Ray Tracing, Frame Generation and 4K Gaming...with NO Graphics Card (ft. Minisforum UM890 Pro)

Low of 30 Halflife

I'm not even convinced I had this set to 2160p because we were seeing over 250 FPS it could just be the level we were playing though because we're in the middle of water. I mean there's not that much going on but a pretty astronomical frame rate on average, 265 with a 1% low and 0.1% figure uh that both stayed above 60 at 4K so I know the game's old but it still holds up pretty well visually in my opinion and it's nice to see it running well at 4K with no discrete graphics card.

We have the legendary GTA San Andreas next, 2160p with the highest settings for 90 FPS excuse the wobbly cars. I haven't reinstalled some of my mods that fixed some of the uh PC problems but there we are still performs well. 65 FPS is that 1% figure and the .1% low is 58 let's go a little more modern now then and we'll start with GTA 5 at 2160p with the normal settings and the detail sliders set halfway with FXAA. We saw 42 frames per second I took a little drive around downtown Los Santos and the game remained pretty pretty consistent our 1% low was 30 and our .1% was 25.

Fallout 4 now this was a bit of a mess and it's a good example of what you may need to do in some instances if you're willing to sacrifice the graphics for the sake of a higher resolution and that is capping the frame rate because uncapped at 2160p, 32 FPS was the average but I mean it's pretty messy that 0.1% low was 8 FPS so stutters all over the place using Runa to cap the frame rate at 30 actually smoothed this right out we were seeing 30 FPS as an average with a 1% low of 25 and .1% low of 24 so this eliminated most of the issues I was having with this game and made Fallout for well what I would call playable at 2160p that you do have to ask yourself is the bumping resolution worth the visual sacrifices that come along with the lower presets.

Of course, I just wanted to test out to see if the system could handle it and it it's doing all right so far Counter Strike two well this ran at 60 FPS on average with the lowest settings I tend to run this at the lowest settings anyway cuz it's an online competitive game we saw 45 FPS is at 1% a .1% low of 40 so overall not bad at all.

Skyrim special edition I guess is similar to Fallout 4 and that you're going to be seeing between 30 and 40 FPS but this time around we didn't have any stutter issues really so I felt that this was best played uncapped it's not going to reach the default 60 FPS cap anyway we're going to see 37 on average here but the 1% low was 25 and the0.1% low was 24 so this is really smooth to be honest.

Thoughts of Horizon 4 now this is back in the steam most played list because it's on sale currently and I think it's getting delisted in December so get it while you can this ran really well I definitely could have turned up the preset I stuck with very low and at 4K it still pretty good at very low but I think we could have easily squeezed Med medum out of this for at least 30 FPS. This is basically the introductory level but it gives us a good idea of multi competitive race performance and we were seeing 55 overall with consistent percenti lows finally.

We have Fortnite with performance mode it ran fine in DX 11 and 12 modes with the low settings but as an online competitive game I decided to try and squeeze the most out of this at this resolution and at 2160p with 100% 3D res everything else set to lowest and the performance API enabled we saw 103 frames per second it wasn't without its fault in terms of stutter however which is sometimes the case anyway with this one but there we go.

This is going to be the last look at frame gen higher resolutions and of course rate and path tracing too for a while I'll test this machine with an ocul Link egpu at some point as well for now though this has been the um 890 Pro from minis Forum I've had fun testing out frame gen higher resolutions and of course rate and path tracing too. I'll leave a link below to this on the Min Forum page if you want to check it out.

