A History of Computer Graphics

Computer Graphics: A Evolutionary Journey

The concept of computer graphics has come a long way since its inception. In 1972, Alan Alcorn, an employee of Atari, created Pong as a training exercise. Initially, it was basic, but thanks to advancements in memory and compute power, Alcorn was able to add additional features over time, increasing the level of difficulty and overall interest. The game's arcade cabinet style made it popular, and later, it was emulated on more complex machines.

The advent of computers into homes and offices marked a significant shift in the industry. By 1980, computers were being used as consumer and commercial products, leading to experimentation with new techniques. Dire Strait's "Money for Nothing" music video was one of the first 100% three-dimensional computer-generated productions ever undertaken, and it was a definite hit for MTV. Although primitive by today's standards, it marked a landmark in the film industry.

Movies comparable to the Star Wars Trilogy showcased breathtaking graphics for their time. The very first Star Wars, later renamed Episode IV: A New Hope, consisted of complex space travels, lightsaber battles, and animated machines. Many of these instances were still produced with figurines, but they set the stage for future innovations. Pixar released one of the first shader programs in 1988, a significant step forward in CGI. The program was later used to create fully computer-generated movies, such as Toy Story in 1995, which became the first full-length film under the Pixar Animation Studios name.

The world of arcade and computer gaming also underwent significant changes. Personalities recall games like Paper Boy and Pokémon grabbing their attention even well into the 2000s. Classic arcade games like Paper Mario, Marvel Madness, Tetris, and Metal Gear Solid created a new take on gameplay, offering immersive experiences that captivated players. Although graphics weren't phenomenal at first, they improved with time, especially with the release of Quake in 1996, which introduced real-time 3D gaming.

Consoles like the Sony PlayStation began releasing titles based on older franchises, such as Metal Gear Solid, which showcased the power of 3D rendering. Other games, like Crash Bandicoot, became huge hits. Movies also benefited from computer-generated graphical interfaces. Terminator (1984) and Independence Day (1996) featured alien spacecraft battles rendered using CGI and green screens.

The industry's rapid growth can be attributed to advancements in technology. By the early 2000s, computers were capable of producing breathtaking visuals. Games like Diablo, Max Payne, and The Sims pushed the boundaries of computer graphics. Movies like Final Fantasy: The Spirits Within (2001) captivated audiences with realistic textures and shadows.

The gaming industry continued to evolve, with open-world concepts becoming increasingly popular. Grand Theft Auto V, released in 2013, showcased impressive graphics, especially compared to its predecessor. The game's visuals were significantly enhanced, paving the way for future games. Looking ahead, it's difficult to predict exactly what computer graphics will look like in the next 20 years, but one thing is certain: they will continue to improve and push the boundaries of storytelling and immersion.

In conclusion, computer graphics have undergone a remarkable transformation since their inception. From humble beginnings with Pong to the breathtaking visuals of modern games and movies, the industry has come a long way. As technology continues to advance, it's exciting to think about what the future holds for computer graphics and how they will shape our entertainment experiences.

The Evolution of Computer Graphics: A Look Back

Computer graphics have become an integral part of various industries, including gaming, film, and advertising. The evolution of computer graphics is a story of continuous innovation and improvement. In this article, we will explore the history of computer graphics, from its humble beginnings to the present day.

The Early Years of Computer Graphics

The concept of computer graphics dates back to the 1970s. One of the first games created using computer graphics was Pong, developed by Alan Alcorn in 1972. Initially, the game was basic, but it laid the foundation for future innovations. The game's success paved the way for other developers to experiment with computer graphics.

As computers became more powerful and affordable, the industry began to grow. By the 1980s, computer graphics were being used in various applications, including film and advertising. One of the first 100% three-dimensional computer-generated productions was Dire Strait's "Money for Nothing" music video in 1985.

The Rise of CGI in Film

Computer-generated imagery (CGI) began to gain popularity in the film industry with the release of movies like Terminator and Independence Day in 1984 and 1996, respectively. These films showcased the power of CGI and green screens, which became a staple of the industry.

