The Last of Us Part I With No Graphics Card

**The Last of Us Part One on Integrated Graphics: A Comprehensive Review**

**Introduction**

In a recent video, the host explored the performance of "The Last of Us Part One" on PC, focusing on systems equipped with integrated graphics. The discussion began by highlighting the challenges faced when testing the game with a minimum-spec RX 6500 XT, where performance was underwhelming and the port received mixed reviews.

**Hardware Setup**

Moving forward, the host decided to test the game using only the integrated graphics of the Ryzen 5 7500G CPU. This decision was driven by the need for affordable and accessible hardware, particularly for users without a discrete GPU. The process involved rebuilding shaders, which took approximately two hours, a task reminiscent of their experience with the RX 6500 XT.

**Settings Configuration**

The host configured the game settings to their lowest possible levels, opting for a base resolution of 1080p and enabling FSR (Frame Rate Shaping) at ultra performance. This setup rendered the game internally at 360p before upscaling to 1080p, a process that leveraged FSR2 for improved visual quality over the original FSR.

**Gameplay Experience**

Upon playing, the host was pleasantly surprised by the visual fidelity, especially in lighter areas of the game. Although rendering at 360p and upscaling is not ideal, the use of FSR2 mitigated some of these issues, resulting in a visually acceptable experience. The gameplay maintained an average of over 30 frames per second (FPS), with minor stutters observed during transitions between environments.

**Performance Metrics**

Despite consistent performance at around 30 FPS, the host noted that frame drops were less noticeable compared to higher frame rates. This capped frame rate provided a smooth and playable experience, even if it fell short of expectations for more powerful systems.

**Community Engagement**

The host invited viewers using integrated graphics or weaker APUs, such as the Ryzen 2400G, to share their experiences in the comments. This acknowledgment of varying performance highlighted the importance of community feedback in understanding the game's compatibility across different hardware configurations.

**Conclusion**

In conclusion, "The Last of Us Part One" demonstrates that even on lower-end systems with integrated graphics, the game can offer a playable experience when configured appropriately. While not perfect, the performance achieved with the Ryzen 5 7500G and FSR2 setup suggests that the game is accessible to a broader audience than initially feared.

The host concluded by encouraging engagement through likes, dislikes, and subscriptions, looking forward to future interactions with their audience. This review underscores the importance of thorough hardware testing and community feedback in evaluating game performance across diverse systems.

