**Crisis on the Switch: A Harsh Critique**
I must say that Crisis looks way better than I remember it. Maybe I was too hard on the game initially, and then I went back to play more of it, only to be like, "No wait, never mind. This is really terrible."
The thing that you have to bear in mind, and this is something that I experience a lot making these videos where I play on lower-end hardware, is that it's really difficult to get across over a YouTube video what it actually looks like and feels like to play the game. And this is especially true when it comes to screen capture because there's a lot of upscaling and stuff going on.
The screen capture of Crisis running on the Switch is pretty impressive. The lighting engine looks great, and if you stand still and look at things while not holding a controller in your hand, you may be easily inclined to think, "Yeah, this is super impressive." But the huge amount of motion blur whenever you're moving around quickly – which you do in a first-person shooter – combined with the constantly changing resolution scaling makes you feel pretty nauseous.
And then that combined with the terrible controls means that the game is essentially unplayable. It really is one of the biggest issues. Is that aiming is really hard, which is an important part of an FPS game. You can't lock onto a target now. You may be saying, "But David, there's aim assist, surely that helps a lot because that's how all first-person shooters on consoles work right?" The problem is the aim assist doesn't work most of the time.
You get a hit rate of about 10, and that means that you get into the situation where you're constantly toggling between looking down the sights and not waiting for the game to realize that you're trying to aim on an enemy, and it just never happens. And then you die. I died a lot making this video, and I was playing on normal settings, I wasn't playing on a high difficulty level.
But there are so many enemies, and you need to be able to acquire your targets quickly. And you just can't do it with these stubby little controller controls. And then don't even get me started on the terrible frame drops. The game's supposed to be running at 30 frames per second, which is already fairly savage. But when you get into like a village fighting people with explosions and stuff, the frame rate tanks.
It feels like it's running at 12 frames per second, which then further exacerbates the weird visual glitches and the sickening amount of motion blur the whole time. I know that I'm being really hard on it here because it's Crisis running on low-end hardware. What do you expect David? Well, the point that I'm kind of trying to make here is maybe they shouldn't have done it ever in the first place.
Like, Crisis is an okay game right? Yeah, it's pretty beautiful to see for the first time and whatever. But do you really want to have to play it in teeny weeny eye strainer vision with horrible controls like that? Is it really worth suffering through all of that?
I feel like the people who made Crisis on the Switch were too busy asking whether or not the Switch could handle Crisis, and nobody asked the more important question: was should the Switch ever be able to handle Crisis? Now I know that this train of thought is going to trigger a bunch of you.
But quite frankly, I don't get the point. And I was initially very excited; I really wanted this to be a good gaming experience. And be all like, "Whoa, look at how cool this is." But it just... it just really isn't.
This whole exercise reminds me a little bit of like a tech demo – you know when like NVIDIA releases a new graphics card they always show those tech demos to show off the graphics tech and what the graphics card is capable of. It's basically just like some dude standing in a field with like grass waving... Yeah, it looks very impressive.
But do you really want to play grass waving in the wind? The game is it's it's just it looks great on screen capture but it's a pretty terrible gaming experience. So with that, let me know in the comment section below what you think of my pretty harsh critique of Crisis on the Switch.
If you like this video, like and subscribe to the channel for more videos like this one. And until the next video bye.