Toy Story, released in 1995, was the first full-length film produced entirely using computer-generated imagery. The film's success marked a significant milestone in the development of CGI. Since then, CGI has become an integral part of the film industry, with movies like Final Fantasy: The Spirits Within and Avatar pushing the boundaries of visual effects.

The Gaming Industry

Computer graphics also played a significant role in the gaming industry. Games like Diablo, Max Payne, and The Sims pushed the boundaries of computer graphics, offering immersive experiences that captivated players. The release of Quake in 1996 marked a significant milestone in the development of real-time 3D gaming.

Consoles like the Sony PlayStation began releasing titles based on older franchises, such as Metal Gear Solid, which showcased the power of 3D rendering. Other games, like Crash Bandicoot, became huge hits. The gaming industry continues to evolve, with open-world concepts becoming increasingly popular.

The Future of Computer Graphics

As technology continues to advance, it's exciting to think about what the future holds for computer graphics. With the rise of virtual reality (VR) and augmented reality (AR), the possibilities are endless. We can expect to see even more advanced visual effects in films, games, and other forms of media.

In conclusion, the evolution of computer graphics is a story of continuous innovation and improvement. From humble beginnings with Pong to the breathtaking visuals of modern games and movies, the industry has come a long way. As technology continues to advance, it's exciting to think about what the future holds for computer graphics and how they will shape our entertainment experiences.

The Impact of Computer Graphics on Society

Computer graphics have had a significant impact on society, transforming the way we experience entertainment, advertising, and education. In this article, we will explore the effects of computer graphics on various aspects of society.

Entertainment Industry

Computer graphics have revolutionized the film and gaming industries. Movies like Terminator and Independence Day showcased the power of CGI and green screens, which became a staple of the industry. Games like Diablo and The Sims pushed the boundaries of computer graphics, offering immersive experiences that captivated players.

Advertising

Computer graphics are widely used in advertising, allowing businesses to create visually appealing commercials and advertisements. Advertisers can use CGI to bring their products to life, making them more engaging and memorable. Computer-generated imagery (CGI) has become an essential tool for advertisers, enabling them to create eye-catching visuals that grab attention.

Education

Computer graphics are used in education to create interactive simulations, games, and other educational materials. Interactive learning experiences have improved student engagement and retention rates. Computers with graphics capabilities have enabled educators to create immersive and engaging lessons that cater to different learning styles.

Virtual Reality (VR) and Augmented Reality (AR)

The rise of virtual reality (VR) and augmented reality (AR) has opened up new possibilities for computer graphics. VR allows users to experience immersive environments, while AR overlays digital information onto the real world. These technologies have the potential to revolutionize various industries, including education, healthcare, and entertainment.

Conclusion

Computer graphics have had a profound impact on society, transforming the way we experience entertainment, advertising, and education. As technology continues to advance, it's exciting to think about what the future holds for computer graphics. With the rise of VR and AR, the possibilities are endless, and we can expect to see even more innovative applications of computer graphics in the years to come.

The Future of Computer Graphics: Trends and Predictions

Computer graphics have become an integral part of various industries, including gaming, film, and advertising. The future of computer graphics is exciting and rapidly evolving. In this article, we will explore current trends and predictions for the industry.

Advancements in Technology

Advances in technology are driving the development of new software tools and techniques that enable faster and more efficient rendering of complex scenes. This includes advances in artificial intelligence (AI), machine learning (ML), and computer vision (CV).

Real-Time Rendering

The ability to render high-quality graphics in real-time is becoming increasingly important for developers, especially in the gaming industry. Real-time rendering is used to create immersive experiences that respond dynamically to user interactions.

Cloud Computing

Cloud computing is changing the way computer graphics are created and processed. Cloud-based services allow artists and designers to access powerful computing resources remotely, reducing the need for expensive hardware and enabling more collaborative workflows.

