PlayStation 5 Controller - Major Key!

The Future of Gaming: The PlayStation 5 Controller's Haptic Engine

I recently had the opportunity to try out the new PlayStation 5 controller, and I must say that it's a game-changer. The controller features a haptic engine that simulates the sensations of playing games, making it feel like you're actually in the game. This technology includes a combination of vibrations, resistance, and even haptic vibration, which all come together to create an immersive experience. I was able to squeeze down a spring and feel the added resistance plus the haptic vibration, which felt exactly like trying to squeeze and compress a real-life spring. It's a very convincing combination that makes you wonder how they achieved this without actually using springs.

The haptics in this controller are clearly tailored-made for gaming experiences. For example, it's designed to feel just like pulling on ropes in the game, which happens frequently. The added resistance and vibrations make it feel almost too real. I was able to see this firsthand when demoing the controller, and it was a truly convincing experience that made me appreciate how much of a difference good haptics can make. It's not just about feeling something; it's about being immersed in the game. The more you think about it, the more it makes sense why Sony would want to include this feature.

The PlayStation 5 controller is also a great example of how technology has advanced over the past few years. When I use new phones with high-quality haptic motors, I notice it way more than I did just a couple of years ago or even this year. It's amazing how much of a difference a good vibration motor can make in terms of perception. The same goes for the MacBook Pro's trackpad and its force touch feature. The high-quality haptic motor behind it makes you feel like you're actually pressing down on something, even when it's not really there. This level of realism is what I think makes this controller so exciting.

Recently, Sony published a teardown of the PlayStation 5, which was pretty cool and detailed. However, what I'd love to see now are more in-depth looks at the inside of the controller itself. Some people have already started doing that, including Austin, who created a video showing how big these haptic motors are. As for me, I'm not allowed to take apart this review unit, but I think we'll see more of that soon as developers and enthusiasts continue to explore the possibilities of what can be done with haptics in controllers.

There's also an interesting animation/video created by Dave2D that illustrates how the triggers and motors might work together to add resistance when squeezing them. It's a great way to visualize the technology behind this controller, and I think it really helps to explain why these features are so important for gaming experiences. The animation is linked below, but I highly recommend checking out the rest of Dave's video as well.

The big question now is what other games will take advantage of this technology? With a good haptic engine like this one, there are countless possibilities for immersive gaming experiences. For example, in shooting games, the squeezing mechanism could simulate the feel of different guns and even resistances that make it harder to squeeze. Driving games could also benefit from better haptics, particularly when driving over different surfaces or feeling the vibrations of the car through the wheel.

Another area where this technology could shine is in adventure games like Spider-Man, which already has a good track record with its use of haptic feedback. Sports games like 2K could also benefit from this technology, allowing players to feel more connected to their characters and the game world. Even free-throw shooting in basketball games could become more immersive with better haptics.

Overall, I think the PlayStation 5 controller's haptic engine is a major step forward for gaming technology. It has the potential to revolutionize the way we experience games and connect us more physically with the virtual world. As developers start to take advantage of this technology, I'm excited to see what kind of innovative experiences we'll get to play through it.

The Future of Gaming: Is This Haptic Engine Enough to Convince You of PS5?

In conclusion, I wanted to share my thoughts on this new haptic engine in the PlayStation 5 controller. While I couldn't tear this review unit apart, I do think that as more space is available, we'll see a lot more of this technology used in gaming controllers. It feels much more next-gen and noticeable than traditional vibration motors. I also want to point you to Dave2D's video on the subject, which provides a great animation illustrating how the triggers and motors work together.

So, will this haptic engine be enough to convince you that PS5 is worth it over Xbox? For me, this technology is exciting, but there are still more reviews coming out in the pipeline. As for now, I think this is just one of those things that's going to make a difference when you actually play through it.

If you have any thoughts on the PlayStation 5 controller's haptic engine or gaming in general, feel free to share them with us!

