HW News - Massive Intel Arc Driver Update, Wrong RTX Super BIOS, AMD Fluid Motion Frames Update

AMD Claims CLS Performance Up to 103% with FSR 2 and Fluid Motion Frames

AMD has made some exciting claims about their new technology, Fluid Motion Frames (FMF), which is set to revolutionize the gaming experience. According to AMD, FMF can boost frame rates up to 97% in games that support DX12, allowing for a smoother and more immersive gaming experience. This technology is expected to be particularly beneficial when paired with FSR 2, AMD's advanced super-sampling technology.

In a recent tweet, Frank AER, an AMD representative, announced the availability of FMF, stating that gamers are "missing out on huge frame rate gains" by not trying it out yet. AER also highlighted the benefits of FMF, including its ability to add frame generation technology to any DX12 game. This means that FMF can be applied to a wide range of games, providing a consistent and high-quality gaming experience.

While the exact availability of FMF is still unclear, AMD has confirmed that it will be supported on their RX 6000 Series Desktop GPUs and 700M Graphics cards. With this in mind, gamers who own these GPUs and are looking to upgrade their gaming experience should keep an eye out for more information about FMF in the coming weeks.

As AMD continues to push the boundaries of gaming technology, it's clear that they're committed to providing gamers with the best possible experience. By introducing FMF and FSR 2, AMD is well on its way to achieving this goal.

A Modder's Unique Technique: Recovering Game Data from Audio

In a fascinating example of what can be achieved with modern technology, a modder has demonstrated a unique technique for recovering data from audio recordings. The process involves recording the sound of a Game Boy Advance (GBA) game cartridge crashing, and then using software to convert the resulting audio into a format that can be read by the GBA's own processor.

The basic mechanism behind this process is as follows: the GBA's sound chip is independent of the main processor and is capable of reading data completely on its own. However, when the game crashes, the sound chip will "freerun" and play back the entire cartridge's audio content. This includes music, sound effects, and other audio data that was not actually intended for playback.

The modder has successfully reconstructed the code from this audio data by interpreting it as a form of binary code. By identifying specific tones and patterns in the audio output, the modder is able to reconstruct the original game code, allowing them to play the game normally once again.

This technique is reminiscent of older systems like the Commodore 64, which used cassette tapes to load games. In this case, the GBA's sound chip has become a sort of "audio tape" that can be used to recover lost data.

The modder's project is an educational example of how modern technology can be used to manipulate and analyze audio signals in creative ways. By pushing the boundaries of what is thought possible with digital recording and analysis, this modder has opened up new avenues for game development and preservation.

In a demonstration of their technique, the modder used a Nintendo DS to record the GBA's audio output, which was then played back on a PC using software designed to interpret the audio as binary code. The resulting code was then loaded into an emulator, where it could be run and enjoyed by the modder and anyone else who is interested.

This project serves as a testament to the ingenuity of modern game developers and enthusiasts, who are constantly finding new ways to push the boundaries of what is thought possible with digital technology.

The ZZ ZZ Glitch: A Unique Technique for Recovering Game Data

In recent months, a modder known as the ZZ ZZ glitch has been working on a unique project that involves recovering data from audio recordings. The process, which involves recording the sound of a GBA game cartridge crashing and then converting it into binary code using software.

This technique is based on the fact that the GBA's sound chip is capable of playing back its own audio content when the game crashes. By identifying specific tones and patterns in this audio output, the ZZ ZZ glitch has been able to reconstruct the original game data.

The project began with a recording of the GBA's audio output as it crashed while playing a game. This recording was made using a Nintendo DS, which serves as both a source device and a playback device for the modded sound chip.

Once the audio output had been recorded, the ZZ ZZ glitch used software designed to interpret this audio as binary code. The resulting data was then loaded into an emulator, where it could be run and enjoyed by the modder and anyone else who is interested.

The use of this technique has allowed the ZZ ZZ glitch to recover a functional copy of the ROM for one of their favorite games. This achievement serves as a testament to the ingenuity and determination of modern game developers and enthusiasts, who are constantly finding new ways to push the boundaries of what is thought possible with digital technology.

The ZZ ZZ glitch's project has also sparked interest in the wider gaming community, with many fans and developers taking notice of their innovative approach. As the modding scene continues to evolve and expand, it will be interesting to see how this technique is applied to other games and platforms in the future.

Overall, the ZZ ZZ glitch's project serves as a unique example of what can be achieved with modern technology and creative problem-solving. By pushing the boundaries of what is thought possible, they have opened up new avenues for game development and preservation that will undoubtedly benefit the gaming community in years to come.