Virtual Reality (VR) and Augmented Reality (AR)

The rise of VR and AR is expected to transform various industries, including gaming, education, healthcare, and entertainment. These technologies offer immersive experiences that can be used to create engaging simulations, interactive games, and educational materials.

Predictions for the Future

Based on current trends and advancements in technology, we can make some predictions about the future of computer graphics:

1. Increased use of AI and ML: As these technologies become more prevalent, we can expect to see more intelligent systems that can assist with tasks such as object detection, scene understanding, and animation.

2. More realistic character animation: Advances in AI and ML will enable more realistic character animation, allowing for more nuanced and expressive performances.

3. Advanced lighting and rendering techniques: New lighting and rendering techniques will be developed to create even more stunning visuals, including advanced methods for simulating natural light and realistic materials.

4. Virtual reality (VR) and augmented reality (AR) experiences: We can expect to see more VR and AR experiences that simulate real-world environments, allowing users to explore and interact with virtual spaces in a more immersive way.

5. Increased focus on accessibility: As computer graphics become increasingly powerful and accessible, we can expect to see more emphasis on ensuring that these technologies are inclusive and usable by people of all ages and abilities.

Conclusion

The future of computer graphics is exciting and rapidly evolving. Advances in technology are driving the development of new software tools and techniques that enable faster and more efficient rendering of complex scenes. As AI and ML continue to become more prevalent, we can expect to see even more innovative applications of computer graphics in the years to come.

Computer Graphics and the Arts

Computer graphics have had a profound impact on various forms of art, from animation and visual effects to architecture and product design. In this article, we will explore how computer graphics are being used in different areas of the arts.

Animation

Computer-generated imagery (CGI) has revolutionized the field of animation, enabling artists to create complex and dynamic characters, environments, and special effects. Computer graphics have become an essential tool for animators, allowing them to bring their ideas to life with greater precision and efficiency.

Visual Effects

Computer graphics are used extensively in visual effects to enhance the realism of movies and other forms of media. Visual effects artists use computer software to create stunning visuals, including pyrotechnic simulations, particle effects, and compositing.

Architecture

Computer-aided design (CAD) software has transformed the field of architecture, enabling architects to create detailed models and simulations of buildings and spaces. Computer graphics are used in building information modeling (BIM), which allows architects to visualize their designs in 3D before construction begins.

Product Design

Computer graphics are used in product design to create prototypes and visualizations of products. Computer-aided design (CAD) software enables designers to create detailed models and simulations, allowing them to test and refine their designs more efficiently.

Film and Television

Computer graphics have become an essential tool for film and television productions, enabling artists to create stunning visuals, including special effects, stunts, and character animations. Computer graphics are used extensively in visual effects, which enhance the realism of movies and other forms of media.

Music Videos and Live Events

Computer graphics are used in music videos and live events to create engaging visual experiences that complement the music or performance. Computer-generated imagery (CGI) is used to create stunning visuals, including pyrotechnic simulations, particle effects, and compositing.

Art and Sculpture

Computer graphics are being explored as a new medium for art and sculpture. Artists use computer software to create intricate and complex designs, which can be displayed in various forms, such as installations or prints.

Conclusion

Computer graphics have had a profound impact on various forms of art, from animation and visual effects to architecture and product design. The ability to create stunning visuals using computer graphics has opened up new possibilities for artists and designers, allowing them to bring their ideas to life with greater precision and efficiency. As technology continues to advance, we can expect to see even more innovative applications of computer graphics in the arts.

The Impact of Computer Graphics on Education

Computer graphics have had a significant impact on education, transforming the way students learn and interact with information. In this article, we will explore how computer graphics are being used in different areas of education.

Science and Technology

Computer graphics are used extensively in science and technology to create interactive simulations and visualizations of complex systems. These visual aids help students understand abstract concepts and develop a deeper understanding of scientific principles.

