The WORST Tech Fails of ALL TIME

Samsung's Note 7: A Cautionary Tale of Technological Hubris and Consumer Safety Concerns

In 2016, Samsung released its Note 7 smartphone, which quickly became a global phenomenon due to its sleek design and advanced features. However, the phone's success was short-lived, as it soon faced a series of safety concerns that would ultimately lead to its demise.

One of the primary issues with the Note 7 was its battery life, which would occasionally catch fire or explode without warning. This problem was discovered after users began reporting incidents of their phones overheating and catching fire, leading Samsung to issue a massive recall of the device.

The company's efforts to resolve the issue only seemed to make things worse. When Samsung replaced the defective batteries with new ones, many of the replaced units still experienced the same problems, leading to a second round of recalls.

The consequences of this debacle were severe. Not only did Samsung suffer significant financial losses, estimated at $17 billion, but the company's reputation was also severely damaged. The Note 7 became a symbol of technological hubris and consumer safety concerns, with many consumers viewing it as a product that was more trouble than it was worth.

The impact of the Note 7 recall extended beyond Samsung, however. In airports and public venues around the world, signs were posted warning passengers not to bring their Note 7s on board, essentially turning the phone into a pariah. Even in advertising, the Note 7's poor reputation became a liability, as any mention of it was likely to be met with skepticism or even ridicule.

Despite its financial woes, Samsung managed to bounce back from this disaster by releasing subsequent generations of the Note series, including the Note 8 and Note 9. However, the company never forgot the lessons learned from the Note 7 debacle, and it has since implemented a number of safety measures to prevent similar issues in the future.

In the world of technology, innovation is often driven by risk-taking and experimentation. However, Samsung's Note 7 serves as a cautionary tale about the importance of prioritizing consumer safety above all else. While the phone's failure may have been seen as a tragic loss of an innovative product, it ultimately led to important changes in design and testing procedures that will benefit future generations of smartphones.

Google's Project Aura: A Modular Smartphone That Never Was

In 2011, Google acquired Motorola Mobility, and with it, the company began exploring the concept of modular smartphones. Project Aura was one such initiative, which aimed to create a phone that could be easily upgraded and customized through interchangeable modules.

The idea behind Project Aura was simple yet ambitious: to create a phone that could be upgraded and customized at will, without having to replace the entire device. The plan was to have a base frame that would house essential components like processors, displays, speakers, batteries, and cameras, as well as specialized modules for features like pico projectors or controller buttons.

While Project Aura had the support of several OEMs (original equipment manufacturers), fostering demand and supply for the modular ecosystem, Google ultimately decided to shelve the project. The reasons behind this decision are unclear, but it's likely that the complexity and cost of creating a reliable modular system outweighed the benefits.

Google was already investing heavily in its Nexus and Pixel lines as its flagship in-house smartphone products, which proved to be more successful and stable than the modular approach. The failure of Project Aura serves as a reminder that sometimes, even the best ideas can fail due to unforeseen challenges or strategic missteps.

The Wii U: A Marketing Nightmare

In 2012, Nintendo released the Wii U, its latest console in an effort to compete with the Xbox One and PlayStation 4. However, the console's sales were lackluster, selling only 13.5 million units worldwide, which is less than the PS Vita sold during its lifetime.

One of the primary reasons for the Wii U's poor performance was its confusing marketing campaign. The company struggled to convey the unique features of the console, leading consumers to believe it was simply a tablet add-on rather than an entirely new gaming device. Additionally, the Wii U shared its name with the original Wii, and even looked similar, making it difficult for potential buyers to distinguish between the two.

The Wii U's poor sales also led to a smaller library of games compared to other Nintendo consoles. With only 39 first-party titles and 118 third-party titles released in the US, the console lacked the depth and breadth of content that its competitors offered.

Despite its failure, the Wii U served as a precursor to the Nintendo Switch, which became one of the best-selling consoles of all time. The Switch's success can be attributed, in part, to Nintendo's ability to learn from the mistakes of the Wii U and create a more compelling marketing campaign, as well as a stronger lineup of games.

In conclusion, while Samsung, Google, and Nintendo faced significant challenges with their respective products, these failures serve as valuable lessons for companies looking to innovate and push the boundaries of technology. By prioritizing consumer safety, embracing modular design, and learning from their mistakes, these companies can avoid similar pitfalls in the future and create truly remarkable products that leave a lasting impact on the world of technology.