"WEBVTTKind: captionsLanguage: enlot of news this week including Intel posting a driver update that improves Intel Arc performance by double digits and a lot of cases and triple digits in one particular case they get something like 270% normally means goes from broken to not broken anymore and also they added pal world to their patch notes which probably a good thing considering it is somehow one of the most successful games on Steam ever by concurrent player count uh further still AI wants to Fab its own chips which would be a massive piece of news if they're able to successfully do that and we'll recap some of the GPU reviews that we just got through and by the way there's a lot more reviews coming up next week and it's not just gpus before that this video is brought to you by Squarespace and visiting squarespace.com Gamers Nexus will give you 10% off your first purchase with them we've built a number of our own websites of Squarespace where we list catastrophic PC Hardware failures to inform subscribers of those failure we also built our store website with Squarespace using its built-in e-commerce tools and of course we built a website for our CEO snowflake because she demanded our audience know who really runs the show get to the core of your idea and spend less time on web design by signing up at squarespace.com Gamers Nexis or click the link below first up we've published over 100 charts in the last like 10 days or so between all the GPU reviews so some quick updates for you all we've been iterating on our GPU testing methodology so we've been slowly adding new type of tests it's not just games uh it's been really cool you can think of them kind of as like mini pilot episodes of new methodologies which gives us some time to uh kind of refine the approach and not fully lock it in so we can take Community ideas and uh requests and try to implement those requests as we refine it so anyway uh quick recap for all of you just in case you're not planning to watch five GPU reviews uh sometime in the next few days but the concepts and experiment ments we've added included a couple key things one is latency testing power efficiency testing so FPS per watt for gpus now which is a concept we took from our CPU power efficiency testing that you all seem to really like we're pulling it forward to gpus and then we also added cyberpunk R race tasting that's now in the suite and we added balers Gate 3 for the RX 7600 XT which is kind of cringe to say it but the low end of gpus right now it's more like mid-range but should it should be low end it's just the price isn't at the low end and then finally we're working on adding Allen wake too so some explainers on those Concepts and why they're interesting just kind of like a mini methodology piece talking about it to to recap the key points from each of those uh and ignoring the products themselves latency testing we ran that in the 4070 super non-ti reviews that was the first one of this cycle done latency testing in the past but it's been a while and you know we really think this is the future of some of our benchmarks not replacing FPS but for games with stupid High frame rate uh particularly competitive titles or FPS titles games where you want a lot of responsiveness where you feel more connected to the game through the input of the mouse uh those are the ones we think it's more important now potentially and we'll see how this evolves to test and present latency and not just the frame rate because a lot of times what people are communicating when they say I want a high FPS in counter- strike or in Rainbow Six Siege what the talking about especially past the refresh rate of the monitor uh is the responsiveness of the input because there is a correlation between FPS and latency as the FPS goes up latency tends to go down but it's not purely linear and so that makes it interesting to test because there may be certain advantages or disadvantages that different gpus have for processing input and uh and it will deviate a little bit from a purely linear situation um so that's what we're going to look at also resets the scale so instead of looking at 0 to 1,000 FPS we're looking at something like 0 to 20 milliseconds which kind of helps conceptualize it just at a a human level so that's the latency stuff uh we are hoping to get into the 4080 super review if it doesn't make it in then it's because we're right now we're considering the idea of just running a full Standalone in-depth Benchmark so we'll look at that uh and if it's not in there then that's why the other one we added was power efficiency testing so we debuted this for the CPUs a while back with the Elmore PMD but now we're running it for so we debuted that in the 4070 TI super review we'll show you a couple charts really quick from that review where it started as FPS per watt that is the same as saying frames per jeel and it's very similar in process to the CPU one we'll be overhauling this as we continue iterating as well some of the maybe obvious current thoughts are doing FPS normalized or power normalized charts which would allow us to further isolate for a variable and look at a a true representation of what is the actual efficiency now we probably want to test it uncapped too an unlimited because that's the okay here's the out of the box um but it gets complicated obviously because if they're producing different frame rates it in a given period of time it is a different unit of work intrinsically which means the efficiency is not a pure one to one so to get a pure one to one we can do ISO FPS or ISO power probably makes more sense for some of the cards uh that scale will be it'll be interesting to talk about because I can see situations where it becomes unintentionally unfair to certain cards not say vendors but if you start constraining a 4090 a lot it may be the case that because it doesn't have the power necessary to drive all those extra cores the efficiency I don't know right now if it'll be better or worse but it could be significantly better or worse uh depending on it so anyway we'll have a lot to think about and talk about with that stuff we're focusing on efficiency testing a lot this year because uh first of all power cost is going up in a lot of places in the world for us we're fortunate it hasn't with nuclear plant nearby but for a lot of you in the audience you've talked about extremely expensive power especially in Europe and so this will help people who are uh more sensitive to the power cost because their power cost is higher than ours to make decisions on maybe you actually do care if there only 10% difference in performance but the difference is say 20 30% in what your effective power bill might be you might care about that so that's kind of the reason we're adding this in secondarily uh manufacturers do listen a little bit to what reviewers are talking about it they don't make their manufacturing decisions based on us normally but they do make some of the um the feature or the tuning decisions based on what the wider Community discussion is and so our hope is that if as reviewers we're talking more about power and efficiency it might be the case that they start considering it more in how they're designing different tiers of product uh certainly we've seen that in the past you know with GPS and CPS I would say the influence of a review on the company Standalone is is a lot less uh but as a community they still will react to what the review community and their customer base talking about so that's kind of the the big picture dreams of it but the more realistic look is hopefully it helps some of you who care about the power cost uh make your decisions okay cyber Punk is the next one so for this uh I want to say on the efficiency too a lot of you emailed us with ideas and Concepts about it so thank You' been reading them won't respond to all them but some of