5 MORE Premiere Pro Optimization Tips _ RENDER TIMES UNDER A MINUTE - Better than FCPX!

**Optimizing Your Premiere Pro Workflow**

One of the most significant changes I've made to my editing workflow is setting up my sequence settings to utilize GoPro Sena form 10 bit previews. This has been a game-changer for me, and I'm excited to share this tip with you. To start, make sure your preview resolution matches your actual sequence resolution. This may seem like a small thing, but it's essential to ensure that your previews are rendered at the same resolution as your final output.

Next, save your presets for that sequence format. This will allow you to easily render and replace dynamically linked graphics or complex scenes with ease. If you're having trouble rendering and replacing nested sequences, don't worry – I'll get into that in a minute. But first, let's talk about the importance of disabling certain settings.

If you don't do a lot of crazy scaling, disable maximum bit depth. This may seem counterintuitive, but trust me, it makes a difference. Also, make sure to disable max render quality if you don't need it. By using these presets and settings, you'll be able to render your footage much faster and with less hassle.

Another significant change I've made is rendering to GoPro Sena form 10 bit. This has greatly improved the performance of my edits, especially when working with large After Effects graphics like lower thirds, intros, and end cards. To achieve this, instead of just dragging in a dynamically linked file, right-click and go to render. Then, choose your format (I recommend QuickTime) and preset GoPro Sena form 10 bit.

Now, if you have specific effects like if a third-party effect is applied to a clip and you need to replace the effect, that's still not supported by Premiere Pro. I've found that in those cases, rendering and replacing is still possible, but it requires manual effort. To overcome this limitation, I recommend using the "Render and Replace" feature manually.

For sequences with nested effects or complex scenes, disabling max render quality can be beneficial. This ensures that your renders are not too slow, even if they're not absolutely necessary. Another advantage of rendering to GoPro Sena form 10 bit is that it compresses much faster later on.

In addition to these settings, I recommend using a "scratch folder" for your project files. By storing them in a faster location, you can quickly access and reference the files when rendering, which greatly speeds up the process.

**Final Tips**

Finally, remember to always save your presets and adjust your render settings as needed. Once you've found the right balance of quality and performance, use those settings consistently for all future projects. To take it to the next level, I recommend creating a custom "render preset" with all these settings in mind.

In my previous video, I discussed how Premiere Pro is not as optimized as some other editing software like Final Cut Pro, which uses advanced techniques like rendering previews and compressing footage on the fly while you edit. To achieve similar results in Premiere Pro, you'll need to manually adjust your workflow and settings.

Overall, by implementing these tips and tweaking your Premiere Pro workflow, you can significantly improve performance, stability, and efficiency when editing and rendering videos. Whether it's optimizing sequences, disabling unnecessary features, or using the right render preset, there are many ways to fine-tune your Premiere Pro experience for maximum productivity and results.

**A Few Last Words**

I hope this video has been helpful in sharing some of my favorite Premiere Pro optimization tips with you. Remember that practice makes perfect, so don't be afraid to experiment and adjust these settings to fit your specific needs and workflow. And as always, I appreciate the support of our amazing community who make it possible for me to create content like this.

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**Final Thoughts**

That's all for today's video – I hope you enjoyed this detailed look at my Premiere Pro optimization tips and workflow. Don't forget to hit that like button and subscribe for more awesome tech content. If you have any questions or topics you'd like me to cover in future videos, please let us know!