And that's all left to say is thank you very much for watching I hope to see you all again next time

"WEBVTTKind: captionsLanguage: enhello everyone and welcome to another video now if there's one company that likes to take full advantage of amd's latest integrated Graphics it's Min forum and we've certainly looked at plenty of their mini machines over the past couple of years the one I have here is the um 890 Pro this one has a ryzen 98945 hs8 core 16 thread processor and is speced with 32 gigs a 5600 megaherz dual Channel ddr5 as well as a 1 TB m.2 PCI 4.0 SSD there's support for 996 gigs of RAM total as well as space for two ssds of course we also have the radon 780m Graphics built in and this is going to be the last time we look at them for a while because of this I wanted to really push this little beast so we're covering path tracing Ray tracing and 4K or 2160p gaming all in this video I plan to add an external GPU to this in the future because unlike its predecessor the um 790 Pro this one has an oculink Port the adapter for which is included in the Box while we're on the subject of ports we also have two 2.5g ethernet ports HDMI 2.1 display port 1.4 USB 4 USB 3.2 audio jack and of course power in as per usual this tiny ryzen powered computer is very Snappy for everyday tasks within Windows 11 but it's the gaming side of things I'm always interested in most of all the first thing I like to do is jump into the bi and enable performance mode I could set the amount of dedicated vram here too if I wanted anywhere up to 16 gigs in this case or it can be left at Auto we've covered gaming with the 78m a few times but before pushing the settings and resolutions even higher let's look at the 890 Pro in action with the ryzen 8945 HS and igpu because it's still impressive that said and as expected some sacrifices may need to be made depending on the game you want to play not all of them though so first up we have cyberpunk 2077 at 1080p with the lowest settings and FSR 2.1 setor quality for 59 FPS on average not quite 60 here although the game did exceed it in those less busy areas the 1% low was 40 and the 0.1% low was 30 for Spider-Man at 1080p with the low preset and TAA we saw 55 FPS on average again just like in cyberpunk really if you're happy with closer to 30 FPS then you could certainly turn the setting up 43 was the 1% low here and the 0. 1% figure was 27 Fallout 4 with the medium preset in ta gave us 76 FPS with a 1% low of 51 and a. 1% low of 30 this was definitely one of the better results of today especially as we were running around downtown here which is known to be one of the more intensive in-game areas Counter Strike to with the lowest settings which I feel is best for online competitive Shooters such as this returned an average of 142 a 1% low of 85 and a. 1% low of 63 now for Starfield we did require some sacrifice not only did we have to enable FSR 3 but we had to set the resolution scale to 80% in return we saw 30 FPS in and around Aila this figure did jump up a little when we were just exploring the face of different planets it depends on where you are in this vast map of course but overall this did better than I anticipated grandford AO 5 performed nicely with a high setting sliders halfway and FXAA with 80 FPS 1% low of 62 and a. 1% low of 25 up an ultimate result is Elden ring with the low preset and AA set to high 50 FPS was more than playable with this preset and the 1% low of 41 followed by the 0.1% low of 23 meant that things weren't too inconsistent it was certainly a decent enough experience finally we have The Witcher 3 10 HP medium for an average of 55 % number was 40 and the 0.1% was 33 as you can see by the on screen figures here the temperature is staying between 60 and 70° most of the time sometimes a little less and in terms of power consumption well it's between 60 and 70 wats in performance mode here we can also see the GPU boosting to its Max 2800 MHz clock speed of course this modern ipu also supports Ray tracing now as you can imagine FSR support really saves the day especially if if we want to go even further and enable path tracing too cyberpunk 2077 is perfect for testing both and although we do have to make some pretty hefty adjustments it's amazing to think that this is possible without a discrete graphics card in 2024 I can't wait to see what the next generation of omal Graphics can do as part of little systems like this as well anyway I'm getting distracted now when it came to cyber punk I actually kept all the settings at low apart from raid tracing which I set to ultra everything was turned up here as you can see we're still exceeding 30 FPS I did also have to implement FSR 2.1 and set it to ultra performance mode so as you can imagine not the crispiest of uh is that word crisp crispiest not the crispiest of visuals I guess not not as sharp as some of you may like to see but I was pretty surprised by this result impressed as well to be fair the power consumption is still between 6 and 70 Watts for the unit and in terms of