How to Make a Wineglass in Blender

Creating a Glass Object in Blender

To begin creating our glass object, we first need to create a new solid object. We can do this by going to the "Create" menu and selecting "Mesh" and then choosing the type of mesh we want to create. In this case, we'll choose the "Plane" mesh. Once we've created our plane, we can scale it up or down depending on how large we want our glass object to be.

Next, we need to select the plane that we just created and apply a modifier to give it some shape. We can do this by pressing the "Alt + M" keys to open up the Modifier Panel. From here, we can choose from a variety of modifiers such as Solidify, Subdivide, and Bevel. In this case, let's select the Solidify modifier.

The Solidify modifier allows us to adjust the thickness of our object. We can do this by moving the "Thickness" slider in the Modifier Panel. Let's move it up slightly to create a more realistic glass shape. You'll notice that our object has become infinitely thin at this point, so we need to adjust its boundaries.

To fix this issue, we can use the "Subdivide" modifier to create a more robust boundary for our object. We can do this by selecting our object and going to the Modifier Panel, then choosing the Subdivide modifier. From here, we can move the "Subdivision Level" slider up to create more edges in our object.

Next, we need to apply both modifiers to our object at once. To do this, we select our object and press "Alt + A" to open up the Apply Panel. From here, we can choose which modifiers we want to apply and click on the checkbox next to each one. Let's select both the Solidify and Subdivide modifiers.

Now that we've applied both modifiers, let's move back into Object Mode by pressing the "Tab" key. We'll then select our object and press "Alt + M" again to open up the Modifier Panel. From here, we can see that our object has taken on a more realistic shape with the Solidify and Subdivide modifiers.

The next step is to add some transparency to our glass object. We can do this by going back into Edit Mode and selecting our object. Then, we'll move down to the "Material" section of the Properties Panel and choose the "Transparency" option from the menu. From here, we can adjust the Transparency value to control how transparent our object appears.

We want to make sure that our glass object is transparent except for its specular properties, so we'll select both options at once. Let's move up the Reflectivity value to about 50 percent and set the Depth value to five as well. This will give us a nice glass effect with just the right amount of transparency.

Before we start animating our glass object, let's quickly set up a scene for ourselves. We can do this by pressing "Shift + D" to open up the Duplicate Menu and selecting the cube. Then, we'll move it down into view and press "Ctrl + Z" to undo our movements.

Next, we'll select the lamp in the scene and move it down onto the object that we just created. Finally, let's press the "F12" key to render our scene. And there we have it - a beautiful glass object with realistic transparency and shape. This is just the beginning of our animation, but I hope this gives you an idea of how to create a basic glass object in Blender.

Now that we have created our glass object, let's work on modifying its appearance. We can do this by selecting the object and moving the cursor over its surface. As we move the cursor, Blender will display different shading options for us to choose from. These include Specular, Glossy, and Rough settings.

By adjusting these settings, we can control how our glass object reflects light and appears in different lighting conditions. For example, if we want to create a reflective surface, we'll select the Glossy option and adjust its value accordingly. Let's move up the Glossy value to about 80 percent to give us a nice reflection.

We also need to make sure that our object has some texture to it. We can do this by selecting the object and moving down to the "Texture" section of the Properties Panel. From here, we'll choose the "Noise" option from the menu and adjust its settings as needed.

Once we're happy with our texture settings, let's move over to the "Materials" section of the Properties Panel. Here, we can select a material for our glass object and adjust its properties accordingly. For example, if we want to create a reflective surface, we'll choose a metal-like material and adjust its reflectivity value.

By working with these different settings and materials, we can control how our glass object appears in the scene and add depth and realism to our animation.

