Can A Budget Gaming Laptop Do RTX?

**DirectX 11 vs DirectX 12: Impact on Performance**

I'm testing DirectX 11 with Fortnite and noticed that it adds stutters to the game. However, when I turn on Ray tracing, the performance takes a hit, dropping from 200 frames per second to 60 frames per second. Despite this, my little mobile RTX 3050 has been handling Ray tracing quite well.

To optimize performance, I've tried different settings in Fortnite. Cranking up all of the ray tracing settings made a huge difference, and ambient occlusion and reflections had the biggest performance penalty of all. Reflections, even with low intensity, were clearly noticeable, so they are the main culprit behind poor performance.

Now, let's move on to Cyberpunk 2077, which is running at 1080p medium settings with a medium preset. Despite not running as well as I expected without Ray tracing, it's still usable. When I turn on Ray tracing, the game jumps up to 10 frames per second, and then to 24 frames per second when using Fidelity FX.

Fidelity FX, AMD's free DLSS alternative, is giving us almost 30 frames per second in balanced mode, but with a serious Vaseline effect, especially in the distance. On the other hand, DLSS Balanced had similar performance to Fidelity FX Balanced, while still offering better image quality.

In conclusion, both Cyberpunk 2077 and Fortnite can be made playable with Ray tracing using DLSS. However, I need to play around with Fidelity effects more to understand their full potential.

**My Experience with DX12 and RTX Technology**

I recently experimented with DirectX 12, which adds stutters to Fortnite but still allows for decent performance when turned on. When I enable Ray tracing in DX12, the game drops from 200 frames per second to 60 frames per second.

However, turning off Ray tracing completely allowed me to crank up all of my ray tracing settings and see a significant difference. Ambient occlusion and reflections were the biggest culprits behind poor performance.

Next, I tried playing Cyberpunk 2077 at 1080p medium settings with a medium preset. Despite not running as well as I expected without Ray tracing, it's still playable. When I turn on Ray tracing, the game jumps up to 10 frames per second and then to 24 frames per second when using Fidelity FX.

To compare performance, I switched between Fidelity FX Balanced and DLSS Balanced, which gave similar results but with different image quality. It seems that Fidelity FX is a better alternative to DLSS, especially in terms of image quality.

Overall, both Cyberpunk 2077 and Fortnite can be made playable with Ray tracing using DLSS, offering better performance and image quality compared to other alternatives like Fidelity FX.