temperature we're looking at about 70° or just under most of the time here I then thought why don't I just turn on path tracing this is the next step up from Raad tracing in terms of how demanding it is and of course how it looks now to start with I opted for 1080p with FSR 2.1 set to ultra performance and as you can imagine although the game looked fantastic we weren't exactly getting getting a playable frame rate it was well below 20 FPS a lot of the time sometimes we were seeing low teens in terms of those numbers I'm talking 13 14 FPS in the busier parts of night City I mean we had to make a pretty hefty sacrifice in order to see at least 30 FPS I had to maintain Ultra performance FSR as well as turn the native rest to 720p so we're upscaling from like 360p possibly 240p here and it certainly shows we can see some of the effects that path tracing brings to the table but to be honest you have to ask yourself is it worth playing like this for the sake of a few impressive Reflections some may say yes and in terms of getting a good screenshot it certainly is but when actually playing well having to run at upscaled 240 or 360p doesn't look the best and it's not going to be ideal for those more intensive ingame missions as well and you need to see a lot of what's going on on screen cuz this is pretty blurry before we see if this thing can handle 4K or 2160p as a lot of you would rather me refer to it as let's talk about frame generation which can sometimes offer a very mixed bag of results some older or weaker Hardware can make use of FSR 3 and frame gen but there might be graphical issues or performance that ends up being worse this is definitely something I've experienced in the past I was actually concerned with how games would feel to play with this Hardware with frame gen turned on especially in cases where we may have been getting inconsistent or sub 60fps results to start with I also have some personal concerns with frame gen as a whole I do worry that some developers will implement it as an alternative to actually optimizing their games but that's a totally different talking point one best saved for another day anyway what I will say is that in the games I tested it in Starfield and Spider Man it felt very good to use Starfield averaged around 30 FPS with 80% r scale with this system when frame gem was disabled but turning it on saw that performance figure or perceived performance figure increase to 54 I did anticipate a sluggish feel to this game or input lag that was quite unbearable but in my opinion it felt fine Spider-Man also saw a nice perceived performance Boost from below 60 fps to at least 70 this definitely felt better than Starfield the higher frame rate and third person perspective I think helped when frame g was enabled I think and it situations like this with Hardware like this I can see what I'd call the true potential of frame gen in action I still have my previously voiced concerns of course but the end result in these two examples was solid as I've said before i' take a fully custom gaming PC build any day but I can still very much appreciate products like the um 890 Pro here the low power consumption quiet operation and space saving aspect are all appealing combine that with respectable gaming performance albeit with the help of supported upscaling techniques on some occasions and the world of tiny PCS is only getting more exciting but now let's try 4K older games are your best bet so let's start with some Classics the older Scrolls Oblivion 2160p with a high preset returned an average of 80 FPS a 1% low of 51 and a. 1% low of 30 halflife 2 I'm not even convinced I had this set to 2160p because we were seeing over 250 FPS it could just be the level we were playing though because we're in the middle of water I mean there's not that much going on but a pretty astronomical frame rate on average 265 with a 1% low and 0. 1% figure uh that both stayed above 60 at 4K so I know the game's old but it still holds up pretty well visually in my opinion and it's nice to see it running well at 4K with no discrete graphics card we have the legendary GTA San Andreas next 2160p with the highest settings for 90 FPS excuse the wobbly cars I haven't reinstalled some of my mods that fixed some of the uh PC problems but there we are still performs well 65 FPS is that 1% figure and the. 1% low is 58 let's go a little more modern now then and we'll start with GTA 5 at 2160p with the normal settings and the detail sliders set halfway with FXAA we saw 42 frames per second I took a little drive around downtown Los Santos and the game remained pretty pretty consistent our 1% low was 30 and our. 1% was 25 Fallout 4 now this was a bit of a mess and it's a good example of what you may need to do in some instances if you're willing to sacrifice the graphics for the sake of a higher resolution and that is capping the frame rate because uncapped at 2160p 32 FPS was the average but I mean it's pretty messy that 0.1% low was 8 FPS so stutters all over the place using Runa to cap