Apple Vision Pro is... different

**The Apple Vision Pro: A Comprehensive Overview**

One thing that stood out about The Vision Pro is its focus on entertainment, particularly with over 100 iPad games available to play on Apple Arcade. While this is certainly exciting for gamers, it's worth noting that the headset's initial entertainment offerings seem more focused on Disney+ content, which will be a day one app for the device. This suggests that the Vision Pro may prioritize entertainment experiences that cater to a wide audience.

In addition to gaming and entertainment, The Vision Pro also aims to bring an immersive viewing experience to 3D movies at home. With its ability to create a personalized environment around the viewer, this technology has the potential to revitalize the resurgence of 3D TVs. By dimming the surrounding environment, the headset helps users focus on their content and provides a more intimate viewing experience.

Another exciting feature of The Vision Pro is its ability to track various environments, including movie theaters and sports stadiums. For example, during a sports game, users can opt for a Court-side point of view that puts them in the midst of the action. Conversely, users can also choose to remain grounded in their real environment while enjoying content, with the option to dial this in using the crown on the headset.

The Vision Pro's versatility is one of its standout features, as it attempts to be a bit of everything: game console, movie theater, camera, productivity tool, and general computer for other devices. This broad range of capabilities means that the headset will likely appeal to a wide range of users, from enthusiasts to businesses. With its high price point, however, The Vision Pro is undoubtedly targeted at the extreme Enthusiast or business markets.

One feature that has garnered attention from users is the ability to create a virtual version of oneself for FaceTime calls and meetings. Since the headset covers the user's face, this allows for a more natural appearance on camera. This technology may prove useful in professional settings where visual authenticity is crucial.

However, one of the biggest gripes among users has been the battery life, which is reportedly around two hours without an external battery pack. While this is comparable to other headsets like the Meta Quest 2 and Quest Pro, it's worth noting that The Vision Pro relies on a tethered battery, which can be cumbersome for extended use. Apple has acknowledged this limitation, suggesting that users may opt for an external battery or spend less time in the headset.

**Technical Specifications and Development**

In terms of technical specifications, The Vision Pro boasts a higher resolution than 4K, with a total of over 23 million pixels. While this is certainly impressive, the exact details of its display technology are still unclear. It's also worth noting that The Vision Pro relies on custom-designed chips and software from Apple.

Despite the lack of detailed specifications, it's clear that The Vision Pro is designed to deliver a seamless augmented and virtual reality experience. As with any cutting-edge device, the quality of this experience will depend on the harmonious integration of its various components.

**Potential Future Developments**

While The Vision Pro may not be ready for mass-market adoption just yet, it's likely that future iterations will address some of its limitations. As technology improves and costs decrease, we can expect to see more users take advantage of this innovative device.

In fact, Apple may use The Vision Pro as a testing ground for developing new experiences and features that can be rolled out across other devices in the future. This could lead to an even wider range of applications and use cases for the technology, ultimately making it more accessible to a broader audience.

For now, though, The Vision Pro represents an exciting step forward in the world of augmented and virtual reality. As developers and creators begin to take notice, we can expect to see a proliferation of new experiences and applications that will further cement the headset's place as a leader in this field.

