**Mastering the Art of Tekken with Syaoran**
Syaoran is one of the easiest characters to play in the game and it's very useful for extending your combos. Firstly, you do three M on into a down slam afterwards, you consecutive punch their rag all body and hold space when you do jump, do a down slam after immediately continue with the uppercut to extend your combo. This take is really reliable when your enemy has no rag cancer. You can then walk towards them and catch them from the upper cut.
The Shar extender is the most useful and easy tech there is in the game once you master it even Pros could be scared to fight you. The theory is simple, you do two M1's into a shub and then front Dash to catch the enemy. How you may ask well, firstly after the two M1s, shub and right as point is about to hit you, M1 reducing the distance and then you front dash to catch them. This tech has been recently nerfed but will still work if you get the timing correctly. Do keep in mind that the distance changes from your opponent's ping so try to adapt to the dashes.
Unpunishable uppercut catch is one of the most overpowered Texs yet underrated. To get your enemy to use the ragal cancel it basically forces them to use it unless they want to get full comboed mainly after your third M1 you uppercut and then side Dash to the left or right side, wait a split second then front dash to catch them directly when they land they are not able to rag doll cancel when they have already landed on the ground and this tech exploits that. Try to form a perfect triangle when you do it to increase the consistency.
The Sh M1 dech allows you to use three of your moves to deal more than almost 60% of your enemy's Health mainly instead of using Shar to extend your m1s you Shar after the first M1 then cast The Enemy by pressing M1 way earlier than you use your consecutive range to catch the enemy with it then use the third M1 to land a normal punch upper catch. This is probably the hardest dech for saama this dech allows you to catch your enemy midair and is somewhat inescapable depending on your enemy pain.
You mainly do three m1's then jump to the top of their head and uppercut hold M1 and you'll be able to catch them sometimes by just jumping and upper cutting normally also works but depends on the luck if you want to do it consistently you must practice the head move uppercut. This tech can easily help you do a full combo without a question.
The M1 extender unlike G Sait doesn't have a easy combo extender mainly you have to do a loop Dash where you have to Circle A around and be at the bottom of your opponent before he fully touches the ground I myself can't do it most of the time so I recommend you guys to use the uppercut extender. This is the overall better version of loop Dash because it doesn't depend on the Ping and you can always do it.
The final Moon mainly similar to G you do three m1's and then side Dash to hit a normal Punch or uppercut. You can also use shove consecutive and normal punch after uppercut like this back dash cancel back dash cancel for syam is the most overpowered thing in the game you just have to use shove and it's all over your opponent loves blocking just side Dash and shove them and then press M1 to back dash cancel.
You press any of the moves while holding s and immediately press Q after it. It's not that complex but once Master can benefit you the most in the game try to follow along what I do with shove here and and keep watching it until you master it fully. Take your time try to master it.
**Tips and Tricks**
M1 range extender I don't know how this works but basically if you were to move your camera to the right a bit your M1 range magically increases for some reason other characters have different angles and syas M1 range can be increased by placing the angle to the right so you can easily abuse this deck everywhere while using fight just ta your camera to the right while fighting.
By following these tips and mastering each technique, you'll become a formidable opponent in the world of Tekken. Remember to practice consistently and adapt to different situations to become a true master of Syaoran's gameplay.
"WEBVTTKind: captionsLanguage: enhere's how you can do 10 of the best SYM attacks 100% of the time step by step by the end of the video you'll almost master all of them and reach the top 1% of the players starting with our first technique Shar uplift this is not a well-known Tech because a lot of people ignore it it basically gives you the chance to catch your enemy off card mid game and land a normal Punch or uppercut firstly you do the three regular m1's and then tilt your camera to either the left or the right side do sh and in the start of it hold space or the jump button and hold M1 you will then side Dash to the side you chose and continue the combo with uppercut or normal punch this dech can be really unpredictable if you haven't done it make sure you're not looking at them while doing the sh because then it will mess up your timing make sure your enemy is not below 50 ping either or else it makes it a bit inconsistent consecutive down slams this is one of the easiest tchs in the game and it's very useful for extending your M firstly you do three M on into a down slam afterwards you consecutive punch their rag all body and hold space when you do jump do a down slam after immediately continue with the uppercut to extend your combo this take is really reliable when your enemy has no rag cancer you can then walk towards them and catch them from the upper cut Shar extender this is the most useful and easy tech there is in the game once you master it even Pros could be scared to fight you the theory is simple you do two m1's into a shub and then front Dash to catch the enemy how you may ask well firstly after the two m1s shub and right as point is about to hit you M1 reducing the distance and then you front dash to catch them this Tech has been recently nerfed but will still work if you get the timing correctly do keep in mind that the distance changes from your opponent's ping so try to adapt to the dashes unpunishable uppercut catch this is one of the most overpowered Texs yet underrated to get your enemy to use the ragal cancel it basically forces them to use it unless they want to get full comboed mainly after your third M1 you uppercut and then side Dash to the left or right side you wait a split second then front dash to catch them directly when they land they are not able to rag doll cancel when they have already landed on the ground and this Tech exploits that try to form a perfect triangle when you do it to increase the consistency you may zoom out to see where he's going and then front dash and overall it's a very underrated Tech that you can Master to catch them off guard sh M1 this dech allows you to use three of your moves to deal more than almost 60% of your enemy's Health mainly instead of using Shar to extend your m1s you Shar after the first M1 then cast The Enemy by pressing M1 way earlier then you use your consecutive range to catch the enemy with it then use the third M1 to land a normal punch upper catch this is probably the hardest dech for saama this dech allows you to catch your enemy midair and is somewhat inescapable depending on your enemy pain you mainly do three m1's then jump to the top of their head and uppercut hold M1 and you'll be able to catch them sometimes by just jumping and upper cutting normally also works but depends on the luck if you want to do it consistently you must practice the head move uppercut this