WEBVTTKind: captionsLanguage: ennow we all know that crisis is like the pc gaming equivalent of sickle cell anemia no matter what kind of howl 9000 beast of a system you run it on it's still going to be a pretty wheezy and out of breath experience but now you can play it on the switch which which is this little guy um yeah so in today's video we're gonna see if the little switchy can handle crisis and this is like the console port equivalent of the second coming of jesus or if this was just kind of a terrible idea and here we are about to do something i didn't ever think i'd end up doing which is play the final boss battle of video games on a nintendo switch so yeah let's let's get started um i am immediately fairly concerned about the control interface i think it's going to be a huge issue so let's see how they actually dealt with that video settings so under graphics we can set the brightness that's that's very exciting uh but other than that we don't have more settings okay let's actually just launch into the campaign and see what the game looks like loading in progress this uh seems like it may take a while now as you can see the switch is very reflective hello it's actually really difficult to record it without uh without me showing up in it but i will do a bunch of screen capturing and we're just going to see how it runs and then i'm going to plug it into my tv and then we're going to take it from there oh wow it actually looks it actually looks really good it's actually running surprisingly well it's crisis on a switch this is this is pretty cool now it's still dark but i just wanted to show you the combat is really terrible like it's it's i i have no idea what i'm doing here so in this configuration this is definitely a bit of a novelty experience the controls are terrible i can't imagine you finishing the game like this but let's move it over to the tv and see what that looks like okay this is way better i can actually see what's going on now although the frame rate feels quite a lot lower on a tv than it does just natively on the switch wait what is that that's super annoying so if you like tilt the controller it actually looks around for you that's gonna get in the way a lot let me see if i can turn that off somehow game settings one thing that's really going to irritate people is that look at that motion blurs on by default or it's there to hide the lower frame rate but there is really bad motion blur look at that that's making me ill i mean i'm one of those weird savages that actually likes motion blur but this is that's terrible look at that and look at the geometry on the rocks this is still very impressive right this is essentially running on cell phone hardware um so you know it still looks good i i guess it's very it's very low resolution but oh there we go we've got some lighting effects one of the issues how do i make this go away one of the oh look at that frame drop look at that one one of the big issues with the lower resolution is my uh mini-map is essentially useless there's so little detail on it that i can't really make out um any information on it oh did i get him yeah i think i got him there i mean like why did they port crisis to a switch this is like this is such a weird surreal experience so the big problem here is that like you can't do small corrections it just does these jumps so like i can't aim over like okay you know what let me just screw this oh i'm running out of ammo let me get into the house oh i'm about to die oh i just really don't understand why this exists there's a dude hanging out with some huge chickens look at how massive they are yo that's some gmo action if i've ever seen it i can't even i can't even hit the guy point blank okay i know that this sounds like i'm making excuses here but the controls are pretty terrible and they kind of make the game a little bit unplayable a lot of it has to do with the little joysticks on the nintendo controller they're more like little autis than joysticks really and it's just so difficult to aim and control anything it's really annoying it it does feel a little bit like you're using a camera with like vaseline on a lens it it it is pretty blurry and then sometimes there's detail it's do you know what it reminds me of it reminds me of watching a twitch streamer with like a medium bitrate streaming an fbs game because it's like every now and then there's like bits of clarity but then there's just like there's just like image processing artifact is kind of what it looks like not exactly but it's got a little bit of that vibe to it because i want to like destroy the houses and stuff i want to have a look at what the destruction physics does to the uh to the frame rate okay so the red ones are the exploding barrels oh this is running so terribly i mean that was an explosion oh yeah this is what i'm talking about the controls make sense for this so at least the driving's pleasant although the frame rate is all over the place honestly all this is making me want to do is play crisis in like a proper format okay now straight off the bat i just want to deal with a pretty big elephant in the room here that footage that you just saw of the first impressions of me playing the game actually looked pretty impressive right especially coming off of a switch now after i filmed all of that i took the footage put it onto my pc and when i was editing it i thought wow this actually looks way better than i remember it maybe i was too hard on the game and then i went back to play more of it and i was like no wait never mind this is really terrible the thing that you have to bear in mind and this is something that i experience a lot making these videos where i play on lower end hardware it's really difficult to get across over a youtube video what it actually looks like and feels like to play the game and this is especially true when it comes to screen capture because there's a lot of upscaling and stuff going on and the screen capture of crisis running on the switch is pretty impressive the lighting engine looks great and if you stand still and look at things while not holding a controller in your hand you may be easily inclined to think yeah this is super impressive but the huge amount of motion blur whenever you're moving around quickly which you do in a first person shooter combined