"WEBVTTKind: captionsLanguage: enApple's long rumored headset has finally been announced the VR and Aerospace is already full of products from the likes of meta Sony HTC HP and more but next year Apple's Vision Pro coming in at a starting price of 34.99 hopes to be able to outshine any of the competition there are some really impressive parts of the headset and some others that are a tad disappointing so let's take a look just after the presentation at WWDC our own chance Miller had the opportunity to try out the headset following a scanning of his face to get it fitted and then his ears for personalized spatial audio he was able to put on the headset and try what Apple's referring to as their spatial computer and it makes sense to call this thing a computer while some headsets on the market rely on being Tethered to your PC or run on more mobile focused Snapdragon chips The Vision Pro has Apple's M2 Chip inside alongside a new R1 chip the M2 Chip is what runs the operating system Vision OS the graphics and the computer vision while the R1 chip is dedicated to processing the inputs from all the cameras microphones and other sensors with keeping latency to a minimum a top priority another top priority for apple is certainly immersion rather than using clunky controllers to navigate Vision OS and make selections you just use your eyes empty hands and voice though you are able to use Mac accessories like keyboards or even a PlayStation controller in games within the headset Apple has an array of infrared cameras and LEDs on both eyes to keep track of exactly where in the virtual world you're looking then you just select it by touching your fingers together the interior cameras also offer what Apple refers to as optic ID much like face ID or touch ID before it it can enable purchases and give you access to your keychain passwords and it relies on the uniqueness of your iris in order to keep it secure for the hand and environment tracking it has cameras on the bottom sides front and top of the headset and it also has lidar for real-time 3D mapping of your environment everyone that's had a chance to try out the headset so far seems to have been impressed with the fluidity and accuracy of the hand and eye inputs most VR systems need hand controllers with their own sensors and buttons to get the accuracy high enough but it seems like apple will even be able to support typing on Virtual keyboards in midair without any extra devices in the half hour chance had with the device he said he did select the wrong thing a few times but with the crown he was easily able to go back and continue where he wanted and that was just in 30 minutes after a bit longer with the device the gestures would almost certainly become second nature now let's talk briefly about the operating system itself Vision OS after booting up with the iconic Apple hello screen there are a lot of familiar apps made specifically for vision OS including Apple music TV Safari freeform Keynotes messages mail photos and the App Store the apps are arranged a bit like the honeycomb structure on the Apple watch and you can open an app just by looking at it and tapping your fingers together but in addition to using apps specifically designed for the headset being built on top of iOS developers can submit their iPad or iPhone app for evaluation to see if they can run on the headset this straightforward compatibility will definitely help make the Vision Pro a way more capable and fully featured device at launch as expected apple is pitching privacy as something of utmost importance with the headset so the system itself handles the cameras and sensors built in to understand your environment and apps will just receive the final click input when you touch your fingers together similarly the information from your optic ID is also stored encrypted and totally locally as you'd expect going back to that lidar in tracking another upside of it is that with the 3D map of your environment it can even better understand your room's acoustic properties for even more realistic spatial audio to keep you grounded in your real environment when you want to be you aren't forced to wear air pods or any over-the-ear solution Instead The Vision Pro has audio drivers in the band just in front of your ear and directs the sound back at them to still offer perfect isolation between channels but without disconnecting you from your real surroundings when chance gave this improved spatial audio a try he said it was stunning and far better than the spatial audio you get with airpods now this headset doesn't feature a transparent display like the hololens which overlays digital elements with an actual view of what's around you but apple is still trying to let you stay connected one way they're doing that is with what they're calling eyesight and no it's not spelled with the I like their old webcam of the same name eyesight will let people around you pass through the elements of your digital environment so you can see and communicate with them The Vision Pro also has a screen on the outside of the device so it can do a sort of pass-through showing your eyes to the other people in the room with you which could make it easier to communicate but at the same time it does seem a bit dystopian if you're constantly communicating with people that are physically there with you but through screens similarly you can use the headset's camera to capture what Apple refers to as spatial photos and videos in 3D so you can go back and relive those memories at another time while I'm sure the act of revisiting memories in an immersive 3D environment like that would be impressive I also feel like wearing a headset through those events would take you away from actually making those memories one thing we didn't see a lot of from The Vision Pro despite many other headsets making it their focus is gaming they say over a hundred iPad games on Apple arcade will be available to play and I'm sure with time plenty more games will make their way onto the headset but at the start at least the entertainment seems more focused on the likes of Disney plus which will be a day one app for the device 3D movies at home have somewhat come and gone with the demise of 3D TVs but hopefully with the likes of apple and Disney behind it they could see an even more immersive resurgence chance got to try out this immersive viewing experience where you can dial in a whole new environment around you and he went for a movie theater setting that helped keep all the focus on the movie watching movies and sports in a more personalized immersive view chants had offered an incredible experience with a Courtside point of view there's also the option to remain more grounded in your real environment while enjoying content you can dial that in with the crown The Vision Pro dims the environment around the floating window to help you focus on your content The Vision Pro definitely wants to be a bit of everything game console movie theater camera productivity tool collaboration tool and general computer for a lot of other