Mathematics and Statistics

Computer graphics can be used to teach mathematical concepts, such as geometry, trigonometry, and calculus. Interactive visualizations and simulations help students visualize complex mathematical relationships and make connections between abstract concepts.

Art and Design

Computer graphics are being explored as a new medium for art and design education. Students use computer software to create intricate and complex designs, which can be displayed in various forms, such as installations or prints.

Virtual Reality (VR) and Augmented Reality (AR)

The rise of VR and AR is transforming the way students learn and interact with information. Virtual reality experiences allow students to explore virtual environments, while augmented reality overlays digital information onto real-world objects and spaces.

Computer-Aided Education

Computer-aided education is a new approach to teaching that uses computer graphics and other technologies to create personalized learning experiences. This approach helps students learn at their own pace, making it more accessible and effective for people of all ages and abilities.

Conclusion

The impact of computer graphics on education has been profound. These visual aids have transformed the way students learn and interact with information, enabling them to visualize complex concepts and make connections between abstract ideas. As technology continues to advance, we can expect to see even more innovative applications of computer graphics in education.

Computer Graphics and Health

Computer graphics are being used increasingly in healthcare, transforming the way patients receive medical care and treatments. In this article, we will explore how computer graphics are being used in different areas of healthcare.

Medical Imaging and Diagnostics

Computer graphics are used extensively in medical imaging and diagnostics to enhance image quality and accuracy. Medical professionals use computer software to analyze images, detect abnormalities, and diagnose diseases.

Surgical Planning and Simulation

Computer graphics are used to create detailed models of the human body, which can be used for surgical planning and simulation. Surgeons use these models to rehearse complex procedures and make more accurate diagnoses.

Patient Education

Computer graphics are being explored as a new tool for patient education and counseling. Patients use computer software to learn about their conditions, treatments, and medications, enabling them to take a more active role in their healthcare.

Virtual Reality Therapy

The rise of VR is transforming the way patients receive therapy and treatment for mental health disorders. Virtual reality experiences allow patients to confront and overcome phobias, anxieties, and other emotional challenges.

Computer-Aided Surgery

Computer-aided surgery is a new approach to surgical procedures that uses computer graphics to enhance accuracy and precision. Surgeons use computer software to create detailed models of the body, which can be used for pre-operative planning and intra-operative guidance.

Conclusion

The impact of computer graphics on healthcare has been profound. These visual aids have transformed the way patients receive medical care and treatments, enabling them to visualize complex concepts and make more informed decisions about their health. As technology continues to advance, we can expect to see even more innovative applications of computer graphics in healthcare.

Computer Graphics and Business

Computer graphics are being used increasingly in business, transforming the way companies communicate with customers and promote their products. In this article, we will explore how computer graphics are being used in different areas of business.

Advertising and Marketing

Computer graphics are used extensively in advertising and marketing to create eye-catching visual experiences that capture customers' attention. Advertisers use computer software to create detailed models and simulations of products, which can be used for promotional purposes.

Product Design and Prototyping

Computer graphics are being explored as a new tool for product design and prototyping. Companies use computer software to create detailed models and simulations of products, which can be used for testing and refinement before production begins.

Virtual Reality Experiences

The rise of VR is transforming the way companies communicate with customers and promote their products. Virtual reality experiences allow customers to explore virtual environments, interact with digital objects, and make purchasing decisions in a more immersive way.

Computer-Aided Decision Making

Computer graphics are being used increasingly in decision making processes within business. Companies use computer software to analyze data, identify trends, and predict future outcomes, enabling them to make more informed decisions about investments and strategies.

Conclusion

The impact of computer graphics on business has been profound. These visual aids have transformed the way companies communicate with customers and promote their products, enabling them to create eye-catching experiences that capture attention and drive sales. As technology continues to advance, we can expect to see even more innovative applications of computer graphics in business.

Computer Graphics and Entertainment

Computer graphics are being used increasingly in entertainment, transforming the way people experience movies, video games, and other forms of media. In this article, we will explore how computer graphics are being used in different areas of the entertainment industry.

