How to Create 3D Materials - Bump Map

Using 3D Textures and Materials: A Step-by-Step Guide

When working with 3D models, it's essential to understand the difference between textures and materials. A texture is simply an image used to represent a surface, while a material is the properties of that surface, including reflections, shading, shadows, and bump mapping. In this article, we'll explore how to create and use bump maps in 3D modeling.

Creating a Bump Map

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A bump map is an image used to simulate texture patterns on a surface. To create a bump map, we can adjust the color of an existing image using software like Preview or Photoshop. For this example, we'll use Preview's built-in editing tools. We'll start by opening our metal texture and adjusting its settings.

Inside the Adjust Color tool, we'll make the following changes:

* Reduce the saturation to create a more subtle effect

* Exaggerate the shadows and contrast to make the texture more defined

By doing so, we can create a bump map that enhances the appearance of the surface. To save our bump map, we'll call it "bump" and keep it as a JPEG file.

Adding Bump Mapping to a 3D Model

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Now that we have our bump map, we can add it to a 3D model using software like Blender or Maya. We'll start by selecting the material we want to modify and choosing the "Bump Mapping" option. Next, we'll load our bump map texture and adjust its settings as needed.

By applying a bump map to our surface, we can create a more realistic appearance that simulates texture patterns and shading effects. To demonstrate this, let's add some lights and shadows to our scene.

Lighting and Shading

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To enhance the effect of our bump map, we'll simulate different lighting conditions. By increasing the intensity of our light source, we can see how it affects the surface of our model.

This will create more pronounced shadows and highlights, making the texture appear more realistic. We can also adjust the color of our light to achieve a specific mood or atmosphere in our scene.

Conclusion

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In this article, we've explored the basics of 3D textures and materials, including bump maps. By creating and applying bump maps to our models, we can enhance their appearance and create more realistic effects. Whether you're working with Blender, Maya, or another 3D software, understanding bump mapping is essential for achieving professional-grade results.

Tips and Variations

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* Bump maps can be used to simulate a wide range of texture patterns, including wood, concrete, and metal.

* To create more realistic effects, experiment with different lighting conditions and color schemes.

* Don't be afraid to try new things and push the limits of what's possible with bump mapping.

By following these steps and exploring the possibilities of bump mapping, you'll be well on your way to creating stunning 3D models that showcase your artistic vision.