with the constantly changing resolution scaling makes you feel pretty nauseous and then that combined with the terrible controls means that the game is essentially unplayable it really is one of the biggest issues is that aiming is really hard which is an important part of an fps game you can't lock onto a target now you may be saying but david there's aim assist surely that helps a lot because that's how all first-person shooters on consoles work right the problem is the aim assist doesn't work most of the time you get a hit rate of about 10 and that means that you get into the situation where you're constantly toggling between looking down the sights and not waiting for the game to realize that you're trying to aim on an enemy and it just never happens and then you die i died a lot making this video and i was playing on normal settings i wasn't playing on a high difficulty level but you just there are so many enemies and you need to be able to acquisition your targets quickly and you just can't do it with these stubby little audi controls and then don't even get me started on the terrible frame drops the game's supposed to be running at 30 frames per second which is already fairly savage but when you get into like a village fighting people with explosions and stuff the frame rate tanks it feels like it's running at 12 frames per second which then further exacerbates the weird visual glitches and the sickening amount of motion blur the whole time i i know that i'm being really hard on it here right because it's crisis running on low-end hardware what do you expect david well the point that i'm kind of trying to make here is maybe they shouldn't have done it ever in the first place like crisis is an okay game right yeah it's pretty beautiful to see for the first time and whatever but do you really want to have to play it in teeny weeny eye strainer vision with horrible controls like is it really worth suffering through all of that like i feel like the people who made crisis on the switch were too busy asking whether or not the switch could handle crisis and nobody asked the more important question was should the switch ever be able to handle crisis now i know that this train of thought is going to trigger a bunch of you but quite frankly i i don't get the point and i was initially very excited i really wanted this to be a good gaming experience and be all like whoa look at how cool this is but it it just it just really isn't this whole exercise reminds me a little bit of like a tech demo you know when like nvidia releases a new graphics card they always show those tech demos to show off the graphics tech and what the graphics card is capable of it's basically just like some dude standing in a field with like grass waving yeah it looks very impressive but do you really want to play grass waving in the wind the game it's it's just it looks great on screen capture but it's a pretty terrible gaming experience so with that let me know in the comment section below what you think of my pretty harsh critique of crisis on the switch if you like this video like and subscribe to the channel for more videos like this one and until the next video bye younow we all know that crisis is like the pc gaming equivalent of sickle cell anemia no matter what kind of howl 9000 beast of a system you run it on it's still going to be a pretty wheezy and out of breath experience but now you can play it on the switch which which is this little guy um yeah so in today's video we're gonna see if the little switchy can handle crisis and this is like the console port equivalent of the second coming of jesus or if this was just kind of a terrible idea and here we are about to do something i didn't ever think i'd end up doing which is play the final boss battle of video games on a nintendo switch so yeah let's let's get started um i am immediately fairly concerned about the control interface i think it's going to be a huge issue so let's see how they actually dealt with that video settings so under graphics we can set the brightness that's that's very exciting uh but other than that we don't have more settings okay let's actually just launch into the campaign and see what the game looks like loading in progress this uh seems like it may take a while now as you can see the switch is very reflective hello it's actually really difficult to record it without uh without me showing up in it but i will do a bunch of screen capturing and we're just going to see how it runs and then i'm going to plug it into my tv and then we're going to take it from there oh wow it actually looks it actually looks really good it's actually running surprisingly well it's crisis on a switch this is this is pretty cool now it's still dark but i just wanted to show you the combat is really terrible like it's it's i i have no idea what i'm doing here so in this configuration this is definitely a bit of a novelty experience the controls are terrible i can't imagine you finishing the game like this but let's move it over to the tv and see what that looks like okay this is way better i can actually see what's going on now although the frame rate feels quite a lot lower on a tv than it does just natively on the switch wait what is that that's super annoying so if you like tilt the controller it actually looks around for you that's gonna get in the way a lot let me see if i can turn that off somehow game settings one thing that's really going to irritate people is that look at that motion blurs on by default or it's there to hide the lower frame rate but there is really bad motion blur look at that that's making me ill i mean i'm one of those weird savages that actually likes motion blur but this is that's terrible look at that and look at the geometry on the rocks this is still very impressive right this is essentially running on cell phone hardware um so you know it still looks good i i guess it's very it's very low resolution but oh there we go we've got some lighting effects one of the issues how do i make this go away one of the oh look at that frame drop look at that one one of the big issues with the lower resolution is my uh mini-map is essentially useless there's so little detail on it that i can't really make out um any information on it oh did i get him yeah i think i got him there i mean like why did