"WEBVTTKind: captionsLanguage: enhey what's up I'm Kim BHD here so hear me out ps5's controller this guy right here might be might be the best part of the PS5 but maybe an even hotter take as this might be the most next-gen thing about any of the upcoming next-gen consoles it's important like of course the graphics are gonna get better and the games will look better but the controller evolving maybe that's a hot take but I think this is pretty important so both major consoles Xbox series and PlayStation 5 right around the corner as you know and I'm testing them both it's a lot of hard work playing a lot of games between the two of them of course but I wanted to take a minute before the reviews of them to talk about controllers so a lot of you have seen the PS5 unboxing so you've seen that new controller and this is it and I didn't unbox the Xbox series X and S on camera but I've shown it several times already and these are the Xbox controllers the series X comes with a black controller matte black everything actually and the series s comes with a matte white controller but it's the same thing roughly it's not super new and we've seen the shape before there's some subtle improvements I like though USB type c and there's a DOT pattern on the back of the shoulders that's really nice now but the ps5's new controller is different it's built different it's it's uh I don't know how many people are actually shopping between PlayStation 5 and Xbox series X like to be honest I think most people already know which one they want and they're just seeing how they can get their hands on them pre-orders that whole dance but if you are still undecided maybe the controller is that differentiating factor so okay why am I making this whole video why is the controller so different well I already showed you the fundamental new thing the new beefier design the new lights the new USB type c and the pins at the bottom for the dock and even that crazy detailed texture that's all fine but also this controller when it turns on has a feel that makes you feel more connected to the game and the console I mean it's a controller so it's the one thing that you can actually say maybe more than the screen actually connects you to the game so two things about it first the new haptics are very strong there's a new haptic motor inside this think like the difference between a new phone the newest iPhone's haptic motor and like an old sloppy traditional vibration motor that Precision to it and then the other thing is the Adaptive triggers so I mentioned in the unboxing when you just kind of squeeze the triggers when the controller is off they feel normal but when the controller is on they have an Adaptive level of resistance of when you actually pull them down and the level of resistance can get pretty high and you really have to squeeze the triggers and they respond based on what's happening on the screen and in the game so those two things are a feel that is a major step up so together they make up the Dual sense controller and then to demo it Sony actually made a game it's called Astros playroom to show it off and it has exaggerated levels of haptics and adaptive triggers all throughout the game and they combine with the speaker and the controller to really feel super engaging all the time I was going to say immersive I don't know if that's the right word but it's just engaging the whole time so in this game you basically control Astro and go through this world this is one stage called cooling Springs and literally Everything You Touch feels different through the controller the character walking around on glass you feel the footsteps it feels and sounds one way but even without the sound it just feels noticeably different than walking on metal or walking through water or on Sand and that feel is all translated by the haptic motor that moves the controller with every footstep really precisely it's pretty great with hitting things the impact is different for different materials so of course there's going to be a lot of different things to hit all over this game constantly to feel all that happen coins hitting you feels different from hitting a leaf feels different from hitting an enemy and then for the Adaptive triggers they tie it to this feeling of a spring in the game so you're using the Triggers on the back of the controller to squeeze down a spring and the added resistance plus the haptic vibration all kind of feel exactly how it would feel if you were trying to squeeze and compress a real life spring it is a very convincing combination of haptics I'm gonna use this feeling for other things too like the stretching of rope when you pull on ropes in the game which again happens a lot but yeah it's clearly a it's a tailor-made experience around all the strengths of the new controller so of course there's entire levels and and places that are just around the feel of your environment and the haptics through the controller on your hands but it is a really good demo and so when I when I demo this I'm using this new controller I'm reminded of how whenever I use a new phone with a really good haptic motor I appreciate it way more and it feels newer and more next-gen than phones from a couple years ago or even this year with bad vibration Motors they feel worse and you never really unnoticed that it also reminds me of the MacBook Pro's trackpad the new trackpad where the force touch you would swear the glass is moving but it's not it just has a really good high quality haptic motor right behind it that feels like a very convincing real click and that's in a much smaller space than this controller where they can fit much bigger haptic Motors so there's a lot going on in here so Sony published a teardown of the PlayStation 5 and it was pretty cool and a lot of people watched it it was very detailed but what I want to see now is what the inside of the controller looks like and some people are already doing that I think Austin did a video on the internet of looking at how big these haptic Motors are so of course I can't tear