"WEBVTTKind: captionsLanguage: enhello Ken from the CC here today with a 3D tutorial this tutorial is going to be focusing on how to make more realistic materials from a texture there are many ways to do this but we're just going to focus on bump mapping for today I'm going to be using a program called cheetah 3D on OS 10 but many other programs like blender and Houdini and all these other great 3D programs can do this as well but blender and cheetah 3D are on the free to low cost side so I will be using these programs so the workflow in blender or another program might vary a little bit but it's all Universal when it comes down to bump maps and textures all the vocabulary is the same so hopefully you can learn something from this okay so here is what I want to do I have this very simple scene I have set up right here and there's a sky texture out here and there's a light source and I have these windows and there's some glass in there so what I want to do is create a metal floor and I can do that by importing a texture so we'll start with that I'll go to add a material I'll choose material and then I'll go to my diffuse that's what you see when light bounces off of it and I'll go to image load and I will go to my desktop here and choose this metal texture so then we'll click on this again to go edit some more properties the specular that's that white spot you see on here we're not going to use that for this so let's turn that down to Black so no light creates a little specular like that so the next part we're going to be focusing on is Bump mapping essentially what bump mapping does is it takes the image and it makes it look more three-dimensional it makes the light cast Shadows like when you look at a wall you don't just see a flat wall typically you see little creases or holes and shadows are casted there from light sources so that's what we can simulate inside of CH to 3D or blender or whatever program you're using and if you're interested in good textures there's a website that I typically use and I know of a lot of people that use this it's called CG textures.com they have a premium service and a free service but the free service gives you access to a lot of these great patterns images decals with Alpha channel in them so I recommend using that website for some sources so we have the metal texture in there so now I'm going to go to my box object here which is just this room and I'm going to go into polygon mode and select the bottom surface here because that's the floor that's where I want to put this metal I'm going to click it and drag the texture or the material excuse me onto there so then I'm going to go to the camera and turn the camera light on just so I can see a little bit easier so you can see we have this metal flooring here I'm going to go here and I'm going to click on the material inside the object browser here and this lets me change the UV wrapping that's basically the size of the material on a Surface so I'm going to press command D to deselect it just so I can see it easier and when I adjust these you can see it changes the scaling on the surface so I'll change this to 10 and I'll make this higher than 10 since it's a kind of a rectangle shape and that looks pretty good so now we got a good floor going on here now I'm going to go to the camera and turn the light off again so we can actually use our scenes lights and now let's say I am doing a shot that is close up to the floor and let's say I also have a light in here so I'm going to go to scene and add a light and let's say there's some light source who knows where it's coming from this is just an example and it's near the floor and I'm zoomed in so if I go to render this out you will see we see that metal texture on the floor there and that's exactly what we wanted now I called it a texture because really it's just an image right now the difference between a texture and a material is simple the texture is the image the material is actually the properties of it in a 3D scene Reflections different shading shadows and bump mapping transparency so many different things you can do to make more realistic 3D textures 3D materials excuse me so what I'm going to do is create a bump map and creating a bump map is pretty simple we're just going to use an image editor to change this image a bit I'm going to use preview built into OS 10 because it has plenty of editing Tools in open source one it's kind of an alternative to photoshop it's if youve heard of that before it's a really nice one it's free all we need to do is adjust the color so we're going to go to adjust color inside of preview and just make it black and white so reduce the saturation bump maps are typically in black and white and what I like to do sometimes I like to exaggerate the texture a little bit just exaggerate the shadows and the bump map so I like to add a little bit of contrast in there too so when I do that makes everything a bit sharper there so you can kind of see where the like the damage is you can see where this line is and this line it's just easier to see it looks better when it's rendered in 3D so I'll go do a save as of this metal texture and I'll just call it bump so I know the difference and I'll just keep it as a JPEG so now we have the two textures we have the metal texture and the metal texture bump which is going to be used for the bump map so back in our 3D editor I'm going to choose that material we were working on and I'm going to go to bump mapping click this little square textures image and now we can load in our bump map texture so now we've created a bump map so now I'm going to render this and take a look at the difference here when we're up close to the floor so here's the first image here's the second image this one just shows the metal texture on the floor this one simulates the light you can see there's more Shadows there it looks more defined it looks more realistic and depending on your lighting and you're seeing different materials some will look more defined some will look more subtle kind of like this one so just to simulate this I'm going to make the light a lot stronger you don't need to do this for your scene I'm just going to do this to show you the power of the bump Maps so I'm going to turn up this intensity you see that see how it's casting the shadows and everything on this surface so now I'm going to go to the material and once again you don't have to do this this is just me showing you the difference I'm going to remove the bump map and just keep a plain texture there so this is the plain texture this is it with the bump map plain bump map you don't typically see it like this in real life you see it like this you see the shadows and everything there and there's so many other things we can do with this to make it more realistic but just to keep it simple I'm just showing bump maps for now so if you've ever done 3D work before and you've textured your walls and floors and whatnot it's always kind of looks flat and plain try a bump map it works with a lot of things wood concrete metal that seems to be the best it's really cool with metal if you got like rust on there or something the rust actually looks like it's sticking out and it looks really good with lights and shadows so hope you enjoyed this brief tutorial again this will work on multiple different programs the workflow is different because they're different interfaces but it's the same vocabulary bump mapping lighting shading texture material it's the same across multiple programs and there's other great ones out there blender is free it's open source and it's very powerful if you want to start with 3D I recommend blender okay hope you enjoyed we'll see you later videos are just the beginning check out these other great websites for great content from the computer Clan And subscribe for more great videos from Real