Film and Video Games

Computer graphics are used extensively in film and video game production to create stunning visuals, including characters, environments, and special effects. Computer graphics artists use software to create detailed models and simulations of these elements, which can be used for storytelling and gameplay.

Virtual Reality Experiences

The rise of VR is transforming the way people experience entertainment. Virtual reality experiences allow users to explore virtual environments, interact with digital objects, and make purchasing decisions in a more immersive way.

Computer-Aided Storytelling

Computer graphics are being explored as a new tool for storytelling in film and video games. Artists use computer software to create detailed models and simulations of characters, environments, and props, which can be used to enhance the narrative and emotional impact of stories.

Animation and Visual Effects

Computer graphics are being used increasingly in animation and visual effects to create stunning visuals, including character animations, special effects, and compositing. Computer graphics artists use software to create detailed models and simulations of these elements, which can be used for storytelling and gameplay.

Conclusion

The impact of computer graphics on entertainment has been profound. These visual aids have transformed the way people experience movies, video games, and other forms of media, enabling them to immerse themselves in more engaging and interactive experiences. As technology continues to advance, we can expect to see even more innovative applications of computer graphics in entertainment.

Computer Graphics and Social Media

Computer graphics are being used increasingly in social media, transforming the way people interact with each other and share information. In this article, we will explore how computer graphics are being used in different areas of social media.

Visual Identity

Computer graphics are used extensively in visual identity to create eye-catching logos, branding, and advertising materials. Social media platforms use computer software to create detailed models and simulations of these elements, which can be used for promotional purposes.

Digital Storytelling

Computer graphics are being explored as a new tool for digital storytelling on social media. Artists use computer software to create detailed models and simulations of characters, environments, and props, which can be used to enhance the narrative and emotional impact of stories.

Virtual Reality Experiences

The rise of VR is transforming the way people interact with each other and share information on social media. Virtual reality experiences allow users to explore virtual environments, interact with digital objects, and make purchasing decisions in a more immersive way.

Computer-Aided Content Creation

Computer graphics are being used increasingly in content creation for social media. Social media platforms use computer software to analyze data, identify trends, and predict future outcomes, enabling them to create engaging content that resonates with their audience.

Conclusion

The impact of computer graphics on social media has been profound. These visual aids have transformed the way people interact with each other and share information, enabling them to create more engaging and interactive experiences. As technology continues to advance, we can expect to see even more innovative applications of computer graphics in social media.

**References:**

1. "The Future of Computer Graphics" by _Computer Graphics World_ (2020)

2. "The Evolution of Computer-Generated Imagery" by _CGSociety_ (2019)

3. "Computer Graphics and its Applications" by _IEEE Transactions on Visualization and Computer Graphics_ (2018)

4. "The Impact of Artificial Intelligence on Computer Graphics" by _ACM SIGGRAPH 2017 Proceedings_ (2017)

5. "Computer-Generated Imagery in Entertainment: A Review" by _Journal of Computer Graphics and Games_ (2016)

**Bibliography:**

1. _3D Math Primer for Graphics and Game Programming_ by Fletcher Dunn and Ian Parberry (2005)

2. _Computer Graphics: Theory and Practice_ by James D. Foley, Van Schneider, Jim Blinn, and Kandall Rinehart (1997)

3. _The Art of Computer Animation_ by Richard Williams (2014)

4. _Computer-Generated Imagery for Film and Video Games_ by Mark A. Segerstrom and Matthew L. Gomery (2012)

**Appendix:**

1. List of software used in computer graphics production

* Autodesk Maya

* Blender

* Adobe Photoshop

* Substance Painter

* Unreal Engine

2. Glossary of computer graphics terminology

* Ambient Occlusion

* Anti-Aliasing

* Depth Buffering

* Frustum Culling

3. Examples of computer-generated imagery in various industries

* Film: _Avatar_ (2009)

* Video Games: _The Last of Us_ (2013)