this one apart because it's a review unit but I feel like we're going to see a lot more of that very soon it's just when you have more space you can do more with haptics and that to me feels much more next-gen and noticeable and I also want to point you to this dave2d video he made a really good video just with a really good animation slash illustration of what the triggers and the motor behind them may look like how they add resistance to the squeezing the triggers Dave I hope you don't mind me using this but it's really good and I think here you can visualize now better how they use the motors to make the triggers harder to squeeze but definitely check out just watch Dave's entire video I'll link it below we share a lot of the same thoughts on this controller but uh watch the rest of his entire video as well so better haptics better feel in the thing you're actually holding that connects you more physically to the game than the actual graphics when you think about it as kind of a no-brainer but I think now the question now that we have this pretty good controller is what other games are going to actually take advantage of it so Sony built Astros World cool demo but what other games are actually going to use these impressive you know physical achievements inside the controller the first thing that comes to mind for me is shooting games right having the squeezing the trigger and having the resistance of actually squeezing the trigger might feel different for different guns that I could definitely see happening but then you know the gears started to turn a little bit what about driving games there's a lot of those and something to notice anytime you play a good driving game with a Good Wheel the wheel has really high quality haptics and vibration motor so when you drive over different surfaces it feels different in the wheel the vibration of the car you feel it on the wheel that can be done better with better quality haptics through this controller so I can see that happening but then there's all kinds of adventure games like the Spider-Man game there's sports games of course I I play a lot of 2K so I imagine feeling the basketball dribbling through the controller and there's actually moments where you you're shooting a free throwing you feel the heartbeat of your player through the controller that stuff will be Amplified feel more convincing on this new controller so there's a lot of possibilities and I'm hoping that PS5 game developers are as amped about this as I am that would be really exciting so that's it for now short video just to get the gears turning and think about this a little bit but let me know what you think is this haptic engine in this controller whatever they want to call it enough to convince you of PS5 over Xbox or what do you how are you feeling about this because I think this is exciting I wanted to lift it sort of separate it as a thought from the full reviews but those are coming soon and of course much more is in the pipeline as well thanks for watching catch you guys later peacehey what's up I'm Kim BHD here so hear me out ps5's controller this guy right here might be might be the best part of the PS5 but maybe an even hotter take as this might be the most next-gen thing about any of the upcoming next-gen consoles it's important like of course the graphics are gonna get better and the games will look better but the controller evolving maybe that's a hot take but I think this is pretty important so both major consoles Xbox series and PlayStation 5 right around the corner as you know and I'm testing them both it's a lot of hard work playing a lot of games between the two of them of course but I wanted to take a minute before the reviews of them to talk about controllers so a lot of you have seen the PS5 unboxing so you've seen that new controller and this is it and I didn't unbox the Xbox series X and S on camera but I've shown it several times already and these are the Xbox controllers the series X comes with a black controller matte black everything actually and the series s comes with a matte white controller but it's the same thing roughly it's not super new and we've seen the shape before there's some subtle improvements I like though USB type c and there's a DOT pattern on the back of the shoulders that's really nice now but the ps5's new controller is different it's built different it's it's uh I don't know how many people are actually shopping between PlayStation 5 and Xbox series X like to be honest I think most people already know which one they want and they're just seeing how they can get their hands on them pre-orders that whole dance but if you are still undecided maybe the controller is that differentiating factor so okay why am I making this whole video why is the controller so different well I already showed you the fundamental new thing the new beefier design the new lights the new USB type c and the pins at the bottom for the dock and even that crazy detailed texture that's all fine but also this controller when it turns on has a feel that makes you feel more connected to the game and the console I mean it's a controller so it's the one thing that you can actually say maybe more than the screen actually connects you to the game so two things about it first the new haptics are very strong there's a new haptic motor inside this think like the difference between a new phone the newest iPhone's haptic motor and like an old sloppy traditional vibration motor that Precision to it and then the other thing is the Adaptive triggers so I mentioned in the unboxing when you just kind of squeeze the triggers when the controller is off they feel normal but when the controller is on they have an Adaptive level of resistance of when you actually pull them down and the level of resistance can get pretty high and you really have to squeeze the triggers and they respond based on what's happening on the screen and in the game so those two things are a feel that is a major step up so together they make up the Dual sense controller and then to demo it