Pay Close Attention: Understanding the Basics of BG 27a Cues and ELN Technology
If you want to make sure that it matches the same straight line as that UFO, ideally what we're going for is again. If you have a camera that shoots at a higher frame rate, this is definitely something they could try out for yourself provided that you have a slider. But this is certainly gonna take a couple of tries to get it right. So now that you know the basics let's take a look at what we were able to capture but do keep in mind that in some cases my camera mount that I'm using to shoot this video wasn't able to sync up with the panel's refresh rate so you might start to see moving horizontal lines.
Let's get started. Alright, so without LNB sync turned on motion blur is pretty evident in the moving UFOs and you can hardly see the little alien sitting inside even in a still shot you can't clearly make out the blur. Now enabling LNB sync adds a lot of motion clarity in almost every way. Another thing that's obvious is a very very faint double image in the front and back of the UFO this looks like something called a strobe crosstrack which is normal for motion blur reduction but in this case it's very well controlled.
It wasn't evident in any games at least in my opinion moving on to a quick side-by-side comparison the benefits are pretty evident guys. But what these moving images can't show is how this all translates into games. The effect in games was pretty interesting since moving around at high speed didn't really show much of a difference to the naked eye but when you slow things down to 120 or even 240 frames per second the benefits of this technology are pretty evident.
When it comes to racing games reducing motion blur can really come down to personal preference but they also give a chance to show this tech in action. Any object that's moving by the camera can have a clearer look to it but I have to wonder is this really worth while in the situation? Let me know in the comments.
The real game-changer is the edition of adapted sing. Since with just L&B on there were a ton of other artifacts, meanwhile turning on be sing introduced way too much input lag. But enabling g-sync through DisplayPort adaptive sync eliminated most but not all of the micro stutter and tearing while LNB sync took care of the motion blur.
So now that you've seen a snapshot of the results there are a few things that I want to bring up that are quite important. You do need a powerful GPU to take advantage of the BG 27a cues true capabilities since both adaptive sync and L&B sync can't be operated between 60 and 165 frames per second because if the frame rates dip below then you lose the benefits of both.
Also, you can't turn on a scissors trace free panel overdrive when LNB sync is on but at least the option is there in the OSD. Another thing you probably noticed is gameplay shots with ELN being enabled where a bit darker than those without it. That's due to the strobing effects basically inserting black frames between panel refreshes. Luckily, the effect isn't as drastic as I saw on monitors like the razor Raptor but it's still something to take into account.
So that's a situation that I was able to record but I'm gonna let Mike chime in for a bit because he's been using this monitor for over a week playing a lot of games. So yeah, you know he gets to play more games than I do which is which is do you guys think that's fair? Like I don't know, let me know.
Here I am giving my opinion about a monitor again after using it for a little while and let's talk about that use because I never even saw a difference when I first started using the monitor along with ALM vsync and adaptive sync. I think the reason for that is my brain was still attuned to the blur that I was seeing on a standard monitor.
But the real difference came when I ended up turning it off and that sort of led me down a path saying okay, look this is the monitor that I'm gonna be using going forward at least until something better hits the office. And the reason for that is that I can't really go back to a monitor that either only has g-sync or free sync or adaptive sync and can't enable something like ELN be same so that's my really, really quick opinion about this.
Let me know what you guys think about this cool tank called extreme low motion blur synchronization quite a mouthful but yeah, I mean with her broken necks thank you so much for watching. Make sure to check out some relevant content over here subscribe hit that notification bell so that you don't miss out on a new video. I'm signing off and I'll talk to you guys in the next one.
"WEBVTTKind: captionsLanguage: enwell guys here we are at the end of 2019 but right in the middle of shooting our end of the year round ups a pretty interesting monitor hit the studio yeah I know gaming monitor tech isn't all that interesting these days because every company tries to implement high refresh rate panels while others like razer tend to focus a little bit more on the exterior design to make it look more unique compared to the competition meanwhile picture quality has gradually improved as well because we can now see IPS panels hit high refresh rate values which is pretty awesome so this is the tough gaming VG 27a q sure it has a confusing name and it looks like every other gaming monitor out there but it might actually be one of the most unique that's because asus has added a technology that as far as I know no one else has right now it's called a LM B or in other words extreme low motion blur synchronization that was a mouthful but let's check it out right after this the be quiet pure bass 500 is a perfectly sized handsome mid tower with the usual silent properties on the front panel and foam on the interior with to quality fans included plus a modular top section to expand the cooling potential give you Hardware a new home with the pure bass 500 alright so first up this isn't a full monitor review in fact we're in the process of updating our testing methodologies for 2020 to step up our video game but yo Andy sink did help me try out a few new tests they've been working on so think of this as an overview of a cool technology where we can do some fun comparisons so just to make your life a little bit easier I'll leave some timestamps in the comments down below so the holy grail of moving image quality is to completely reduce artifacts like ghosting motion blur tearing and stutter every one of these factors could negatively affect your gaming experience in some cases without even you knowing it over time new technologies were able to address a lot of those issues in modern displays for instance if you take a look at free sync and gsync they took care of things like tearing and stuttering while ghosting was reduced but not eliminated by things like faster pixel response times I won't go into detail about what it is or what causes it but motion blur can be a positive and negative thing in games some titles use it as an intentional on-screen effect but in many cases it's distracting to some people and it can even lead to eye strain monitor brands have found one