those concepts are getting kind of played around with mathematically to see how we want to introduce but cyberpunk RT we discovered in our testing that ferar site Ultra and medium have widely different results for AMD and Nvidia percent differences where Ultra significantly favors Nvidia and medium brings them a little closer together and so instead of trying to pick we just we're running both because that um we don't even have to think about what's fair that it's like here's both numbers you get to decide how much you care about ultra settings but that's in there now balers Gate 3 again added for lower-end test and then finally we're working on Allen WG 2 so that is as fast as possible possible as I can recap all the cool stuff we're working on for GB is really exciting time I personally love doing this stuff and as always we will have a full methodology piece on this and a mega charts update with gpus coming very soon because we have so many gpus in the charts we can't fit them all now we should have removed more probably from the 7600 XT review because you can't read them but I'm going to run a mega charts thing on the website we'll update you all you'll be able to get all the data there uh without any any vertical limitation like on YouTube uh so if you want want to support this as always please head over to store. Gamers access.net consider grabbing one of these shirts these are the limited ones that have the tour dates of the worst times of 2023 is Hardware industry on the back of it and we're running these every year so you can start your collection now but we're low on this one charcoal Heather I think still has all sizes available in some quantities cotton is running low on several quantities and is out of a couple but please head over to the store and grab one to support our efforts on this um just for some context for this last review cycle I've been doing 20 plus is hours per day on the most recent ones uh and Patrick on the team put in a lot of work getting latency refined Mike's been running testing for the cards and kind of cycling them through Jeremy has been doing a lot of the additional research and also creating content for after this for when I feel dead so that we can pick up and then on the video side Vitali and Tim have been collecting the footage putting the videos together so it's been a huge team effort and we really appreciate your support so thanks everyone for that okay first uh news story of the week we've reported on huge gains for Intel gpus in the past for Arc and they are continuing so the driver updates will continue until the morale improves this update includes support for breakout success pal world or as a lot of people call it Pokemon with guns it has some massive uplift in specific games as well our latest review cycle didn't use these drivers they weren't out yet publicly but we're planning to run all the Intel Arc cards through with them so we'll update you on what the performance is but for Intel's official note they say driver revision 5186 or 5234 shows the largest uplift in Just Cause 4 at a staggering 268 per. which means the game was probably functionally unplayable before this driver that's still important though because Intel's been exceptional at taking an objective approach to acknowledging past issues while improving for Arc we've actually really appreciated and continually applauded the ark team's cander and openness about saying hey we have problems some of them are pretty big uh and we're trying to fix them because it's a big departure from what you see with more incumbent parts of different companies and Intel like the snake oil team it's a welcome to departure from that believe it or not so Intel's been really good about just acknowledging it and then trying to fix it there are a couple really large improvements in Just Cause 3 as well and elex 2 Space Engineers all high in the double digits of performance gain down from that but still actually very respectable off lifs are popular games like Warframe and Apex Legends where respectively they saw 20% and 26% Improvement overall it's pretty long list so check it out if you're using an arc GPU or considering one almost all the titles here are dragx 11 which makes sense because Intel initially focused it support on dx12 games and then it's been going back to work on popular titles that use older apis so we sincerely hope that the nextg battle mage cards come to Market soon the mid-range and lower end part of the GPU Market seriously needs a reality check uh this is not just like inflation and and whatever it's there has been an actual price creep in relative performance the ASP has gone up for a lot of these companies if you look at their public information their earnings so hopefully Intel helps reset that seriously troubling for AMD though at the cost effective range if intel can kind of lock in the non- Enthusiast customer base right now at least for us haven't really looked at other reviewers too much for Arc but probably similar I would guess where uh our recommendation is these cards are definitely worth considering if you're an Enthusiast you're kind of a core audience member then go for it but you need some patience you need some troubleshooting experience because every now and then you run into something that just doesn't work quite right um and you don't necessarily have the power to fix it other than swapping cards so it's not quite in that like mainstream would I recommend this to a family member who I am going to have to be tech support for probably not yet but as soon as I can get there Intel's going to be some pretty serious trouble for AMD and Nvidia in the cheaper Market because Intel's probably more willing to go after that lower margin Market just to establish itself just like AMD did uh with the RX 580 for example okay embarrassingly one day after launch of the 470 TI super MSI posted a public press release MSI said their quote R&D Department discovered that the new Ventus model super cards were underperforming versus spec as far as we're aware or no other vendors cards are affected by the issue and Nvidia has not made any driver updates that would contribute meaningful performance uplet since the review the company has released six bios revisions for various Ventus and gaming X model RTX 470 TI Super Cards specifically claiming to improve performance to quote meet and exceed the expected benchmarks going to hit X for doubt on the exceed part of that but meeting it is a is an admirable objective it's always good to try and meet expectations the BIOS updates are available from msi's website and they can be installed With Envy flash or you can use the installer they include be aware that flashing bios can cause components to break irrecoverably in the event of things like power loss so don't flash the card during a thunderstorm or turn it off in theory this would affect any on shelf gpus that shipped prior to availability as well and so it wouldn't just be reviewers who were affected uh but possibly I who bought a day one card or if the card's sitting on the shelf for a while you you should definitely just check and see if it's if it's uh updated to the correct revision which is 9503 454 F0 or whatever sequentially after that in the sequence um and you should be fine the company said this in its post quote after a deep investigation our R&D Department uh discovered that our new 4070 TI super 16 GB Ventus 3x graphics card does not deliver its full potential MSI sincerely acknowledges and apologize for any inconvenience so that's good at least the good news is that you can now expect me plus 5% performance with the new bios revision we used the Asus tough car and our reviews so our numbers aren't affected At All by this uh however from reports we've seen from those who have tested MSI cards looks like it varies from zero to 5% impact or so from this bios