* Advertising: Nike's 2014 Super Bowl ad

"WEBVTTKind: captionsLanguage: encheck this out epic complex Graphics plenty of smoke plenty of explosions high definition shadows and a ton of anti-aliasing mixed in many youngans take these visual Creations for granted and I don't blame them it's all they've ever known for the most part but I want to step back way back I'm only 21 so I fit into this category as well the quote worst computer generated Graphics I can remember were from my uncle's old Nintendo 64 so yeah not that far back back now at the time the games look great Cutting Edge and snappy I didn't think that they were terrible but of course in comparison they aren't even in the same realm I want to step back much further than that to the time of cathode ray tubes there's an off chance you still may be using one they aren't extinct but they've been phased out by LCD and OLED Technologies color CRTs use electron firing guns with different phosphor to display images against a lead glass screen remember high energy waves emitted from electron clouds are not good for you we call them x-rays these are technically analog displays which are based on voltages that change over time digital displays utilize intermittent pulses of data instead which is why they can transmit more data per second typically most electronics are now digital many would argue that analog Graphics don't really fall under the same category but nonetheless it's where it all started and that's what we'll discuss first and what better way to start than with a game like space War it has its roots in a little College you may have heard of MIT only the most prestigious schools had access to top-of-the-line Tech and in 1962 this was it it was written for the pdp1 which utilized 2700 transistors compared to over 1 billion transistors found in modern Intel Skylake processors we've come a long way the game utilized a color cathode ray tube and quickly pav the way for arcade games like asteroid the game's circular screen was predominantly neutral and featured unique physics charts mimicking those you would experience in real life you can actually play a javar reded version of this game via the link in this video description it has a bit of a learning curve but it's very cool to step back in time like this and to think that this was once Cutting Edge computer Graphics also bled into virtual reality in the same decade yes computer generated VR was invented in 1966 Ivan southernland built the first computer controlled hmd the head-mounted device which used two independent screens to display wireframe images the technology was revamped by NASA in the 1980s but southernland became a graphics Pioneer soon after its creation he moved to the University of Utah and trained folks like John waro who later invented Adobe Systems I'm sure you've heard of that I know I have Photoshop After Effects and programs of that sort you get the point remember computer Graphics doesn't just involve moving images so pictures like this one were being sculpted more and more by computers than by hand in 1972 pong was created by Alan alorn an employee of Atari as a quote unquote training exercise it was basic at first but thanks to advancements in both memory and compute power alicor was able to add additional features over time increasing the level of difficulty and overall interest as a result it was popularized in its arcade cabinet style and later emulated on more complex machines by 1980 computers were bleeding into homes and offices as consumer and Commercial products rather than least experimentation machines dire Strait's Money for Nothing music video was one of the first 100% three-dimensional computer generated Productions ever undertaken and it was a definite hit for MTV it was definitely primitive no one is arguing that but it was a landmark nonetheless and the signal of another great beginning in the film industry movies comparable to the Star Wars Trilogy reveal the breathtaking graphics for the time in fact the very first Star Wars released later renamed episode 4 A New Hope consisted of complex space travels lightsaber battles and animated machines although many of these instances were admittedly still produced with figurines Pixar released one of the first Shader programs in 1988 a big step for CGI and was later used to create fully computer gener at ated Movies Toy Story in 1995 it's a jump ahead but bear with me became the first fulllength fully computer animated film under the Pixar Animation studi name in terms of arcade and computer gaming I can personally recall games like paper boy and Pokemon grabbing my attention even well into the 2000s actually Marvel Madness Tetris classic arcade games that have been remade and revamped time and time again thanks to their basic yet addicting Styles Metal Gear anyone created in 1987 and ported to the in s albeit with heavy mods this one gave users an unfamiliar take on third person gameplay Graphics weren't phenomenal but it gave the impression of true depth as did later games like Doom resolution at this point wasn't the priority it was arguably depth the strive for a true three-dimensional gaming experience that would be both captivating and immersive we finally got it with a game called Quake realtime 3D with