of the best ways to eliminate motion blur which is to strobe or turn off the back light at a rapid pace this inserts black frames while the monitor waits for pixel transitions while the fully refreshed frames are displayed as usual it's an interesting idea that has been named things like light boost you LMB and aim stabilizer the problem is blur reduction can make micro stares worse so people tend to enable vsync when it's used well that's a serious nono for many gamers who want the best possible frame rates now this point a lot of you might be thinking to yourselves well if vsync is compatible what about adaptive sync free sync and gsync to eliminate or reduce stuttering well those couldn't be turned on alongside motion blur reduction until now yeah I know it's taken a while to get here but that's where lnb sink and the asus top gaming VG 27a cue comes in to the table basically what this monitor allows you to do is turn on both adaptive sync through free sync orgy sync and it's motion blur reduction at the same time that's a pretty big deal alongside that feature the VG 27 8 hue has a pretty straightforward design and for gamers it checks off almost every box it has a 27-inch 2560 by 1440 8-bit IPS screen that operates at 144 Hertz normally but it can be overclocked to 165 Hertz by just one setting in the OSD HDR 10 is also supported though I didn't really see much benefit of that during gaming there's plenty of pivot tilt and height adjustments to the point where this whole monitor can be set up in portrait mode oh and for all of you wondering it also has a standard base amounting support as well meanwhile the i/o is handled by two HDMI 2.0 connectors and a DisplayPort 1.2 and the price of all of this well I've seen this monitor going anywhere between 400 to 450 dollars u.s. so what I'm going to do right now is cut to a little block portion of the behind-the-scenes setup of putting this monitor to the test so what I have over here is my camera setup on the slider and then I have the monitor over here when the protest now the shooting setting on my camera is at 720p at 120 frames per second and then I made sure that the refresh rate on the display is at 120 Hertz because I wanted to make sure that that matches the frame rate so that we don't get those flickering the goal here is to make sure that when you're shooting it you're basically lining up with the UFOs in line so right now if I were to just I'm not sure if I'll be able to do this one-handed but you just pay close attention you want to make sure that it matches the same straight line as that UFO so that's ideally what we're going for again if you have a camera that shoots at a higher frame rate this is definitely something they could try out for yourself provided that you have a slider but this is certainly gonna take a couple of tries to get it right so now that you know the basics let's take a look at what we were able to capture but do keep in mind that in some cases my camera mount that I'm using to shoot this video wasn't able to sync up with the panel's refresh rate so you might start to see moving horizontal lines let's get started all right so without lnb sync turned on motion blur is pretty evident in the moving UFOs and you can hardly see the little alien sitting inside even in a still shot you can't clearly make out the blur now enabling lnb sync adds a lot of motion clarity in almost every way another thing that's obvious is a very very faint double image in the front and back of the UFO this looks like something called a strobe crosstrack which is normal for motion blur reduction but in this case it's very well controlled it wasn't evident in any games at least in my opinion moving on to a quick side-by-side comparison the benefits are pretty evident guys but what these moving images can't show is how this all translates into games the effect in games was pretty interesting since moving around at high speed didn't really show much of a difference to the naked eye but when you slow things down to 120 or even 240 frames per second the benefits of this technology are pretty evident when it comes to racing games reducing motion blur can really come down to personal preference but they also give a chance to show this tech in action any object that's moving by the camera can have a clearer look to it but I have to wonder is this really worth a while in the situation let me know in the comments the real game-changer is the edition of adapted sing since with just L&B on there were a ton of other artifacts meanwhile turning on be sing introduced way too much input lag but enabling g-sync through DisplayPort adaptive sync eliminated most but not all of the micro stutter and tearing while lnb sync took care of the motion blur so now that you've seen a snapshot of the results there are a few things that I want to bring up that are quite important you do need a powerful GPU to take advantage of the BG 27a cues true capabilities since both adaptive sync and L&B sync can't be operated between 60 and 165 frames per second because if the frame rates dip below then you lose the benefits of both also you can't turn on a scissors trace free panel overdrive when lnb sync is on but at least the option is there in the OSD another thing you probably noticed is gameplay shots with ELN being enabled where a bit darker than those without it that's due to the strobing effects basically inserting black frames between panel refreshes luckily the effect isn't as drastic as I saw on monitors like the razor Raptor but it's still something to take into account so that's a situation that I was able to record but I'm gonna let Mike chime in for a bit because he's been using this monitor for over a week playing a lot of games so yeah you know he gets to play more games than I do which is which is do you guys think that's fair like I don't know let me know so here I am giving my opinion about a monitor again after using it for a little while and let's talk about that use because I never even saw a difference when I first started using the monitor along with ALM vsync and adaptive sync I think the reason for that is my brain was still attuned to the blur that I was seeing on a standard monitor but the real difference came when I ended up turning it off and that sort of led me down a path saying okay look this is the monitor that I'm gonna be using going forward at least until something better hits the office and the reason for that is that I can't really go back to a monitor that either only has g-sync or free sync or adaptive sync and can't enable something like ELN be same so that's my really really quick opinion about this like I said this is probably gonna be my main gaming monitor going forward so there you guys have it let me know what you guys think about this cool tank called extreme low motion blur synchronization quite a mouthful but yeah I mean with her broken necks thank you so much for watching make sure to check out some relevant content over here subscribe hit that notification bell so that you don't miss out on a new video I'm signing off and I'll talk to you guys in the next one\n"