"WEBVTTKind: captionsLanguage: enin this video I have five more Premiere Pro optimization tricks that I did not share in my previous video and a all new video workflow that I've been using which means I get render times under a minute really really sick really awesome workflow super stoked to share it with you and to finally expand on it let's jump into it useful tech education and gaming nostalgia that won't put you to sleep get subscribed and turn on notifications so you won't miss the next guide I'm Evil's box here to make tech easier and more fun welcome back to another Premiere Pro optimization guide I just posted one about a month ago or so now and it did pretty well the problem is I recorded that I scripted that in like May ish of 2017 and recorded it in August of 2017 and simply never got around to answering it heard to editing it and releasing it rather and part of that is because I recorded it all fancy scripted and things like that which meant I had to go back and rerecord everything that I referenced and it was a lot more work than it needed to be so we're doing this live which may not be a preferred format for some of you but I just recently released a video on Twitter where I showcase my review times and I had a lot of people asking how the heck I did that and what's going on here and instead of risking someone else leaking all the information and making their own video before mine goes up I want to go ahead and make it and I feel like this is a more efficient platform to do so so I have a cool little setup here which is what I've been using to livestream up on Twitch I actually did my very first editing live stream on Twitch I've done them on YouTube but this was my first one on Twitch that I just did the day of recording this I that was at 1440p 60 my first time streaming above 1080p 60 on Twitch it turned out really really well I want to do more of them and this is the workflow I'm gonna be using for it so of course I have my I have my primary webcam view right here and I'm switching all of this with the elgato stream deck but then I have a production cam set up here with a GoPro knockoff and it's not the highest quality thing in the world it doesn't even do full 1080p 60 on the HDMI out which I've unfortunately only recently learned but it gets the job done and so I've got a couple different views here of my different monitor so you can see what is going on and I think it should help me explain this quite a bit now that all that's out of the way we're gonna cover these tips within the explanation and tour of my new workflow so this may sound a little weird at first but I do things in a very different way and I'm still in the process of establishing all the settings like replacing my old settings for this workflow but it winds up working out really really nice so this is a video I just edited and I edited it edited it that's always hard to say in the live stream up on Twitch it is a review of a pair of headphones which will be going live a day or two after this video goes live this may go live over the weekend so the video will be live on Monday we did some really cool stuff we made a 90s commercial for the headphones and then I reviewed the headphones and when I went to render it it took less than a minute and those of you who are super in tune with how premier works and what's going on are gonna know how I did it but I can even show you it while I'm recording this most likely without it crapping the bed I hit export and in theory if the stream was accurate my I 979 80 XE is powerful enough to handle that render without totally crapping out the frame rate and we are going to see what happens here go ahead and pull out to the wide view here of course this is all real time I'm talking as it's happening it is just speeding through that really quick and some of you are gonna be like whoa holy crap how are you doing that it's really cool and I want to give a huge shout out to the 8-bit Duke for helping me get the final touches on this workflow cuz he saw my I think he saw my optimization guy directly solved some things I mentioned from it I was just on the tips and tips just on the tip of getting this right but I had a couple things set wrong so first and foremost you want to take a look at your sequence settings so I'm gonna hit control in so what I normally established let's say I go 3840 2160 a 4k sequence 60fps i do a lot of 4k 60 tutorials leave most things on default should be good to go the big thing that I recommended in my last video of course was to uncheck max big bit depth because unless you're doing 32 bit effects and footage it's a big waste of processing power and things like that especially for the final render for something you're quite literally incapable of using but there's a lot more to this that I knew about but never remembered to set right apparently and I was embarrassed when I realized I never said all of this so if you want a 4k 60fps optimised sequence you want a couple things you want preview file format set to GoPro Sinha form tin bit I discussed in my previous video the optimizations you get from utilizing proxies or codecs of specific kinds ProRes dnx HR or Sena form they're super super fast to encode and decode they're super low latency when you're editing on the timeline and they're just incredibly useful for doing this kind of editing they're just really great to use well you can actually use this for your video previews within premiere what I also mentioned in the last video which