the frame rate at 30 actually smoothed this right out we were seeing 30 FPS as an average with a 1% low of 25 and. 1% low of 24 so this eliminated most of the issues I was having with this game and made Fallout for well what I would call playable at 2160p that you do have to ask yourself is the bumping resolution worth the visual sacrifices that come along with the lower presets of course I just wanted to test out to see if the system could handle it and it it's doing all right so far Counter Strike two well this ran at 60 FPS on average with the lowest settings I tend to run this at the lowest settings anyway cuz it's an online competitive game we saw 45 FPS is at 1% a. 1% low of 40 so overall not bad at all Skyrim special edition I guess is similar to Fallout 4 and that you're going to be seeing between 30 and 40 FPS but this time around we didn't have any stutter issues really so I felt that this was best played uncapped it's not going to reach the default 60 FPS cap anyway we're going to see 37 on average here but the 1% low was 25 and the0 1% low was 24 so this is really smooth to be honest thoughts of horizon 4 now this is back in the steam most played list because it's on sale currently and I think it's getting delisted in December so get it while you can this ran really well I definitely could have turned up the preset I stuck with very low and at 4K it still pretty good at very low but I think we could have easily squeezed Med medum out of this for at least 30 FPS this is a basically the introductory level but it gives us a good idea of multi competitor race performance and we were seeing 55 overall with consistent percenti lows finally we have fortnite with performance mode it ran fine in DX 11 and 12 modes with the low settings but as an online competitive game I decided to try and squeeze the most out of this at this resolution and at 2160p with 100% 3D res everything else set to lowest and the performance API enabled we saw 103 frames per second it wasn't without its fault in terms of stutter however which is sometimes the case anyway with this one but there we go this is going to be the last look at 78m Graphics here on the channel for a while I'll test this machine with an ocul Link egpu at some point as well for now though this has been the um 890 Pro from minis Forum I've had fun testing out frame gen higher resolutions and of course rate and path tracing too I'll leave a link below to this on the Min Forum page if you want to check it out and all that's left to say is thank you very much for watching I hope to see you all again next timehello everyone and welcome to another video now if there's one company that likes to take full advantage of amd's latest integrated Graphics it's Min forum and we've certainly looked at plenty of their mini machines over the past couple of years the one I have here is the um 890 Pro this one has a ryzen 98945 hs8 core 16 thread processor and is speced with 32 gigs a 5600 megaherz dual Channel ddr5 as well as a 1 TB m.2 PCI 4.0 SSD there's support for 996 gigs of RAM total as well as space for two ssds of course we also have the radon 780m Graphics built in and this is going to be the last time we look at them for a while because of this I wanted to really push this little beast so we're covering path tracing Ray tracing and 4K or 2160p gaming all in this video I plan to add an external GPU to this in the future because unlike its predecessor the um 790 Pro this one has an oculink Port the adapter for which is included in the Box while we're on the subject of ports we also have two 2.5g ethernet ports HDMI 2.1 display port 1.4 USB 4 USB 3.2 audio jack and of course power in as per usual this tiny ryzen powered computer is very Snappy for everyday tasks within Windows 11 but it's the gaming side of things I'm always interested in most of all the first thing I like to do is jump into the bi and enable performance mode I could set the amount of dedicated vram here too if I wanted anywhere up to 16 gigs in this case or it can be left at Auto we've covered gaming with the 78m a few times but before pushing the settings and resolutions even higher let's look at the 890 Pro in action with the ryzen 8945 HS and igpu because it's still impressive that said and as expected some sacrifices may need to be made depending on the game you want to play not all of them though so first up we have cyberpunk 2077 at 1080p with the lowest settings and FSR 2.1 setor quality for 59 FPS on average not quite 60 here although the game did exceed it in those less busy areas the 1% low was 40 and the 0.1% low was 30 for Spider-Man at 1080p with the low preset and TAA we saw 55 FPS on average again just like in cyberpunk really if you're happy with closer to 30 FPS then you could certainly turn the setting up 43 was the 1% low here and the 0. 