Pillars of Eternity Hard - 'Tane, the Aumua Monk, Levels Up' #41

The Power of Durance: A New Companion in Our Quest

As we journeyed through the land, our party had grown stronger with each new addition. And so, it was with great excitement that we welcomed a new companion to our ranks - Durance, a third-level priest, migrant, and metal folk. But what made him stand out from the rest? It wasn't just his impressive stats, which included 18 resolve, 24 concentration, and an 8 on deflection. No, it was the unique abilities that set him apart.

One of Durance's most notable features was his ability to channel the power of holy radiance. This area effect spell granted a field of holy energy around him, burning any vessels in the vicinity and regenerating a modest amount of endurance for his allies. The power of holy radiance was modified by how well Durance's reputation aligned with the preferred behaviors of his faith, making it a valuable asset to our party.

Another skill that Durance possessed was Second Wind. We had all seen this spell before - it was a staple of many a priest's arsenal. With Second Wind, a folk or ally could regain some of their lost endurance, giving them a second chance at survival. And then there was Fighting Spirit, which granted a 7% accuracy boost to Durance and his fellow folk.

But what truly set Durance apart was his ability to tap into the power of Indomitable Spirit. Whenever he fell below 50% endurance, he gained a bonus to accuracy and damage. It was as if he had a built-in safety net, one that would help him stay on top of his game even in the darkest of times.

As we looked at Durance's stats, we couldn't help but feel a sense of awe. His defense was 29, which was impressive for a priest of his level. And yet, it was his spells that truly made him shine. Armor of Faith created a tangible shield of faith, increasing the damage reduction of allies in its area of effect. Barbs of Condemnation punished targets for their sins, decreasing their deflection and reflex. Divine Terror frightened enemies, striking fear into their hearts.

Of course, no priest's arsenal would be complete without some healing spells. And Durance had them all - Prayer Against Fear immunity to frightened, terrified, for 25 seconds; Restore Minor Endurance to help his allies regain some of their lost vitality. Constant Consecrated Ground and Divine Mark were also part of his repertoire.

As we prepared to face the challenges ahead, we couldn't help but feel a sense of excitement. With Durance by our side, we knew that we had a true warrior in our midst. And as we set out on our quest, we knew that we would need all the help we could get - especially when it came to finding the elusive Widow in the Woods and curing Ofra's pregnancy.

The journey ahead would be long and difficult, but with Durance leading the way, we felt confident that we could overcome any obstacle. And so, with our party now complete at five members, we set off into the unknown, ready to face whatever challenges lay ahead.

"WEBVTTKind: captionsLanguage: enhello and welcome to the lost library and pillars of eternity wow did we come through a difficult fight against those wolves we took on a pack of four wolves well actually we took on more than that but the last battle was so close to being the end with these four wolves the deer saved the party again he was down to one endurance point and he had used all of his second chances it was just about over and with one final blow he was able to slay the wolf and the party is back so what we're going to do is we're going to rest but through all this can you believe tane has finally enough experience to level up but before we take him in to that level into the leveling up uh process what we're going to do is we're going to rest because we badly need it and i think this is as good a place as any to rest and we're going to change now the racial accuracy bonus to beast because that's what these wolves are and that'll be the racial accuracy bonus retain okay so we'll rest six hours and we'll have our spell capability back and fully healed now what we will do is we are going to level up tane our omaha monk nice okay i think before we do this okay so what do we get here now how does this work we have six points that we can use here all right so we have six points and i'm almost thinking should it be survival this time because what survival does is it allows our characters to choose from a variety of long-term bonuses each time they camp the first six ranks grant the following bonuses yeah that is actually pretty good but then we also have athletics and athletics grants the second wind a 40 endurance and let's see we have athletics two plus one for the monk plus one as the slave equals four okay well and stealth i don't think we're gonna do stealth and then lor no so i'm thinking it's survival but it can only be used though when we camp whereas athletics look at athletics grant's second wind so adventuring his tiring work in addition to the hazards of mortal combat adventurers have walls to climb rivers to cross and pits to leap over so once per encounter characters with athletics can use the second wind ability to recover lost endurance a higher athletic score increases the effect of second wind uh you know what i'm almost thinking of loading up on athletics let's see if we put one there we put okay so if we put one point into athletics it takes us to points to advance four oh i see okay so level five okay so we get now 45 endurance whereas what do we have before 40. it's not that much of a change it's not much of a change but 45 is 45. okay and then we have three points left for survival i guess uh mechanics disarm difficulty is there anything with mechanics not really lore is for spells stealth i don't know about stealth what does it do oh this is actually pretty good look at this the higher