update where zero is on the lower load games five is on the higher so maybe you call it an average of three or something probably not enough to really change anyone's conclusion as a reviewer in most instances but definitely worth installing if you're an actual user of it or a reviewer for future testing okay Nvidia RTX remix goes into open Beta this pretty interesting software Nvidia has officially launched it's RTX remix game modding Suite now this goes into open Beta so anyone can turn Skyrim's dragons into cursed Abominations with full path tracing halflife 2 is another recent remake that was done with remix and specifically in that scenario remix serves to replace the renderer of the game itself which is why it's pretty interesting software this allows for an old title like halflife 2 to be upfitted with modern assets that otherwise would be incompatible with the way the base engine and game worked cuz it's too old specifically replacing the Rend also resolves memory usage limitations where the game simply could not run with models above a certain size or complexity as a site that actually we largely got our start covering mods of games we think remix is a cool utility that opens the door to tons of fan-made Graphics overhauls and not just RT ones we covered remix when it was first announced but to briefly recap It remix is part of nvidia's Omniverse and is a platform for changing the assets this also allows changing of lighting General Graphics of fixed function pipelines like DX8 and 9 games and video list Call of Duty 2 Hitman 2 Silent Assassin and Need for Speed Ong ground 2 as examples of games that fit the bill mod DB is maintaining a list of compatible games and noting what functionality is available through remix at the time of writing there are 28 games listed as playable there and 109 as partially playable hopefully that grows over time Nvidia covers remix's basic structure in its news update as follows quote remix consists of two components an application for creating lights and added remastered assets into a game scene and a runtime for capturing classic game scenes and injecting the remastered assets back into the game at playback this means that moders can add not only fully R traced lights into older games but we think maybe more importantly also more easily add updated models higher poly models higher res textures materials such as modern physically based assets that allow for programmable levels of shine roughness transparency and so forth an easy example of this is the lamp shown further down in the post where the original's lamp shade is completely opaque but remix allowed the light to shine through realistically in order to help speed up the process of modders remastering games Nvidia also added generative AI tools to revamp textures can be used to not only upscale but also to generate normal and roughness Maps this is obviously a massive timesaver if you're a solo or small group mod project doing everything uh by hand for example to this and assuming it works well and is consistent then it'd be a good addition for modders along with the open Beta release Nvidia is promoting halflife 2 RTX an RTX remix project it's been worked on by 65 modders and the video and screenshots are impressive for another example of remix this is the iconic bog map in COD 4 with path tracing turned on and in the daylight it's easy to pick apart Nvidia for a lot of things that it does especially the value consideration a lot of the gpus the kind of meth 4070 TI super but projects like this we actually do I mean this kind of stuff is cool to me just because um for playing PC games growing up and even until now modding has always been kind of a core part of that experience to really make the game live longer and be fun any tools that help enable that uh especially in a non- nefarious way which this appears to be they're good tools to have so hopefully some modders can make use of this and um as stated it's not just RT stuff although it can be used for that so it benefits them but you could also use it just to replace the renderer old things so you can get higher quality assets like models into the game all right Capcom broke Monster Hunter rise on Steam deck capcom's latest reasons for being in the news include uh its usage of enigma DRM and also this monster hunter story earlier this month the company added Enigma DRM to Resident Evil Revelations mon others and this apparently broke mod compatibility and also ruined performance the latest blunder is in Monster Hunter rise which relative to Resident Evil Revelations is newer at least patch 16.02.2013 is currently investigating this issue we'll let you know as soon as we find out more so please hold on for further information we apologize for any inconvenience this may cause as of the latest update the company claims to have fixed the issue uh definitely inconvenient to completely break a game from a DRM uh update which is already kind of frustrating but if they had done their own throrough testing they might have noticed that it didn't launch it's not one of the types of uh types of flaws that's difficult to find as long as you try to launch it on basically the most popular handheld device uh open AI is drumming up investment funds to try and manufacture its own chips this is pretty interesting so according to an article on Bloomberg that we couldn't read because it's paywalled so thanks Tom's Hardware for re-reporting it open AI is seeking at least 8 to 10 billion dollar for this Venture but that's a meager budget when it comes to top-of-the-line Fabs these days CEO Sam Alman thinks the right direction for open AI is to eventually break away from dependence on Nvidia or any other company for its AI processing power starting up new fact is ludicrously expensive Intel for example has spent tens of billions on the newest ones tsmc as well so it's bound to be even more difficult for an outsider to start from scratch this is an even more aggressive strategy than Google or Amazon or actually AMD uh because these companies do design their own chips Google and Amazon maybe most directly relatable here but they don't manufacture them themselves um the plan here is likely an attempt to get ahead of any future chip shortages to decou some of the control that third party Fabs might have over your scheduling or your technology capabilities and it could also theoretically help circumvent whatever future geopolitical issues might surround the various Fabs that exist today uh because they are relatively low uh availability so it'll be interesting to see if they're successful in recruiting that investment type of thing that various governments normally also are interested in investing in because they they want Fabs uh on their Turf up next Andy fluid motion frames Finds Its way into driver updates so big changes here where AMD is boasting upwards of 90 plus% change in performance fluid motion frames as a reminder is amd's naming for frame generation so it's the process of inserting or injecting additional frames to increase the frame rate with frames that are created based upon other real Frame data according to AMD this should work with in theory any DirectX 11 or 12 games as for uplift AMD claim CLS up to 103% with 1440p or up to 97% with 1080p when using FSR 2 quality and this new fluid motion frames Tech and the also explicitly States support for the RX 6000 Series Desktop uh gpus and 700m Graphics amd's Frank AER tweeted the following quote it's here if you haven't tried it yet you're missing out on huge frame rate gains across thousands of games AMD fluid motion frames or FMF boosts FPS up to 97% for a smoother gaming experience by adding frame generation technology to any dx1 and 12 game now I'd like to test this we'll see what our timing and availability is we just did the 7600 XT we've got the 480 super and then it's public information