Apple's Developer Tools Reveal New Details About Apple Vision Pro Headset
With Apple's developer tools, developers can now see how their app may behave in the headset, even though they're on their computer in a 2D environment, faking the whole 3D experience. This is a significant step forward for the development of Apple Vision Pro, as it allows developers to test and refine their apps before they launch.
One of the first things that have been learned about the Apple Vision Pro headset is its travel mode and speed limit. Some Vision OS codes seen by reporters suggest that the system will limit its functionality when the user is moving too fast. This means that if you're using the headset while traveling in a car or running around the house, you'll get alerts that pop up telling you that you're moving at an unsafe speed. In addition, the system will temporarily hide virtual content until you return to a safe speed.
This limitation makes sense, as the Apple Vision Pro headset needs to avoid simulating motion that could cause dizziness in the wearer. Other motion-based headsets also have to deal with this issue, and it's likely that the Apple Vision Pro will have similar safeguards in place. Furthermore, there is evidence of a travel mode that you can switch on, which makes sense because you wouldn't want the headset to simulate the motion of an airplane or other vehicle.
Security is also a top priority for the Apple Vision Pro, with Iris scanning and biometrics used for logins. The details of your optic ID stay on the device, but there is now a guest mode that allows someone to try out the headset without gaining access to your data. This is achieved through a passcode that is valid for five minutes.
Availability and Pricing
Apple is expected to make the Apple Vision Pro available next year, but it's unclear whether customers will be able to purchase it directly from the App Store or if they'll need to make an appointment with a retailer. Bloomberg reports that this could be because there's a lot involved in setting up the headset tailored to fit each user, including choosing the correct size headband and light seal.
To ensure a proper fit, Apple may require customers to visit a store for demonstrations and fitting sessions. In addition, customers will need to choose from different strap sizes, as well as select between standard and corrective lenses made by German camera and lens company Zeiss. The cost of these lenses is unknown, but it's clear that the Apple Vision Pro headset will be a premium product.
Design and Modular Components
The design of the Apple Vision Pro headset is modular, with different parts connecting in different ways. This means that we may see variations of other third-party accessories that take advantage of this design. For example, the face pad is magnetically attached, which could enable new products that incorporate this technology.
Modular components also suggest that Apple is planning for a wide range of customization options and accessories in the future. However, it's unclear whether these will be sold as standard features or as separate add-ons.
International Availability
The current Vision OS build has been translated to German, French, Japanese, Chinese, and Korean, indicating that the headset may become available internationally before its official launch next year.
Future Development and Updates
One burning question on many people's minds is how the Apple Vision Pro will perform in real-world scenarios. While we've learned a lot about the headset's capabilities and features, it remains to be seen how well it will meet user expectations.
In related news, a Bridget widget update for those who watched last week's episode on widgets has been shared by the author. The reminder widget is now up-to-date, while Duolingo has been moved to the author's home screen, and hopes are that future interactive widgets will be more useful in the future.