the character's skill the closer they can get to enemies before being detected and you know what i like about this is yeah i like the stealth for uh for teen as well the reason why he carries that hunting bow and he's pretty pretty accurate with it actually but survival will only give him well it gives him the bonuses though when he rests let's just see what the difference is so with five okay so with level five survival he now has what doesn't really say anything oh after the sixth rank the previously earned bonuses become more powerful in the same order they were received okay so i guess we do want to get up to six level six here for survival okay maybe that's what we'll do so we've gone up to athletics and survival what's next for tame yes okay this is where we really need him to help out here i think what we need for teen is some kind of defense uh let's see what does swift strikes do he has one ability that he can use it's swift strike so monk abilities cover an array of effects to bolster the effects of their melee attacks protect the monk from afflictions or turn the tables on attackers most monk abilities are powered by wounds but some simply have per encounter or per rest use okay so the monks hands become a frenzied blur of attacks increasing their attack rate for a brief period requires one wound speed is instant so the effect is users plus 25 percent attack speed for 20 for 10 seconds attack speed is good it's very good but what's a turning wheel it's passive so it's the monk is able to channel physical pain into pure energy and redirect it at his or her attackers while the monk has wounds he or she adds a proportional fire bonus to melee damage self plus five burn damage per wound plus five percent burn damage per wound that's not bad long stride intense practice and years of study enabled the monk to move with confident fluidity in battle during combat the monk's movement rate is significantly increased effects self plus 2 move speed that's not bad force of anguish a powerful attack that knocks the target back a significant distance if the attack is successful target bumps others out of the way and bounces off hard surfaces like walls before ending a prone wow requires two wounds it's a friendly of uh effect area friendly area of effect target seven meter push that's a lot and then prone for 10 seconds oh this is excellent the force of anguish oh this is difficult really it's either the force of anguish or the swift strikes i like the speed but it's only for 10 seconds the turning wheel is burned no way it's gonna be force of anguish okay so he has force of anguish so two wounds and then tein can start using force of anguish let's go there's tein level three excellent his endurance went up a little bit it looks like 546. oh yeah his endurance went up quite a bit look at this not sorry not his endurance his health went up quite a bit 546. he has the most health in the party now oh this is good if only he could stay up on his feet that's the thing he might be able to though with that force of anguish okay so we are fully healed here what are we going to do now it's what time it's hour 25 it's late well we're not going to rest again because we need those camping supplies so we're going to continue searching certainly ah there's something admits worked again yeah that's okay that's all right we have here anything do you see anything in here you see anything we can grab let's look at our map okay we're making our way along yeah that's good i mean everything is so important in here we need every little thing we can find get our hands on see anything coming up what is this oh okay so that's out all right let's continue down looks like we've cleared that area there i don't think we can go any further okay okay well we're not going to knock on anyone's door at our 26. so we're going to take this advantage oh here but somebody's up late at night durants durants is up oh we discovered the shrine of migrant 100 experience points earned you know i think we're going to be close we should be getting close to leveling up for these three characters as well but let's go and see this guy here he's up let's go speak with this durance it doesn't look like he's saw you in the flames oh okay let's talk to durants squatting at the base of this statue is an incredibly ugly man with bulging red cheeks raked by pox scars and a scraggly beard he is sweating as if he has a fever but his breathing is measured and steady like a slow push of a black smith's a bellows but that comparison feels strange and unwelcome the next comparison possibly sparked by his grin is that of a bear trap and then out of nowhere there is the hint of alchemical fire that fades almost as soon as you identify the smell come to pray the statue the question mark is barely there as the man makes the statement the statue takes on a reddish cast as if one is holding a torch to it then slowly blossoms into waving flames the man doesn't turn as the statue blossoms into fire the others are welcome but it's best if just you and i trade words and your shadows stay quiet hands off their weapons both arcane and steel it's only you i want to trade words with anyway oh i swear before the that is margarine no harm will come to you in her shadow if that's enough of a promise for you if not a staff rests easily in his hand it wasn't there a moment ago examine the statue the weaving fire light from the statue gives off no heat so much so you wonder if it is some trick of the mind the ugly man before you doesn't seem to notice it or feel it although the sheen on his brow is still present as if he's burning up from within focus your gaze on the staff the staff looks thick stout of blackened ash once burned by a terrible fire beneath the ash the lines in the wood bear shapes and patterns and there is a certainty this staff was once something far more