devices tend to have a niche in either gaming or Enterprise use but this headset's price definitely forces it into the extreme Enthusiast or business Market if the presentation is anything to go by it could certainly be a big help in terms of productivity I've always been a fan of big multi-monitor setups that let you maximize screen real estate this can do that but without the physical space of several monitors so you can have a massive 50 inch display or larger while working on your Mac in a tight space things like FaceTime also make an appearance on the Vision Pro of course with the headset covering your face you aren't able to get a standard view of yourself so instead you can use the headset to create a virtual version of you I'm sure it would get the point across in a call or meeting but it does seem a tad on canny one of the biggest gripes people seem to have with the headset so far is the battery it has a two hour battery life which is about in line with the metaquest 2 and a bit shorter than the quest Pro but it's totally reliant on an external battery pack you have a tether going from the left side of the headband down to the battery which you can sit beside you or put in your pocket if you're up and about it makes sense that apple had to go that route though because while the Vision Pro is made of high quality materials like metal and glass that brings the weight up a ton While most people who have tried it have found the headset snug and comfortable that added weight of the battery being on your head would definitely get fatiguing if you do want to spend more time in the headset than two hours Apple helpfully noted you can use the Vision Pro all day when you have that tethered battery then plugged in but you'll need more than a battery and a half worth to watch all of Avatar the way of water in the headset like apple was showing I really haven't focused on the specs too much here and the reasons for that are twofold for one the intricate details aren't all too clear but for another a big part of what separates Apple's device from others is their custom chips and software designed just for them I can say that the headset has a greater than 4K resolution pry or that it totals 23 million pixels or talk about how many cameras it has for tracking but it's the fine details of the response time of the display the distance between the pixels and the software for tracking that all have to work together perfectly in the final product to create a stellar augmented and virtual reality experience that's something that just listing off specifications can't do but based on the experiences of everyone who's had a chance to give it a try it certainly looks like there's a lot to look forward to when it arrives next year this is certainly far from a mass-market device but in time the tech will continue to improve get cheaper and at some point find a wider General audience while I won't be getting in line to have my hands on this first gen Tech perhaps eventually we'll get an Apple visionaire that learns from this device and can bring the price down to a more accessible region in any case with apple now having their entrant to Virtual and augmented reality it should lead to more developers and creatives making their own experiences for you to enjoy and experience on the Apple Vision Pro or other headsets let me know what you think about the Vision Pro and if you'd consider getting one in the comments down below leave this video a like if you enjoyed it and subscribe to the channel for more from nine to five MacApple's long rumored headset has finally been announced the VR and Aerospace is already full of products from the likes of meta Sony HTC HP and more but next year Apple's Vision Pro coming in at a starting price of 34.99 hopes to be able to outshine any of the competition there are some really impressive parts of the headset and some others that are a tad disappointing so let's take a look just after the presentation at WWDC our own chance Miller had the opportunity to try out the headset following a scanning of his face to get it fitted and then his ears for personalized spatial audio he was able to put on the headset and try what Apple's referring to as their spatial computer and it makes sense to call this thing a computer while some headsets on the market rely on being Tethered to your PC or run on more mobile focused Snapdragon chips The Vision Pro has Apple's M2 Chip inside alongside a new R1 chip the M2 Chip is what runs the operating system Vision OS the graphics and the computer vision while the R1 chip is dedicated to processing the inputs from all the cameras microphones and other sensors with keeping latency to a minimum a top priority another top priority for apple is certainly immersion rather than using clunky controllers to navigate Vision OS and make selections you just use your eyes empty hands and voice though you are able to use Mac accessories like keyboards or even a PlayStation controller in games within the headset Apple has an array of infrared cameras and LEDs on both eyes to keep track of exactly where in the virtual world you're looking then you just select it by touching your fingers together the interior cameras also offer what Apple refers to as optic ID much like face ID or touch ID before it it can enable purchases and give you access to your keychain passwords and it relies on the uniqueness of your iris in order to keep it secure for the hand and environment tracking it has cameras on the bottom sides front and top of the headset and it also has lidar for real-time 3D mapping of your environment everyone that's had a chance to try out the headset so far seems to have been impressed with the fluidity and accuracy of the hand and eye inputs most VR systems need hand controllers with their own sensors and buttons to get the accuracy high enough but it seems like apple will even be able to support typing on Virtual keyboards in midair without any extra devices in the half hour chance had with the device he said he did select the wrong thing a few times but with the crown he was easily able to go back and continue where he wanted and that was just in 30 minutes after a bit longer with the device the gestures would almost certainly become second nature now let's talk briefly about the operating system itself Vision OS after booting up with the iconic Apple hello screen there are a lot of familiar apps made specifically for vision OS including Apple music TV Safari freeform Keynotes messages mail photos and the App Store the apps are arranged a bit like the honeycomb structure on the Apple watch and you can open an app just by looking at it and tapping your fingers together but in addition to using apps specifically designed for the headset being built on top of iOS developers can submit their iPad or iPhone app for evaluation to see if they can run on the headset this straightforward compatibility will definitely help make the Vision Pro a way more capable and fully featured device at launch as expected apple is pitching privacy as something of