Oculus Quest vs. Oculus Rift S - Spec comparison

This Spring, Two Oculus VR Headsets Are Coming Out at the Same Time

This spring, there are two Oculus VR headsets coming out at the same time - the Oculus Rift S and the Oculus Quest. Both of these headsets have a price tag of $399, which is quite an interesting coincidence given that they both offer unique features and functionalities.

The Oculus Quest is a completely standalone VR headset that allows you to move around the room with what's called six degree of freedom tracking - this means that the headset can track your movements in three dimensions, allowing you to roam freely within a virtual space. This feature is built into the headset itself, making it an attractive option for those looking for a wireless and portable VR experience.

The Oculus Rift S, on the other hand, is PC-connected headset that still has a tether attached to it. It's designed in collaboration with Lenovo and features a higher resolution display compared to the Oculus Quest. The main difference between the two headsets lies in their design. The Oculus Quest has a strap system that attaches to your hand and pulls over with slightly elastic bands, while the Oculus Rift S has a ring-based attachment that feels more like a PlayStation VR or Windows PC VR headset.

One of the notable features of both headsets is that they have cameras on the outside that enable Oculus' Insight tracking system - this is a self-contained system that allows for room-free navigation without the need for any external sensors. Both headsets also feature a new type of pass-through technology, which will allow you to see the real world around you while still experiencing virtual content.

Another interesting aspect of both headsets is their tracking cameras. The Oculus Quest has four cameras, while the Oculus Rift S has five - the extra camera on top is designed to maintain compatibility with existing Oculus Rift titles and ensure that they are trackable in the same way as before. Additionally, the controllers for both headsets are shareable between devices, which means you can use the same controller for both headsets.

It's worth noting that the software for both headsets will start to seem similar over time. Oculus is introducing cross-play and cross-buy through both of these platforms, which means that many launch titles for the Oculus Quest will also be available on the Rift. As a result, it might become difficult to tell the difference between the two headsets, especially when they feel more like different platforms.

The choice between the Oculus Rift S and the Oculus Quest ultimately depends on your preferences as a consumer. The Oculus Rift S is PC-connected and still has a tether attached, while the Oculus Quest is standalone and its own complete platform. It's unclear whether these two headsets will become the same thing over time, but it seems like that's part of the approach Oculus is taking - having a common platform with some differences.

For now, both headsets seem to be pretty good options, especially considering their price tag. We'll have more information on them once we get a chance to review them in detail.

"WEBVTTKind: captionsLanguage: enthis spring there are two oculus VR headsets coming out at the same time the oculus rift s and the oculus quest the both 399 so what's the difference well the oculus quest is a completely standalone VR headset that allows you to move around the room with what's called six degree of freedom tracking that's built into the headset this also has tracking that's built into the headset that's the big change with rift S which is also going to have higher resolution display and it's co-developed are designed with lenovo both headsets have a slightly different design you can see that the oculus quest has a strap system that kind of attaches to your hand and pulls over with a little bit slightly elastic bands here with the oculus rift s the ring based attachment almost feels more like a PlayStation VR or Windows PC VR headsets that will attach almost like a visor to your head and then you can slide this headset at the bottom to fit your glasses to get the perfect fit these both have cameras on the outside that enable oculus is Insight tracking system that's self-contained so no room sensors these are also going to have a new type of pass-through technology that will allow you to see the room around you but also see things like the boundaries the Guardian system layered into it almost like a kind of mixed reality one other difference with the tracking cameras this has four this one has five there's an extra tracking camera at the top which oculus says is to maintain compatibility with existing oculus rift titles and make sure that they're trackable in the same way the controller's between these two are the same so the new touch controllers are shareable between both devices also the software is going to start seeming similar oculus is introducing cross-play and cross-buy through both of these platforms so odds are a lot of the launch titles for oculus quest are also going to be available on the rift and the goals at over time these start might seeming like very similar platforms now wearing them side-by-side and playing a lot of games you can definitely tell that there's a higher resolution with the S but they feel more then different and that's the really cool thing about this is that the quest for being a mobile standalone headset has really good tracking good enough to support a launch game beat Sabre that is really tracking dependent and that's the bet here is that you won't notice the difference and so far I haven't noticed the difference as far as tracking goes and we'll see over time what other types of games are going to come out to enable that but then you the consumer have a choice to make right there are two different headsets which do you get well this is PC connected it still has a tether this one is standalone is its own complete platform maybe over time these become the same thing now it's unclear when or how but certainly a possibility and it sounds like that's a little bit of the approach here is to have a common platform you do have to decide right now they are the same price and we'll have more on them when we get a chance to review them but here at the Game Developers Conference in San Francisco they both seem pretty good to me youthis spring there are two oculus VR headsets coming out at the same time the oculus rift s and the oculus quest the both 399 so what's the difference well the oculus quest is a completely standalone VR headset that allows you to move around the room with what's called six degree of freedom tracking that's built into the headset this also has tracking that's built into the headset that's the big change with rift S which is also going to have higher resolution display and it's co-developed are designed with lenovo both headsets have a slightly different design you can see that the oculus quest has a strap system that kind of attaches to your hand and pulls over with a little bit slightly elastic bands here with the oculus rift s the ring based attachment almost feels more like a PlayStation VR or Windows PC VR headsets that will attach almost like a visor to your head and then you can slide this headset at the bottom to fit your glasses to get the perfect fit these both have cameras on the outside that enable oculus is Insight tracking system that's self-contained so no room sensors these are also going to have a new type of pass-through technology that will allow you to see the room around you but also see things like the boundaries the Guardian system layered into it almost like a kind of mixed reality one other difference with the tracking cameras this has four this one has five there's an extra tracking camera at the top which oculus says is to maintain compatibility with existing oculus rift titles and make sure that they're trackable in the same way the controller's between these two are the same so the new touch controllers are shareable between both devices also the software is going to start seeming similar oculus is introducing cross-play and cross-buy through both of these platforms so odds are a lot of the launch titles for oculus quest are also going to be available on the rift and the goals at over time these start might seeming like very similar platforms now wearing them side-by-side and playing a lot of games you can definitely tell that there's a higher resolution with the S but they feel more then different and that's the really cool thing about this is that the quest for being a mobile standalone headset has really good tracking good enough to support a launch game beat Sabre that is really tracking dependent and that's the bet here is that you won't notice the difference and so far I haven't noticed the difference as far as tracking goes and we'll see over time what other types of games are going to come out to enable that but then you the consumer have a choice to make right there are two different headsets which do you get well this is PC connected it still has a tether this one is standalone is its own complete platform maybe over time these become the same thing now it's unclear when or how but certainly a possibility and it sounds like that's a little bit of the approach here is to have a common platform you do have to decide right now they are the same price and we'll have more on them when we get a chance to review them but here at the Game Developers Conference in San Francisco they both seem pretty good to me you\n"