is use a lot utilizing a solid-state drive be it nvme or otherwise for your media cache location and your scratch location which the two of these will house your video previews and referenced files so the combination of Sinha form plus fast cache and scratch locations means that you will have incredibly fast editing on the timeline when you have previews you know rendered out and if you render to Sena form your final render will be super quick now if we take a look here one problem that I also frequently miss is I always went with lower resolution previous because I figured that made it easier you know and in theory going straight just trying to without doing any pre rendering or anything in theory 1080p previews might help a little bit with performance but if you set them to full sized previews then when you actually have previews on the timeline and use them in rendering it speeds things up so much and you don't lose any quality so here's what your sequence setting should look like and then you make a sequence and then you do your editing we're going to actually we can make this sequence that's fine I'm actually gonna do a 30fps one since that's what all my footage is so we're just gonna drag some clips onto here we're not actually going to do any editing throw these up here yada yada the only one we have to scale up is this one which is way too small obviously this is going to look like crap this is a 640 by 480 source image we go ahead and mute the audio out we don't need it and I'm also I need to scale that one up too that one was 1080p and completely out of focus that's okay all right so I'm also going to apply a couple transitions VHS their impact flash their couple transitions and we'll apply a random effect to this one too it will apply the VHS filter effect to this one I don't think that actually applied oh that's a transition filter there we go alright this represents a basic 40 second edit for me now scrubbing through the timeline since this is all h.264 it's okay but it's not the most responsive thing in the world because it's all h.264 which is very laggy to decode so what you do is is whenever you have a moment to stop editing to take a break to step away to go do something else whenever you're done editing for a session even you go up here you hit sequence and render into out and if you have a lot of stuff going on you don't want previous forward then you come over here go to the start of what you want to render hit I go to the end hit oh that sets in and out points and then you go to sequence we're in our end it render in two out and you can also assign a keyboard shortcut or macro to it and just have one big render button now what this is going to do is it's going to render your previews in GoPro Sena form so when so that when it's done you have the entire timeline as if it was already rendered into a Cinna form video and you'll be able to scrub through the timeline super lag free and it'll improve rendering in just a moment once this is done now a question that was asked by German Dmitry from hardware canucks actually in my Twitter post was like okay yeah but how long does it take to render out actual video previews on your timeline like are you aren't you just getting all of that render time made up there it has been 1 minute and 26 seconds for a 40 second clip so about a minute 30 so 1.5 times real time to render the video previews is not that bad at all it was for this Taccone blue review I believe it was about 8 minutes to render all of the previews for this for a 5 minute 41 seconds at is essentially your render time that is the time it takes for you to render your video your video is rendered if you have a no more editing to do this video right here it's rendered that is all it takes and now you can see with our sequence we have this green bar indicating we have previous to work with and we can even go all the way up to full resolution and we can sit here and scrub around like nobody's business it is incredible playing back it'll take a second to catch up but then there is rarely all that many dropped frames like it's still yellow it's still dropping some just because it's trying to play back 4k video while I'm trying to record but the actual latency which is what matters for timeline editing is ridiculously low even with the super GPU heavy effect applied now if we go to render control M now the next step is rendering to Cinna form now you can go to QuickTime format and then preset and then just GoPro Center for my UV 10 bit now you can render to quality 3 which supposedly is near lossless for a lot of formats I used the for I use the default you can you know 5 would be just like ridiculous I use the films can for just to be safe but some people say that if you want to do a comparison or if you do a comparison you won't really notice a difference that's fine important things here to actually make this go fast it's to hit use maximum render quality well that that doesn't make a go-fast that's important for me for scaling because I do a lot of scaling for my tutorials like I scale in like five thousand times if you don't do a whole lot of like zooming in on your video you can leave that unchecked and it will keep things pretty fast and then you need to check use previews this is mo important because this uses what you already rendered and then you tell it to export and this is going to take literally five seconds to render a forty second video and keep in mind it only took a minute thirty to render the