"WEBVTTKind: captionsLanguage: enwelcome to a blender 3d wineglass tutorial by five with a 5-4 in this lesson I will be going over how to make this wine glass model with impressive speed and precision utilizing to modifiers the screw modifier and solidify modifier feel free to watch a few minutes and pause to catch up okay so I'm going to go on in first just to delete this scene let's start over new file ok we have a basic cube here let's get that out of the way shift a shift day brings up a panel where we can select a plane and we just have that plane sitting in the middle now hit one on your number pad kee will just move to the front view then hit 52 coming to orthographic and then hit Z to go into transparency then hit a to deselect everything go over to vertices select mode in the edit mode options hit tab to do that or the school menu over here ok and then hit a to deselect everything and just go ahead and press C to get this little selective circle and close bigger and smaller by schooling the mouse wheel and you can select those vertices right there press X and then just delete those vertices I'm just going to select this guy right there press X and delete devil to see as well so then we're just going to take this little versi left press shift s and then we are going to move selection to cursor because the cursor is already centered in the middle just makes life a lot easier and then press 1 on your number pad to move back into front view and then press e to extrude and then X so we can control along the X access which can I move among this curse and we can see the vertices right there and as I move it over here i'm just going to matts pop it about three blender units in and then we're going to start extruding this over and just a fine curve you can use bizarre cubes if you really feel like it or I EP curves but for now we're just going to stay with straight polygonum modeling so as you move up we're just going to tighten this really go for a wine glass shape we have to imagine we're going to be revolving this that's what screw does now get then just a moment and feel free to pause this at any time and just make it look as best as you want it doesn't need to be perfect okay let move that up once more about does it for me so now we're just going to place a witch d selects West liked it before and then press it again to select all okay then we're going to move over here too if you can see this it's it looks like low ratchet it's um olo wrench sigh it's the mod it brings up the modifier panel and then over here we will find screw and I like to do that one first okay and so then it really applies this room we can see this again if we press Z and then we're like what's this what's this doesn't look right let's face the normals I kind of flipped up not doing so well so they have this handy calculate audio option so it doesn't work on cruise by the way so if you decide to do it like that and I quite gonna work that's why so quick plugin or modeling anyways though so now we have this nice solidified object however you might notice it's kind of infinitely thin and still a little Blackie so we're going to step this over a little father now if you step it open one area make sure you stepped over in the render steps otherwise you won't see the same thing when you render ok so now look it looks a little better but still I mean it's paper thin in fact it's infinitely thin so now we're going to have some fun with the solidify modifier Cecil if I solidify okay now we want to move down to thickness it's right here we're just going to pull this in and you can see the edges grow we can go out or we can go in in this case I'm going to move it in and so that's what I fit whatever you want you to make you feel better it's up to you but in this case on the go in which applies a negative value you don't want to make it too thick I mean yes it does give kind of a cool effect if you want a goblet or so for some medieval animation anyways though I'm just going to move it just enough so that we know there's some geometry but it's still realistic glass ok so it has kind of a large base but in any case I like it next I'm going to go back to object mode by pressing tab so this is the note the mode that we started out in I'll select the object by right clicking and then I will face well let's press tab again I'm sorry let's stay in object mode here first apply and then press apply we've applied both modifiers to the object that's not an undoable option so make sure you have everything set how you want it to before you do that ok now let's tap back into this mode we're in edit mode again I then place w to bring up the specials menu and we're going to subdivide smooth subdivide smooth subdivides move as many times as you feel comfortable you get a nice aww well smoothness to it we're going to move back over here I'm going to move this out and it's really looking nice it's coming together looking like a nice glass here except we really need to add some material to give it that transparency so now we're going to move down that's a hit transparency hit mirror and we're going to go to rate race I like way chase but it does kind of a better job for me and we're going to move alpha all the way to 0 and you might notice up here they disappear except for the specular as exactly what we want so now we head over to me which we checked right there and then up the reflectivity to about fifty percent you don't need to type in the value exactly just school it on in there and then both fields are going to up the depth to five so depth is up to five and there we go you can see up here looks really nice so now before we really start when doing this let's just set up a little scene that's what i like to do want so press shift day to bring up this menu there is your a cube scroll it out press 0 on the number pad and you're flying to the camera and then move this up to write about undo that base and then we're just going to select this object move it down to its into the viewpoint of the camera there we go and let's maybe slipped onto this lamp i selected in the outlier and then I grabbed it down on the z axis we're going to set that about there anyways now let's press f12 and see how it turns out and we have something that's just like the beginning model I'm favorite 854 and that is a quick lesson on how to make a wine glass