**The Best Settings for Competitive Gaming in Fortnite**
For competitive gamers playing Fortnite, finding the right settings can make all the difference between winning and losing. In this video, we put various settings to the test to see what gives us the lowest input lag and smoothest experience with G-Sync.
We started by testing the Ultra-Low mode on our monitor. This setting reduces the refresh rate of our monitor, which can affect the performance of our graphics card. However, even in this Ultra-Low mode or the on mode, it didn't make a significant difference in terms of FPS. The worst-case scenario was 19 FPS, which is still respectable, but not ideal for competitive gaming.
We also tested FreeSync, which allows our monitor to adjust its refresh rate based on the graphics card's output. This setting gave us slightly better results than the Ultra-Low mode or on mode. However, we soon realized that turning off FreeSync and using a framerate cap in the Nvidia Control Panel gave us even better performance.
One of the key settings we found to be crucial for low input lag was turning on DX12, which allows our graphics card to handle more complex graphics without sacrificing performance. We also set a framerate cap in the game itself, which prevented the GPU from rendering too many frames at once and reduced stuttering. Turning on G-Sync in the Nvidia Control Panel further improved our performance by reducing tearing and input lag.
We averaged out around 15 milliseconds of input latency with these settings, compared to over 30 milliseconds with the Ultra-Low mode or on mode. This may not seem like a lot, but for competitive gamers who rely on quick reflexes and precise aiming, every millisecond counts.
**The Effectiveness of G-Sync**
One thing we noticed during our testing was that even with the Nvidia Control Panel's framerate cap set to 240 FPS, there was still some overshoot. This resulted in a slight tearing effect, which was noticeable on both the Nvidia Control Panel and in-game. However, once we dropped the framerate below 240 FPS, the tearing disappeared.
This got us thinking about how G-Sync works in different situations. We wondered whether dropping the framerate just below our monitor's max refresh rate could be beneficial for smooth performance. While this might work for some games, it's not a universal solution and may not be effective in all titles.
**The Best Settings for Competitive Gaming**
So, what were the best settings we found for competitive gaming? Turning on DX12, using a framerate cap in the Nvidia Control Panel, having FreeSync turned on in our monitor, and turning on G-Sync in the Nvidia Control Panel gave us the lowest input lag and smoothest experience. We averaged out around 15 milliseconds of input latency with these settings, which is significantly better than what we saw with other settings.
**Other Settings to Test**
While we found that the settings mentioned above were ideal for competitive gaming, there's still room for improvement in terms of getting the lowest input lag and smoothest experience. We'd recommend testing different framerate caps and G-Sync settings in other games to see how they perform. Additionally, exploring different graphics settings, such as turning off anti-aliasing or reducing texture quality, might also be beneficial.
**The Power of Frames**
Nvidia has been saying that frames win games, but when it comes to competitive gaming like Fortnite, proper settings and hardware can make all the difference. While frames are important for smooth performance, input latency is just as crucial for quick reflexes and precise aiming. By understanding how different settings affect our input lag and performance, we can optimize our gaming experience and gain a competitive edge.
**Conclusion**
In conclusion, finding the right settings for competitive gaming in Fortnite requires a combination of technical knowledge and experimentation. By turning on DX12, using a framerate cap in the Nvidia Control Panel, having FreeSync turned on in our monitor, and turning on G-Sync in the Nvidia Control Panel, we achieved the lowest input lag and smoothest experience. While there's always room for improvement, these settings provided us with a solid foundation for competitive gaming.
**The Question of the Day**
We'd love to hear from you! What did you study at university? We know that many people choose careers unrelated to their field of study, but having a degree can still provide numerous benefits. Whether it's enabling us to get a long, extended working visa or simply providing a sense of accomplishment, university degrees can have a lasting impact on our lives.
**Stay Subscribed**
That's all for today's video! If you enjoyed this content, be sure to hit that like button and subscribe to our channel for more tech-related videos. We'll catch you in the next one!