previews so we get what a total of like a little over double the length of the video to render it which for me is insane for me rendering my big ol long tutorials my big ol long 4k 60 tutorials or my big 4k 30 reviews that are 8 to 11 minutes long can take up to two hours depending on the things I have going on in it in order to render out so the fact that rendering the cinah form previews in the first place is quicker is huge on top of the fact that rendering out the final final is huge now another point of concern that Dimitri brought up was that in my example that five minute review was nineteen gigabytes what she said no thank you two things here firstly I believe that there is a huge workflow and mindset shift you can take as a result which makes this a lot better because yeah sure that's a huge-ass file if you have really really bad upload speeds or inconsistent or like if it drops out you can't your uploads interrupted and you got to start over understandable but for me this means that instead of spending two hours or more or like in the case of my OBS versus slobs video where I kept throwing an error over and over and it take up to an hour to get to that point and then throw a new air and so it wound up taking four hours to render that one video instead of all that time being spent that time is spent uploading which means I still get to use my computer here's the issue even on my 36 thread 79 80 X II with a GTX 1080 rendering in a video still goes Full Tilt on my computer unless I make it not which means that trying to do other things is slow and not a good idea so not having to spend two hours being unable to use my computer and instead just waiting for it to upload a little bit longer that is a huge trade-off I am more than willing to take I am excited to make that trade-off this has been the best trade-off in the world and for those of you asking yes YouTube does now supports in a forum uploads you can upload straight Sena form files and it will process them and then you have no compression so it has the highest possible quality file for it to work with to do compression which lines up looking pretty good secondly though is you can still compress at h.264 or x2 h.265 or even x264 now since you have this master file that is basically lossless you can then just run it through Adobe Media encoder handbrake Hey vsync to eveson or whatever to go to x26 where you can run it through any compression there's raw compressing the file should only take maybe real-time depending on your specs like it doesn't take anywhere near as long as compressing as your rendering and so your speeds are way better way better now this does not fix the minus 165 9:05 whatever luma tree air that so many of us keep randomly running into in Premiere Pro ever since the CC 2017 update which doesn't always relate to lumetri since lumetri isn't always running on the clips that it crashes on but it's been a huge bane of my existence Tarun seems to be experienced in it it seems to be pretty common and adobe has no overall answer as to why it's happening this doesn't fix this if you run into that air it's basically gonna stop on that frame every time when you're rendering the timeline rendering the timeline does prevent that error from happening during encoding and the cool thing about rendering timeline previews here if I switch back here is if it cancels like at this point in the video if it's like if it runs into a hang and only renders previews up to here then if I close it and reload it and start rendering previews again all of those previews are already rendered I don't lose any rendering progress whereas if you're doing an h.264 render and it crashes mid render like my OBS versus swimlabs OBS video did you lose all of that progress so that's really cool there is one last tip involving all of this in order to speed up renders or to generally improve stability and performance and that is when you have big After Effects graphics like my lower thirds my intro my end cards things like that instead of just using the if I drag in here instead of just using the dynamically linked file here right-click and go to render and and then you can choose format QuickTime and then choose preset GoPro Sena form 10 bit now if you have something like a lower third which needs the Alpha channel as an overlay you'll want to choose GoPro 12 it with alpha but for normal Clips GoPro Center form 10 bit I put it in my scratch folder so it's in the faster location to be referenced when rendering and then I can easily delete it when the project is done and you tell it to go it'll analyze the project and render that file as a sin a form file just like everything else unfortunately this does not work with specific effects like if a third-party effect is applied on a clip and you render and replace the effect is still applied to the clip it doesn't render the effect in the clip and you cannot do this with an actual nested sequence which is really obnoxious that'd be a huge lifesaver so just to recap here this went on a little bit longer than I expected set up your sequence settings to utilize GoPro Sena form 10 bit previews make sure your preview resolution matches your actual sequence resolution save your presets for that and everything disable maximum bit depth if you don't do a whole lot of crazy scaling disable max render quality make that your preset sequence format render and replace dynamically linked graphics or otherwise complex you know self created scenes and if you can't