WEBVTTKind: captionsLanguage: enwhether it's game consoles or smartphones Tech has hit a level of maturity where companies more or less know what will and won't work but it hasn't always been this way that said in no particular order let's talk about my personal top five tech fails of all time and if your favorites weren't mentioned let me know what I missed in the comments below number one PS Vita kicking off my tech fails list is something that hits pretty close to home because I actually own one of these myself of course I'm talking about the PlayStation Vita which was a sequel to the PSP one of the best portable consoles ever that sold 80 million units by contrast the PlayStation Vita only sold 16 million between its launch in 2011 all the way up to when it was discontinued in 2019. it's a shame because the hardware you got was pretty slick especially for the launch model like I had with a quad core arm processor with 512 megabytes of ram games look nice especially on its 5-inch OLED display where exactly did this console go wrong while it's easy to blame design quirks like the insanely expensive proprietary memory cards that aim to combat piracy oh actually do I have one of them in here as I lose it okay or the bubbly looks UI what really went wrong with the Vita ultimately came down to poor planning it was a tough sell with a launch price of 249 bucks and when the console was released in 2011 smartphones were already taking the World by storm not only did they offer similar levels of power to the Vita but Sony vastly underestimated the effect that Mobile gaming would have on handheld consoles and it didn't help that the company would release the PS4 two years later which meant that they would have to shift their focus to the flagship Home console all of this resulted in slow sales post launch which led to first party and third-party developers to neglect making games for it making for a vicious cycle that basically put the Vita on life support while it was deemed a commercial flop what worked to the Vitas benefit was its incredibly loyal user base which might have been pretty small in the grand scheme of things but had a high adoption rate for games as a result the Vita became a Haven for Niche titles especially in Japan but more than a decade later people still love these things in The Homebrew and emulation communities giving it the attention that I think It ultimately deserved number two Microsoft kit if you're a company as old as Microsoft you've been through a lot of over the years but few products were as big a flop for them as the kid with the success of the iPhone in the second half of the 2000s Legacy mobile phone companies like com Nokia and Microsoft needed to respond even Google was seeing success with Android slowly becoming a household name which left the boys in Redmond scrambling to make meaningful inroads in this rapidly evolving smartphone market Microsoft did have Windows Phone OS but they wanted something fresh and exciting for mainstream users so like any big Corporation would do they put a lot of money on the line investing one billion dollars to develop a brand new mobile platform called kin you had a kin not that I know it was aimed at the youths of the time offering a software experience that was easy on the eyes and kept you connected to your favorite social media apps and the hardware was pretty hip as well all thanks to Microsoft acquiring danger Incorporated who's best known for producing the popular sidekick line of phones in the 2000s however kids and Tech reviewers alike did not want anything to do with these phones apart from having some half-baked features it was a Verizon Wireless exclusive which limited the device's sales potential it also had no store for third-party apps no calendar support no instant messenger clients which was egregious and no way to import your contacts list without actually going to a Verizon store and having an employee help you with these phones being panned by critics and there being no demand Verizon basically did nothing to market the phone which Microsoft obviously loved and ultimately after only 48 days on the market it was discontinued I'd say for shame but honestly good riddance number three Galaxy Note 7. it was supposed to be an ordinary Flagship smartphone launch in August of 2016 but it ended up becoming the largest manufacturing fail in recent memory I'm of course talking about the Samsung Galaxy Note 7 and it's easy to forget just how crazy this whole situation was almost immediately after the Note 7 came out news outlets reported that a number of these phones were combusting or just straight up exploded while it seemed like this was happening to an isolated amount of phones at first it was clear how serious the situation was when Samsung issued a formal recall advising people to send their phones back in for Replacements this time with a battery that wouldn't explode only those would end up catching on fire as well all thanks due to rushed manufacturing since Samsung was trying to make up for some lost time who says like can't strike twice to say the least this whole thing was a show with the Note 7 making Global headlines practically every day through the Fiasco and with no way of telling whether or not you had a ticking time bomb in your pocket public places like airports and the planes that fly through them straight up banned the phone out of safety concerns Samsung ultimately issued a bigger recall for the Note 7 and discontinued the phone just two months after launch but the long-term ramifications of this were real it's been said that Samsung lost 17 billion dollars through this whole Affair which even for a big company isn't insignificant but even after a year or two you'd still see signs at airports and public venues here are the announcements on planes and buses internationally to not bring your note 7s on board it inevitably became advertising for Samsung in the worst way possible even if bad publicity is still publicity however despite this Samsung's stock price dipped for a second when the recalls were taking place but ultimately its overall value never dropped and through it all they managed to take this whole thing in stride and managed to release four more generations of the note and even a note 7 Fan Edition which didn't explode number 4. Project Aura Google is known to kill off projects on the regular for some things it's completely valid looking at you stadia but other times