dangerous but not now as you study it deeper it shimmers slightly in your eyes like water catching the light weaving across the statue whatever power was bled from the staff it doesn't make it or the wielder any less dangerous you look up to see the man watching you studying the staff as his gaze meets yours he nods with a humorless smile study the man the sudden weaving flames from the statue of megran cast more light on his features the man's robes are dirty stained with grease and other marks of the road the hems of his robes including the sleeves are burned at the edges as if he walked a great distance across a fire then reached into the flames with his hands to pull something out but while his hands are thick and calloused they bear no burn or scorch marks i didn't catch your name or why you want to speak with me i didn't give it you probably find names as useless as i do the names that litter this world like debris are hard enough to wrap around the tongue and what do they matter it's what's beneath the skin and the letters i care about what burns within it's more important to me you're a watcher than whatever culture or accent decorates your letters like awkward crowns take pride in your actions not where you hail from or how your name rolls off whatever liar's tongue coats it now if you need a title to hang on me to match your own watcher then call me durants and as you observe souls i test them how did you come here durance shakes his head and his hand curls tightly on his staff i can see the questions bubbling up let's burn them away one by one i am a missionary i walk this diseased nation with its heathen its people so careless with the spirits of others and their own watchers among them yes i know you for what you are and your name doesn't interest me names are for honest folk and you are a crack that shines light from another place we're meant to travel together you and i saw you in the flames not your face but that soul of yours all tightened up like a huntsman's knot you saw my soul in the flames there's things we can teach each other if you're in need of answers to your mantle of questions i don't force my words on anyone other than you i don't care who walks with you or what their muelling problems and politics are there's enough howling in the world without me stoking that fire i won't take from your provisions don't need much on the road i can carry my weight which is considerable many will stand against you they probably already have from what i can see left their marks it seems like a trail worming its way behind what you of marks disease spirit wind both could have touched you yet here you stand as for disease not all of us were close to water when the pox hit but it's no longer a passenger in my flesh it left its marks as well but like flames the pox doesn't strike twice nor is it catching company would be welcome on the road then let us walk together watcher we have a new companion by the name of durance who is durance let's look at him oh he's a third level priest migrant metal folk so is he human i think so he's human oh look at his experience he's almost at level four but so are we so are we look at a deer how close he is yeah we're close too oh this endurance okay look at him he has an 18 resolve 24 concentration eight deflection oh my goodness look at this guy his skills he grants second wind use level two scrolls disarm difficulty three traps pick difficulty so he's pretty good with traps is he better than a lot he's the same oh okay bear's fortitude plus 10 fortitude durance's robe is plus three damage reduction to burn and constitution he also has fighting spirit holy radiance and second wind what's holy radiance one per encounter it's a friendly area of effect plus 16.8 times endurance so creates a field of holy energy around the priest burning any vessels in the vicinity and regenerating a modest amount of endurance for allies the power of a priest's holy radiance is modified by how well his or her reputations align with the preferred behaviors of his or her faith oh this is going to come in handy for tane this is going to come in handy we know what second wind is what is fighting spirit plus seven percent accuracy look at this all folk have an indomitable spirit that rises to the challenge when things look grim whenever a folk is below 50 percent endurance they gain a bonus to accuracy and damage only has spells first level pre-spells second level pre-spells wow endurance i hope we can trust you your defense is 29 well you have a 21 20 19 okay the deer has a 51 31 29 is not so good but what about these spells armor of faith creates a tangible shield of faith increasing the damage reduction of allies in the area of effect so plus 4 damage reduction for 37.5 seconds barbs of condemnation punishes a target for their sins decreasing their deflection fortitude reflex and will blessing a call for divine favor so plus five accuracy plus ten percent damage divine terror frightened for eighteen point eight seconds accuracy is plus fifteen versus will strikes fear into the hearts of the unworthy inflicting a penalty to accuracy on all enemies in the area of effect halt commands a single enemy to halt causing them to temporarily cease all movement oh holy meditation the priest clears his or her mind spreading that clarity to nearby allies thereby increasing their concentration and will bonuses this is good okay prayer against fear immunity to frightened terrified for 25 seconds restore minor endurance we know what that is and withdraw invisible for 25 seconds plus 104 endurance over 25 seconds wow isolates a single target within a protective sphere shielding them from harm while their endurance regenerate regenerates a stasis shield for 25 seconds this is great and he has second level spell spells as well constant consecrated ground endurance again divine mark o burn damage