that AMD has a bunch of CPUs coming out so we will be reviewing probably all of those uh maybe we'll skip the the least interesting one whatever that is but there's a lot going on already so fluid motion frames testing for us wouldn't happen until after the GPU and CPU review cycle concludes um if I'm still alive after it next one and last one there's a modder this is super cool actually who rebuilt a Game Boy advanced ROM by playing the audio uh from basically a bug and this is really cool so modern known as the ZZ ZZ glitch is that zaz I don't know has shown off a unique technique to dump all the data off a gba game cartridge the method involves recording the sound the handheld console makes when the game crashes for several hours and then turn turning the noise back into code we wanted to cover this because this is simultaneously like it's one of the hacki but most impressive uh pieces of software projects we've had the opportunity to cover in news it's really cool because it gets to the the heart of just doing cool things with technology where it's kind of educational like to recover uh data and code from audio it makes sense but it's not really a common way to do things the basic mechanism for how the dump Works goes like this the GBA sound chip is independent of the main processor and it's capable of reading data completely on its own under normal conditions the process is restricted to a small sound buffer in memory when the game crashes the sound chip will basically freerun and it'll just start playing the whole cart as audio to the extent that when it starts hitting actual audio data like game music game sound effects you'll still hear those just like you would normally hear in the game but then as for everything else in code uh each one has a a particular tone assigned to it since it's a sound chip the data is indiscriminately interpreted as audio because almost all the data isn't actually muic or sound effects obviously most of it comes out as kind of a garbled mess it sounds awful to the human ear but it's actually useful because you can start reconstructing The Code by taking this audio um is it's B it's code it's just format shifted into a different format which is audio playback so the the really cool part will play for you is in the middle when the Glitchy noises and static are interrupted by The Game's actual sound effects good parallel to think about this is how some old PCS like the Commodore 64 could use cassette tapes to load games when normally those tapes were associated with music it's not a perfect process so the zaz glitch goes into details of making the process work and also proves the concept by comparing it to actual hardware and to an emulator in a more standard way and using a well-loved Nintendo DS to produce the noise and capture it on the PC eventually after days of work uh the zaz glitch stated they were able to get a functional copy of the ROM completely reborn from the pain to screams uh of the same video game as it dies we just wanted to add this in because it's really cool it's fun and it serves as a great way to illustrate how data can be transformed into many different formats and uh you could do cool things with it like recovery for example on top of that normally backing up or dumping game cartridges requires things like separate purchased hardware for it special Hardware but this one it doesn't technically need any tools it needs time uh and that's cool in its own way so if this interests you at all go check out the original videos from the zaz glitch for the buet so I you can check it out on YouTube all right that's it for this one thanks for watching as always subscribe for more go to store. Gamers nexus.net to support our new testing efforts with gpus and CPS like and grab one of these shirts before they are gone we will not be restocking them or you can go to patreon.com gamas Nexus to throw us a few bucks thanks for watching we'll see you all next timelot of news this week including Intel posting a driver update that improves Intel Arc performance by double digits and a lot of cases and triple digits in one particular case they get something like 270% normally means goes from broken to not broken anymore and also they added pal world to their patch notes which probably a good thing considering it is somehow one of the most successful games on Steam ever by concurrent player count uh further still AI wants to Fab its own chips which would be a massive piece of news if they're able to successfully do that and we'll recap some of the GPU reviews that we just got through and by the way there's a lot more reviews coming up next week and it's not just gpus before that this video is brought to you by Squarespace and visiting squarespace.com Gamers Nexus will give you 10% off your first purchase with them we've built a number of our own websites of Squarespace where we list catastrophic PC Hardware failures to inform subscribers of those failure we also built our store website with Squarespace using its built-in e-commerce tools and of course we built a website for our CEO snowflake because she demanded our audience know who really runs the show get to the core of your idea and spend less time on web design by signing up at squarespace.com Gamers Nexis or click the link below first up we've published over 100 charts in the last like 10 days or so between all the GPU reviews so some quick updates for you all we've been iterating on our GPU testing methodology so we've been slowly adding new type of tests it's not just games uh it's been really cool you can think of them kind of as like mini pilot episodes of new methodologies which gives us some time to uh kind of refine the approach and not fully lock it in so we can take Community ideas and uh requests and try to implement those requests as we refine it so anyway uh quick recap for all of you just in case you're not planning to watch five GPU reviews uh sometime in the next few days but the concepts and experiment ments we've added included a couple key things one is latency testing power efficiency testing so FPS per watt for gpus now which is a concept we took from our CPU power efficiency testing that you all seem to really like we're pulling it forward to gpus and then we also added cyberpunk R race tasting that's now in the suite and we added balers Gate 3 for the RX 7600 XT which is kind of cringe to say it but the low end of gpus right now it's more like mid-range but should it should be low end it's just the price isn't at the low end and then finally we're working on adding Allen wake too so some explainers on those Concepts and why they're interesting just kind of like a mini methodology piece talking about it to to recap the key points from each of those uh and ignoring the products themselves latency testing we ran that in the 4070 super non-ti reviews that was the first one of this cycle done latency testing in the past but it's been a while and you know we really think this is the future of some of our benchmarks not replacing FPS but for games with stupid High frame rate uh particularly competitive titles or FPS titles games where you want a lot of responsiveness where you feel more connected to the game through the input of the mouse uh those are the ones we think it's more important now potentially and we'll see how this evolves to test and present latency and not just the frame rate because a lot of times what people are communicating when they say I want a high FPS in counter- strike or in Rainbow Six Siege what the talking about especially past the refresh rate of the monitor uh is the responsiveness of the input because there is a correlation between FPS and latency as the FPS goes up latency tends to go down but it's not purely linear and so that makes it interesting to test because there may be certain advantages or disadvantages that different gpus have