render and replace like the sequence that this was giving me trouble then I can just double click the nested sequence hit ctrl M and render this out as Sena form myself and then replace the seek the nested sequence with the file if I needed to so you can always do that manually and then remember to timeline render by hitting render into out this is what Final Cut Pro does in the background that all the Mac users brag about about how about how great performing it is and things like that is it is taking your timeline whenever your idle and rendering it in a fancy file format like cinah form and rendering that out so that when you edit again it's faster and when you go to render it is faster so that is what they have going on and you can do the same thing and premiere you just have to do it manually which is what I discussed in my last video you have most of the same optimizations you just have to manually do them yourself because it's not really much of an automatic software and then lastly of course is your render settings you want to be rendering to a Cinna form preset start with the GoPro Sena form 10 bit and then adjust settings such as enabling max render quality if you need it and make sure use previews this checked and then once you had things how you like it it's save preset give it a name and always render to that preset and then you can compress later if you need to so this was a fairly lengthy video for just 5 more premier optimization tips but honestly this new workflow has changed my life for editing I still have a huge I just this has blown my mind the fact that I was right there and I kept missing like the sequence codec or the sequence preview resolution little things that would have gotten me to this point kind of makes me mad but I am super stoked to finally be at this point and that means that my editing live streams don't drop frames quite as much because all of this is super like fancy and lightweight so I do hope you enjoyed this video and found it helpful be sure to watch it a couple times through if you need to to get your workflow set up because I know I threw a lot at you but I wanted to make sure I get this information out there and available to you guys if you liked it hit the like button get subscribe for more awesome tech content and I'll I'll see you in the next I'll see you in the next one this video is sponsored by viewers like you our videos would not be possible without the generosity of those of you who contribute to one of our fan funding options be a donor box twitch subscriptions direct contributions via PayPal or patreon to join our inner circle and give behind-the-scenes looks at videos go to a post vox.com slash support to learn more and join us on discord at e post voxcom slash discord thanksin this video I have five more Premiere Pro optimization tricks that I did not share in my previous video and a all new video workflow that I've been using which means I get render times under a minute really really sick really awesome workflow super stoked to share it with you and to finally expand on it let's jump into it useful tech education and gaming nostalgia that won't put you to sleep get subscribed and turn on notifications so you won't miss the next guide I'm Evil's box here to make tech easier and more fun welcome back to another Premiere Pro optimization guide I just posted one about a month ago or so now and it did pretty well the problem is I recorded that I scripted that in like May ish of 2017 and recorded it in August of 2017 and simply never got around to answering it heard to editing it and releasing it rather and part of that is because I recorded it all fancy scripted and things like that which meant I had to go back and rerecord everything that I referenced and it was a lot more work than it needed to be so we're doing this live which may not be a preferred format for some of you but I just recently released a video on Twitter where I showcase my review times and I had a lot of people asking how the heck I did that and what's going on here and instead of risking someone else leaking all the information and making their own video before mine goes up I want to go ahead and make it and I feel like this is a more efficient platform to do so so I have a cool little setup here which is what I've been using to livestream up on Twitch I actually did my very first editing live stream on Twitch I've done them on YouTube but this was my first one on Twitch that I just did the day of recording this I that was at 1440p 60 my first time streaming above 1080p 60 on Twitch it turned out really really well I want to do more of them and this is the workflow I'm gonna be using for it so of course I have my I have my primary webcam view right here and I'm switching all of this with the elgato stream deck but then I have a production cam set up here with a GoPro knockoff and it's not the highest quality thing in the world it doesn't even do full 1080p 60 on the HDMI out which I've unfortunately only recently learned but it gets the job done and so I've got a couple different views here of my different monitor so you can see what is going on and I think it should help me explain this quite a bit now that all that's out of the way we're gonna cover these tips within the explanation and tour of my new workflow so this may sound a little weird at first but I do things in a very different way and I'm still in the process of establishing all the settings like replacing my old settings for this workflow but