WEBVTTKind: captionsLanguage: enthis gaming laptop has a mobile RTX 3050 in it which is like a slightly cut down version  of nvidia's Little Boba RTX graphics card that they stuffed in a laptop and considering that  we had a look at how the desktop RTX 3050 handles Ray tracing I thought it would be  fun to see how the mobile RTX 3050 handles getting its teeth kicked in by Ray tracingforeign if you compare the specs of a desktop RTX 3050 to its mobile Brethren the difference is not  insignificant I'm no expert but those numbers are definitely smaller the mobile version even has  fewer tensor cores and Ray tracing cores which is nvidia's dedicated Ray tracing hardware and  that's not to mention the thermal limitations of stuffing a graphics card into what's basically  a keyboard with a screen glued to it now the reason that I draw this comparison is  to show that the mobile RTX 3050 is the least powerful RTX graphics card by some margin and  to complicate things further there are several different Power draw versions of the mobile  RTX 3050 but luckily the Asus strix laptop that we're going to use for today's video has the most  powerful 80 watt version and that paired with the ryzen 5 5600h and 16 gigs of RAM and dual  Channel means at least we're giving the mobile RTX 3050 a fighting chance and with that little  bit of context let's throw the baby mobile 3050 into the ray traced alley knife battleRTX demo is a great first game for videos like this because there's such a clear difference  when you turn Ray tracing on here with none of our Rays being traced you can see that it just  looks like Quake 2 a 20 odd year old game running at 700 frames per second and then when we go into  settings and we change the renderer to RTX and that's made a massive difference you can see  that the lighting is all super realistic now and there's like lights reflecting off of things but  at the same time we have also lost more than 600 frames per second but who needs frame rate when  you've got Reflections this sexy but really every time I run this I'm so impressed with how much of  a difference a very realistic lighting can make to an old game like this and I'm still disappointed  that we don't see more old games remade with this technology because it just breathed so much life  back into them you know like if they made a ray traced version of Morrowind or something like that  that would be really cool but anyway moving on and this also just really illustrates how much of a  performance hit Ray tracing can have on his system now with modern games the difference is much less  pronounced so having said that let's see how the little mobile 3050 deals with Battlefield 5.now with Battlefield 5 at 1080p High settings it's running pretty well looks nice it feels  nice and stable the little mobile RTX 3050 is also running its heart hat you can see core frequency  wise it occasionally jumps to just about 90 oh yeah we've got 1900 megahertz there so let's  turn on txr and see what happens well I'll be damned it's actually running at above 60  frames per second ish with dxr on high with all of the other settings on high as well they've  clearly done some optimization to the ray tracing performance of Battlefield 5 since it's been out  um because we're not getting that much of a performance hit anymore it it's downor can't visually tell the difference between an on and off but the performance hit isn't quite  that bad although it does very much depend on the scene like when there's a bunch of fire and smoke  and stuff it does dip into the mid 30s which is not ideal for Online PVP but still it's it's  kind of running it which is impressive now here we're running control at 1080p High settings and  I actually already had to turn anti-aliasing off because that just straight headbutted laptop's  performance in the face even before we turned Ray tracing on but anyway like this it's running fine  you know it's a visual Safari game you don't need super high frame rates but let's see what happens  when we start tracing them Rays so I'm just gonna say hi all of it there we go it's it's definitely  running slower but I'm surprised at how small of a performance impact there actually was but  I don't know does it look any better you know you like run in here with the  marble floors and the lighting and you're like wow there's Reflections and stuff it  looks really good but if you go into the settings and you turn Ray tracing offthe reflections are still there now they're definitely not quite as convincing as the  reflections were with Ray tracing on but they still look pretty good you know like they're  they're decent Reflections but anyway that's not the point of this video let's try another gameMinecraft is another one of those games where visually Ray tracing makes a very big difference  here with an off the frame rates pegged at 120 FPS it would be much higher with the frame rate  uncapped but this is bedrock Minecraft and I'm a boomer so I couldn't figure out how to  uncap the frame rate but anyway let's turn Ray tracing off and see what it does so you just  do that 12 render chunks it's actually giving us a warning here Wow we lost a lot of frame  rate it's all input laggy and molassity now this is not a very usable Minecraft gaming  experience but it does look all shiny so that's very nice I will play around  with dlss a bit later my favorite RTX feature but first let's just try a couple more gamesnow fortnite at 1080p with competitive settings which is everything low except draw distance is  epic it's running very well although it is a bit more stuttery than I remember it being  with DirectX 11. let me know in the comment section down below if it's like a known problem  the dx12 adds stutters to fortnite but with that let's turn on Ray tracing whoa we've taken quite  the hit dropping from 200 down to 60 frames per second but it's still running well like  this little mobile RTX 3050 has been handling Ray tracing quite well let's play around with  the settings a bit the first thing I think we should do is just crank all of the ray tracing  which seems like a bit of a stupid thing to do considering that we have everything  else on low oof that's made a huge difference this is about a tenth the performance we had  before after spending a while playing around with fortnite settings it became clear that  ambient occlusion and Reflections had by far the biggest performance penalty of all  of the RT settings so Reflections not even once clearly is the moral of the story hereit's finally time for everybody's favorite PC ball torture cyberpunk 2077 this is running a  1080p medium settings medium preset it's actually not running quite as well as I was expecting it to  run in all honesty even without Ray tracing on but again it's usable let's start off with things on  medium setting Ray tracing seven frames per second no never mind it's jumped up to 10 now so that is  a lot better let's try and get it to handle Ray tracing medium Ray tracing which is the lowest  Ray tracing setting for some reason so in terms of the most basic Ray tracing setting possible  for cyberpunk um it's still not usable but we've almost hit that cinematic frame rate of 24 frames  per second psycho straight up psycho is it just gonna explode when we go out of the pause menuoh yes there we go this is this is Peak gaming although it has jumped up to seven frames per  second not sure if this looks like seven frames per second to me but according to  MSI afterburner we are getting seven frames per second which in all fairness is actually  not as horrific as I was expecting it to run and then as I was about to turn on dlss I got  distracted although actually no first let's try Fidelity FX which is like amd's free dlss let's  start off with balanced and see how it Compares it's giving us almost 30 frames per second it  is quite blurry though you can really tell that it's on like it's it's got a serious Vaseline  effect especially like in the distance anything that isn't right here gets very very blurry it  looks like we're several glasses prescriptions behind I then switched over to dlss balance that  was surprised by the difference we are also getting about 30 frames per second although  it looks a little better I got about the same performance with Fidelity FX 1.0 balanced and  dlss balanced but in person dlss had a reasonable lead in terms of image quality although apparently  Fidelity FX 2.0 is a big upgrade over 1.0 but at the end of the day as is always the conclusion  with these candid raytrace videos dlss is the most exciting part of the RTX technology Suite  with both cyberpunk and fortnite even with extremely demanding Ray tracing settings dlss  could make the game playable and especially with fortnite it looked really good you could  barely tell it was on although it's not always Flawless with Metro Exodus enhanced Edition dlss  added this weird smearing artifact and with that my main takeaway from this video was I  need to play around with Fidelity effects more let me know if you want to see some  igpu Fidelity FX gaming action and with that thank you for watching until the next video byeforeign