they port crisis to a switch this is like this is such a weird surreal experience so the big problem here is that like you can't do small corrections it just does these jumps so like i can't aim over like okay you know what let me just screw this oh i'm running out of ammo let me get into the house oh i'm about to die oh i just really don't understand why this exists there's a dude hanging out with some huge chickens look at how massive they are yo that's some gmo action if i've ever seen it i can't even i can't even hit the guy point blank okay i know that this sounds like i'm making excuses here but the controls are pretty terrible and they kind of make the game a little bit unplayable a lot of it has to do with the little joysticks on the nintendo controller they're more like little autis than joysticks really and it's just so difficult to aim and control anything it's really annoying it it does feel a little bit like you're using a camera with like vaseline on a lens it it it is pretty blurry and then sometimes there's detail it's do you know what it reminds me of it reminds me of watching a twitch streamer with like a medium bitrate streaming an fbs game because it's like every now and then there's like bits of clarity but then there's just like there's just like image processing artifact is kind of what it looks like not exactly but it's got a little bit of that vibe to it because i want to like destroy the houses and stuff i want to have a look at what the destruction physics does to the uh to the frame rate okay so the red ones are the exploding barrels oh this is running so terribly i mean that was an explosion oh yeah this is what i'm talking about the controls make sense for this so at least the driving's pleasant although the frame rate is all over the place honestly all this is making me want to do is play crisis in like a proper format okay now straight off the bat i just want to deal with a pretty big elephant in the room here that footage that you just saw of the first impressions of me playing the game actually looked pretty impressive right especially coming off of a switch now after i filmed all of that i took the footage put it onto my pc and when i was editing it i thought wow this actually looks way better than i remember it maybe i was too hard on the game and then i went back to play more of it and i was like no wait never mind this is really terrible the thing that you have to bear in mind and this is something that i experience a lot making these videos where i play on lower end hardware it's really difficult to get across over a youtube video what it actually looks like and feels like to play the game and this is especially true when it comes to screen capture because there's a lot of upscaling and stuff going on and the screen capture of crisis running on the switch is pretty impressive the lighting engine looks great and if you stand still and look at things while not holding a controller in your hand you may be easily inclined to think yeah this is super impressive but the huge amount of motion blur whenever you're moving around quickly which you do in a first person shooter combined with the constantly changing resolution scaling makes you feel pretty nauseous and then that combined with the terrible controls means that the game is essentially unplayable it really is one of the biggest issues is that aiming is really hard which is an important part of an fps game you can't lock onto a target now you may be saying but david there's aim assist surely that helps a lot because that's how all first-person shooters on consoles work right the problem is the aim assist doesn't work most of the time you get a hit rate of about 10 and that means that you get into the situation where you're constantly toggling between looking down the sights and not waiting for the game to realize that you're trying to aim on an enemy and it just never happens and then you die i died a lot making this video and i was playing on normal settings i wasn't playing on a high difficulty level but you just there are so many enemies and you need to be able to acquisition your targets quickly and you just can't do it with these stubby little audi controls and then don't even get me started on the terrible frame drops the game's supposed to be running at 30 frames per second which is already fairly savage but when you get into like a village fighting people with explosions and stuff the frame rate tanks it feels like it's running at 12 frames per second which then further exacerbates the weird visual glitches and the sickening amount of motion blur the whole time i i know that i'm being really hard on it here right because it's crisis running on low-end hardware what do you expect david well the point that i'm kind of trying to make here is maybe they shouldn't have done it ever in the first place like crisis is an okay game right yeah it's pretty beautiful to see for the first time and whatever but do you really want to have to play it in teeny weeny eye strainer vision with horrible controls like is it really worth suffering through all of that like i feel like the people who made crisis on the switch were too busy asking whether or not the switch could handle crisis and nobody asked the more important question was should the switch ever be able to handle crisis now i know that this train of thought is going to trigger a bunch of you but quite frankly i i don't get the point and i was initially very excited i really wanted this to be a good gaming experience and be all like whoa look at how cool this is but it it just it just really isn't this whole exercise reminds me a little bit of like a tech demo you know when like nvidia releases a new graphics card they always show those tech demos to show off the graphics tech and what the graphics card is capable of it's basically just like some dude standing in a field with like grass waving yeah it looks very impressive but do you really want to play grass waving in the wind the game it's it's just it looks great on screen capture but it's a pretty terrible gaming experience so with that let me know in the comment section below what you think of my pretty harsh critique of crisis on the switch if you like this video like and subscribe to the channel for more videos like this one and until the next video bye you