it winds up working out really really nice so this is a video I just edited and I edited it edited it that's always hard to say in the live stream up on Twitch it is a review of a pair of headphones which will be going live a day or two after this video goes live this may go live over the weekend so the video will be live on Monday we did some really cool stuff we made a 90s commercial for the headphones and then I reviewed the headphones and when I went to render it it took less than a minute and those of you who are super in tune with how premier works and what's going on are gonna know how I did it but I can even show you it while I'm recording this most likely without it crapping the bed I hit export and in theory if the stream was accurate my I 979 80 XE is powerful enough to handle that render without totally crapping out the frame rate and we are going to see what happens here go ahead and pull out to the wide view here of course this is all real time I'm talking as it's happening it is just speeding through that really quick and some of you are gonna be like whoa holy crap how are you doing that it's really cool and I want to give a huge shout out to the 8-bit Duke for helping me get the final touches on this workflow cuz he saw my I think he saw my optimization guy directly solved some things I mentioned from it I was just on the tips and tips just on the tip of getting this right but I had a couple things set wrong so first and foremost you want to take a look at your sequence settings so I'm gonna hit control in so what I normally established let's say I go 3840 2160 a 4k sequence 60fps i do a lot of 4k 60 tutorials leave most things on default should be good to go the big thing that I recommended in my last video of course was to uncheck max big bit depth because unless you're doing 32 bit effects and footage it's a big waste of processing power and things like that especially for the final render for something you're quite literally incapable of using but there's a lot more to this that I knew about but never remembered to set right apparently and I was embarrassed when I realized I never said all of this so if you want a 4k 60fps optimised sequence you want a couple things you want preview file format set to GoPro Sinha form tin bit I discussed in my previous video the optimizations you get from utilizing proxies or codecs of specific kinds ProRes dnx HR or Sena form they're super super fast to encode and decode they're super low latency when you're editing on the timeline and they're just incredibly useful for doing this kind of editing they're just really great to use well you can actually use this for your video previews within premiere what I also mentioned in the last video which is use a lot utilizing a solid-state drive be it nvme or otherwise for your media cache location and your scratch location which the two of these will house your video previews and referenced files so the combination of Sinha form plus fast cache and scratch locations means that you will have incredibly fast editing on the timeline when you have previews you know rendered out and if you render to Sena form your final render will be super quick now if we take a look here one problem that I also frequently miss is I always went with lower resolution previous because I figured that made it easier you know and in theory going straight just trying to without doing any pre rendering or anything in theory 1080p previews might help a little bit with performance but if you set them to full sized previews then when you actually have previews on the timeline and use them in rendering it speeds things up so much and you don't lose any quality so here's what your sequence setting should look like and then you make a sequence and then you do your editing we're going to actually we can make this sequence that's fine I'm actually gonna do a 30fps one since that's what all my footage is so we're just gonna drag some clips onto here we're not actually going to do any editing throw these up here yada yada the only one we have to scale up is this one which is way too small obviously this is going to look like crap this is a 640 by 480 source image we go ahead and mute the audio out we don't need it and I'm also I need to scale that one up too that one was 1080p and completely out of focus that's okay all right so I'm also going to apply a couple transitions VHS their impact flash their couple transitions and we'll apply a random effect to this one too it will apply the VHS filter effect to this one I don't think that actually applied oh that's a transition filter there we go alright this represents a basic 40 second edit for me now scrubbing through the timeline since this is all h.264 it's okay but it's not the most responsive thing in the world because it's all h.264 which is very laggy to decode so what you do is is whenever you have a moment to stop editing to take a break to step away to go do something else whenever you're done editing for a session even you go up here you hit sequence and render into out and if you have a lot of stuff going on you don't want previous forward then you come over here go to the start of what you want to render hit I go to the end hit oh that sets in and out points and then you go to sequence we're in our end it render in two out and you can also assign a keyboard shortcut or macro to it and just have one big render button now what this is going to do is it's going to render your previews in GoPro Sena form so when so