for processing input and uh and it will deviate a little bit from a purely linear situation um so that's what we're going to look at also resets the scale so instead of looking at 0 to 1,000 FPS we're looking at something like 0 to 20 milliseconds which kind of helps conceptualize it just at a a human level so that's the latency stuff uh we are hoping to get into the 4080 super review if it doesn't make it in then it's because we're right now we're considering the idea of just running a full Standalone in-depth Benchmark so we'll look at that uh and if it's not in there then that's why the other one we added was power efficiency testing so we debuted this for the CPUs a while back with the Elmore PMD but now we're running it for so we debuted that in the 4070 TI super review we'll show you a couple charts really quick from that review where it started as FPS per watt that is the same as saying frames per jeel and it's very similar in process to the CPU one we'll be overhauling this as we continue iterating as well some of the maybe obvious current thoughts are doing FPS normalized or power normalized charts which would allow us to further isolate for a variable and look at a a true representation of what is the actual efficiency now we probably want to test it uncapped too an unlimited because that's the okay here's the out of the box um but it gets complicated obviously because if they're producing different frame rates it in a given period of time it is a different unit of work intrinsically which means the efficiency is not a pure one to one so to get a pure one to one we can do ISO FPS or ISO power probably makes more sense for some of the cards uh that scale will be it'll be interesting to talk about because I can see situations where it becomes unintentionally unfair to certain cards not say vendors but if you start constraining a 4090 a lot it may be the case that because it doesn't have the power necessary to drive all those extra cores the efficiency I don't know right now if it'll be better or worse but it could be significantly better or worse uh depending on it so anyway we'll have a lot to think about and talk about with that stuff we're focusing on efficiency testing a lot this year because uh first of all power cost is going up in a lot of places in the world for us we're fortunate it hasn't with nuclear plant nearby but for a lot of you in the audience you've talked about extremely expensive power especially in Europe and so this will help people who are uh more sensitive to the power cost because their power cost is higher than ours to make decisions on maybe you actually do care if there only 10% difference in performance but the difference is say 20 30% in what your effective power bill might be you might care about that so that's kind of the reason we're adding this in secondarily uh manufacturers do listen a little bit to what reviewers are talking about it they don't make their manufacturing decisions based on us normally but they do make some of the um the feature or the tuning decisions based on what the wider Community discussion is and so our hope is that if as reviewers we're talking more about power and efficiency it might be the case that they start considering it more in how they're designing different tiers of product uh certainly we've seen that in the past you know with GPS and CPS I would say the influence of a review on the company Standalone is is a lot less uh but as a community they still will react to what the review community and their customer base talking about so that's kind of the the big picture dreams of it but the more realistic look is hopefully it helps some of you who care about the power cost uh make your decisions okay cyber Punk is the next one so for this uh I want to say on the efficiency too a lot of you emailed us with ideas and Concepts about it so thank You' been reading them won't respond to all them but some of those concepts are getting kind of played around with mathematically to see how we want to introduce but cyberpunk RT we discovered in our testing that ferar site Ultra and medium have widely different results for AMD and Nvidia percent differences where Ultra significantly favors Nvidia and medium brings them a little closer together and so instead of trying to pick we just we're running both because that um we don't even have to think about what's fair that it's like here's both numbers you get to decide how much you care about ultra settings but that's in there now balers Gate 3 again added for lower-end test and then finally we're working on Allen WG 2 so that is as fast as possible possible as I can recap all the cool stuff we're working on for GB is really exciting time I personally love doing this stuff and as always we will have a full methodology piece on this and a mega charts update with gpus coming very soon because we have so many gpus in the charts we can't fit them all now we should have removed more probably from the 7600 XT review because you can't read them but I'm going to run a mega charts thing on the website we'll update you all you'll be able to get all the data there uh without any any vertical limitation like on YouTube uh so if you want want to support this as always please head over to store. Gamers access.net consider grabbing one of these shirts these are the limited ones that have the tour dates of the worst times of 2023 is Hardware industry on the back of it and we're running these every year so you can start your collection now but we're low on this one charcoal Heather I think still has all sizes available in some quantities cotton is running low on several quantities and is out of a couple but please head over to the store and grab one to support our efforts on this um just for some context for this last review cycle I've been doing 20 plus is hours per day on the most recent ones uh and Patrick on the team put in a lot of work getting latency refined Mike's been running testing for the cards and kind of cycling them through Jeremy has been doing a lot of the additional research and also creating content for after this for when I feel dead so that we can pick up and then on the video side Vitali and Tim have been collecting the footage putting the videos together so it's been a huge team effort and we really appreciate your support so thanks everyone for that okay first uh news story of the week we've reported on huge gains for Intel gpus in the past for Arc and they are continuing so the driver updates will continue until the morale improves this update includes support for breakout success pal world or as a lot of people call it Pokemon with guns it has some massive uplift in specific games as well our latest review cycle didn't use these drivers they weren't out yet publicly but we're planning to run all the Intel Arc cards through with them so we'll update you on what the performance is but for Intel's official note they say driver revision 5186 or 5234 shows the largest uplift in Just Cause 4 at a staggering 268 per. which means the game was probably functionally unplayable before this driver that's still important though because Intel's been exceptional at taking an objective approach to acknowledging past issues while improving for Arc we've actually really appreciated and continually applauded the ark team's cander and openness about saying hey we have problems some of them are pretty big uh and we're trying to fix them because it's a big departure from what you see with more incumbent parts of different companies and Intel like the snake oil team it's a welcome to departure from that believe it or not so Intel's been really good about just acknowledging it and then trying to fix it there are a couple really large improvements in Just Cause 3 as well and elex 2 Space Engineers all high in the double digits of performance gain down from that but still actually very