marks a target for retribution inflicting burn damage and lowering deflection iconic projection freeze damage and endurance instill doubt dazes the target taps into subconscious uncertainties reducing the speed of all enemies in the area of effect prayer against infirmity immunity to sickened weakened for 25 seconds so fortifies the health of all allies in the area of effect granting immunity to the sickened and weakened afflictions repulsing seal prone for eight points eight seconds places a magical seal on the floor that sends enemies sprawling on contact causing them to become prone oh this is good and then restore light endurance okay 22 20.2 endurance and that's suppress affliction hostile effects suspended for 6.3 seconds stifles detrimental conditions through sheer force of will temporarily suspending hostile status effects on allies in the area of effect okay endurance you are welcome to join our party you are welcome so we now have five in the party and we are close to leveling up on the other three well we're there we're at our 30-minute mark this has been fun a lot of fun this is interesting now we have endurance and we still have to find uh is dern's the one we need to find no we need to find the uh the widow in the woods to to cure ofra and her situation with her pregnancy and we will do that hopefully in the next episode i hope you're enjoying this if you are please hit that like button tap that subscribe if you aren't already as it helps our channel but thank you for watching and we will be back soonhello and welcome to the lost library and pillars of eternity wow did we come through a difficult fight against those wolves we took on a pack of four wolves well actually we took on more than that but the last battle was so close to being the end with these four wolves the deer saved the party again he was down to one endurance point and he had used all of his second chances it was just about over and with one final blow he was able to slay the wolf and the party is back so what we're going to do is we're going to rest but through all this can you believe tane has finally enough experience to level up but before we take him in to that level into the leveling up uh process what we're going to do is we're going to rest because we badly need it and i think this is as good a place as any to rest and we're going to change now the racial accuracy bonus to beast because that's what these wolves are and that'll be the racial accuracy bonus retain okay so we'll rest six hours and we'll have our spell capability back and fully healed now what we will do is we are going to level up tane our omaha monk nice okay i think before we do this okay so what do we get here now how does this work we have six points that we can use here all right so we have six points and i'm almost thinking should it be survival this time because what survival does is it allows our characters to choose from a variety of long-term bonuses each time they camp the first six ranks grant the following bonuses yeah that is actually pretty good but then we also have athletics and athletics grants the second wind a 40 endurance and let's see we have athletics two plus one for the monk plus one as the slave equals four okay well and stealth i don't think we're gonna do stealth and then lor no so i'm thinking it's survival but it can only be used though when we camp whereas athletics look at athletics grant's second wind so adventuring his tiring work in addition to the hazards of mortal combat adventurers have walls to climb rivers to cross and pits to leap over so once per encounter characters with athletics can use the second wind ability to recover lost endurance a higher athletic score increases the effect of second wind uh you know what i'm almost thinking of loading up on athletics let's see if we put one there we put okay so if we put one point into athletics it takes us to points to advance four oh i see okay so level five okay so we get now 45 endurance whereas what do we have before 40. it's not that much of a change it's not much of a change but 45 is 45. okay and then we have three points left for survival i guess uh mechanics disarm difficulty is there anything with mechanics not really lore is for spells stealth i don't know about stealth what does it do oh this is actually pretty good look at this the higher the character's skill the closer they can get to enemies before being detected and you know what i like about this is yeah i like the stealth for uh for teen as well the reason why he carries that hunting bow and he's pretty pretty accurate with it actually but survival will only give him well it gives him the bonuses though when he rests let's just see what the difference is so with five okay so with level five survival he now has what doesn't really say anything oh after the sixth rank the previously earned bonuses become more powerful in the same order they were received okay so i guess we do want to get up to six level six here for survival okay maybe that's what we'll do so we've gone up to athletics and survival what's next for tame yes okay this is where we really need him to help out here i think what we need for teen is some kind of defense uh let's see what does swift strikes do he has one ability that he can use it's swift strike so monk abilities cover an array of effects to bolster the effects of their melee attacks protect the monk from afflictions or turn the tables on attackers most monk abilities are powered by wounds but some simply have per encounter or per rest use okay so the monks hands become a frenzied blur of attacks increasing their attack rate for a brief period requires one wound speed is instant so the effect is users plus 25 percent attack speed for 20 for 10 seconds attack speed is good it's very good but what's a turning wheel it's passive so it's the monk is able to channel physical