that when it's done you have the entire timeline as if it was already rendered into a Cinna form video and you'll be able to scrub through the timeline super lag free and it'll improve rendering in just a moment once this is done now a question that was asked by German Dmitry from hardware canucks actually in my Twitter post was like okay yeah but how long does it take to render out actual video previews on your timeline like are you aren't you just getting all of that render time made up there it has been 1 minute and 26 seconds for a 40 second clip so about a minute 30 so 1.5 times real time to render the video previews is not that bad at all it was for this Taccone blue review I believe it was about 8 minutes to render all of the previews for this for a 5 minute 41 seconds at is essentially your render time that is the time it takes for you to render your video your video is rendered if you have a no more editing to do this video right here it's rendered that is all it takes and now you can see with our sequence we have this green bar indicating we have previous to work with and we can even go all the way up to full resolution and we can sit here and scrub around like nobody's business it is incredible playing back it'll take a second to catch up but then there is rarely all that many dropped frames like it's still yellow it's still dropping some just because it's trying to play back 4k video while I'm trying to record but the actual latency which is what matters for timeline editing is ridiculously low even with the super GPU heavy effect applied now if we go to render control M now the next step is rendering to Cinna form now you can go to QuickTime format and then preset and then just GoPro Center for my UV 10 bit now you can render to quality 3 which supposedly is near lossless for a lot of formats I used the for I use the default you can you know 5 would be just like ridiculous I use the films can for just to be safe but some people say that if you want to do a comparison or if you do a comparison you won't really notice a difference that's fine important things here to actually make this go fast it's to hit use maximum render quality well that that doesn't make a go-fast that's important for me for scaling because I do a lot of scaling for my tutorials like I scale in like five thousand times if you don't do a whole lot of like zooming in on your video you can leave that unchecked and it will keep things pretty fast and then you need to check use previews this is mo important because this uses what you already rendered and then you tell it to export and this is going to take literally five seconds to render a forty second video and keep in mind it only took a minute thirty to render the previews so we get what a total of like a little over double the length of the video to render it which for me is insane for me rendering my big ol long tutorials my big ol long 4k 60 tutorials or my big 4k 30 reviews that are 8 to 11 minutes long can take up to two hours depending on the things I have going on in it in order to render out so the fact that rendering the cinah form previews in the first place is quicker is huge on top of the fact that rendering out the final final is huge now another point of concern that Dimitri brought up was that in my example that five minute review was nineteen gigabytes what she said no thank you two things here firstly I believe that there is a huge workflow and mindset shift you can take as a result which makes this a lot better because yeah sure that's a huge-ass file if you have really really bad upload speeds or inconsistent or like if it drops out you can't your uploads interrupted and you got to start over understandable but for me this means that instead of spending two hours or more or like in the case of my OBS versus slobs video where I kept throwing an error over and over and it take up to an hour to get to that point and then throw a new air and so it wound up taking four hours to render that one video instead of all that time being spent that time is spent uploading which means I still get to use my computer here's the issue even on my 36 thread 79 80 X II with a GTX 1080 rendering in a video still goes Full Tilt on my computer unless I make it not which means that trying to do other things is slow and not a good idea so not having to spend two hours being unable to use my computer and instead just waiting for it to upload a little bit longer that is a huge trade-off I am more than willing to take I am excited to make that trade-off this has been the best trade-off in the world and for those of you asking yes YouTube does now supports in a forum uploads you can upload straight Sena form files and it will process them and then you have no compression so it has the highest possible quality file for it to work with to do compression which lines up looking pretty good secondly though is you can still compress at h.264 or x2 h.265 or even x264 now since you have this master file that is basically lossless you can then just run it through Adobe Media encoder handbrake Hey vsync to eveson or whatever to go to x26 where you can run it through any compression there's raw compressing the file should only take maybe real-time depending on your specs like it doesn't take anywhere near as long as compressing as your rendering and so your speeds are way better way better now this does not fix the minus 165 9:05 whatever luma tree air that so many of us keep randomly running into in Premiere Pro ever