"WEBVTTKind: captionsLanguage: enwe are learning more about the Apple Vision Pro headset developers are able to do a little tinkering with the release of a software development kit and programmers can now simulate what their apps are going to look like in a spatial Computing environment but of course in a limited way since Apple revealed the mixed reality device during WWDC we still have any questions about the headset like how much does it weigh what is the field of view what about storage or what if you want to use a controller some facts are trickling in and sometimes new facts mean new questions one month past WWDC and there's one more reason to discuss the headset to review everything new we've learned since its reveal I'm Bridget Carey and this is one more thing Apple's Gonna Keep A Lot Under Wraps about the Vision Pro headset until we get closer to its launch sometime in 2024 but we also will have some facts that naturally will spill out while developers get to play and create their apps in July Apple will open developer labs in six cities around the world Cupertino of course but also London Munich Shanghai Singapore and Tokyo all to provide developers with hands-on experience to test their apps on actual Vision Pro hardware and get support from Apple Engineers but in the meantime folks have been able to simulate a bit of it with Apple's developer tools basically it's just seeing how your app May behave in the headset but you're on your computer in a 2d environment faking the whole 3D experience Apple says developers can apply for a development kit starting in July with the new tools one of the first things we have learned is that there is a travel mode and a speed limit nine to five Mac reports that some Vision OS codes seen by their reporters suggest that Vision Pro could limit its functionality when the user is moving too fast because the system has alerts that pop up telling the wearer that they are moving at an unsafe speed nine to five Mac also reports another message that will pop up it reads virtual content has been temporarily hidden until you return to a safe speed so um I guess you can't use it while in a car or maybe you can't run around the house too fast what about when you're traveling in an airplane like we saw demoed in the keynote video well we do see evidence of a travel mode that you can switch on and that makes a lot of sense because you do not want the movement of a plane to cause the headset to think you are moving you would get crazy dizzy if it locks down movement the headset could just be a video viewer other motion based headsets also have to deal with this shutting on the motion effects so you don't get this Drift from the plane's motion we also learned a bit about security Apple already said that the headset uses Iris scanning Biometrics for logins with what it called optic ID and similar to face ID or touch ID the details of your optic ID stays on the device but what if you you just want to lend it to a friend to check out we now see there is a guest mode Apple Insider reporter Andrew O'Hara tweeted this out he wrote that you can create a passcode that is valid for five minutes to allow someone to try out your Vision Pro without gaining access to your data we don't know too much yet about availability when it goes on sale next year but you may have to make an appointment to buy it Bloomberg's Mark German reports that apple is considering to require appointments for purchases which is something Apple also did for the original Apple watch in 2015 and that could be because there's a lot involved to make sure you get a headset tailored to fit you right Apple would need to set up areas in the store for demonstrations and Bloomberg reports also that customers would need to choose the correct size headband and light seal which would keep outside light from getting into the headset it all depends on the shape of your face and there could be an iPhone app to scan your face to help find the right size for you and you know there's also the issue of needing time in your appointment to get the right corrective lenses if you need to order an optical insert that's because if you use eyeglasses you need a special lens insert made by German camera and lens company Zeiss we don't know the price to order them but we can see in these images from the Zeiss website what they're going to look like it is said that Apple made a second strap to go over a wearer's head and that could help with potential weight issues of the headset but Bloomberg pointed out we don't know if Apple will include the strap in the box or sell it as an extra accessory the design of the headset is very modular there are different parts that connect in different ways meaning we could see a variation of other third-party accessories and as reported by the site rode to VR the face pad is magnetically attached so we could see other products that maybe make use of this magnetic attachment points and the Zeiss corrective lenses I talked about they're also said to be magnetic if you're wondering what countries could get it after the US well maybe there is a clue in the vision OS beta Felipe Esposito says the current Vision OS build has been translated to German French Japanese Chinese and Korean in July we will have to check in with another update of what else we learned when developers make it Hands-On time with the headsets in the meantime tell me your biggest burning questions about the headset that you want answered and if you watched last week's episode on widgets I do have a Bridget widget update for you I have given up on all widgets except one the reminders widget let me show you it's up here now I got Duolingo lingering over here it was to me the most interesting widget always begging for my attention throughout the day cheering me on when I did well crying making me feel bad when I might forget to renew my streak but you know what Duo my dude the drama is taking up four app squares here so I'm gonna move you and all that mood to my page tube and hopefully when iOS 17 gets more interactive widgets they will actually be more useful that's it for today until next