but ultimately froze i'm not sure why and it looks as though 30 fps may have been within reach but i'll just have to keep an eye on updates and see if things change perhaps it's the two physical processor cores or maybe a future amd driver update could fix this but as soon as i can play it with this chip i'll bring you a video thankfully this isn't the only amd apu setup i have access to today i also tried this at 800 by 600 by the way as a last result and the same thing happened my 8 core amd ryzen 7 4700u laptop with its integrated radeon gpu is up next this machine is what i primarily use for editing on the go and for this test i have it plugged in with the maximum performance mode enabled now i'm not sure just how much difference this makes but it's generally a decent performer at lower resolutions and that seems to be the case to some degree here as well this laptop originally had eight gigs of ddr4 but i've since upgraded it so it has 16 gigs of 3200 megahertz memory in dual channel mode that's two 8 gig modules it's a similar story to that of the i3 desktop rig and that is while the average frame rate sit at over 30 the percentile numbers reflect the occasional dip and drop that was not only picked up by the software but very much felt especially in combat heavy scenes it's hard to be disappointed or concerned by this though again we're using onboard graphics and nothing else i always go into these videos expecting very little in return so when we do manage to hit even 30 fps well i've got to say it's a welcome result the i3 i think definitely did better in terms of consistency today um it is the better processor those golden cove cores really are quite special as for the integrated graphics though i'm not sure which is better between the radeon onboard graphics and the uhd 730 it's probably the radeon graphics but it all depends on which processor they're actually paired with and the desktop amd apu counterparts tend to do quite a bit better i'll have to look at getting a g or 5700 g for future tests overall eldon ring is a tough game that's not all that tough to run with integrated graphics providing you don't mind lower resolutions and in cases like this the absolute lowest settings albeit apart from anti-aliasing indoor areas will perform better and more consistently but traversing the incredible open world landscape and you can expect a few more nasty surprises and i'm not just talking about the in-game enemies hey there is always 800 by 600 resolution if you want to ensure even less dips below 30 and i can only praise the developers for including this option as i'm sure it will help some people out at least until they can find a graphics card i've read many reports of performance issues too so i'd like to reiterate that as things are patched the ability of these igpus is subject to change but i'll keep you all posted on any significant developments and this probably isn't the last time you're going to see these chips tested with this game thank you very much for watching i hope you've enjoyed this look at elder ring running with nothing but integrated graphics if you did leave a like down below leave a dislike if you didn't subscribe to the channel if you haven't done so already let me know how this game runs on your system and if it runs surprisingly well let me know what hardware you're using too thank you and i'll see all of you in the next onehello everyone welcome to another video now when i saw the elder ring system requirements i was pretty certain that any hopes i'd had of running it with integrated graphics were dashed but here we are i've got to admit that i didn't think this was my sort of game at first and then i saw a couple of reviews and thought yeah this is a must buy elder brewing has me asking the same questions myself that i often pondered over when i spent a month in australia and that question is why is nearly every living thing trying to kill me as with all of these no graphics card videos i'm showcasing gameplay from pretty early on to avoid potential spoilers therefore i should state that the performance you're seeing here might not be representative of what you can expect throughout the entirety of the game but this should still give you a pretty good idea of the general performance a lot of the time my first test system consists of the i312 300 16 gigs of 3200 megahertz ddr4 and nothing but the integrated uhd 730 graphics intel's onboard display solutions have come an incredibly long way and while they're still not perfect in terms of driver support with other occasional issues sometimes cropping up they are definitely usable for example far cry 6 we're getting a bit off subject now if our classic still has a few display problems like strange flickering and some odd lighting behavior stuff that could certainly be worked out with updates but it was that past experience that made me wonder if we'd see similar issues here i know the games aren't related but with the knowledge that these uhd graphics don't always um behave themselves i guess i get a bit concerned whenever i jump into any big aaa release thankfully all seems pretty well here though i did notice a couple of graphical glitches with a sudden blue and green light shooting across the screen on a one-off occasion i'm not quite sure what that was and i'm not quite sure if it will be picked up in this footage but after half an hour of gameplay i only noticed it happened once in an indoor area i should add as you can probably guess we're using the lowest settings at 720p resolution now the game does actually offer an 800x600 option but that's best saved for when 1280x720 can't