LGR - Chip's Challenge - PC Game Review
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**Nostalgic Memories: Chip's Challenge**
If you owned or used a Windows computer in the mid-'90s, this right here might look familiar. It's Chip's Challenge, the game with the little guy that says //.
The game is still memorable to many who played it back then. Its simple yet engaging gameplay has made it a classic among retro gamers.
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"WEBVTTKind: captionsLanguage: enChances are if you owned or useda Windows computer in the mid-'90s,this right here looks might familiar.It's Chip's Challenge,the game with the little guy thatsays \"bummer\" when you mess up.\"Bummer.\"But Chip's Challenge had its start years beforethe Windows Entertainment Pack was even a thing.In fact, it started out as a game forthe Atari Lynx handheld game console.Developed by Chuck Sommerville forEpyx and published by Atari in 1989.We'll get back to the Windows game soon,but for now, this is the gameas it appeared on the Lynx.In case you're not familiar with the Lynx,it was a very technically capable,but ultimately failed, handheld from Atari.It was able to pull offall sorts of hardware trickery,like hardware sprite scalingand drawing filled polygons.But Chip's Challenge doesn'tmake much use of that,since, as you can see, it's a prettystraight-forward top-down puzzle game.You control a nerdy kid named Chip McCallahan,who happens to have a thingfor a girl in his science labknown as Melinda the Mental Marvel.He'd do anything to join her Bit Busters club.And, no, I don't think that's aeuphemism, but don't quote me on it.In order to do so, Chip has to crunch hispretzels and navigate Melinda's clubhouse,which is a series of 144-plus puzzlesof continually increasing difficulty.The original Lynx version here may look prettychunky as far as the low-res graphics go,but it controls fantastically andis nothing short of addictive.The music is pretty cool, too,in that 8-bit chiptune kind of way,and it fits right in with the computery theme.But as good as the game was,the Lynx didn't exactly have a huge install baseand the game deserved a larger audience.So it wasn't long before it appeared on othersystems like the Commodore Amiga and the PC.But holy crap, is the box boring!Boring.Boring!Even these portraits are boring.Is that supposed to be Melinda and Chip?This looks more like abadly-edited stock photoand a portrait from somepoor janitor's company ID card.Inside the box, you get the game oneither a 3½-inch or 5¼-inch floppy disk,a copy-protection wheel that'spitch black so as to protect being copiedand reminds the legitpurchaser that \"piracy is theft,\"and the instruction manual,which covers the installation,basics of gameplay,items and obstacles and not much else,because, hey, it's a puzzle game and notpuzzling enough to need a giant manual.The home computer versions of the game weremore or less the exact same thing as the Lynx version,just with some different music and color palettes.Like this DOS version I'm showing hereseems to have given Chip a bit more melanin,but otherwise, the game is practically the same asbefore and I'd highly recommend these versions.It's not until Windows Entertainment Pack 4from 1992 that things changed very much.Also included in the Best of WindowsEntertainment Pack that I've previously reviewed,the Chip's Challenge game here is acompletely rewritten version by Tony Kruegerunder license from Epyx.The most obvious change is the graphicsthat have been completely redone,which now has Chip lookingless like a high school nerdand more like a an elementaryschool ambiguous nerd.But there's also a new MIDI soundtrack,some memorable sound effects,and the game's logic has been slightly tweaked.So, now that we're at the version mostpeople remember, let's get to the gameplay.And, that is, well...it's Sokoban.And if you don't know what that is,it's Chip's Challenge, except not,because Chip's Challenge get's waymore involved than Sokoban before long.This is a tile-based game, where every levelis a room with locked doors and computer chips,and it's your goal to collect the required keysand number of chips before exiting the level.While it's simple to wrap your headaround the tile-based puzzles,the enemies and hazards willhave to be avoided in real time,so a bit of keyboard dexterity is required.Although, you CAN play the game with a mouse,but that makes approximatelyless than zero sense to me.Talk about clunky.Anyway, there are 144 main levels in this one, too,as well as the extra fourlevels from the original gameand one extra level in this Microsoft version.The first eight levels are introductory levels,easing you into the game'svarious foils and puzzle elements.But once you get past those,the training wheels are offand the game does not let up.Thankfully, it has a password system thatallows you to pick up where you left off at any time.So if you you lose all your lives,or want to continue bashing your headagainst the keyboard later, you can do that.It also means that you canskip around the levels at your leisure,which is super handy for lazygame reviewers capturing footage.But the satisfaction in a game like thislies not in the hopping around of levels,like a rabbit that's just injectedspeed into both its eyeballs,but in spending countless minutestrying to figure out a puzzleand then finally having the lightbulb go off.It may have a childlike look andfeel to it in this version especially,but the game is absolutely no slouch in the\"holy crap, I hate this game butI can't stop playing\" style of puzzles.Fire, water, ice, teleporters,invisible walls, bombs, bugs, fireballs,student loans, Qand all sorts of things areout to ruin your day in this game.And while the goal is just tomake it through the freakin' things,you do have a timer that determines your scorebased on how quickly you solve them,just in case you didn't already have enough anxiety.Though really, this is one of those gamesthat I find strangely comforting to play.Most of the puzzles rely on logic tocomplete, not necessarily reflexes,which is good because the movement along tilesisn't the smoothest thing I've ever controlled.I can just zone out and just solvelogic puzzles all day some days,and this is one of thosegames that lets me do that,and keeps me interested becausethere are just so many levels.When it does move away from navigational logicand starts to rely on mazes filed withinstakill enemies, that gets annoying,though it's something that can beovercome by furiously hitting Control-R.Still, I wish there were less of those.About the only other thing that could improvethe game for me is some kind of level editor.And I mean even Sokaban had that,so why it wasn't included in at leastthis Windows version is beyond me.But as it is, Chip's Challengeremains one of the most memorableand enjoyable games from the MicrosoftEntertainment Packs for good reason.It's a puzzle game that isn't a bummer -- ha ha!Along with SkiFree, JezzBall,Rodent's Revenge and Tetris,I spent countless hours playingthe crap out of this game as a kid.Sucks that the game tends to be a pain toget running on modern operating systems,being that it's a Windows 16-bit executable,but if you're resourceful,you can figure it out.And there's always the other home versionsthat feature the exact same puzzlesthat are a bit easier toplay through an emulator.But, yeah, whether you're wanting to play it for nostalgia,or just because you want a fun puzzlegame with tons of puzzling content,Chip's Challenge hasn't really agedand is well worth tracking down.Want more reviews of games worth tracking down,as well as some that clearly aren't?Click these handy video links and watch some more.Man, isn't living in the future great?You can also click the subscribe linkto sub to my channel and benotified whenever I do a thing,because that's what I'm toldresponsible YouTubers do.And as always, thanks for watching.\n"