"WEBVTTKind: captionsLanguage: en- I'm a Fortnite gamer,are you a Fortnite gamer?Input Latency and a game called Fortnite.I've always wanted totest out the two to see,what's the best settingsthat you can put inon your softwarein order to get the fastestframe drawn to your screen.Now the advantages to this,obviously if you're a competitive playerand even if you're playing for money,is that you'll want thoseframes coming up on your monitoras fast as possible.This in turn means that ifyou've got this advantage,you can see the enemyfaster than they can see youor other things considered.However, today we're running these testswith a 1000 FPS camera,and we're shooting it on an Oris 25 inch,240 Hertz monitor.So we're trying to eliminateas much variance as possibleto give you guys accuratenumbers going forward.That being said,this video also functions as a precursorto an upcoming video,where I'll be testing Intel versus AMDon the hardware side of things,and also Nvidia versus AMD GPU use.Another thing I'll be testing too,is the Ultra-Low Latency modethat Nvidia have introducedin the last few months in their drivers,as well as their max FPS settingwhere you can set a frame cap.And some people have said,that if you've got aG-Sync enabled monitor,setting in a manual framecap below your monitorsmax refresh rate canalso drop input Latency,if you are using atechnology such as G-Sync.So today we'll be testingthat with 240 Hertz,then we'll go down to235, 230 and then 220on this 240 Hertz monitorto see if it indeed doesdrop that input Latency.And then the last test I'm curious aboutis DX11 versus DX12,does the API make a difference?Let's find out.- If you're looking to getthe most out of your audiothen for 120 bucks thecreative Sound Blaster X3 hasyou covered with 600arm headphones support,7.1 discreet out for your speakers,Or if you're in a PC gaming,get an edge with audio processingsuch as the Scout Mode,which lets you hear footsteps easier.Links the descriptionbelow to find out more.- So first things first,this is our contraption here,which is made from a mousewhich we pulled outand then we rewired itwith a click here,that when we click this,it'll actuate a lightwhich will tell us that the left clickhas been enabled on this mouse.So when we're playing a game like Fortniteand we left click,it will then fire whateverwe're using at that point in time.And so this is able to tell us the momentwe have a identified.And so after that,since we're shooting with 1000 FPS camera,we can then relate oneFPS to one millisecond.And so the time it takesthat from this light going onfor the frame,then coming out on the screen,we're able to tell the delay.And the more we test thiswith different settings,we obviously want thelowest delay possible,which will then equal thebest competitive settings.So without further do,let's run these testsand get back with a fewnumbers for you guys.But also, another thingthat makes this comparisonreally good with this monitoris that it's able to displaythe actual frames coming outof the monitor itself.So you can see here it'sactually a 242 Hertz monitor,not 240 Hertz,so you're getting that extra two FPSif you do turn offeverything like a FreeSync,but if you turn on FreeSync,and then your FPS goes lower than 240,this will actually tellyou what the monitoris a drawing at real time.So it's actually a really handy feature,especially when it comes to testingthose are lower frame capsettings on this monitor.(slow beat music)And we just finished DX11 versus DX12,now even though DX12 is in beta,still it showed me someimpressive results.So we'll quickly take a look at this,we've got an averagehere of 24.4 millisecondstotal Input lag on the DX12 setting.And then we look at DX11that was coming in withan average of 31.2.So basically what we did here,was 10 runs of each setting.And I've got to sayquickly interlude here,I love 240 Hertz.This is the first time I've tested on it,and it was just so good.Where the variants betweenthe best frame and the worstframe was six millisecondson both DX11 and DX12.Where the fastest frame onDX11 was 28 milliseconds,and then the slowestframe was 34 milliseconds.And then on DX12 the fastestframe is 22 millisecondsand the slowest frame was 28 milliseconds.So straight up what these numbers tell us.When I created my own serverand the ping was sayingit was roughly zero,this game can be a very responsive gameif you've got the right settings.So going forward I would say,leave it on DX12,if you're not gettingany major