1% figure was 27 Fallout 4 with the medium preset in ta gave us 76 FPS with a 1% low of 51 and a. 1% low of 30 this was definitely one of the better results of today especially as we were running around downtown here which is known to be one of the more intensive in-game areas Counter Strike to with the lowest settings which I feel is best for online competitive Shooters such as this returned an average of 142 a 1% low of 85 and a. 1% low of 63 now for Starfield we did require some sacrifice not only did we have to enable FSR 3 but we had to set the resolution scale to 80% in return we saw 30 FPS in and around Aila this figure did jump up a little when we were just exploring the face of different planets it depends on where you are in this vast map of course but overall this did better than I anticipated grandford AO 5 performed nicely with a high setting sliders halfway and FXAA with 80 FPS 1% low of 62 and a. 1% low of 25 up an ultimate result is Elden ring with the low preset and AA set to high 50 FPS was more than playable with this preset and the 1% low of 41 followed by the 0.1% low of 23 meant that things weren't too inconsistent it was certainly a decent enough experience finally we have The Witcher 3 10 HP medium for an average of 55 % number was 40 and the 0.1% was 33 as you can see by the on screen figures here the temperature is staying between 60 and 70° most of the time sometimes a little less and in terms of power consumption well it's between 60 and 70 wats in performance mode here we can also see the GPU boosting to its Max 2800 MHz clock speed of course this modern ipu also supports Ray tracing now as you can imagine FSR support really saves the day especially if if we want to go even further and enable path tracing too cyberpunk 2077 is perfect for testing both and although we do have to make some pretty hefty adjustments it's amazing to think that this is possible without a discrete graphics card in 2024 I can't wait to see what the next generation of omal Graphics can do as part of little systems like this as well anyway I'm getting distracted now when it came to cyber punk I actually kept all the settings at low apart from raid tracing which I set to ultra everything was turned up here as you can see we're still exceeding 30 FPS I did also have to implement FSR 2.1 and set it to ultra performance mode so as you can imagine not the crispiest of uh is that word crisp crispiest not the crispiest of visuals I guess not not as sharp as some of you may like to see but I was pretty surprised by this result impressed as well to be fair the power consumption is still between 6 and 70 Watts for the unit and in terms of temperature we're looking at about 70° or just under most of the time here I then thought why don't I just turn on path tracing this is the next step up from Raad tracing in terms of how demanding it is and of course how it looks now to start with I opted for 1080p with FSR 2.1 set to ultra performance and as you can imagine although the game looked fantastic we weren't exactly getting getting a playable frame rate it was well below 20 FPS a lot of the time sometimes we were seeing low teens in terms of those numbers I'm talking 13 14 FPS in the busier parts of night City I mean we had to make a pretty hefty sacrifice in order to see at least 30 FPS I had to maintain Ultra performance FSR as well as turn the native rest to 720p so we're upscaling from like 360p possibly 240p here and it certainly shows we can see some of the effects that path tracing brings to the table but to be honest you have to ask yourself is it worth playing like this for the sake of a few impressive Reflections some may say yes and in terms of getting a good screenshot it certainly is but when actually playing well having to run at upscaled 240 or 360p doesn't look the best and it's not going to be ideal for those more intensive ingame missions as well and you need to see a lot of what's going on on screen cuz this is pretty blurry before we see if this thing can handle 4K or 2160p as a lot of you would rather me refer to it as let's talk about frame generation which can sometimes offer a very mixed bag of results some older or weaker Hardware can make use of FSR 3 and frame gen but there might be graphical issues or performance that ends up being worse this is definitely something I've experienced in the past I was actually concerned with how games would feel to play with this Hardware with frame gen turned on especially in cases where we may have been getting inconsistent or sub 60fps results to start with I also have some personal concerns with frame gen as a whole I do worry that some developers will implement it as an alternative to actually optimizing their games but that's a totally different talking point one best saved for another day anyway what I will say is that in the games I tested it in Starfield and Spider Man it felt very good to use Starfield averaged around 30 FPS with 80% r scale with this system when frame gem was disabled but turning it on saw that performance figure or perceived performance figure increase to 54 I did anticipate a sluggish feel to this game or input lag that was quite unbearable but in my opinion it felt fine Spider-Man also saw a nice perceived