**The Bean USB Capture Card: A Mixed Bag**
I recently had the opportunity to test out the Bean USB capture card, and I have to say that my experience with it was...mixed. The card is capable of 4K pass-through at 1080p capture, which is its primary use case. This makes it a decent option for those who need to record gameplay or other high-definition content from their console or PC.
However, the card's limitations become apparent when trying to use it for anything outside of this specific use case. The MJPEG codec used by the card results in significant compression loss, which can lead to artifacting and other issues. I was able to test this out myself by recording directly from my camera to 4K, then passing that signal through the Bean USB capture card to a monitor. This revealed the full extent of the MJPEG's limitations.
For example, even without any recompression, the resulting video showed noticeable artifacting and loss of detail. I also tested the card with some retro consoles using the Open Source Scan Converter (OSS) software, which is designed to handle older formats like 1080i and 240p. While the OSS worked well with 480p in the 3x mode, it did not work at all for 4x scaling, and had a sync issue when trying to scale up 5x.
In terms of compatibility, the Bean USB capture card is generally compatible with most modern consoles and devices, including PS4, Xbox One X, and PC. However, its poor scaling capabilities make it less than ideal for use with older systems or non-standard resolutions. When I tried to hook up my Super Nintendo game using the Retro Tank 2X, the card was able to detect a signal and capture footage at 240p, but when scaled back up to standard resolution, the video looked severely degraded.
One of the most frustrating aspects of the Bean USB capture card is its scaling performance. While it works fine for 4K input and 1080p output, it has significant issues with resolution switching and scaling artifacts. This makes it less than ideal for use with programs like VirtualDub or OBS, which require more flexibility in terms of resolution settings.
In conclusion, while the Bean USB capture card may be a decent option for those who need to record high-definition content from their console or PC, its limitations become apparent when trying to use it for anything outside of this specific use case. Its poor scaling performance and reliance on MJPEG make it less than ideal for many users.
**Specifications**
* 4K pass-through at 1080p capture
* MJPEG codec used
* Limited compatibility with older consoles and devices
* Poor scaling capabilities, particularly with non-standard resolutions
* Works well with PS4, Xbox One X, and PC, but has issues with other modern systems
* Compatible with Linux, but may have issues with some programs
**User Experience**
I was able to test the Bean USB capture card using a variety of different devices and software, including my camera, retro consoles, and gaming PCs. While it worked well for 4K input and 1080p output, its limitations became apparent when trying to use it for anything outside of this specific use case.
One of the most frustrating aspects of the Bean USB capture card was its poor scaling performance. When I tried to scale up footage from my retro consoles using the OSS software, the video looked severely degraded. This made me realize that the card is not well-suited for use with older systems or non-standard resolutions.
I also tested the card's compatibility with different programs and devices, including VirtualDub and OBS. While it worked fine with these programs in terms of resolution settings, its poor scaling performance made it less than ideal for many users.
Overall, my experience with the Bean USB capture card was...mixed. While it may be a decent option for those who need to record high-definition content from their console or PC, its limitations become apparent when trying to use it for anything outside of this specific use case.