Welcome to my Natural Habitat: Unreal Engine
As I sit here in this "nerd cave," I want to introduce you to where I spend most of my time - Unreal Engine. It's not my apartment, but it's close enough! This space is a reflection of my passion for game development and 3D modeling. The environment may look like something straight out of a movie, but the truth is, I created this space using Unreal Engine to showcase my skills.
In this video, I want to share with you an hour-long course that I just created on kit bashing Interiors. It's now available on Gumroad, and members of my Patreon page get $25 off their membership, which covers a whole month of access. This course is packed with meth methods and workflows that I've developed over years of experience in the industry. The environment for this course was made using only a couple different asset packs that are totally free.
Kit Bashing: A Game-Changing Approach to Environment Creation
In the gaming industry, kit bashing has become an essential skill for creating immersive environments. It involves taking kits of assets and combining them in creative ways to produce unique environments. This approach is particularly useful for small indie studios or individuals who may not have the resources to create everything from scratch.
However, kit bashing can also be a double-edged sword. If not done with intention and skill, it can result in environments that seem thrown together and lack coherence. Some developers and studios have encountered this problem, leading to a negative connotation of the term "asset flipping." As an artist who takes pride in my work, I believe I've cracked the code on solving this issue.
My Approach to Kit Bashing
To create kit-bashed environments, I use about 20 different techniques, concepts, and strategies that can benefit anyone working with Unreal Engine. These range from general tips to more advanced workflows relevant to virtual production, architectural visualization, and virtual character projects. My approach is completely narrated by myself in this hour-long course, which demonstrates the complete thought process and implementation of all these strategies.
The Course: Kit Bashman Interiors
My course, Kit Bashman Interiors, is over an hour long and uses the editor's default window layout to showcase my techniques in 2K resolution. With hundreds of cuts to keep the information relevant, I value your time and want to make sure you get the most out of this course. If you're interested, I'll be creating more courses with even more specialized workflows related to virtual character production in the future.
What's Next?
As a creator of content, I'm always looking for ways to improve and expand my audience. By supporting me on Patreon or purchasing my course, Kit Bashman Interiors, you'll get access to behind-the-scenes content and more. Consider taking my course to learn how to create immersive environments with Unreal Engine.
Conclusion
That's it for today's video! I hope you enjoyed learning about kit bashing and my approach to creating immersive environments in Unreal Engine. Until next time, stay creative and keep pushing the boundaries of what's possible in game development and 3D modeling.
"WEBVTTKind: captionsLanguage: enow careful ah jeez watch where you going with that thing what's up I'm Angelica and I'm here my natural habitat Unreal Engine well sort of I'm usually in my apartment but today I'm in this total nerd cave this place looks like somewhere that would be raided by the FBI FBI open up to be honest I made this place myself in Unreal Engine similarly to most of the other places you've seen me in except this environment was the result of a full hourong course I just made on kit bashing Interiors which is now available on gumroad link in the description and members of my patreon page also get $25 off which covers a whole month of patreon membership this hourlong video is packed with meth methods and workflows I've established over years of experience in fact this environment for the course was made using only a couple different asset packs that are totally free which is a pretty extreme limitation but I wanted to prove how there aren't many excuses when it comes to making goodlook environments with Unreal Engine if you know how to make things blend together see in this industry this process is what is called kit back bashing we take kits of assets and well bash them together this can be a very efficient approach especially if you're a small Indie Studio or in my case a single individual it means whatever time and effort you can afford to actually 3D model assets UV map them create texture maps and auor their shaders that bandwidth can be reserved for only the most specific assets you need or desire and all the generic stuff can be essentially outsourced and it's stuff that's already completed ready use right away kit bashing however can be a two-edged sword the process of bashing these kits together has to be done with intention and skill or else you risk creating environments that seem thrown together and just not very coherent some devs in the gaming industry and some sizable Studios at that have run into this problem and gaming enthusiasts have caught on leading to a coinage of the term with a more negative connotation asset flipping as an artist that takes great pride in my work though I think I've cracked the code on the solution to this issue it involves about 20 different things techniques uh Concepts to keep in mind that I know could benefit many people working with Unreal Engine not just in game development but in in Virtual production architectural visualization virtual character projects and more the course is over an hour long completely narrated by myself and demonstrates the complete thought process and implementation of all these strategies I've developed to create immersive environments it's in 2K resolution and uses the editor's default window layout it has hundreds of cuts to keep the information and relevant as I value your time and with enough interest in this course I'll be creating more courses with even more specialized workflows more relevant to Virtual character production in the future these would involve some fairly proprietary workflows things much like my creativity with environments have allowed my work to stand out a good deal above a lot of other work in this space again links are down below my my patreon page is also linked below there you can support the project and get access to behind the scenes content and a lot more consider my course kit bashman Interiors on gumroad this has been Angelica with the AI Angel project and until next time bye for nowow careful ah jeez watch where you going with that thing what's up I'm Angelica and I'm here my natural habitat Unreal Engine well sort of I'm usually in my apartment but today I'm in this total nerd cave this place looks like somewhere that would be raided by the FBI FBI open up to be honest I made this place myself in Unreal Engine similarly to most of the other places you've seen me in except this environment was the result of a full hourong course I just made on kit bashing Interiors which is now available on gumroad link in the description and members of my patreon page also get $25 off which covers a whole month of patreon membership this hourlong video is packed with meth methods and workflows I've established over years of experience in fact this environment for the course was made using only a couple different asset packs that are totally free which is a pretty extreme limitation but I wanted to prove how there aren't many excuses when it comes to making goodlook environments with Unreal Engine if you know how to make things blend together see in this industry this process is what is called kit back bashing we take kits of assets and well bash them together this can be a very efficient approach especially if you're a small Indie Studio or in my case a single individual it means whatever time and effort you can afford to actually 3D model assets UV map them create texture maps and auor their shaders that bandwidth can be reserved for only the most specific assets you need or desire and all the generic stuff can be essentially outsourced and it's stuff that's already completed ready use right away kit bashing however can be a two-edged sword the process of bashing these kits together has to be done with intention and skill or else you risk creating environments that seem thrown together and just not very coherent some devs in the gaming industry and some sizable Studios at that have run into this problem and gaming enthusiasts have caught on leading to a coinage of the term with a more negative connotation asset flipping as an artist that takes great pride in my work though I think I've cracked the code on the solution to this issue it involves about 20 different things techniques uh Concepts to keep in mind that I know could benefit many people working with Unreal Engine not just in game development but in in Virtual production architectural visualization virtual character projects and more the course is over an hour long completely narrated by myself and demonstrates the complete thought process and implementation of all these strategies I've developed to create immersive environments it's in 2K resolution and uses the editor's default window layout it has hundreds of cuts to keep the information and relevant as I value your time and with enough interest in this course I'll be creating more courses with even more specialized workflows more relevant to Virtual character production in the future these would involve some fairly proprietary workflows things much like my creativity with environments have allowed my work to stand out a good deal above a lot of other work in this space again links are down below my my patreon page is also linked below there you can support the project and get access to behind the scenes content and a lot more consider my course kit bashman Interiors on gumroad this has been Angelica with the AI Angel project and until next time bye for now\n"