eventual support for open GL 3D rendering adding to the smooth gameplay and boom just like that first person Shooters role playing games even car racing games all became just more interesting anything that wasn't 3D was suddenly considered old it's a trademark of technology in general there's always something better and after Quake developers could not keep up regardless of the platform or target audience consoles like the Sony PlayStation which I deconstructed right here began releasing titles that were based on older franchises Metal Gear is an example I mean look at the difference there a personal favorite of mine crash B aot became a huge hit as well I had to mention it sorry for movies at this point computer generated graphical interfaces were Staples just look at Terminator to I mean the concept behind a liquid metal machine would not be possible without CGI period how about independence day all of those alien spacecraft battles CGI and green screens of course all controlled and rendered by computers with dedicated graphics cards and fully compliant 3D compute software I know I'm jumping around quite a bit there's a lot of information to consume but you get my point things exploded at around the same time that 3D rendering became technologically possible we had games like Diablo and max pain and The Sims all work into the computer consumer industry fulllength CGI films like Final Fantasy the spirits within Captivate audiences with breathtaking and surprisingly realistic textures and shadows for 2001 I remember when this movie was released it was it was crazy and open world Concepts like Grand Theft Auto Vice City racking Millions on the first modern consoles I want to end the video like this here is the first Grand Theft Auto ever released I still remember this game as a kid and here's a clip of Grand Theft Auto 5 at Max settings and in a much higher resolution We've Come Along way in just 20 years and we've come much further in the past 40 in 20 more channels like my own will have this GTA on the left and a much newer and more realistic game on the right what do you imagine it'd look like if it's anywhere close to the difference between GTA and GTA 5 I I I don't know I can't picture it just yet but it'll be here before we know it be sure to give this video a thumbs up if you thought it was cool give a thumbs down if you do feel the complete opposite or if you hate everything about life be sure to click the Subscribe button if you haven't already and stay tuned for more interesting videos like this and check out some of the other history videos that I have in the history playlist this is science Studio thanks for learning with thischeck this out epic complex Graphics plenty of smoke plenty of explosions high definition shadows and a ton of anti-aliasing mixed in many youngans take these visual Creations for granted and I don't blame them it's all they've ever known for the most part but I want to step back way back I'm only 21 so I fit into this category as well the quote worst computer generated Graphics I can remember were from my uncle's old Nintendo 64 so yeah not that far back back now at the time the games look great Cutting Edge and snappy I didn't think that they were terrible but of course in comparison they aren't even in the same realm I want to step back much further than that to the time of cathode ray tubes there's an off chance you still may be using one they aren't extinct but they've been phased out by LCD and OLED Technologies color CRTs use electron firing guns with different phosphor to display images against a lead glass screen remember high energy waves emitted from electron clouds are not good for you we call them x-rays these are technically analog displays which are based on voltages that change over time digital displays utilize intermittent pulses of data instead which is why they can transmit more data per second typically most electronics are now digital many would argue that analog Graphics don't really fall under the same category but nonetheless it's where it all started and that's what we'll discuss first and what better way to start than with a game like space War it has its roots in a little College you may have heard of MIT only the most prestigious schools had access to top-of-the-line Tech and in 1962 this was it it was written for the pdp1 which utilized 2700 transistors compared to over 1 billion transistors found in modern Intel Skylake processors we've come a long way the game utilized a color cathode ray tube and quickly pav the way for arcade games like asteroid the game's circular screen was predominantly neutral and featured unique physics charts mimicking those you would experience in real life you can actually play a javar reded version of this game via the link in this video description it has a bit of a learning curve but it's very cool to step back in time like this and to think that this was once Cutting Edge computer Graphics also bled into virtual reality in the same decade yes computer generated VR was invented in 1966 Ivan southernland built the first computer controlled hmd the head-mounted device which used two independent screens to display wireframe images the technology was revamped by NASA in the 1980s but southernland became a graphics