Logitech Artemis Spectrum G633 & G933

**The World of Audio: A Deep Dive into Logitech's G633 and G933 Headsets**

As we step into the world of audio, it becomes clear that creating a high-quality gaming headset is not an easy task. The process involves rigorous testing to ensure that the product can withstand various environmental conditions and deliver exceptional sound quality. In this article, we'll delve into the design and development of Logitech's G633 and G933 headsets, two products that showcase the company's commitment to innovation and excellence.

**The Design and Development Process**

The design and development process for these headsets involved a series of challenges. One of the key considerations was ensuring that the signal would remain strong even when positioned in various ways. To achieve this, the team used a large box with a mechanical arm, connected to a headset wearing headphones, which allowed them to rotate it around to optimize the signal. This setup also included a "compliance" room where the headsets were tested for interference from radiation, radio waves, and power from the mains of your house. The goal was to ensure that the headset would not output too much interference or be affected by external factors.

**The Headset Specs**

Logitech's G633 and G933 headsets boast impressive specs that cater to the needs of gamers. Both headsets feature the new Propog G 40mm driver, which provides exceptional sound quality. They also come equipped with 16.8 million RGB color custom lighting, a feature that will appeal to enthusiasts who want to personalize their gaming experience. Additionally, both headsets have customizable side plates and G-key macro buttons on the side, which enable users to customize their gameplay experience.

**Multi-Platform Support**

One of the notable features of these headsets is multi-platform support. The G633 can mix two signals, while the G933 can mix three signals, including wireless connectivity. This means that users can connect multiple devices simultaneously, such as a TV and computer, or a record player and computer, without any issues. While this feature may not be widely used, it's an innovative approach to gaming headsets.

**The Logitech Gaming Software**

Logitech's G key macro settings, lighting settings, and EQ settings are all available through the company's gaming software. This allows users to customize their gaming experience with ease, switching between different profiles for games that support multiple audio technologies such as DTS and Dolby. The software also enables users to switch seamlessly between these technologies, ensuring an immersive gaming experience.

**Testing Challenges**

Testing these headsets posed several challenges. One of the main issues was testing them on the road without reference audio or headphones. This made it difficult to provide a fair comparison with other products. Additionally, the presence of open and closed headphones in the same room created an unfair test environment. Despite these challenges, Logitech's team demonstrated their commitment to innovation and excellence by creating high-quality gaming headsets that deliver exceptional sound quality.

**Conclusion**

In conclusion, Logitech's G633 and G933 headsets showcase the company's dedication to producing high-quality gaming headsets. From the design and development process to the specs and features, these headsets demonstrate a commitment to excellence. While testing challenges arose during our tour, the end result is a product that will appeal to gamers who value exceptional sound quality and customization options.

**Additional Resources**

If you're interested in learning more about Logitech's G633 and G933 headsets, we recommend checking out their official website or Amazon for more information. Additionally, if you have any questions or comments about these headsets, feel free to share them with us through the comments section below.