performance Boost from below 60 fps to at least 70 this definitely felt better than Starfield the higher frame rate and third person perspective I think helped when frame g was enabled I think and it situations like this with Hardware like this I can see what I'd call the true potential of frame gen in action I still have my previously voiced concerns of course but the end result in these two examples was solid as I've said before i' take a fully custom gaming PC build any day but I can still very much appreciate products like the um 890 Pro here the low power consumption quiet operation and space saving aspect are all appealing combine that with respectable gaming performance albeit with the help of supported upscaling techniques on some occasions and the world of tiny PCS is only getting more exciting but now let's try 4K older games are your best bet so let's start with some Classics the older Scrolls Oblivion 2160p with a high preset returned an average of 80 FPS a 1% low of 51 and a. 1% low of 30 halflife 2 I'm not even convinced I had this set to 2160p because we were seeing over 250 FPS it could just be the level we were playing though because we're in the middle of water I mean there's not that much going on but a pretty astronomical frame rate on average 265 with a 1% low and 0. 1% figure uh that both stayed above 60 at 4K so I know the game's old but it still holds up pretty well visually in my opinion and it's nice to see it running well at 4K with no discrete graphics card we have the legendary GTA San Andreas next 2160p with the highest settings for 90 FPS excuse the wobbly cars I haven't reinstalled some of my mods that fixed some of the uh PC problems but there we are still performs well 65 FPS is that 1% figure and the. 1% low is 58 let's go a little more modern now then and we'll start with GTA 5 at 2160p with the normal settings and the detail sliders set halfway with FXAA we saw 42 frames per second I took a little drive around downtown Los Santos and the game remained pretty pretty consistent our 1% low was 30 and our. 1% was 25 Fallout 4 now this was a bit of a mess and it's a good example of what you may need to do in some instances if you're willing to sacrifice the graphics for the sake of a higher resolution and that is capping the frame rate because uncapped at 2160p 32 FPS was the average but I mean it's pretty messy that 0.1% low was 8 FPS so stutters all over the place using Runa to cap the frame rate at 30 actually smoothed this right out we were seeing 30 FPS as an average with a 1% low of 25 and. 1% low of 24 so this eliminated most of the issues I was having with this game and made Fallout for well what I would call playable at 2160p that you do have to ask yourself is the bumping resolution worth the visual sacrifices that come along with the lower presets of course I just wanted to test out to see if the system could handle it and it it's doing all right so far Counter Strike two well this ran at 60 FPS on average with the lowest settings I tend to run this at the lowest settings anyway cuz it's an online competitive game we saw 45 FPS is at 1% a. 1% low of 40 so overall not bad at all Skyrim special edition I guess is similar to Fallout 4 and that you're going to be seeing between 30 and 40 FPS but this time around we didn't have any stutter issues really so I felt that this was best played uncapped it's not going to reach the default 60 FPS cap anyway we're going to see 37 on average here but the 1% low was 25 and the0 1% low was 24 so this is really smooth to be honest thoughts of horizon 4 now this is back in the steam most played list because it's on sale currently and I think it's getting delisted in December so get it while you can this ran really well I definitely could have turned up the preset I stuck with very low and at 4K it still pretty good at very low but I think we could have easily squeezed Med medum out of this for at least 30 FPS this is a basically the introductory level but it gives us a good idea of multi competitor race performance and we were seeing 55 overall with consistent percenti lows finally we have fortnite with performance mode it ran fine in DX 11 and 12 modes with the low settings but as an online competitive game I decided to try and squeeze the most out of this at this resolution and at 2160p with 100% 3D res everything else set to lowest and the performance API enabled we saw 103 frames per second it wasn't without its fault in terms of stutter however which is sometimes the case anyway with this one but there we go this is going to be the last look at 78m Graphics here on the channel for a while I'll test this machine with an ocul Link egpu at some point as well for now though this has been the um 890 Pro from minis Forum I've had fun testing out frame gen higher resolutions and of course rate and path tracing too I'll leave a link below to this on the Min Forum page if you want to check it out and all that's left to say is thank you very much for watching I hope to see you all again next time\n"