respectable off lifs are popular games like Warframe and Apex Legends where respectively they saw 20% and 26% Improvement overall it's pretty long list so check it out if you're using an arc GPU or considering one almost all the titles here are dragx 11 which makes sense because Intel initially focused it support on dx12 games and then it's been going back to work on popular titles that use older apis so we sincerely hope that the nextg battle mage cards come to Market soon the mid-range and lower end part of the GPU Market seriously needs a reality check uh this is not just like inflation and and whatever it's there has been an actual price creep in relative performance the ASP has gone up for a lot of these companies if you look at their public information their earnings so hopefully Intel helps reset that seriously troubling for AMD though at the cost effective range if intel can kind of lock in the non- Enthusiast customer base right now at least for us haven't really looked at other reviewers too much for Arc but probably similar I would guess where uh our recommendation is these cards are definitely worth considering if you're an Enthusiast you're kind of a core audience member then go for it but you need some patience you need some troubleshooting experience because every now and then you run into something that just doesn't work quite right um and you don't necessarily have the power to fix it other than swapping cards so it's not quite in that like mainstream would I recommend this to a family member who I am going to have to be tech support for probably not yet but as soon as I can get there Intel's going to be some pretty serious trouble for AMD and Nvidia in the cheaper Market because Intel's probably more willing to go after that lower margin Market just to establish itself just like AMD did uh with the RX 580 for example okay embarrassingly one day after launch of the 470 TI super MSI posted a public press release MSI said their quote R&D Department discovered that the new Ventus model super cards were underperforming versus spec as far as we're aware or no other vendors cards are affected by the issue and Nvidia has not made any driver updates that would contribute meaningful performance uplet since the review the company has released six bios revisions for various Ventus and gaming X model RTX 470 TI Super Cards specifically claiming to improve performance to quote meet and exceed the expected benchmarks going to hit X for doubt on the exceed part of that but meeting it is a is an admirable objective it's always good to try and meet expectations the BIOS updates are available from msi's website and they can be installed With Envy flash or you can use the installer they include be aware that flashing bios can cause components to break irrecoverably in the event of things like power loss so don't flash the card during a thunderstorm or turn it off in theory this would affect any on shelf gpus that shipped prior to availability as well and so it wouldn't just be reviewers who were affected uh but possibly I who bought a day one card or if the card's sitting on the shelf for a while you you should definitely just check and see if it's if it's uh updated to the correct revision which is 9503 454 F0 or whatever sequentially after that in the sequence um and you should be fine the company said this in its post quote after a deep investigation our R&D Department uh discovered that our new 4070 TI super 16 GB Ventus 3x graphics card does not deliver its full potential MSI sincerely acknowledges and apologize for any inconvenience so that's good at least the good news is that you can now expect me plus 5% performance with the new bios revision we used the Asus tough car and our reviews so our numbers aren't affected At All by this uh however from reports we've seen from those who have tested MSI cards looks like it varies from zero to 5% impact or so from this bios update where zero is on the lower load games five is on the higher so maybe you call it an average of three or something probably not enough to really change anyone's conclusion as a reviewer in most instances but definitely worth installing if you're an actual user of it or a reviewer for future testing okay Nvidia RTX remix goes into open Beta this pretty interesting software Nvidia has officially launched it's RTX remix game modding Suite now this goes into open Beta so anyone can turn Skyrim's dragons into cursed Abominations with full path tracing halflife 2 is another recent remake that was done with remix and specifically in that scenario remix serves to replace the renderer of the game itself which is why it's pretty interesting software this allows for an old title like halflife 2 to be upfitted with modern assets that otherwise would be incompatible with the way the base engine and game worked cuz it's too old specifically replacing the Rend also resolves memory usage limitations where the game simply could not run with models above a certain size or complexity as a site that actually we largely got our start covering mods of games we think remix is a cool utility that opens the door to tons of fan-made Graphics overhauls and not just RT ones we covered remix when it was first announced but to briefly recap It remix is part of nvidia's Omniverse and is a platform for changing the assets this also allows changing of lighting General Graphics of fixed function pipelines like DX8 and 9 games and video list Call of Duty 2 Hitman 2 Silent Assassin and Need for Speed Ong ground 2 as examples of games that fit the bill mod DB is maintaining a list of compatible games and noting what functionality is available through remix at the time of writing there are 28 games listed as playable there and 109 as partially playable hopefully that grows over time Nvidia covers remix's basic structure in its news update as follows quote remix consists of two components an application for creating lights and added remastered assets into a game scene and a runtime for capturing classic game scenes and injecting the remastered assets back into the game at playback this means that moders can add not only fully R traced lights into older games but we think maybe more importantly also more easily add updated models higher poly models higher res textures materials such as modern physically based assets that allow for programmable levels of shine roughness transparency and so forth an easy example of this is the lamp shown further down in the post where the original's lamp shade is completely opaque but remix allowed the light to shine through realistically in order to help speed up the process of modders remastering games Nvidia also added generative AI tools to revamp textures can be used to not only upscale but also to generate normal and roughness Maps this is obviously a massive timesaver if you're a solo or small group mod project doing everything uh by hand for example to this and assuming it works well and is consistent then it'd be a good addition for modders along with the open Beta release Nvidia is promoting halflife 2 RTX an RTX remix project it's been worked on by 65 modders and the video and screenshots are impressive for another example of remix this is the iconic bog map in COD 4 with path tracing turned on and in the daylight it's easy to pick apart Nvidia for a lot of things that it does especially the value consideration a lot of the gpus the kind of meth 4070 TI super but projects like this we actually do I mean this kind of stuff is cool to me just because um for playing PC games growing up and even until now modding has always been kind of a core part of that experience to really make the game live longer and be fun any tools that help enable that uh especially in a non- nefarious way which this appears to be they're good tools to have so hopefully some modders can make use of this and um as stated it's