and blender Iwelcome to a blender 3d wineglass tutorial by five with a 5-4 in this lesson I will be going over how to make this wine glass model with impressive speed and precision utilizing to modifiers the screw modifier and solidify modifier feel free to watch a few minutes and pause to catch up okay so I'm going to go on in first just to delete this scene let's start over new file ok we have a basic cube here let's get that out of the way shift a shift day brings up a panel where we can select a plane and we just have that plane sitting in the middle now hit one on your number pad kee will just move to the front view then hit 52 coming to orthographic and then hit Z to go into transparency then hit a to deselect everything go over to vertices select mode in the edit mode options hit tab to do that or the school menu over here ok and then hit a to deselect everything and just go ahead and press C to get this little selective circle and close bigger and smaller by schooling the mouse wheel and you can select those vertices right there press X and then just delete those vertices I'm just going to select this guy right there press X and delete devil to see as well so then we're just going to take this little versi left press shift s and then we are going to move selection to cursor because the cursor is already centered in the middle just makes life a lot easier and then press 1 on your number pad to move back into front view and then press e to extrude and then X so we can control along the X access which can I move among this curse and we can see the vertices right there and as I move it over here i'm just going to matts pop it about three blender units in and then we're going to start extruding this over and just a fine curve you can use bizarre cubes if you really feel like it or I EP curves but for now we're just going to stay with straight polygonum modeling so as you move up we're just going to tighten this really go for a wine glass shape we have to imagine we're going to be revolving this that's what screw does now get then just a moment and feel free to pause this at any time and just make it look as best as you want it doesn't need to be perfect okay let move that up once more about does it for me so now we're just going to place a witch d selects West liked it before and then press it again to select all okay then we're going to move over here too if you can see this it's it looks like low ratchet it's um olo wrench sigh it's the mod it brings up the modifier panel and then over here we will find screw and I like to do that one first okay and so then it really applies this room we can see this again if we press Z and then we're like what's this what's this doesn't look right let's face the normals I kind of flipped up not doing so well so they have this handy calculate audio option so it doesn't work on cruise by the way so if you decide to do it like that and I quite gonna work that's why so quick plugin or modeling anyways though so now we have this nice solidified object however you might notice it's kind of infinitely thin and still a little Blackie so we're going to step this over a little father now if you step it open one area make sure you stepped over in the render steps otherwise you won't see the same thing when you render ok so now look it looks a little better but still I mean it's paper thin in fact it's infinitely thin so now we're going to have some fun with the solidify modifier Cecil if I solidify okay now we want to move down to thickness it's right here we're just going to pull this in and you can see the edges grow we can go out or we can go in in this case I'm going to move it in and so that's what I fit whatever you want you to make you feel better it's up to you but in this case on the go in which applies a negative value you don't want to make it too thick I mean yes it does give kind of a cool effect if you want a goblet or so for some medieval animation anyways though I'm just going to move it just enough so that we know there's some geometry but it's still realistic glass ok so it has kind of a large base but in any case I like it next I'm going to go back to object mode by pressing tab so this is the note the mode that we started out in I'll select the object by right clicking and then I will face well let's press tab again I'm sorry let's stay in object mode here first apply and then press apply we've applied both modifiers to the object that's not an undoable option so make sure you have everything set how you want it to before you do that ok now let's tap back into this mode we're in edit mode again I then place w to bring up the specials menu and we're going to subdivide smooth subdivide smooth subdivides move as many times as you feel comfortable you get a nice aww well smoothness to it we're going to move back over here I'm going to move this out and it's really looking nice it's coming together looking like a nice glass here except we really need to add some material to give it that transparency so now we're going to move down that's a hit transparency hit mirror and we're going to go to rate race I like way chase but it does kind of a better job for me and we're going to move alpha all the way to 0 and you might notice up here they disappear except for the specular as exactly what we want so now we head over to me which we checked right there and then up the reflectivity to about fifty percent you don't need to type in the value exactly just school it on in there and then both fields are going to up the depth to five so depth is up to five and there we go you can see up here looks really nice so now before we really start when doing this let's just set up a little scene that's what i like to do want so press shift day to bring up this menu there is your a cube scroll it out press 0 on the number pad and you're flying to the camera and then move this up to write about undo that base and then we're just going to select this object move it down to its into the viewpoint of the camera there we go and let's maybe slipped onto this lamp i selected in the outlier and then I grabbed it down on the z axis we're going to set that about there anyways now let's press f12 and see how it turns out and we have something that's just like the beginning model I'm favorite 854 and that is a quick lesson on how to make a wine glass and blender I\n"