hit anywhere near 30fps there's also an option to auto detect the best rendering settings which i think changes the graphical options depending on the performance but considering that we're using low anyway it might not be of any help unless it does something to the resolution scaling i don't think it does but i left it turned on anyway during this first test anti-aliasing was also set to high because the difference in performance between low height and off don't really change much as far as the frame rate is concerned but each setting does make a noticeable difference to the visuals and the edges of pretty much everything benefit from having this set to high now it's easy to get carried away in the excitement of this game running with an onboard gpu but it isn't a completely solid experience as i'm sure you expected me to say i think that's to be expected to be honest and there can certainly be some pretty hefty dips here and there it's not by any means a constantly stuttery experience though in fact it's more solid than i thought it would be i did stumble upon a few locations that saurus dropped into the mid 20 fps range and even lower but these dips happened just as quickly as i got wiped out so i didn't really have a chance to notice the frame rate counter at the time of this video's creation the current version of eldon ring is 1.02 so things may change along with future updates and patches i don't think it's worth using 900p or 1080p instead here as a native resolution because this will mean a sub 30fps experience a lot more of the time and an average that sits somewhere in the mid to low 20s especially if you're using 1920 by 1080 with that said i'm pretty happy and surprised by the i3's performance and i'll be keeping an eye on how things progress as it's still early days for this title but now i have some not so good news this is all the footage i have from the amd athlon 3000g it seems that no matter what i do be it use new or older drivers overclock or leave the cpu and gpu at stock swap out the memory you name it there is nothing that i didn't try to get this to not freeze but unfortunately be it loading a save game or starting a new game edema ring worked for a few seconds with the plucky athlon but ultimately froze i'm not sure why and it looks as though 30 fps may have been within reach but i'll just have to keep an eye on updates and see if things change perhaps it's the two physical processor cores or maybe a future amd driver update could fix this but as soon as i can play it with this chip i'll bring you a video thankfully this isn't the only amd apu setup i have access to today i also tried this at 800 by 600 by the way as a last result and the same thing happened my 8 core amd ryzen 7 4700u laptop with its integrated radeon gpu is up next this machine is what i primarily use for editing on the go and for this test i have it plugged in with the maximum performance mode enabled now i'm not sure just how much difference this makes but it's generally a decent performer at lower resolutions and that seems to be the case to some degree here as well this laptop originally had eight gigs of ddr4 but i've since upgraded it so it has 16 gigs of 3200 megahertz memory in dual channel mode that's two 8 gig modules it's a similar story to that of the i3 desktop rig and that is while the average frame rate sit at over 30 the percentile numbers reflect the occasional dip and drop that was not only picked up by the software but very much felt especially in combat heavy scenes it's hard to be disappointed or concerned by this though again we're using onboard graphics and nothing else i always go into these videos expecting very little in return so when we do manage to hit even 30 fps well i've got to say it's a welcome result the i3 i think definitely did better in terms of consistency today um it is the better processor those golden cove cores really are quite special as for the integrated graphics though i'm not sure which is better between the radeon onboard graphics and the uhd 730 it's probably the radeon graphics but it all depends on which processor they're actually paired with and the desktop amd apu counterparts tend to do quite a bit better i'll have to look at getting a g or 5700 g for future tests overall eldon ring is a tough game that's not all that tough to run with integrated graphics providing you don't mind lower resolutions and in cases like this the absolute lowest settings albeit apart from anti-aliasing indoor areas will perform better and more consistently but traversing the incredible open world landscape and you can expect a few more nasty surprises and i'm not just talking about the in-game enemies hey there is always 800 by 600 resolution if you want to ensure even less dips below 30 and i can only praise the developers for including this option as i'm sure it will help some people out at least until they can find a graphics card i've read many reports of performance issues too so i'd like to reiterate that as things are patched the ability of these igpus is subject to change but i'll keep you all posted on any significant developments and this probably isn't the last time you're going to see these chips tested with this game thank you very much for watching i hope you've enjoyed this look at elder ring running with nothing but integrated graphics if you did leave a like down below leave a dislike if you didn't subscribe to the channel if you haven't done so already let me know how this game runs on your system and if it runs surprisingly well let me know what hardware you're using too thank you and i'll see all of you in the next one\n"