Creating a Game of Flappy Bird: A Step-by-Step Guide
The game of Flappy Bird is a simple yet challenging game that requires precision and timing to play. In this guide, we will walk through the steps to create a basic version of Flappy Bird using Python and the Pygame library.
First, we need to set up our game window. We start by creating a new window with a size of 640x480 pixels. This is the default size for our game window.
```
import pygame
import sys
pygame.init()
screen = pygame.display.set_mode((640, 480))
clock = pygame.time.Clock()
# Define some colors
WHITE = (255, 255, 255)
RED = (255, 0, 0)
class Bird:
def __init__(self):
self.x = 100
self.y = 240
self.width = 20
self.height = 20
bird = Bird()
# Define some constants
screen_width = 640
screen_height = 480
pipe_width = 80
pipe_height = 600
floor_y = screen_height - 50
def draw_floor():
pygame.draw.rect(screen, WHITE, (0, floor_y, screen_width, 50))
def draw_pipe():
pygame.draw.rect(screen, RED, (screen_width // 2 - pipe_width // 2, 0, pipe_width, pipe_height))
```
Next, we need to define our bird's movement. We want the bird to move up and down when the player presses the space bar.
```
def update_bird(bird):
if keys[pygame.K_SPACE] and bird.y > floor_y - bird.height:
bird.y -= 10
if bird.y < 0:
bird.y = 0
keys = pygame.key.get_pressed()
while True:
screen.fill((0, 0, 0))
draw_floor()
update_bird(bird)
```
Now that we have our bird's movement set up, we can start thinking about collision detection. In this game, the bird will need to avoid hitting the ground and the pipes.
```
def check_collision(bird):
if bird.y + bird.height > floor_y:
return True
for pipe in pipes:
if (bird.x < pipe[0] + pipe_width) and (bird.x + bird.width > pipe[0]):
if (bird.y < pipe[1]) or (bird.y + bird.height > pipe[1] + pipe_height):
return True
pipes = [(screen_width // 2 - pipe_width // 2, 100), (screen_width // 2 + pipe_width // 2, 200)]
def update_pipes(pipes):
for i in range(len(pipes) - 1, 0, -1):
pipes[i] = pipes[i-1]
def check_collision_bird(bird, pipes):
return check_collision(bird) or check_collision_bird(bird, pipes)
while True:
screen.fill((0, 0, 0))
draw_floor()
update_bird(bird)
update_pipes(pipes)
for pipe in pipes:
pygame.draw.rect(screen, RED, (pipe[0], 0, pipe_width, pipe_height))
if check_collision_bird(bird, pipes):
print("Game Over")
```
Next, we need to add scoring. We'll display the score at the top of the screen.
```
def draw_score(score):
font = pygame.font.Font(None, 50)
text = font.render(str(score), True, WHITE)
screen.blit(text, (10, 10))
score = 0
while True:
screen.fill((0, 0, 0))
draw_floor()
update_bird(bird)
update_pipes(pipes)
for pipe in pipes:
pygame.draw.rect(screen, RED, (pipe[0], 0, pipe_width, pipe_height))
if check_collision_bird(bird, pipes):
print("Game Over")
score = 0
draw_score(score)
```
Finally, we need to add the AI to our game. We'll use a simple algorithm to move the bird up and down.
```
def update_bird_ai(bird, pipes):
if pipe_y1 < bird.y + bird.height // 2:
bird.y -= 5
elif pipe_y2 < bird.y - bird.height // 2:
bird.y += 5
pipe_y1 = pipes[0][1]
pipe_y2 = pipes[1][1]
while True:
screen.fill((0, 0, 0))
draw_floor()
update_bird_ai(bird, pipes)
update_pipes(pipes)
for pipe in pipes:
pygame.draw.rect(screen, RED, (pipe[0], 0, pipe_width, pipe_height))
if check_collision_bird(bird, pipes):
print("Game Over")
```
This is a basic implementation of Flappy Bird using Python and Pygame. There's still room for improvement, but this should give you a good starting point for creating your own version of the game.