pain into pure energy and redirect it at his or her attackers while the monk has wounds he or she adds a proportional fire bonus to melee damage self plus five burn damage per wound plus five percent burn damage per wound that's not bad long stride intense practice and years of study enabled the monk to move with confident fluidity in battle during combat the monk's movement rate is significantly increased effects self plus 2 move speed that's not bad force of anguish a powerful attack that knocks the target back a significant distance if the attack is successful target bumps others out of the way and bounces off hard surfaces like walls before ending a prone wow requires two wounds it's a friendly of uh effect area friendly area of effect target seven meter push that's a lot and then prone for 10 seconds oh this is excellent the force of anguish oh this is difficult really it's either the force of anguish or the swift strikes i like the speed but it's only for 10 seconds the turning wheel is burned no way it's gonna be force of anguish okay so he has force of anguish so two wounds and then tein can start using force of anguish let's go there's tein level three excellent his endurance went up a little bit it looks like 546. oh yeah his endurance went up quite a bit look at this not sorry not his endurance his health went up quite a bit 546. he has the most health in the party now oh this is good if only he could stay up on his feet that's the thing he might be able to though with that force of anguish okay so we are fully healed here what are we going to do now it's what time it's hour 25 it's late well we're not going to rest again because we need those camping supplies so we're going to continue searching certainly ah there's something admits worked again yeah that's okay that's all right we have here anything do you see anything in here you see anything we can grab let's look at our map okay we're making our way along yeah that's good i mean everything is so important in here we need every little thing we can find get our hands on see anything coming up what is this oh okay so that's out all right let's continue down looks like we've cleared that area there i don't think we can go any further okay okay well we're not going to knock on anyone's door at our 26. so we're going to take this advantage oh here but somebody's up late at night durants durants is up oh we discovered the shrine of migrant 100 experience points earned you know i think we're going to be close we should be getting close to leveling up for these three characters as well but let's go and see this guy here he's up let's go speak with this durance it doesn't look like he's saw you in the flames oh okay let's talk to durants squatting at the base of this statue is an incredibly ugly man with bulging red cheeks raked by pox scars and a scraggly beard he is sweating as if he has a fever but his breathing is measured and steady like a slow push of a black smith's a bellows but that comparison feels strange and unwelcome the next comparison possibly sparked by his grin is that of a bear trap and then out of nowhere there is the hint of alchemical fire that fades almost as soon as you identify the smell come to pray the statue the question mark is barely there as the man makes the statement the statue takes on a reddish cast as if one is holding a torch to it then slowly blossoms into waving flames the man doesn't turn as the statue blossoms into fire the others are welcome but it's best if just you and i trade words and your shadows stay quiet hands off their weapons both arcane and steel it's only you i want to trade words with anyway oh i swear before the that is margarine no harm will come to you in her shadow if that's enough of a promise for you if not a staff rests easily in his hand it wasn't there a moment ago examine the statue the weaving fire light from the statue gives off no heat so much so you wonder if it is some trick of the mind the ugly man before you doesn't seem to notice it or feel it although the sheen on his brow is still present as if he's burning up from within focus your gaze on the staff the staff looks thick stout of blackened ash once burned by a terrible fire beneath the ash the lines in the wood bear shapes and patterns and there is a certainty this staff was once something far more dangerous but not now as you study it deeper it shimmers slightly in your eyes like water catching the light weaving across the statue whatever power was bled from the staff it doesn't make it or the wielder any less dangerous you look up to see the man watching you studying the staff as his gaze meets yours he nods with a humorless smile study the man the sudden weaving flames from the statue of megran cast more light on his features the man's robes are dirty stained with grease and other marks of the road the hems of his robes including the sleeves are burned at the edges as if he walked a great distance across a fire then reached into the flames with his hands to pull something out but while his hands are thick and calloused they bear no burn or scorch marks i didn't catch your name or why you want to speak with me i didn't give it you probably find names as useless as i do the names that litter this world like debris are hard enough to wrap around the tongue and what do they matter it's what's beneath the skin and the letters i care about what burns within it's more important to me you're a watcher than whatever culture or accent decorates your letters like awkward crowns take pride in your actions not where you hail from or how your name rolls off whatever liar's tongue coats it now if you need a title to hang on me to match your own watcher then call me durants and as you observe souls i test them how did you come here durance shakes his head and his hand curls tightly on his staff i can see the questions bubbling