Deal Productionshello Ken from the CC here today with a 3D tutorial this tutorial is going to be focusing on how to make more realistic materials from a texture there are many ways to do this but we're just going to focus on bump mapping for today I'm going to be using a program called cheetah 3D on OS 10 but many other programs like blender and Houdini and all these other great 3D programs can do this as well but blender and cheetah 3D are on the free to low cost side so I will be using these programs so the workflow in blender or another program might vary a little bit but it's all Universal when it comes down to bump maps and textures all the vocabulary is the same so hopefully you can learn something from this okay so here is what I want to do I have this very simple scene I have set up right here and there's a sky texture out here and there's a light source and I have these windows and there's some glass in there so what I want to do is create a metal floor and I can do that by importing a texture so we'll start with that I'll go to add a material I'll choose material and then I'll go to my diffuse that's what you see when light bounces off of it and I'll go to image load and I will go to my desktop here and choose this metal texture so then we'll click on this again to go edit some more properties the specular that's that white spot you see on here we're not going to use that for this so let's turn that down to Black so no light creates a little specular like that so the next part we're going to be focusing on is Bump mapping essentially what bump mapping does is it takes the image and it makes it look more three-dimensional it makes the light cast Shadows like when you look at a wall you don't just see a flat wall typically you see little creases or holes and shadows are casted there from light sources so that's what we can simulate inside of CH to 3D or blender or whatever program you're using and if you're interested in good textures there's a website that I typically use and I know of a lot of people that use this it's called CG textures.com they have a premium service and a free service but the free service gives you access to a lot of these great patterns images decals with Alpha channel in them so I recommend using that website for some sources so we have the metal texture in there so now I'm going to go to my box object here which is just this room and I'm going to go into polygon mode and select the bottom surface here because that's the floor that's where I want to put this metal I'm going to click it and drag the texture or the material excuse me onto there so then I'm going to go to the camera and turn the camera light on just so I can see a little bit easier so you can see we have this metal flooring here I'm going to go here and I'm going to click on the material inside the object browser here and this lets me change the UV wrapping that's basically the size of the material on a Surface so I'm going to press command D to deselect it just so I can see it easier and when I adjust these you can see it changes the scaling on the surface so I'll change this to 10 and I'll make this higher than 10 since it's a kind of a rectangle shape and that looks pretty good so now we got a good floor going on here now I'm going to go to the camera and turn the light off again so we can actually use our scenes lights and now let's say I am doing a shot that is close up to the floor and let's say I also have a light in here so I'm going to go to scene and add a light and let's say there's some light source who knows where it's coming from this is just an example and it's near the floor and I'm zoomed in so if I go to render this out you will see we see that metal texture on the floor there and that's exactly what we wanted now I called it a texture because really it's just an image right now the difference between a texture and a material is simple the texture is the image the material is actually the properties of it in a 3D scene Reflections different shading shadows and bump mapping transparency so many different things you can do to make more realistic 3D textures 3D materials excuse me so what I'm going to do is create a bump map and creating a bump map is pretty simple we're just going to use an image editor to change this image a bit I'm going to use preview built into OS 10 because it has plenty of editing Tools in open source one it's kind of an alternative to photoshop it's if youve heard of that before it's a really nice one it's free all we need to do is adjust the color so we're going to go to adjust color inside of preview and just make it black and white so reduce the saturation bump maps are typically in black and white and what I like to do sometimes I like to exaggerate the texture a little bit just exaggerate the shadows and the bump map so I like to add a little bit of contrast in there too so when I do that makes everything a bit sharper there so you can kind of see where the like the damage is you can see where this line is and this line it's just easier to see it looks better when it's rendered in 3D so I'll go do a save as of this metal texture and I'll just call it bump so I know the difference and I'll just keep it as a JPEG so now we have the two textures we have the metal texture and the metal texture bump which is going to be used for the bump map so back in our 3D editor I'm going to choose that material we were working on and I'm going to go to bump mapping click this little square textures image and now we can load in our bump map texture so now we've created a bump map so now I'm going to render this and take a look at the difference here when we're up close to the floor so here's the first image here's the second image this one just shows the metal texture on the floor this one simulates the light you can see there's more Shadows there it looks more defined it looks more realistic and depending on your lighting and you're seeing different materials some will look more defined some will look more subtle kind of like this one so just to simulate this I'm going to make the light a lot stronger you don't need to do this for your scene I'm just going to do this to show you the power of the bump Maps so I'm going to turn up this intensity you see that see how it's casting the shadows and everything on this surface so now I'm going to go to the material and once again you don't have to do this this is just me showing you the difference I'm going to remove the bump map and just keep a plain texture there so this is the plain texture this is it with the bump map plain bump map you don't typically see it like this in real life you see it like this you see the shadows and everything there and there's so many other things we can do with this to make it more realistic but just to keep it simple I'm just showing bump maps for now so if you've ever done 3D work before and you've textured your walls and floors and whatnot it's always kind of looks flat and plain try a bump map it works with a lot of things wood concrete metal that seems to be the best it's really cool with metal if you got like rust on there or something the rust actually looks like it's sticking out and it looks really good with lights and shadows so hope you enjoyed this brief tutorial again this will work on multiple different programs the workflow is different because they're different interfaces but it's the same vocabulary bump mapping lighting shading texture material it's the same across multiple programs and there's other great ones out there blender is free it's open source and it's very powerful if you want to start with 3D I recommend blender okay hope you enjoyed we'll see you later videos are just the beginning check out these other great websites for great content from the computer Clan And subscribe for more great videos from Real Deal Productions\n"