"WEBVTTKind: captionsLanguage: enLogitech pulled us down to Portland just before PAX Prime to check out a new product launch they've been whispering about for a really long time so we went to their audio testing and development facility in cus I hope I'm saying that correctly to check it out that audio project was called the Artemis Spectrum both the g633 and the g933 so I'll get into the exact specs and the differences between these two headsets in a moment but first off let's start with the cool stuff the R&D so the first area we'll check out is mechanical engineering this is where a lot of the hard like carving out of the actual physical project happened literally carving out they did foam models here they did CNC and 3D printing and foam work and tons of different stuff this is where they conceptualized the general look the general fit and the general feel of the headset they did things like testing the thermal performance the noise isolation performance and the comfort of different Foams that will go on the inside of the top band on the headset or even just the ear cups they did things like switching from a circular styed switching to a square styled switching because apparently it's ever so slightly better for acoustic performance their 3D printers here were sick they're floor based 3D printers not like desktop based 3D printers like mine back at the office and the quality of these things was just absolutely insane we we saw a few models that they made both in headphones style and in just other random fun projects that the engineers were trying to make and it was pretty damn cool next up there was two electrical engineering rooms the first one was focused on the development research and testing of their new Logitech prog G 40mm patent pending driver that's going into both of these headsets uh the first station that they had was a clipple machine that would shoot a laser at the D driver and then they play noises through it and see if it distorted in any improper ways and they had some material development where they changed the material the diaphragm and stuff to optimize for those inaccuracies that may or may not have been there and around the corner there was a super badass anaco chamber which was huge on its own foundation and then on 200 Springs so that even if a slightly heavy truck drove by it wouldn't even feel it which is pretty freaking cool in that chamber they had a chest up dummy which would then wear the headphones thisum had mechanical ears meaning that it had microphones in each of its fake freakishly realistic ears so that they could test leakage of noise out of the headphones and leakage of noise into the headphones and then optimize for that in other departments the next electrical engineering room was focused around power delivery and antenna design now antenna design for the wireless headset which is the g933 but I'll get more into that later on and power delivery for both of them the antenna design was interesting they do things like put a microwave with a certain amount of water in it and then turn it on so they could test how much that would interfere with the headset cuz that's an important thing this headset is transmitting over 2.4 GHz the reason why it's doing that is because jumping up to five would actually shorten the range and that's not a good thing it would also take more power and when you're dealing with a wireless headset long lasting power is important so they stuck with 2.4 and even though it's a noisy band they've done some improvements like antenna design and they've upgraded the chip for that which is cool they've upgraded the rating for how far the distance on these things can go to 15 M over previous models but to be honest I was using it at like 24 and it was still stable so they've done a pretty good job they also tested just to make sure that no matter how you were facing or how you were positioned the signal would still be strong and they did this by using a a big box and then a mechanical arm Inside the Box connected to a head that was wearing the headphones so that it could rotate it around and then make sure that the signal was solid no matter how that little mechanical head was positioned the last R&D based room and arguably the coolest one was compliance the idea here is testing interference so they're testing interference of radiation radio waves Emi shock power from the mains of your house all of this kind of stuff the headset both has to not output too much of this stuff in order to not interfere with other things and it has to be able to withstand a certain amount of interference with other things without screwing up so it has to be able to take a certain amount of varation and it has to not put out too much radiation and for instance if it gets an electrical shock it should keep working because that's very commonly going to happen if someone's walking around on carpet then picks up their headphones you might shoot a static shock at it and it should be able to last there's regulations all around the world for this like FCC you guys are probably familiar with that and yeah very cool room now for the juice of the video the headphone specs the ous Spectrum project currently is comprised of two headsets the g633 and the g933 both of them feature that new proog G 40mm driver that I mentioned earlier both of them have 16.8 million RGB color custom lighting which is pretty sick both of them have customizable side plates although we only saw one of them for now both of them have gkey macro buttons on the side multiplatform support for like console or the better option PC both of them have DTS and Dolby Technologies inside which are switchable in the driver the core differences between these two headsets is that the g633 is wide ired and can mix two signals while the g933 is wireless and can mix from three signals now this whole mixing business might sound a little weird but it's not actually that complicated there's two or three inputs depending on what headset you get the g633 has two it has USB and 3.5 mm the g933 has three USB 3.5 mm and wireless and you're able to use all of these inputs at the same time so you could mix in like your TV and your computer or say a record player in your computer or a record player your computer and your phone so you can order pizza without dropping out of your match it's interesting I don't know how many people will use it but I think the people that do use it will appreciate it a lot then there's the Logitech gaming software if you're a familiar with modern Logitech products you probably know what's going on here but there's G key macro settings lighting settings for different modes and whatnot there's your EQ settings so you can set all of these things up for game profiles so right when you load that game it'll switch into that mode so your lighting effects can kick in your gqy Macros can kick in your EQ settings can kick in and you can have it switch on either DTS or Dolby so if that game comes with one of those Technologies you can make it load up with that or for you guys who don't want any of those Technologies running I'm sure you're definitely out there you just turn them off plain and simple so that ladies and gentlemen concludes our tour time for the conclusion the problem here is is that it's really difficult to test audio products on the road I don't have my reference audio I don't have my reference headphones and I'm in a foreign environment for example they had us test against Sennheiser HD 650s I believe which is great that's a good test they should have done that that's awesome the problem was we were in a room with a whole bunch of people talking and open headphones on one side and closed headphones on the other it wasn't a fair comparison but it's a good comparison nonetheless just I can't give a proper review while I'm on the road what I will say however is I came into this expecting lowgrade gaming headphones because lowgrade and gaming headphones kind of go together usually and I was pleasantly surprised in terms of features comfort and audio quality and that's all I'll say for now all right everyone thank you for watching if you dislike this video you probably know what to do but if you like the video get subscribed hit the like button do all those awesome things comment go to Amazon buy something with our affiliate code give us a directly contribution through the Forum or buy us a shirt that isn't from transistor if you liked this video click in the top right hand corner to see another video actually also from Logitech the G29 driving force racing wheel I'll