stuttering.So we have a 9,900K hereand an RTX 2060.And the settings are on lowwith the view distanceset to Epic at 1080p'cause I believe thisis what all the pros useand for what it's worth,the experience here is absolutely smooth.So if you can run DX12and it runs smoothly,then I do recommend doing that straight upbecause that's gonna save youaround six to sevenmilliseconds in response times.Now one more thing going forward toois that we are testing with the pistoland this is great for correlating the datafor a single shot to a single mouse click.And so this is going tobe the best case scenariofor giving you guys accurate numbers.Also one thing I will say moving toois technically even though on DX12the best frame that wegot was 22 milliseconds,the real input delayis technically five milliseconds faster.As you can see with the crosshairthat's actually opening upbefore the bang appears on the screen,but we're going to be usingthe bang on the screenbecause that's much more consistent.So going forward, DX12 is our winner,but what about these other settingsin the Nvidia Control Panel,like Ultra-Low Latency mode,let's test this with off,which is already whatwe've tested versus on,then versus Ultra.(slow beat music)So testing out that elusive settingin the program settings inthe Nvidia Control Panelwith the Ultra-Low Latency modewith off versus on versus ultra.We can see here thatthere's really no differenceon the setup that we'reusing in today's video,and that is the onsetting actually scoredthe best one time frame.This is kind of like an anomaly herewhere we've got 20 milliseconds.However, on this anomaly frame,I did notice a tearing rightin the middle of the screenwhere the bang appears.And so this isn't reallythat desirable in itself.When we moved over tothe Ultra setting that scored24 milliseconds on averageversus 23.6, versus 24.4.So basically having thissetting on versus Ultra,if you're going to haveDX12 set with no Sync on,is not really gonna do anything for you.Basically the variance is too lowfor me to confidently sayone is better than the other.Though that being said,let's now move on to G-Sync technologieswhich eliminate the frametearing all together.Though do they come at a input delay?And if so,can we make that input delay any better?Let's find out.(slow beat music)And now after testing out capping framesand turning on G-Sync,we've got some of the weirdest resultsthat I would have never have expected.And we're going to get offwith setting the cap to 221 first.Basically, we saw here anaverage of 24.3 millisecondswith the worst case being 22 versus 27.The same followed true for 230 cap,where it was pretty similar resultsaveraging out at 24.2,and then looking at 235,so pretty much similarresults as the 230 and 220.But this is where things get really weird,when we put the in-game cap to 240because when we initially set it to 240in the Nvidia Control Panel,it gave us similar resultsto the two 35 and the other numbers,but it was breaking theVSync or the G-Sync.But after we put in the240 cap in the game,we got even lower numbers.Then when we got DX12 initiallywith all the sinking turned of.So this was to the tune of anaverage of 15.5 millisecondswhere the worst casescenario was 18 milliseconds,and the best case scenario was 13.So basically up untilthis point in this video,we've got the best Latency numbersfor competitive play by turningfreezing on in our monitorand then enabling G-Syncin the Nvidia Control Paneland then setting a 240 framerate capwithin Fortnight itself.Another thing tooabout Fortnight's framerate cap versusthe Nvidia Control Panelis that the Nvidia Control Paneldoes seem to overshoot the framesin this particular title asopposed to the in-game cap,that hard locks it at 240and you won't see it jump above that.There without a side.It's now time to run backwith this 240 a framerate capand turn on the Ultra-Low mode finally,and then also turn offFreeSync and a G-Syncand see if those two can edgethis input lag down any lower.But let's get the testing doneso we can finally concludethe best settings for Fortnite gamers(upbeat music)And here we are now comingback with the finaleand the finishing results here,taking off FreeSyncand then putting the in-game cap,didn't really do a whole lot for us.It did shave us down a coupleof milliseconds comparedto the original comparison,where we got 23.6 but it wasstill a matter of variantswhere we got 22.8with the best frame being 19versus the worst being 25.But when we put on