not just RT stuff although it can be used for that so it benefits them but you could also use it just to replace the renderer old things so you can get higher quality assets like models into the game all right Capcom broke Monster Hunter rise on Steam deck capcom's latest reasons for being in the news include uh its usage of enigma DRM and also this monster hunter story earlier this month the company added Enigma DRM to Resident Evil Revelations mon others and this apparently broke mod compatibility and also ruined performance the latest blunder is in Monster Hunter rise which relative to Resident Evil Revelations is newer at least patch 16.02.2013 is currently investigating this issue we'll let you know as soon as we find out more so please hold on for further information we apologize for any inconvenience this may cause as of the latest update the company claims to have fixed the issue uh definitely inconvenient to completely break a game from a DRM uh update which is already kind of frustrating but if they had done their own throrough testing they might have noticed that it didn't launch it's not one of the types of uh types of flaws that's difficult to find as long as you try to launch it on basically the most popular handheld device uh open AI is drumming up investment funds to try and manufacture its own chips this is pretty interesting so according to an article on Bloomberg that we couldn't read because it's paywalled so thanks Tom's Hardware for re-reporting it open AI is seeking at least 8 to 10 billion dollar for this Venture but that's a meager budget when it comes to top-of-the-line Fabs these days CEO Sam Alman thinks the right direction for open AI is to eventually break away from dependence on Nvidia or any other company for its AI processing power starting up new fact is ludicrously expensive Intel for example has spent tens of billions on the newest ones tsmc as well so it's bound to be even more difficult for an outsider to start from scratch this is an even more aggressive strategy than Google or Amazon or actually AMD uh because these companies do design their own chips Google and Amazon maybe most directly relatable here but they don't manufacture them themselves um the plan here is likely an attempt to get ahead of any future chip shortages to decou some of the control that third party Fabs might have over your scheduling or your technology capabilities and it could also theoretically help circumvent whatever future geopolitical issues might surround the various Fabs that exist today uh because they are relatively low uh availability so it'll be interesting to see if they're successful in recruiting that investment type of thing that various governments normally also are interested in investing in because they they want Fabs uh on their Turf up next Andy fluid motion frames Finds Its way into driver updates so big changes here where AMD is boasting upwards of 90 plus% change in performance fluid motion frames as a reminder is amd's naming for frame generation so it's the process of inserting or injecting additional frames to increase the frame rate with frames that are created based upon other real Frame data according to AMD this should work with in theory any DirectX 11 or 12 games as for uplift AMD claim CLS up to 103% with 1440p or up to 97% with 1080p when using FSR 2 quality and this new fluid motion frames Tech and the also explicitly States support for the RX 6000 Series Desktop uh gpus and 700m Graphics amd's Frank AER tweeted the following quote it's here if you haven't tried it yet you're missing out on huge frame rate gains across thousands of games AMD fluid motion frames or FMF boosts FPS up to 97% for a smoother gaming experience by adding frame generation technology to any dx1 and 12 game now I'd like to test this we'll see what our timing and availability is we just did the 7600 XT we've got the 480 super and then it's public information that AMD has a bunch of CPUs coming out so we will be reviewing probably all of those uh maybe we'll skip the the least interesting one whatever that is but there's a lot going on already so fluid motion frames testing for us wouldn't happen until after the GPU and CPU review cycle concludes um if I'm still alive after it next one and last one there's a modder this is super cool actually who rebuilt a Game Boy advanced ROM by playing the audio uh from basically a bug and this is really cool so modern known as the ZZ ZZ glitch is that zaz I don't know has shown off a unique technique to dump all the data off a gba game cartridge the method involves recording the sound the handheld console makes when the game crashes for several hours and then turn turning the noise back into code we wanted to cover this because this is simultaneously like it's one of the hacki but most impressive uh pieces of software projects we've had the opportunity to cover in news it's really cool because it gets to the the heart of just doing cool things with technology where it's kind of educational like to recover uh data and code from audio it makes sense but it's not really a common way to do things the basic mechanism for how the dump Works goes like this the GBA sound chip is independent of the main processor and it's capable of reading data completely on its own under normal conditions the process is restricted to a small sound buffer in memory when the game crashes the sound chip will basically freerun and it'll just start playing the whole cart as audio to the extent that when it starts hitting actual audio data like game music game sound effects you'll still hear those just like you would normally hear in the game but then as for everything else in code uh each one has a a particular tone assigned to it since it's a sound chip the data is indiscriminately interpreted as audio because almost all the data isn't actually muic or sound effects obviously most of it comes out as kind of a garbled mess it sounds awful to the human ear but it's actually useful because you can start reconstructing The Code by taking this audio um is it's B it's code it's just format shifted into a different format which is audio playback so the the really cool part will play for you is in the middle when the Glitchy noises and static are interrupted by The Game's actual sound effects good parallel to think about this is how some old PCS like the Commodore 64 could use cassette tapes to load games when normally those tapes were associated with music it's not a perfect process so the zaz glitch goes into details of making the process work and also proves the concept by comparing it to actual hardware and to an emulator in a more standard way and using a well-loved Nintendo DS to produce the noise and capture it on the PC eventually after days of work uh the zaz glitch stated they were able to get a functional copy of the ROM completely reborn from the pain to screams uh of the same video game as it dies we just wanted to add this in because it's really cool it's fun and it serves as a great way to illustrate how data can be transformed into many different formats and uh you could do cool things with it like recovery for example on top of that normally backing up or dumping game cartridges requires things like separate purchased hardware for it special Hardware but this one it doesn't technically need any tools it needs time uh and that's cool in its own way so if this interests you at all go check out the original videos from the zaz glitch for the buet so I you can check it out on YouTube all right that's it for this one thanks for watching as always subscribe for more go to store. Gamers nexus.net to support our new testing efforts with gpus and CPS like and grab one of these shirts before they are gone we will not be restocking them or you can go to patreon.com gamas Nexus to throw us a few bucks thanks for watching we'll see you all next time\n"