Sony actually made a game it's called Astros playroom to show it off and it has exaggerated levels of haptics and adaptive triggers all throughout the game and they combine with the speaker and the controller to really feel super engaging all the time I was going to say immersive I don't know if that's the right word but it's just engaging the whole time so in this game you basically control Astro and go through this world this is one stage called cooling Springs and literally Everything You Touch feels different through the controller the character walking around on glass you feel the footsteps it feels and sounds one way but even without the sound it just feels noticeably different than walking on metal or walking through water or on Sand and that feel is all translated by the haptic motor that moves the controller with every footstep really precisely it's pretty great with hitting things the impact is different for different materials so of course there's going to be a lot of different things to hit all over this game constantly to feel all that happen coins hitting you feels different from hitting a leaf feels different from hitting an enemy and then for the Adaptive triggers they tie it to this feeling of a spring in the game so you're using the Triggers on the back of the controller to squeeze down a spring and the added resistance plus the haptic vibration all kind of feel exactly how it would feel if you were trying to squeeze and compress a real life spring it is a very convincing combination of haptics I'm gonna use this feeling for other things too like the stretching of rope when you pull on ropes in the game which again happens a lot but yeah it's clearly a it's a tailor-made experience around all the strengths of the new controller so of course there's entire levels and and places that are just around the feel of your environment and the haptics through the controller on your hands but it is a really good demo and so when I when I demo this I'm using this new controller I'm reminded of how whenever I use a new phone with a really good haptic motor I appreciate it way more and it feels newer and more next-gen than phones from a couple years ago or even this year with bad vibration Motors they feel worse and you never really unnoticed that it also reminds me of the MacBook Pro's trackpad the new trackpad where the force touch you would swear the glass is moving but it's not it just has a really good high quality haptic motor right behind it that feels like a very convincing real click and that's in a much smaller space than this controller where they can fit much bigger haptic Motors so there's a lot going on in here so Sony published a teardown of the PlayStation 5 and it was pretty cool and a lot of people watched it it was very detailed but what I want to see now is what the inside of the controller looks like and some people are already doing that I think Austin did a video on the internet of looking at how big these haptic Motors are so of course I can't tear this one apart because it's a review unit but I feel like we're going to see a lot more of that very soon it's just when you have more space you can do more with haptics and that to me feels much more next-gen and noticeable and I also want to point you to this dave2d video he made a really good video just with a really good animation slash illustration of what the triggers and the motor behind them may look like how they add resistance to the squeezing the triggers Dave I hope you don't mind me using this but it's really good and I think here you can visualize now better how they use the motors to make the triggers harder to squeeze but definitely check out just watch Dave's entire video I'll link it below we share a lot of the same thoughts on this controller but uh watch the rest of his entire video as well so better haptics better feel in the thing you're actually holding that connects you more physically to the game than the actual graphics when you think about it as kind of a no-brainer but I think now the question now that we have this pretty good controller is what other games are going to actually take advantage of it so Sony built Astros World cool demo but what other games are actually going to use these impressive you know physical achievements inside the controller the first thing that comes to mind for me is shooting games right having the squeezing the trigger and having the resistance of actually squeezing the trigger might feel different for different guns that I could definitely see happening but then you know the gears started to turn a little bit what about driving games there's a lot of those and something to notice anytime you play a good driving game with a Good Wheel the wheel has really high quality haptics and vibration motor so when you drive over different surfaces it feels different in the wheel the vibration of the car you feel it on the wheel that can be done better with better quality haptics through this controller so I can see that happening but then there's all kinds of adventure games like the Spider-Man game there's sports games of course I I play a lot of 2K so I imagine feeling the basketball dribbling through the controller and there's actually moments where you you're shooting a free throwing you feel the heartbeat of your player through the controller that stuff will be Amplified feel more convincing on this new controller so there's a lot of possibilities and I'm hoping that PS5 game developers are as amped about this as I am that would be really exciting so that's it for now short video just to get the gears turning and think about this a little bit but let me know what you think is this haptic engine in this controller whatever they want to call it enough to convince you of PS5 over Xbox or what do you how are you feeling about this because I think this is exciting I wanted to lift it sort of separate it as a thought from the full reviews but those are coming soon and of course much more is in the pipeline as well thanks for watching catch you guys later peace\n"