The Grand Theft Auto Definitive Edition 'Minimum System Requirements' Gaming PC
# Running the GTA Definitive Edition Trilogy on Minimum Specifications: A Detailed Walkthrough
Hello everyone and welcome to another video! Today, we’re taking a look at the Grand Theft Auto Definitive Edition trilogy running with the developer-stated minimum requirements. I’ve gone with an AMD FX 6300 CPU, GTX 760 GPU, and 8 gigabytes of DDR3 RAM for this build.
I came across a video from Joker Productions where he used the DX12 launch argument to make the games smoother. Even though the GTX 760 doesn’t fully support DX12, I decided to give it a try. It seems like it helped a bit, as the frame times were slightly better when using this setting.
All three games—GTA III, Vice City, and San Andreas—default to medium settings on startup. However, if you’re watching this a month, six months, or even years after I uploaded it, things might have changed. Keep that in mind as you go through this video.
In addition to sticking with the default settings, I disabled motion blur and depth of field. I also turned down street and vehicle lighting quality all the way to low. This helped improve performance, especially during nighttime in-game scenarios.
Let’s dive into each game and see how they performed on these specs.
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## GTA III: Performance and Settings
With these settings, GTA III averaged a solid 60 FPS. The CPU, as expected, was more than capable of handling the game. However, the graphics card became the limiting factor here. Eight gigs of RAM seemed sufficient for this title, though 16GB wouldn’t hurt if you have it.
Since there’s no built-in benchmarking tool in these games, I played for half an hour and used MSI Afterburner to track frame rates and times. The lows were around 1.1, but during actual gameplay, the frame rate didn’t drop below 35 FPS.
Turning everything down to low settings made a significant difference. Screen reflections, for instance, might be the most demanding setting in the game. While it improved the average and one percent low figures, the 0.1 percent low was worse. This actually made GTA III feel a bit less consistent when playing on low settings.
Overall, I’d rather stick with default medium settings. The average FPS wasn’t as high, but the game felt more consistent.
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## Vice City: The Most Demanding Game in the Trilogy
Vice City turned out to be the most demanding of the three. With all its neon lighting effects and additional grass and trees, it’s no surprise that performance took a hit. During my playthrough, I spent most of my time in the 30-40 FPS range.
I played as a paramedic for this section, which required fast-paced driving across the island. My terrible driving skills ended up creating more chaos than rescues, but that’s part of the fun!
The minimum specs were pretty accurate here. I noticed frame rate dips when running over grass or approaching trees, but it didn’t drop below 30 FPS at any point. The game remained playable and enjoyable despite these minor issues.
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## San Andreas: The Best-Performing Game in the Trilogy
San Andreas ran the best out of the three. Perhaps it’s due to the extra time put into optimization or its more spread-out, open map design. With default settings, it maintained a solid average FPS.
During my playthrough, I noticed dips down to mid-30s but nothing too severe. The game remained playable and enjoyable throughout.
One thing I missed was the reduced draw distance from the original PS2 version. The fog effect added atmosphere, and the orange hue from that era is something I wish they hadn’t changed. Even with flying a plane at dusk over Los Santos, there were moments where the visuals felt slightly off compared to the original.
Turning everything down to low settings had a massive impact on performance. We went from averaging 60 FPS to around 90 FPS in some areas. The performance improvement was so drastic that I initially thought I’d accidentally changed the resolution!
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## Final Thoughts and Conclusion
While playing at low settings can make the games run smoothly, there are still noticeable dips in frame rates across all three titles. These drops aren’t as bad as you might expect, but they’re still present. If you have more powerful hardware, enabling DX12 could help lock the game to a stable 60 FPS most of the time.
Thank you very much for watching! This has been the GTA trilogy minimum specs system build. If you enjoyed it, please leave a like below, and if you didn’t, leave a dislike. Don’t forget to subscribe if you haven’t already! I’ll see all of you in the next video.
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This concludes my detailed walkthrough of running the GTA Definitive Edition trilogy on minimum specifications. Let me know your thoughts in the comments!