up let's burn them away one by one i am a missionary i walk this diseased nation with its heathen its people so careless with the spirits of others and their own watchers among them yes i know you for what you are and your name doesn't interest me names are for honest folk and you are a crack that shines light from another place we're meant to travel together you and i saw you in the flames not your face but that soul of yours all tightened up like a huntsman's knot you saw my soul in the flames there's things we can teach each other if you're in need of answers to your mantle of questions i don't force my words on anyone other than you i don't care who walks with you or what their muelling problems and politics are there's enough howling in the world without me stoking that fire i won't take from your provisions don't need much on the road i can carry my weight which is considerable many will stand against you they probably already have from what i can see left their marks it seems like a trail worming its way behind what you of marks disease spirit wind both could have touched you yet here you stand as for disease not all of us were close to water when the pox hit but it's no longer a passenger in my flesh it left its marks as well but like flames the pox doesn't strike twice nor is it catching company would be welcome on the road then let us walk together watcher we have a new companion by the name of durance who is durance let's look at him oh he's a third level priest migrant metal folk so is he human i think so he's human oh look at his experience he's almost at level four but so are we so are we look at a deer how close he is yeah we're close too oh this endurance okay look at him he has an 18 resolve 24 concentration eight deflection oh my goodness look at this guy his skills he grants second wind use level two scrolls disarm difficulty three traps pick difficulty so he's pretty good with traps is he better than a lot he's the same oh okay bear's fortitude plus 10 fortitude durance's robe is plus three damage reduction to burn and constitution he also has fighting spirit holy radiance and second wind what's holy radiance one per encounter it's a friendly area of effect plus 16.8 times endurance so creates a field of holy energy around the priest burning any vessels in the vicinity and regenerating a modest amount of endurance for allies the power of a priest's holy radiance is modified by how well his or her reputations align with the preferred behaviors of his or her faith oh this is going to come in handy for tane this is going to come in handy we know what second wind is what is fighting spirit plus seven percent accuracy look at this all folk have an indomitable spirit that rises to the challenge when things look grim whenever a folk is below 50 percent endurance they gain a bonus to accuracy and damage only has spells first level pre-spells second level pre-spells wow endurance i hope we can trust you your defense is 29 well you have a 21 20 19 okay the deer has a 51 31 29 is not so good but what about these spells armor of faith creates a tangible shield of faith increasing the damage reduction of allies in the area of effect so plus 4 damage reduction for 37.5 seconds barbs of condemnation punishes a target for their sins decreasing their deflection fortitude reflex and will blessing a call for divine favor so plus five accuracy plus ten percent damage divine terror frightened for eighteen point eight seconds accuracy is plus fifteen versus will strikes fear into the hearts of the unworthy inflicting a penalty to accuracy on all enemies in the area of effect halt commands a single enemy to halt causing them to temporarily cease all movement oh holy meditation the priest clears his or her mind spreading that clarity to nearby allies thereby increasing their concentration and will bonuses this is good okay prayer against fear immunity to frightened terrified for 25 seconds restore minor endurance we know what that is and withdraw invisible for 25 seconds plus 104 endurance over 25 seconds wow isolates a single target within a protective sphere shielding them from harm while their endurance regenerate regenerates a stasis shield for 25 seconds this is great and he has second level spell spells as well constant consecrated ground endurance again divine mark o burn damage marks a target for retribution inflicting burn damage and lowering deflection iconic projection freeze damage and endurance instill doubt dazes the target taps into subconscious uncertainties reducing the speed of all enemies in the area of effect prayer against infirmity immunity to sickened weakened for 25 seconds so fortifies the health of all allies in the area of effect granting immunity to the sickened and weakened afflictions repulsing seal prone for eight points eight seconds places a magical seal on the floor that sends enemies sprawling on contact causing them to become prone oh this is good and then restore light endurance okay 22 20.2 endurance and that's suppress affliction hostile effects suspended for 6.3 seconds stifles detrimental conditions through sheer force of will temporarily suspending hostile status effects on allies in the area of effect okay endurance you are welcome to join our party you are welcome so we now have five in the party and we are close to leveling up on the other three well we're there we're at our 30-minute mark this has been fun a lot of fun this is interesting now we have endurance and we still have to find uh is dern's the one we need to find no we need to find the uh the widow in the woods to to cure ofra and her situation with her pregnancy and we will do that hopefully in the next episode i hope you're enjoying this if you are please hit that like button tap that subscribe if you aren't already as it helps our channel but thank you for watching and we will be back soon\n"