AMD Claims CLS Performance Up to 103% with FSR 2 and Fluid Motion Frames
AMD has made some exciting claims about their new technology, Fluid Motion Frames (FMF), which is set to revolutionize the gaming experience. According to AMD, FMF can boost frame rates up to 97% in games that support DX12, allowing for a smoother and more immersive gaming experience. This technology is expected to be particularly beneficial when paired with FSR 2, AMD's advanced super-sampling technology.
In a recent tweet, Frank AER, an AMD representative, announced the availability of FMF, stating that gamers are "missing out on huge frame rate gains" by not trying it out yet. AER also highlighted the benefits of FMF, including its ability to add frame generation technology to any DX12 game. This means that FMF can be applied to a wide range of games, providing a consistent and high-quality gaming experience.
While the exact availability of FMF is still unclear, AMD has confirmed that it will be supported on their RX 6000 Series Desktop GPUs and 700M Graphics cards. With this in mind, gamers who own these GPUs and are looking to upgrade their gaming experience should keep an eye out for more information about FMF in the coming weeks.
As AMD continues to push the boundaries of gaming technology, it's clear that they're committed to providing gamers with the best possible experience. By introducing FMF and FSR 2, AMD is well on its way to achieving this goal.
A Modder's Unique Technique: Recovering Game Data from Audio
In a fascinating example of what can be achieved with modern technology, a modder has demonstrated a unique technique for recovering data from audio recordings. The process involves recording the sound of a Game Boy Advance (GBA) game cartridge crashing, and then using software to convert the resulting audio into a format that can be read by the GBA's own processor.
The basic mechanism behind this process is as follows: the GBA's sound chip is independent of the main processor and is capable of reading data completely on its own. However, when the game crashes, the sound chip will "freerun" and play back the entire cartridge's audio content. This includes music, sound effects, and other audio data that was not actually intended for playback.
The modder has successfully reconstructed the code from this audio data by interpreting it as a form of binary code. By identifying specific tones and patterns in the audio output, the modder is able to reconstruct the original game code, allowing them to play the game normally once again.
This technique is reminiscent of older systems like the Commodore 64, which used cassette tapes to load games. In this case, the GBA's sound chip has become a sort of "audio tape" that can be used to recover lost data.
The modder's project is an educational example of how modern technology can be used to manipulate and analyze audio signals in creative ways. By pushing the boundaries of what is thought possible with digital recording and analysis, this modder has opened up new avenues for game development and preservation.
In a demonstration of their technique, the modder used a Nintendo DS to record the GBA's audio output, which was then played back on a PC using software designed to interpret the audio as binary code. The resulting code was then loaded into an emulator, where it could be run and enjoyed by the modder and anyone else who is interested.
This project serves as a testament to the ingenuity of modern game developers and enthusiasts, who are constantly finding new ways to push the boundaries of what is thought possible with digital technology.
The ZZ ZZ Glitch: A Unique Technique for Recovering Game Data
In recent months, a modder known as the ZZ ZZ glitch has been working on a unique project that involves recovering data from audio recordings. The process, which involves recording the sound of a GBA game cartridge crashing and then converting it into binary code using software.
This technique is based on the fact that the GBA's sound chip is capable of playing back its own audio content when the game crashes. By identifying specific tones and patterns in this audio output, the ZZ ZZ glitch has been able to reconstruct the original game data.
The project began with a recording of the GBA's audio output as it crashed while playing a game. This recording was made using a Nintendo DS, which serves as both a source device and a playback device for the modded sound chip.
Once the audio output had been recorded, the ZZ ZZ glitch used software designed to interpret this audio as binary code. The resulting data was then loaded into an emulator, where it could be run and enjoyed by the modder and anyone else who is interested.
The use of this technique has allowed the ZZ ZZ glitch to recover a functional copy of the ROM for one of their favorite games. This achievement serves as a testament to the ingenuity and determination of modern game developers and enthusiasts, who are constantly finding new ways to push the boundaries of what is thought possible with digital technology.
The ZZ ZZ glitch's project has also sparked interest in the wider gaming community, with many fans and developers taking notice of their innovative approach. As the modding scene continues to evolve and expand, it will be interesting to see how this technique is applied to other games and platforms in the future.
Overall, the ZZ ZZ glitch's project serves as a unique example of what can be achieved with modern technology and creative problem-solving. By pushing the boundaries of what is thought possible, they have opened up new avenues for game development and preservation that will undoubtedly benefit the gaming community in years to come.