utmost importance with the headset so the system itself handles the cameras and sensors built in to understand your environment and apps will just receive the final click input when you touch your fingers together similarly the information from your optic ID is also stored encrypted and totally locally as you'd expect going back to that lidar in tracking another upside of it is that with the 3D map of your environment it can even better understand your room's acoustic properties for even more realistic spatial audio to keep you grounded in your real environment when you want to be you aren't forced to wear air pods or any over-the-ear solution Instead The Vision Pro has audio drivers in the band just in front of your ear and directs the sound back at them to still offer perfect isolation between channels but without disconnecting you from your real surroundings when chance gave this improved spatial audio a try he said it was stunning and far better than the spatial audio you get with airpods now this headset doesn't feature a transparent display like the hololens which overlays digital elements with an actual view of what's around you but apple is still trying to let you stay connected one way they're doing that is with what they're calling eyesight and no it's not spelled with the I like their old webcam of the same name eyesight will let people around you pass through the elements of your digital environment so you can see and communicate with them The Vision Pro also has a screen on the outside of the device so it can do a sort of pass-through showing your eyes to the other people in the room with you which could make it easier to communicate but at the same time it does seem a bit dystopian if you're constantly communicating with people that are physically there with you but through screens similarly you can use the headset's camera to capture what Apple refers to as spatial photos and videos in 3D so you can go back and relive those memories at another time while I'm sure the act of revisiting memories in an immersive 3D environment like that would be impressive I also feel like wearing a headset through those events would take you away from actually making those memories one thing we didn't see a lot of from The Vision Pro despite many other headsets making it their focus is gaming they say over a hundred iPad games on Apple arcade will be available to play and I'm sure with time plenty more games will make their way onto the headset but at the start at least the entertainment seems more focused on the likes of Disney plus which will be a day one app for the device 3D movies at home have somewhat come and gone with the demise of 3D TVs but hopefully with the likes of apple and Disney behind it they could see an even more immersive resurgence chance got to try out this immersive viewing experience where you can dial in a whole new environment around you and he went for a movie theater setting that helped keep all the focus on the movie watching movies and sports in a more personalized immersive view chants had offered an incredible experience with a Courtside point of view there's also the option to remain more grounded in your real environment while enjoying content you can dial that in with the crown The Vision Pro dims the environment around the floating window to help you focus on your content The Vision Pro definitely wants to be a bit of everything game console movie theater camera productivity tool collaboration tool and general computer for a lot of other devices tend to have a niche in either gaming or Enterprise use but this headset's price definitely forces it into the extreme Enthusiast or business Market if the presentation is anything to go by it could certainly be a big help in terms of productivity I've always been a fan of big multi-monitor setups that let you maximize screen real estate this can do that but without the physical space of several monitors so you can have a massive 50 inch display or larger while working on your Mac in a tight space things like FaceTime also make an appearance on the Vision Pro of course with the headset covering your face you aren't able to get a standard view of yourself so instead you can use the headset to create a virtual version of you I'm sure it would get the point across in a call or meeting but it does seem a tad on canny one of the biggest gripes people seem to have with the headset so far is the battery it has a two hour battery life which is about in line with the metaquest 2 and a bit shorter than the quest Pro but it's totally reliant on an external battery pack you have a tether going from the left side of the headband down to the battery which you can sit beside you or put in your pocket if you're up and about it makes sense that apple had to go that route though because while the Vision Pro is made of high quality materials like metal and glass that brings the weight up a ton While most people who have tried it have found the headset snug and comfortable that added weight of the battery being on your head would definitely get fatiguing if you do want to spend more time in the headset than two hours Apple helpfully noted you can use the Vision Pro all day when you have that tethered battery then plugged in but you'll need more than a battery and a half worth to watch all of Avatar the way of water in the headset like apple was showing I really haven't focused on the specs too much here and the reasons for that are twofold for one the intricate details aren't all too clear but for another a big part of what separates Apple's device from others is their custom chips and software designed just for them I can say that the headset has a greater than 4K resolution pry or that it totals 23 million pixels or talk about how many cameras it has for tracking but it's the fine details of the response time of the display the distance between the pixels and the software for tracking that all have to work together perfectly in the final product to create a stellar augmented and virtual reality experience that's something that just listing off specifications can't do but based on the experiences of everyone who's had a chance to give it a try it certainly looks like there's a lot to look forward to when it arrives next year this is certainly far from a mass-market device but in time the tech will continue to improve get cheaper and at some point find a wider General audience while I won't be getting in line to have my hands on this first gen Tech perhaps eventually we'll get an Apple visionaire that learns from this device and can bring the price down to a more accessible region in any case with apple now having their entrant to Virtual and augmented reality it should lead to more developers and creatives making their own experiences for you to enjoy and experience on the Apple Vision Pro or other headsets let me know what you think about the Vision Pro and if you'd consider getting one in the comments down below leave this video a like if you enjoyed it and subscribe to the channel for more from nine to five Mac\n"