time my friendswe are learning more about the Apple Vision Pro headset developers are able to do a little tinkering with the release of a software development kit and programmers can now simulate what their apps are going to look like in a spatial Computing environment but of course in a limited way since Apple revealed the mixed reality device during WWDC we still have any questions about the headset like how much does it weigh what is the field of view what about storage or what if you want to use a controller some facts are trickling in and sometimes new facts mean new questions one month past WWDC and there's one more reason to discuss the headset to review everything new we've learned since its reveal I'm Bridget Carey and this is one more thing Apple's Gonna Keep A Lot Under Wraps about the Vision Pro headset until we get closer to its launch sometime in 2024 but we also will have some facts that naturally will spill out while developers get to play and create their apps in July Apple will open developer labs in six cities around the world Cupertino of course but also London Munich Shanghai Singapore and Tokyo all to provide developers with hands-on experience to test their apps on actual Vision Pro hardware and get support from Apple Engineers but in the meantime folks have been able to simulate a bit of it with Apple's developer tools basically it's just seeing how your app May behave in the headset but you're on your computer in a 2d environment faking the whole 3D experience Apple says developers can apply for a development kit starting in July with the new tools one of the first things we have learned is that there is a travel mode and a speed limit nine to five Mac reports that some Vision OS codes seen by their reporters suggest that Vision Pro could limit its functionality when the user is moving too fast because the system has alerts that pop up telling the wearer that they are moving at an unsafe speed nine to five Mac also reports another message that will pop up it reads virtual content has been temporarily hidden until you return to a safe speed so um I guess you can't use it while in a car or maybe you can't run around the house too fast what about when you're traveling in an airplane like we saw demoed in the keynote video well we do see evidence of a travel mode that you can switch on and that makes a lot of sense because you do not want the movement of a plane to cause the headset to think you are moving you would get crazy dizzy if it locks down movement the headset could just be a video viewer other motion based headsets also have to deal with this shutting on the motion effects so you don't get this Drift from the plane's motion we also learned a bit about security Apple already said that the headset uses Iris scanning Biometrics for logins with what it called optic ID and similar to face ID or touch ID the details of your optic ID stays on the device but what if you you just want to lend it to a friend to check out we now see there is a guest mode Apple Insider reporter Andrew O'Hara tweeted this out he wrote that you can create a passcode that is valid for five minutes to allow someone to try out your Vision Pro without gaining access to your data we don't know too much yet about availability when it goes on sale next year but you may have to make an appointment to buy it Bloomberg's Mark German reports that apple is considering to require appointments for purchases which is something Apple also did for the original Apple watch in 2015 and that could be because there's a lot involved to make sure you get a headset tailored to fit you right Apple would need to set up areas in the store for demonstrations and Bloomberg reports also that customers would need to choose the correct size headband and light seal which would keep outside light from getting into the headset it all depends on the shape of your face and there could be an iPhone app to scan your face to help find the right size for you and you know there's also the issue of needing time in your appointment to get the right corrective lenses if you need to order an optical insert that's because if you use eyeglasses you need a special lens insert made by German camera and lens company Zeiss we don't know the price to order them but we can see in these images from the Zeiss website what they're going to look like it is said that Apple made a second strap to go over a wearer's head and that could help with potential weight issues of the headset but Bloomberg pointed out we don't know if Apple will include the strap in the box or sell it as an extra accessory the design of the headset is very modular there are different parts that connect in different ways meaning we could see a variation of other third-party accessories and as reported by the site rode to VR the face pad is magnetically attached so we could see other products that maybe make use of this magnetic attachment points and the Zeiss corrective lenses I talked about they're also said to be magnetic if you're wondering what countries could get it after the US well maybe there is a clue in the vision OS beta Felipe Esposito says the current Vision OS build has been translated to German French Japanese Chinese and Korean in July we will have to check in with another update of what else we learned when developers make it Hands-On time with the headsets in the meantime tell me your biggest burning questions about the headset that you want answered and if you watched last week's episode on widgets I do have a Bridget widget update for you I have given up on all widgets except one the reminders widget let me show you it's up here now I got Duolingo lingering over here it was to me the most interesting widget always begging for my attention throughout the day cheering me on when I did well crying making me feel bad when I might forget to renew my streak but you know what Duo my dude the drama is taking up four app squares here so I'm gonna move you and all that mood to my page tube and hopefully when iOS 17 gets more interactive widgets they will actually be more useful that's it for today until next time my friends\n"