Tech can easily help you do a full combo without a question watch this slow motion closely and try to practice it by yourself M1 extender unlike G Sait doesn't have a easy combo extender mainly you have to do a loop Dash where you have to Circle A around and be at the bottom of your opponent before he fully touches the ground I myself can't do it most of the time so I recommend you guys to use the uppercut extender is the overall better version of loop Dash because it doesn't depend on the Ping and you can always do it mainly you do 3 m ones into upper cut where you hold space and jump on top of your enemy then after upper cutting you front dash in this direction without shift lock then you shift lock back to look at your enemy and hit them mid upper cut that's pretty much how it works the final Moon mainly similar to G you do three m1's and then side Dash to hit a normal Punch or uppercut you can also use shove consecutive and normal punch after uppercut like this back dash cancel back dash cancel for syam is the most overpowered thing in the game you just have to use shove and it's all over your opponent loves blocking just side Dash and shove them and then press M1 to back dash cancel you press any of the moves while holding s and immediately press Q after it it's not that complex but once Master can benefit you the most in the game try to follow along what I do with shove here and and keep watching it until you master it fully take your time try to master it M1 range extender I don't know how this works but basically if you were to move your camera to the right a bit your M1 range magically increases for some reason other characters have different angles and syas M1 range can be increased by placing the angle to the right so you can easily abuse this deck everywhere while using fight just ta your camera to the right while fighting Now ladies and gentlemen you're free to rewatch this video if you need practice also please consider subscribing it's free and I put a lot of work to help you guys with this video watch this video next if you want to become a master at Ghere's how you can do 10 of the best SYM attacks 100% of the time step by step by the end of the video you'll almost master all of them and reach the top 1% of the players starting with our first technique Shar uplift this is not a well-known Tech because a lot of people ignore it it basically gives you the chance to catch your enemy off card mid game and land a normal Punch or uppercut firstly you do the three regular m1's and then tilt your camera to either the left or the right side do sh and in the start of it hold space or the jump button and hold M1 you will then side Dash to the side you chose and continue the combo with uppercut or normal punch this dech can be really unpredictable if you haven't done it make sure you're not looking at them while doing the sh because then it will mess up your timing make sure your enemy is not below 50 ping either or else it makes it a bit inconsistent consecutive down slams this is one of the easiest tchs in the game and it's very useful for extending your M firstly you do three M on into a down slam afterwards you consecutive punch their rag all body and hold space when you do jump do a down slam after immediately continue with the uppercut to extend your combo this take is really reliable when your enemy has no rag cancer you can then walk towards them and catch them from the upper cut Shar extender this is the most useful and easy tech there is in the game once you master it even Pros could be scared to fight you the theory is simple you do two m1's into a shub and then front Dash to catch the enemy how you may ask well firstly after the two m1s shub and right as point is about to hit you M1 reducing the distance and then you front dash to catch them this Tech has been recently nerfed but will still work if you get the timing correctly do keep in mind that the distance changes from your opponent's ping so try to adapt to the dashes unpunishable uppercut catch this is one of the most overpowered Texs yet underrated to get your enemy to use the ragal cancel it basically forces them to use it unless they want to get full comboed mainly after your third M1 you uppercut and then side Dash to the left or right side you wait a split second then front dash to catch them directly when they land they are not able to rag doll cancel when they have already landed on the ground and this Tech exploits that try to form a perfect triangle when you do it to increase the consistency you may zoom out to see where he's going and then front dash and overall it's a very underrated Tech that you can Master to catch them off guard sh M1 this dech allows you to use three of your moves to deal more than almost 60% of your enemy's Health mainly instead of using Shar to extend your m1s you Shar after the first M1 then cast The Enemy by pressing M1 way earlier then you use your consecutive range to catch the enemy with it then use the third M1 to land a normal punch upper catch this is probably the hardest dech for saama this dech allows you to catch your enemy midair and is somewhat inescapable depending on your enemy pain you mainly do three m1's then jump to the top of their head and uppercut hold M1 and you'll be able to catch them sometimes by just jumping and upper cutting normally also works but depends on the luck if you want to do it consistently you must practice the head move uppercut this Tech can easily help you do a full combo without a question watch this slow motion closely and try to practice it by yourself M1 extender unlike G Sait doesn't have a easy combo extender mainly you have to do a loop Dash where you have to Circle A around and be at the bottom of your opponent before he fully touches the ground I myself can't do it most of the time so I recommend you guys to use the uppercut extender is the overall better version of loop Dash because it doesn't depend on the Ping and you can always do it mainly you do 3 m ones into upper cut where you hold space and jump on top of your enemy then after upper cutting you front dash in this direction without shift lock then you shift lock back to look at your enemy and hit them mid upper cut that's pretty much how it works the final Moon mainly similar to G you do three m1's and then side Dash to hit a normal Punch or uppercut you can also use shove consecutive and normal punch after uppercut like this back dash cancel back dash cancel for syam is the most overpowered thing in the game you just have to use shove and it's all over your opponent loves blocking just side Dash and shove them and then press M1 to back dash cancel you press any of the moves while holding s and immediately press Q after it it's not that complex but once Master can benefit you the most in the game try to follow along what I do with shove here and and keep watching it until you master it fully take your time try to master it M1 range extender I don't know how this works but basically if you were to move your camera to the right a bit your M1 range magically increases for some reason other characters have different angles and syas M1 range can be increased by placing the angle to the right so you can easily abuse this deck everywhere while using fight just ta your camera to the right while fighting Now ladies and gentlemen you're free to rewatch this video if you need practice also please consider subscribing it's free and I put a lot of work to help you guys with this video watch this video next if you want to become a master at G\n"