**The Unreliable Benchmark: Final Fantasy 15 and Nvidia's AI-enhanced Technology**
In our latest investigation, we discovered that Nvidia's benchmarking tool for Final Fantasy 15 is not as reliable as it seems. The game, which promises to deliver stunning visuals with its AI-enhanced technology, fell short of expectations in the benchmarking process.
**A Benchmark Gone Wrong**
The AMD team plotted a 12 percent performance deficit, but the Nvidia team reported a more modest performance gain. What's more disturbing is that at the very end of the benchmark, where the campfire is lit up, it appears that one does actually appear, but it's not too common and other than that, VX AO is presently disabled. You can turn it on, but it's not really that visible of a difference unless you start zooming into things and the shadow libraries also take a bit of looking to really find the differences.
**A Problem with Overdraw**
So what's happening here? It turns out that the game is rendering unnecessary detail, which is a problem for benchmarks because maybe the game ships like this. The issue lies in the fact that Nvidia's AI-enhanced technology, known as GameWorks, is being tested without proper optimization. This means that the benchmark is not representative of reality, and what you see on the screen doesn't always match the performance.
**Disingenuous Benchmarking**
We found that the benchmark is misleading because it makes one vendor look worse than the other when there is literally zero difference in what you see on the screen. For example, if you're standing anywhere except for where the cows are, maybe another place in the game, you don't see the impact of hair works, but you're taking a massive performance hit on the AMD cards and even on NVIDIA hardware. This is not to say that we're malicious; it's just that there's a problem with the benchmarking process.
**Collaboration with Square Enix**
Nvidia has been working diligently with Square Enix to resolve this issue, as they are not the ones who coded the game. However, Nvidia did code the GameWorks technology, which is branded on their website and marketing materials. Considering how contentious GameWorks can be, it's in Nvidia's best interest to work with Square Enix to resolve this.
**A Note on Reality**
We've been working with Nvidia on this issue for a few days now, and the company is working diligently with Square Enix to resolve the issue. However, we must note that the benchmark is not valid in our opinion, and we will update you if and when that changes. More likely, it will be with the final release of the game, which may or may not fix this problem.
**A Reality Check**
It's time for a reality check on benchmarks. All the benchmarks that have been done, including ours, are completely pointless because ultimately what you're dealing with is testing a benchmark utility that has things like random pieces of road weight way off in the map background being rendered any way that are impacting performance. This issue lies not with Ansel reaching out into the game libraries and finding the exact object that was removed and pulling it in, but rather with Square Enix's intentional and selective absence of objects.
**A Call to Action**
We implore you to revisit your development strategy. It seems like Nvidia and Square Enix rushed out this benchmark before it was ready. The game should hopefully be different when it's released, and we'll revisit this topic then. For now, just know that the benchmarks are valid insofar as the performance of the benchmark utility if you want to know how well you can run the benchmark utility, we've got you covered.
**A Word on Performance**
We also want to emphasize that even when running the final game, it's crucial to turn off graphics settings that you don't actually see the effect of, especially if you're on AMD hardware. Even on NVIDIA hardware, there is a frame time hit for these settings, so be sure to adjust accordingly.
**Conclusion**
In conclusion, our investigation has revealed that Nvidia's benchmarking tool for Final Fantasy 15 is not as reliable as it seems. The game's AI-enhanced technology falls short of expectations in the benchmarking process, and what you see on the screen doesn't always match the performance. We call on developers to revisit their development strategies and work with vendors like Nvidia to resolve this issue.
**Final Thoughts**
We've been working with Nvidia on this issue for a few days now, and we're pleased to say that we can find more information in the article below as always. Go to patreon.com/scishow and access to us directly and to fund further swearing because that always brings up audience retention or we go to store that guarantees access dotnet slash mod matt to pick up a mat like this one they're on backorder now, i'll see you all next time