Frame Time Testing: What It Means and Why We Care
The concept of frame time testing may seem complex and technical, but it's actually quite straightforward once you understand what it entails. In essence, frame time testing involves measuring the number of frames per second that are displayed on screen within a certain percentage of the total frame rate. This can be expressed as 1% or 0.01, and it represents the point at which the game starts to stutter and become unresponsive. For example, if a game is running at an average FPS of 60, but the frames below 60 are only reaching 30, then that's considered a high frame time. This can be damaging to the gameplay experience, as it disrupts the smoothness and immersion that players expect.
We test for frame times because they're actually very revealing about how well a GPU is performing in real-world scenarios. In the past, drivers were often poor performers when it came to testing, with some old drivers struggling to even reach 1% or 0.01 frame times. However, as drivers have improved, so has our ability to accurately measure and report on frame times. Now, we can get a more accurate picture of how well a GPU is performing in games that are running at high frame rates.
The impact of frame time testing cannot be overstated. If you're playing a game with a high frame rate, but the frames below that point are stuttering and dropping, it's not just your imagination - there's actually something wrong with the game. This can be frustrating for players who expect a smooth gaming experience, and it's something that we want to help mitigate as much as possible.
One of the key issues that frame time testing helps us address is the difference between benchmarking metrics and actual gameplay performance. In the past, games were often optimized with high frame rates in mind, but this would sometimes come at the cost of poor performance in real-world scenarios. By testing for frame times, we can get a more accurate picture of how well a game is performing in practice.
In terms of specific measurements, 1% or 0.01 frame time refers to the point at which the frames are dropping below that threshold. This is where the stuttering and frame drops become most noticeable, and it's here that our testing becomes most relevant. We can measure this using specialized software tools, such as those provided by NVIDIA or AMD, which help us identify areas of performance improvement.
For example, if a GPU is running at 60 FPS, but the frames below 60 are only reaching 30, then that's considered a high frame time of 0.5 seconds per second. This may not seem like a lot, but it can actually make a big difference in the overall gaming experience. In reality, these small variations in performance can add up to significant differences in terms of immersion and responsiveness.
One thing we've found is that some GPUs are more prone to frame time issues than others. For example, older drivers or lower-end GPUs may struggle with frame times, even at high frame rates. On the other hand, higher-end GPUs may be able to maintain a consistent performance level, even when pushing for high frame rates.
In terms of advice on how to improve your gaming experience, we would strongly recommend looking into frame time testing and understanding more about what it entails. There are some excellent resources out there, such as PC Perspective, which have done a lot of pioneering work in this area. By understanding more about frame times and how they affect performance, you can take steps to optimize your system and ensure that you're getting the best possible gaming experience.
One question we received from bu7 was whether or not it's worth getting a superclocked 980 Ti over a non-superclocked version. In short, the answer is no - unless there's a very small price difference, which would be less than $10. We've done tests in the past on superclocking and found that it doesn't make a huge difference in terms of performance, especially at lower frame rates.
That being said, if you do want an overclocked card, it's not hard to apply most moderate pre-overclocks using software tools like Precision or Afterburner. This can be done relatively easily and can provide a small boost to performance, but it's generally not worth the extra cost unless there's a significant price difference.
One final question came from Jan and Christopher, who asked whether superclocking is "worth getting". The answer, as we've discussed above, is no - unless there's a very small price difference. However, we did want to acknowledge that some people may still find it worth getting, especially if they're looking for the latest and greatest technology.
And finally, I'd like to thank everyone who has been commenting on our videos and supporting us on Patreon. We really appreciate your input and feedback - it helps us shape our content and ensure that we're producing something you enjoy. If you haven't already, please consider checking out our patreon page for more information on how to support us.