you'd hate to see it like with Project Aura this was an initiative that started within Google through its acquisition of Motorola in 2011. in order to create a modular smartphone the idea was pretty simple you'd have a base frame that would have slots for modules of essential Parts things like your processor display speakers battery and cameras as well as specialized components like pico projectors or controller buttons If fully realized the dream was to have a phone that could be upgradeable and customizable in perpetuity giving it a longer lifespan and cutting down on E-Waste however for one reason or another Google shelled the project altogether we can only speculate as to why but a common reason you'll see around the internet is that it's surprisingly difficult to make a modular phone good even though Project Aura had support from oems around the industry fostering the right amount of supply and demand in the market to justify a whole ecosystem of modules and the upkeep involved to maintain it was probably more than Google was willing to handle plus they were already developing the Nexus and pixel lines as their Flagship in-house phone products which understandably is a safer bet and has proven somewhat successful given how strong the pixel is today now it's worth noting that you can actually buy modular phones today shout out to the fairphone 4 but rather than a focus on upgrade ability its biggest strength is repairability it's a cool product albeit only part of the dream that ARA sought to achieve number five Wii U the last product on our top five tech fails is none other than the Wii U released in the same generation as the Xbox one and PlayStation 4. Nintendo was hoping this console would build on the popularity of the Wii which had sold 101 million consoles in its lifetime having missed out on the high definition train last time the Wii U aimed to catch up to its competitors graphically but fiscally those shoes proved very hard to fill selling just 13.5 million units Which is less than that PS Vita did earlier in this video in fact one of the reasons why the Wii U failed is similar to that of the Vita with only 39 first party titles and 118 third-party titles physically released in the U.S it has the smallest Library out of any Nintendo console poor console sales equals less games coming out for it which of course leads to terrible console sales who would have thought but also the Wii U was a marketing nightmare for one they had a hard time getting across the fact that this was an entirely new console considering that the original Wii already had a ton of accessories available for it people thought that this was simply a tablet add-on not only that but the Wii U shared part of its name with the original and even looked the same as the original good luck getting Mom or Grandpa to tell the difference when they go out shopping for Christmas now I also owned one of these personally as well and the tablet was genuinely useful if I wanted to play something while my parents were watching stuff on the living room TV but it really begged the question why not just lean into this idea altogether which is ultimately how we got the Nintendo switch in 2017 which still dominates the market to this very daywhether it's game consoles or smartphones Tech has hit a level of maturity where companies more or less know what will and won't work but it hasn't always been this way that said in no particular order let's talk about my personal top five tech fails of all time and if your favorites weren't mentioned let me know what I missed in the comments below number one PS Vita kicking off my tech fails list is something that hits pretty close to home because I actually own one of these myself of course I'm talking about the PlayStation Vita which was a sequel to the PSP one of the best portable consoles ever that sold 80 million units by contrast the PlayStation Vita only sold 16 million between its launch in 2011 all the way up to when it was discontinued in 2019. it's a shame because the hardware you got was pretty slick especially for the launch model like I had with a quad core arm processor with 512 megabytes of ram games look nice especially on its 5-inch OLED display where exactly did this console go wrong while it's easy to blame design quirks like the insanely expensive proprietary memory cards that aim to combat piracy oh actually do I have one of them in here as I lose it okay or the bubbly looks UI what really went wrong with the Vita ultimately came down to poor planning it was a tough sell with a launch price of 249 bucks and when the console was released in 2011 smartphones were already taking the World by storm not only did they offer similar levels of power to the Vita but Sony vastly underestimated the effect that Mobile gaming would have on handheld consoles and it didn't help that the company would release the PS4 two years later which meant that they would have to shift their focus to the flagship Home console all of this resulted in slow sales post launch which led to first party and third-party developers to neglect making games for it making for a vicious cycle that basically put the Vita on life support while it was deemed a commercial flop what worked to the Vitas benefit was its incredibly loyal user base which might have been pretty small in the grand scheme of things but had a high adoption rate for games as a result the Vita became a Haven for Niche titles especially in Japan but more than a decade later people still love these things in The Homebrew and emulation communities giving it the attention that I think It ultimately deserved number two Microsoft kit if you're a company as old as Microsoft you've been through a lot of over the years but few products were as big a flop for them as the kid with the success of the iPhone in the second half of the 2000s Legacy mobile phone companies like com Nokia and Microsoft needed to respond even Google was seeing success with Android slowly becoming a household name which left the boys in Redmond scrambling to make meaningful inroads in this rapidly evolving smartphone market Microsoft did have Windows Phone OS but they wanted something fresh and exciting for mainstream users so like any big Corporation would do they put a lot of money on the line investing one billion dollars to develop a brand new mobile platform called kin you had a kin not that I know it was aimed at the youths of the time offering a