Pioneer soon after its creation he moved to the University of Utah and trained folks like John waro who later invented Adobe Systems I'm sure you've heard of that I know I have Photoshop After Effects and programs of that sort you get the point remember computer Graphics doesn't just involve moving images so pictures like this one were being sculpted more and more by computers than by hand in 1972 pong was created by Alan alorn an employee of Atari as a quote unquote training exercise it was basic at first but thanks to advancements in both memory and compute power alicor was able to add additional features over time increasing the level of difficulty and overall interest as a result it was popularized in its arcade cabinet style and later emulated on more complex machines by 1980 computers were bleeding into homes and offices as consumer and Commercial products rather than least experimentation machines dire Strait's Money for Nothing music video was one of the first 100% three-dimensional computer generated Productions ever undertaken and it was a definite hit for MTV it was definitely primitive no one is arguing that but it was a landmark nonetheless and the signal of another great beginning in the film industry movies comparable to the Star Wars Trilogy reveal the breathtaking graphics for the time in fact the very first Star Wars released later renamed episode 4 A New Hope consisted of complex space travels lightsaber battles and animated machines although many of these instances were admittedly still produced with figurines Pixar released one of the first Shader programs in 1988 a big step for CGI and was later used to create fully computer gener at ated Movies Toy Story in 1995 it's a jump ahead but bear with me became the first fulllength fully computer animated film under the Pixar Animation studi name in terms of arcade and computer gaming I can personally recall games like paper boy and Pokemon grabbing my attention even well into the 2000s actually Marvel Madness Tetris classic arcade games that have been remade and revamped time and time again thanks to their basic yet addicting Styles Metal Gear anyone created in 1987 and ported to the in s albeit with heavy mods this one gave users an unfamiliar take on third person gameplay Graphics weren't phenomenal but it gave the impression of true depth as did later games like Doom resolution at this point wasn't the priority it was arguably depth the strive for a true three-dimensional gaming experience that would be both captivating and immersive we finally got it with a game called Quake realtime 3D with eventual support for open GL 3D rendering adding to the smooth gameplay and boom just like that first person Shooters role playing games even car racing games all became just more interesting anything that wasn't 3D was suddenly considered old it's a trademark of technology in general there's always something better and after Quake developers could not keep up regardless of the platform or target audience consoles like the Sony PlayStation which I deconstructed right here began releasing titles that were based on older franchises Metal Gear is an example I mean look at the difference there a personal favorite of mine crash B aot became a huge hit as well I had to mention it sorry for movies at this point computer generated graphical interfaces were Staples just look at Terminator to I mean the concept behind a liquid metal machine would not be possible without CGI period how about independence day all of those alien spacecraft battles CGI and green screens of course all controlled and rendered by computers with dedicated graphics cards and fully compliant 3D compute software I know I'm jumping around quite a bit there's a lot of information to consume but you get my point things exploded at around the same time that 3D rendering became technologically possible we had games like Diablo and max pain and The Sims all work into the computer consumer industry fulllength CGI films like Final Fantasy the spirits within Captivate audiences with breathtaking and surprisingly realistic textures and shadows for 2001 I remember when this movie was released it was it was crazy and open world Concepts like Grand Theft Auto Vice City racking Millions on the first modern consoles I want to end the video like this here is the first Grand Theft Auto ever released I still remember this game as a kid and here's a clip of Grand Theft Auto 5 at Max settings and in a much higher resolution We've Come Along way in just 20 years and we've come much further in the past 40 in 20 more channels like my own will have this GTA on the left and a much newer and more realistic game on the right what do you imagine it'd look like if it's anywhere close to the difference between GTA and GTA 5 I I I don't know I can't picture it just yet but it'll be here before we know it be sure to give this video a thumbs up if you thought it was cool give a thumbs down if you do feel the complete opposite or if you hate everything about life be sure to click the Subscribe button if you haven't already and stay tuned for more interesting videos like this and check out some of the other history videos that I have in the history playlist this is science Studio thanks for learning with this\n"