Ultra-Lowmode for the 240 capwith FreeSync on,we then got an averageof 15.9 millisecondswith the best frame being 14,and the worst case being 19.There pretty much the sameresult as we had before,so this Ultra-Low modeor even the on mode,it doesn't make a differenceif you are already gettingreally high FPS drawat least in Fortnite.It may work in some other titles,especially if the settingsare not optimized for PC.But in terms of Fortnite,you don't have to worryabout this Ultra-Low settingand whether it's going to affectyour input Latency.But for summarizingthese numbers here todayand wrapping up for you.If you're a competitivegamer playing Fortnite.Then the best settings I found here todaywas turning on DX12,and also using the in-game framerate capas well as having FreeSyncturned on in the monitorand then having G-Sync turned onin the Nvidia Control Panel.All other things equal,this gave us the best numbers here today.What we averaged out alittle over 15 millisecondsversus our initial result,which was in the 30's.So if you're a competitive gamer,shaving off 16 milliseconds of input lag,can make a difference believe it or not.And that's one thing I'vealways been passionateabout here at Techs YES Cityis competitive gamingand getting the best settings or hardwareto get those frames.Because Nvidia has been sayingthis thing about frames wins games,but when it comes to Fortniteand competitive play,I dare say frames andproper settings wins funds,especially if you canwin those tournaments.So hopefully this video has helped you outand it's given you some insighton what's the best settings to use.If you've enjoyed itthen be sure to hitthat like button for us.But in terms of that especially,we'll go back to that G-Syncin that framerate cap.I will state one thing and that is,the first frame of both testingthe framerate cap at 240in the Nvidia Control Paneland testing the 240 framerate in the game itself.The first frame did have a tear in iton both examples,then after that there was no tearing,so that was a weird thing I did notice,but of course it did so,while it's giving usthe best input Latency.And another thing worth mentioning isthe thing that I've heardabout dropping the frameratejust below your monitors max refresh rate.That could ring especiallytrue for other titles,because what we saw therewith that Nvidia Control Panelwas the overshoot of the framerates.We saw that in the gamewith Fortnite FPS counter,but I guess Fortnite has implementeda really good frameratecap that works really well.When we look at another game,just for instance, throw itout of the top of my head,maybe crossing the street for example,it could work a lot betterin that title or see us gowhere their framerate caps in-gamesmay not work as well asthe Nvidia Control Panel or vice versa.So there is that thing no one is overshootand that could affect your abilityto get a good experience out of G-Sync.So in terms of gettingthe lowest input lagand smoothest experience with G-Sync,it's still up in the air.I'd have to test more games outbefore I could confidently saywhat you should be doingwith that particular setting.But in terms of Fortnite itself,we've got the settings that is goingto get you the lowest inputlag here in today's video.So that aside,let us know in the comment section below,if you enjoyed this oneand remember stay sobbedand ring that bellbecause this month I will be gettingthat input Latency testing donewith Intel versus AMD versussome old school Zealand's too,and we'll find outwhat's the best hardware to be usingif you're a competitive gamer.And now we've got the question of the daywhich comes from a user called ShampooTimeand they asked what did you study at uni?I studied business and I majoredin finance and marketing.And the ironic thing isI'm doing nothing in terms of my careerin relation to those two things.And I've spoke to a lotof other people out therewho go to university,study something and then theyend up picking a profession,that's not even one bit relatedto what they studied at uni.The one thing I willsay about my uni degreewas at the time,it enabled me to get a long,extended working visa in Japan,as opposed to if I didn'thave that university degree,then I couldn't have got that a visa.So it enabled me to live in Japanand work and have a lot of fun there,which I did in my early '20s.Anyway, I've rambled on enough,my fellow Tech Yes Citizens,and also Fortnite gamers.I will catch you in anothertech video very soon.Peace out for now, bye(upbeat music)\n"