software experience that was easy on the eyes and kept you connected to your favorite social media apps and the hardware was pretty hip as well all thanks to Microsoft acquiring danger Incorporated who's best known for producing the popular sidekick line of phones in the 2000s however kids and Tech reviewers alike did not want anything to do with these phones apart from having some half-baked features it was a Verizon Wireless exclusive which limited the device's sales potential it also had no store for third-party apps no calendar support no instant messenger clients which was egregious and no way to import your contacts list without actually going to a Verizon store and having an employee help you with these phones being panned by critics and there being no demand Verizon basically did nothing to market the phone which Microsoft obviously loved and ultimately after only 48 days on the market it was discontinued I'd say for shame but honestly good riddance number three Galaxy Note 7. it was supposed to be an ordinary Flagship smartphone launch in August of 2016 but it ended up becoming the largest manufacturing fail in recent memory I'm of course talking about the Samsung Galaxy Note 7 and it's easy to forget just how crazy this whole situation was almost immediately after the Note 7 came out news outlets reported that a number of these phones were combusting or just straight up exploded while it seemed like this was happening to an isolated amount of phones at first it was clear how serious the situation was when Samsung issued a formal recall advising people to send their phones back in for Replacements this time with a battery that wouldn't explode only those would end up catching on fire as well all thanks due to rushed manufacturing since Samsung was trying to make up for some lost time who says like can't strike twice to say the least this whole thing was a show with the Note 7 making Global headlines practically every day through the Fiasco and with no way of telling whether or not you had a ticking time bomb in your pocket public places like airports and the planes that fly through them straight up banned the phone out of safety concerns Samsung ultimately issued a bigger recall for the Note 7 and discontinued the phone just two months after launch but the long-term ramifications of this were real it's been said that Samsung lost 17 billion dollars through this whole Affair which even for a big company isn't insignificant but even after a year or two you'd still see signs at airports and public venues here are the announcements on planes and buses internationally to not bring your note 7s on board it inevitably became advertising for Samsung in the worst way possible even if bad publicity is still publicity however despite this Samsung's stock price dipped for a second when the recalls were taking place but ultimately its overall value never dropped and through it all they managed to take this whole thing in stride and managed to release four more generations of the note and even a note 7 Fan Edition which didn't explode number 4. Project Aura Google is known to kill off projects on the regular for some things it's completely valid looking at you stadia but other times you'd hate to see it like with Project Aura this was an initiative that started within Google through its acquisition of Motorola in 2011. in order to create a modular smartphone the idea was pretty simple you'd have a base frame that would have slots for modules of essential Parts things like your processor display speakers battery and cameras as well as specialized components like pico projectors or controller buttons If fully realized the dream was to have a phone that could be upgradeable and customizable in perpetuity giving it a longer lifespan and cutting down on E-Waste however for one reason or another Google shelled the project altogether we can only speculate as to why but a common reason you'll see around the internet is that it's surprisingly difficult to make a modular phone good even though Project Aura had support from oems around the industry fostering the right amount of supply and demand in the market to justify a whole ecosystem of modules and the upkeep involved to maintain it was probably more than Google was willing to handle plus they were already developing the Nexus and pixel lines as their Flagship in-house phone products which understandably is a safer bet and has proven somewhat successful given how strong the pixel is today now it's worth noting that you can actually buy modular phones today shout out to the fairphone 4 but rather than a focus on upgrade ability its biggest strength is repairability it's a cool product albeit only part of the dream that ARA sought to achieve number five Wii U the last product on our top five tech fails is none other than the Wii U released in the same generation as the Xbox one and PlayStation 4. Nintendo was hoping this console would build on the popularity of the Wii which had sold 101 million consoles in its lifetime having missed out on the high definition train last time the Wii U aimed to catch up to its competitors graphically but fiscally those shoes proved very hard to fill selling just 13.5 million units Which is less than that PS Vita did earlier in this video in fact one of the reasons why the Wii U failed is similar to that of the Vita with only 39 first party titles and 118 third-party titles physically released in the U.S it has the smallest Library out of any Nintendo console poor console sales equals less games coming out for it which of course leads to terrible console sales who would have thought but also the Wii U was a marketing nightmare for one they had a hard time getting across the fact that this was an entirely new console considering that the original Wii already had a ton of accessories available for it people thought that this was simply a tablet add-on not only that but the Wii U shared part of its name with the original and even looked the same as the original good luck getting Mom or Grandpa to tell the difference when they go out shopping for Christmas now I also owned one of these personally as well and the tablet was genuinely useful if I wanted to play something while my parents were watching stuff on the living room TV but it really begged the question why not just lean into this idea altogether which is ultimately how we got the Nintendo switch in 2017 which still dominates the market to this very day