since the CC 2017 update which doesn't always relate to lumetri since lumetri isn't always running on the clips that it crashes on but it's been a huge bane of my existence Tarun seems to be experienced in it it seems to be pretty common and adobe has no overall answer as to why it's happening this doesn't fix this if you run into that air it's basically gonna stop on that frame every time when you're rendering the timeline rendering the timeline does prevent that error from happening during encoding and the cool thing about rendering timeline previews here if I switch back here is if it cancels like at this point in the video if it's like if it runs into a hang and only renders previews up to here then if I close it and reload it and start rendering previews again all of those previews are already rendered I don't lose any rendering progress whereas if you're doing an h.264 render and it crashes mid render like my OBS versus swimlabs OBS video did you lose all of that progress so that's really cool there is one last tip involving all of this in order to speed up renders or to generally improve stability and performance and that is when you have big After Effects graphics like my lower thirds my intro my end cards things like that instead of just using the if I drag in here instead of just using the dynamically linked file here right-click and go to render and and then you can choose format QuickTime and then choose preset GoPro Sena form 10 bit now if you have something like a lower third which needs the Alpha channel as an overlay you'll want to choose GoPro 12 it with alpha but for normal Clips GoPro Center form 10 bit I put it in my scratch folder so it's in the faster location to be referenced when rendering and then I can easily delete it when the project is done and you tell it to go it'll analyze the project and render that file as a sin a form file just like everything else unfortunately this does not work with specific effects like if a third-party effect is applied on a clip and you render and replace the effect is still applied to the clip it doesn't render the effect in the clip and you cannot do this with an actual nested sequence which is really obnoxious that'd be a huge lifesaver so just to recap here this went on a little bit longer than I expected set up your sequence settings to utilize GoPro Sena form 10 bit previews make sure your preview resolution matches your actual sequence resolution save your presets for that and everything disable maximum bit depth if you don't do a whole lot of crazy scaling disable max render quality make that your preset sequence format render and replace dynamically linked graphics or otherwise complex you know self created scenes and if you can't render and replace like the sequence that this was giving me trouble then I can just double click the nested sequence hit ctrl M and render this out as Sena form myself and then replace the seek the nested sequence with the file if I needed to so you can always do that manually and then remember to timeline render by hitting render into out this is what Final Cut Pro does in the background that all the Mac users brag about about how about how great performing it is and things like that is it is taking your timeline whenever your idle and rendering it in a fancy file format like cinah form and rendering that out so that when you edit again it's faster and when you go to render it is faster so that is what they have going on and you can do the same thing and premiere you just have to do it manually which is what I discussed in my last video you have most of the same optimizations you just have to manually do them yourself because it's not really much of an automatic software and then lastly of course is your render settings you want to be rendering to a Cinna form preset start with the GoPro Sena form 10 bit and then adjust settings such as enabling max render quality if you need it and make sure use previews this checked and then once you had things how you like it it's save preset give it a name and always render to that preset and then you can compress later if you need to so this was a fairly lengthy video for just 5 more premier optimization tips but honestly this new workflow has changed my life for editing I still have a huge I just this has blown my mind the fact that I was right there and I kept missing like the sequence codec or the sequence preview resolution little things that would have gotten me to this point kind of makes me mad but I am super stoked to finally be at this point and that means that my editing live streams don't drop frames quite as much because all of this is super like fancy and lightweight so I do hope you enjoyed this video and found it helpful be sure to watch it a couple times through if you need to to get your workflow set up because I know I threw a lot at you but I wanted to make sure I get this information out there and available to you guys if you liked it hit the like button get subscribe for more awesome tech content and I'll I'll see you in the next I'll see you in the next one this video is sponsored by viewers like you our videos would not be possible without the generosity of those of you who contribute to one of our fan funding options be a donor box twitch subscriptions direct contributions via PayPal or patreon to join our inner circle and give behind-the-scenes looks at videos go to a post vox.com slash support to learn more and join us on discord at e post voxcom slash discord thanks\n"