"WEBVTTKind: captionsLanguage: enhello everyone and welcome to another video now in yesterday's one we took a look at the Last of Us Part One on PC using the minimum spec graphics card or one of them the 6500 XT and it's safe to say the game didn't run all that well this hasn't been the most well received PC Port I think that's also a fair statement but and I'm not sure if the little hotfix I noticed on Steam did anything but after testing it today with no graphics card well I've Come Away pleasantly surprised or at least more surprised in a good way than I thought I would so I decided to use the 5700g and only the 5700g with its integrated Radeon graphics because the building shade is part of the start of the game whenever you use new hardware or change your Hardware the shaders build again it took about two hours on this Hardware just like it did yesterday with the 6500 XT and I just don't have time to test that much Hardware with one game so I thought the 5700 is a nice place to start it's a good CPU in its own right it has somewhat solid integrated graphics and you could potentially apply these results to the 5600g as well possibly the 3400 G because the igpu is going to be the limitation here so the settings first of all low basically everywhere as low as we can go 1080p as the base resolution with FSR enabled and set to ultra performance so we're rendering here internally at 360p the game is then of course being upscale to 1080p to fit our native display now right away I want to say that this actually looks better than I thought it would especially in those lighter areas this is a little bit of early gameplay once again so as not to give too much weight if you haven't purchased or played this elsewhere yet but to be honest 360p upscale to 1080 well it's it's not ideal for most people I'm sure but it doesn't look all that bad I think it helps that we're using or this game uses fsr2 as well instead of the original FSR fsr2 does make some improvements over the original everything tends to look better sharpness is set to 30 as well on the slider and overall I'm surprised that we saw over 30 frames per second I didn't actually do any exact benchmarks today I have no exact figures on screen in terms of percentile lows things like that because this will vary quite a bit depending on where you are and I noticed that moving from one area to another say one part of downtown to another will cause a little drop here and there now there are also sort of little statters within status um you could move from one area to another get a little bit of a stutter and then you could turn a corner into like a new room and you might see a little bit of stutter yet again but for the most part it seemed to be fairly smooth overall maintaining at least 30 FPS at upscaled 360p so 1080p with FSR at Ultra quality I played about three hours today of The Last of Us I didn't get that far because two of those hours were waiting for the shaders to build it's honestly not at all bad 30 FPS with the 5700 Gene integrated Graphics along with 16 gigs of RAM now of course I signed four gigs from the BIOS to the igpu I'm not sure if it makes that much of a difference I think the game is just going to use what it needs we were already exceeding the available vram according to the options menu and it is what it is you're not going to get 60 FPS even if you were to use 720p with FSR I think you'd be rendering it something like 240p if you were to do that but this is probably as low as I would go in order to retain some sort of viewable image quality here and gameplay 30 tfps isn't that bad here if you cap it as well any frame drops will feel a lot less significant if you're just dropping from 28 to 30 as opposed to 28 from 35 if you get what I mean but this is a bit of an off-the-cuff video I've got no script as you can probably tell I just wanted to share my experiences with The Last of Us Part One on PC without using a discrete GPU in the 5700g or the result today has been better than I was expecting and that's all I can really say if you're also using no graphics card perhaps you're using Intel Graphics um a weaker Apu something like the 2400 G I'd love to hear your experiences or about your experiences with the game down below in the comments of course because it seems like this is a bit of a mixed bag for most people performance wise so share your thoughts down below leave your experiences down below leave a like if you enjoyed this video leave a dislike if you didn't subscribe to the channel if you haven't done so already and you want to of course and hopefully I'll see all of you in the next onehello everyone and welcome to another video now in yesterday's one we took a look at the Last of Us Part One on PC using the minimum spec graphics card or one of them the 6500 XT and it's safe to say the game didn't run all that well this hasn't been the most well received PC Port I think that's also a fair statement but and I'm not sure if the little hotfix I noticed on Steam did anything but after testing it today with no graphics card well I've Come Away pleasantly surprised or at least more surprised in a good way than I thought I would so I decided to use the 5700g and only the 5700g with its integrated Radeon graphics because the building shade is part of the start of the game whenever you use new hardware or change your Hardware the shaders build again it took about two hours on this Hardware just like it did yesterday with the 6500 XT and I just don't have time to test that much Hardware with one game so I thought the 5700 is a nice place to start it's a good CPU in its own right it has somewhat solid integrated graphics and you could potentially apply these results to the 5600g as well possibly the 3400 G because the igpu is going to be the limitation here so the settings first of all low basically everywhere as low as we can go 1080p as the base resolution with FSR enabled and set to ultra performance so we're rendering here internally at 360p the game is then of course being upscale to 1080p to fit our native display now right away I want to say that this actually looks better than I thought it would especially in those lighter areas this is a little bit of early gameplay once again so as not to give too much weight if you haven't purchased or played this elsewhere yet but to be honest 360p upscale to 1080 well it's it's not ideal for most people I'm sure but it doesn't look all that bad I think it helps that we're using or this game uses fsr2 as well instead of the original FSR fsr2 does make some improvements over the original everything tends to look better sharpness is set to 30 as well on the slider and overall I'm surprised that we saw over 30 frames per second I didn't actually do any exact benchmarks today I have no exact figures on screen in terms of percentile lows things like that because this will vary quite a bit depending on where you are and I noticed that moving from one area to another say one part of downtown to another will cause a little drop here and there now there are also sort of little statters within status um you could move from one area to another get a little bit of a stutter and then you could turn a corner into like a new room and you might see a little bit of stutter yet again but for the most part it seemed to be fairly smooth overall maintaining at least 30 FPS at upscaled 360p so 1080p with FSR at Ultra quality I played about three hours today of The Last of Us I didn't get that far because two of those hours were waiting for the shaders to build it's honestly not at all bad 30 FPS with the 5700 Gene integrated Graphics along with 16 gigs of RAM now of course I signed four gigs from the BIOS to the igpu I'm not sure if it makes that much of a difference I think the game is just going to use what it needs we were already exceeding the available vram according to the options menu and it is what it is you're not going to get 60 FPS even if you were to use 720p with FSR I think you'd be rendering it something like 240p if you were to do that but this is probably as low as I would go in order to retain some sort of viewable image quality here and gameplay 30 tfps isn't that bad here if you cap it as well any frame drops will feel a lot less significant if you're just dropping from 28 to 30 as opposed to 28 from 35 if you get what I mean but this is a bit of an off-the-cuff video I've got no script as you can probably tell I just wanted to share my experiences with The Last of Us Part One on PC without using a discrete GPU in the 5700g or the result today has been better than I was expecting and that's all I can really say if you're also using no graphics card perhaps you're using Intel Graphics um a weaker Apu something like the 2400 G I'd love to hear your experiences or about your experiences with the game down below in the comments of course because it seems like this is a bit of a mixed bag for most people performance wise so share your thoughts down below leave your experiences down below leave a like if you enjoyed this video leave a dislike if you didn't subscribe to the channel if you haven't done so already and you want to of course and hopefully I'll see all of you in the next one\n"