Is AMD RX VEGA REALLY better for video encoding We didn't expect this...

The Results Were Surprisingly Consistent: A Deep Dive into GPU Performance

As we began testing various graphics cards, including the high-end NVIDIA GeForce GTX 1080 Ti, we were surprised to find that the results were relatively consistent across different models. We started with the GTX 1070, which yielded a time of one second difference compared to the GTX 1060. This seemed promising, but things took an unexpected turn when we added the AMD Radeon Vega card, another high-end option, and again got exactly the same result within one second.

We decided to test our hypothesis further by adding even more cards to the mix, including the lower-end Nvidia GeForce GTX 1050, which initially yielded the same result as the other high-end cards. However, we were eager to explore what would happen when paired with a much slower card. The Nvidia GeForce GTX 660, an older model that doesn't seem to be relevant for modern gaming and content creation, proved to be a fascinating test subject.

To our surprise, the time difference between using just the CPU and adding a GPU was still significant, but not as pronounced as we had initially thought. When disabled, the hyper-threading feature on the 20-core processor effectively transformed it into a 10-core CPU, which yielded a baseline run time of seven minutes and 47 seconds. However, when paired with any GPU – including the GTX 660 or the high-end Nvidia GeForce GTX 1080 Ti – the overall render time decreased by approximately three minutes.

This pattern held true for various graphics cards, regardless of their computational performance or CUDA/OpenCL capabilities. We tested several other models, including the AMD Radeon RX Vega and the lower-end Nvidia GeForce GTX 1078, but consistently found that adding any GPU to our high-end CPU resulted in a similar reduction in render time. This lack of significant difference was quite unexpected, especially considering the substantial difference in performance between these cards.

This outcome led us to question what factors actually contribute to the performance benefits offered by GPUs in video rendering tasks. It became apparent that, at least for these specific tests and applications, the most important factor is not the GPU itself but rather the raw processing power of the CPU. The differences in CUDA or OpenCL capabilities between various graphics cards seemed to have little impact on the overall outcome.

The discovery has significant implications for content creators and professionals involved in video rendering tasks. If you're looking to reduce render times without sacrificing too much performance, it may not be necessary to invest in high-end GPUs like Vega or Nvidia GeForce GTX 1080 Ti. Instead, a mid-range option paired with a high-performance CPU could provide sufficient results.

However, there is one notable exception: cryptocurrency mining. The highly competitive and rapidly evolving world of cryptocurrency mining has created a demand for specialized hardware that can take full advantage of the massive computational power required to solve complex mathematical equations. It appears that some miners have found ways to utilize OpenCL or other programming frameworks to unlock significant performance gains in these specific applications.

As we continue to explore the capabilities of different graphics cards and CPUs, we will be testing their performance in various professional workflows, including those mentioned earlier like real-time auto-cad rendering and 3D modeling. It's also worth noting that if you're a content creator looking for a GPU with minimal impact on render time, you can choose any model without significant differences in performance.

In conclusion, our tests revealed some surprising patterns when it comes to the performance of different graphics cards paired with high-end CPUs. While it may not be what we initially expected, this experience has provided valuable insights into the relative importance of CPU processing power and GPU capabilities in video rendering tasks. We will continue to explore these findings and provide updates on our testing results as they become available.