see you thereLogitech pulled us down to Portland just before PAX Prime to check out a new product launch they've been whispering about for a really long time so we went to their audio testing and development facility in cus I hope I'm saying that correctly to check it out that audio project was called the Artemis Spectrum both the g633 and the g933 so I'll get into the exact specs and the differences between these two headsets in a moment but first off let's start with the cool stuff the R&D so the first area we'll check out is mechanical engineering this is where a lot of the hard like carving out of the actual physical project happened literally carving out they did foam models here they did CNC and 3D printing and foam work and tons of different stuff this is where they conceptualized the general look the general fit and the general feel of the headset they did things like testing the thermal performance the noise isolation performance and the comfort of different Foams that will go on the inside of the top band on the headset or even just the ear cups they did things like switching from a circular styed switching to a square styled switching because apparently it's ever so slightly better for acoustic performance their 3D printers here were sick they're floor based 3D printers not like desktop based 3D printers like mine back at the office and the quality of these things was just absolutely insane we we saw a few models that they made both in headphones style and in just other random fun projects that the engineers were trying to make and it was pretty damn cool next up there was two electrical engineering rooms the first one was focused on the development research and testing of their new Logitech prog G 40mm patent pending driver that's going into both of these headsets uh the first station that they had was a clipple machine that would shoot a laser at the D driver and then they play noises through it and see if it distorted in any improper ways and they had some material development where they changed the material the diaphragm and stuff to optimize for those inaccuracies that may or may not have been there and around the corner there was a super badass anaco chamber which was huge on its own foundation and then on 200 Springs so that even if a slightly heavy truck drove by it wouldn't even feel it which is pretty freaking cool in that chamber they had a chest up dummy which would then wear the headphones thisum had mechanical ears meaning that it had microphones in each of its fake freakishly realistic ears so that they could test leakage of noise out of the headphones and leakage of noise into the headphones and then optimize for that in other departments the next electrical engineering room was focused around power delivery and antenna design now antenna design for the wireless headset which is the g933 but I'll get more into that later on and power delivery for both of them the antenna design was interesting they do things like put a microwave with a certain amount of water in it and then turn it on so they could test how much that would interfere with the headset cuz that's an important thing this headset is transmitting over 2.4 GHz the reason why it's doing that is because jumping up to five would actually shorten the range and that's not a good thing it would also take more power and when you're dealing with a wireless headset long lasting power is important so they stuck with 2.4 and even though it's a noisy band they've done some improvements like antenna design and they've upgraded the chip for that which is cool they've upgraded the rating for how far the distance on these things can go to 15 M over previous models but to be honest I was using it at like 24 and it was still stable so they've done a pretty good job they also tested just to make sure that no matter how you were facing or how you were positioned the signal would still be strong and they did this by using a a big box and then a mechanical arm Inside the Box connected to a head that was wearing the headphones so that it could rotate it around and then make sure that the signal was solid no matter how that little mechanical head was positioned the last R&D based room and arguably the coolest one was compliance the idea here is testing interference so they're testing interference of radiation radio waves Emi shock power from the mains of your house all of this kind of stuff the headset both has to not output too much of this stuff in order to not interfere with other things and it has to be able to withstand a certain amount of interference with other things without screwing up so it has to be able to take a certain amount of varation and it has to not put out too much radiation and for instance if it gets an electrical shock it should keep working because that's very commonly going to happen if someone's walking around on carpet then picks up their headphones you might shoot a static shock at it and it should be able to last there's regulations all around the world for this like FCC you guys are probably familiar with that and yeah very cool room now for the juice of the video the headphone specs the ous Spectrum project currently is comprised of two headsets the g633 and the g933 both of them feature that new proog G 40mm driver that I mentioned earlier both of them have 16.8 million RGB color custom lighting which is pretty sick both of them have customizable side plates although we only saw one of them for now both of them have gkey macro buttons on the side multiplatform support for like console or the better option PC both of them have DTS and Dolby Technologies inside which are switchable in the driver the core differences between these two headsets is that the g633 is wide ired and can mix two signals while the g933 is wireless and can mix from three signals now this whole mixing business might sound a little weird but it's not actually that complicated there's two or three inputs depending on what headset you get the g633 has two it has USB and 3.5 mm the g933 has three USB 3.5 mm and wireless and you're able to use all of these inputs at the same time so you could mix in like your TV and your computer or say a record player in your computer or a record player your computer and your phone so you can order pizza without dropping out of your match it's interesting I don't know how many people will use it but I think the people that do use it will appreciate it a lot then there's the Logitech gaming software if you're a familiar with modern Logitech products you probably know what's going on here but there's G key macro settings lighting settings for different modes and whatnot there's your EQ settings so you can set all of these things up for game profiles so right when you load that game it'll switch into that mode so your lighting effects can kick in your gqy Macros can kick in your EQ settings can kick in and you can have it switch on either DTS or Dolby so if that game comes with one of those Technologies you can make it load up with that or for you guys who don't want any of those Technologies running I'm sure you're definitely out there you just turn them off plain and simple so that ladies and gentlemen concludes our tour time for the conclusion the problem here is is that it's really difficult to test audio products on the road I don't have my reference audio I don't have my reference headphones and I'm in a foreign environment for example they had us test against Sennheiser HD 650s I believe which is great that's a good test they should have done that that's awesome the problem was we were in a room with a whole bunch of people talking and open headphones on one side and closed headphones on the other it wasn't a fair comparison but it's a good comparison nonetheless just I can't give a proper review while I'm on the road what I will say however is I came into this expecting lowgrade gaming headphones because lowgrade and gaming headphones kind of go together usually and I was pleasantly surprised in terms of features comfort and audio quality and that's all I'll say for now all right everyone thank you for watching if you dislike this video you probably know what to do but if you like the video get subscribed hit the like button do all those awesome things comment go to Amazon buy something with our affiliate code give us a directly contribution through the Forum or buy us a shirt that isn't from transistor if you liked this video click in the top right hand corner to see another video actually also from Logitech the G29 driving force racing wheel I'll see you there\n"