PC Gaming Revenue Inches Past Consoles & Phones

PC Gaming Surpasses Console and Mobile Revenue in 2016

According to recent reports from industry analysts, PC gaming has surpassed console and mobile phone revenue in terms of per-year amount earned or projected for 2016. The total annual revenue of PC games is now estimated to be $31.9 billion, with their nearest competitors like consoles being just behind that.

This growth can be attributed to the increasing popularity of PC gaming among enthusiasts, who are eager to experience more immersive and complex games on their personal computers. The report also highlights that PC games currently comprise 32% of annual global games market revenue, with a 2.1 percent year-over-year growth rate. This is a significant increase compared to console gaming, which is projected to generate $29 billion in 2016, accounting for 29% of the total marketplace.

Despite this growth, both PC and console gaming are expected to stagnate in terms of market share and revenue through 2019. However, their segments will be significantly influenced by mobile devices, which are taking over the gaming market. The report notes that the PC games segment is broken down into various categories, including casual web games, PC MMO games, traditional PC gaming, portable devices such as phones, tablets, and handhelds, and entertainment screens.

The console segment is represented by standalone phone gaming revenue, which has reached a staggering $27.1 billion, with a 23.7 percent year-over-year growth rate that is substantially higher than its nearest competitors. Handheld games account for $1.8 billion of the market, with a 24.1 percent year-over-year decline in sales. Tablets overall are slowing in their sales, but still show software sales growth of 15.1 percent year-over-year to the 10 billion portion of the industry.

Casual web games, which were expected to be part of the PC revenue segment, have somewhat surprisingly declined by 7.5 percent year-over-year with a $5.2 billion in PC revenue. The core segments of PC and MMO gaming consist of $26.7 billion of the total $31.9 PC revenue subtracting out the casual web game segment. It is unsurprising that these core segments are doing well given their popularity among gamers.

In terms of regional market share, Asia has emerged as the largest market for global games through sales revenue, accounting for 58 percent of the market. North America, Canada, and the US have about 25 percent of the market, while the rest of the segment is broken down into various regions such as Europe, Africa, and Eastern Europe.

Industry analysts note that Asia has got the biggest market share right now, with AU (Australia) being pretty close behind. The rest of the segments are filling in the cracks, and more information can be found by checking the link to the description below for the full article. Additionally, viewers can support the channel directly by checking out the Patreon link.

Overall, the report highlights the growing importance of PC gaming as a significant player in the global gaming market.

"WEBVTTKind: captionsLanguage: enindustry analysts News you've just reported that PC gaming as a whole has inched past console and even mobile phone revenue in terms of the per year amount earned or projected for 2016 and PC games are now looking at a thirty one point nine billion dollar annual revenue through 2016 with their nearest competitors like consoles being just behind that PC games currently comprised 32% of annual global games market revenue with 2.1 percent year-over-year growth and its closest competitor of course console gaming is projected to generate 29 billion in 2016 or 29% of the total marketplace which is nearly a hundred billion dollars now and that's got a 4.5 percent year-over-year growth despite the growth pattern however both device categories PC and consoles are expected to stagnate and market share and even lose a bit of their revenue they currently have through 2019 with their segments being sort of the set upon by mobile devices the PC games segment is broken down between quote casual web games and PC MMO games or more traditional PC gaming and it also splits portables into personal screen which means phones floating screen which means tablets and handhelds and then entertainment screens are in there as well which is what your console segment is represented by standalone phone gaming revenue is reaching a staggering 27 point 1 billion against the mediums age that's an impressive number anyway and that's a 23 point 7 percent year-over-year growth substantially higher than its nearest competitors handheld games comprise 1.8 billion of the market with a twenty four point one percent to you over year decline tablets overall are sort of slowing in their sales but there's still a software sales growth of fifteen point one percent year-over-year to the 10 billion portion of the industry casual web games 5.2 billion in PC revenue somewhat surprisingly and are declining by 7.5 percent year-over-year PC and MMO of course the core segments most of you are in this category consists of twenty six point seven billion of the total 31.9 PC revenue subtracting out the casual web game segment so unsurprisingly the asia-pacific region has 58 percent of the global games to share for the total saw through sales revenue North America Canada in the US has about twenty five percent right now and then the rest of the segment in the graphs is broken down into basically a collection of Europe Africa and some of Eastern Europe so overall of course Asia has got the biggest market chair right now aus is pretty close behind and then the rest is is sort of filling in the cracks you can find more information link to the description below for the full article on this as always if you want to support us directly check the patreon link the postal video thank you for watching I'll see you all next timeindustry analysts News you've just reported that PC gaming as a whole has inched past console and even mobile phone revenue in terms of the per year amount earned or projected for 2016 and PC games are now looking at a thirty one point nine billion dollar annual revenue through 2016 with their nearest competitors like consoles being just behind that PC games currently comprised 32% of annual global games market revenue with 2.1 percent year-over-year growth and its closest competitor of course console gaming is projected to generate 29 billion in 2016 or 29% of the total marketplace which is nearly a hundred billion dollars now and that's got a 4.5 percent year-over-year growth despite the growth pattern however both device categories PC and consoles are expected to stagnate and market share and even lose a bit of their revenue they currently have through 2019 with their segments being sort of the set upon by mobile devices the PC games segment is broken down between quote casual web games and PC MMO games or more traditional PC gaming and it also splits portables into personal screen which means phones floating screen which means tablets and handhelds and then entertainment screens are in there as well which is what your console segment is represented by standalone phone gaming revenue is reaching a staggering 27 point 1 billion against the mediums age that's an impressive number anyway and that's a 23 point 7 percent year-over-year growth substantially higher than its nearest competitors handheld games comprise 1.8 billion of the market with a twenty four point one percent to you over year decline tablets overall are sort of slowing in their sales but there's still a software sales growth of fifteen point one percent year-over-year to the 10 billion portion of the industry casual web games 5.2 billion in PC revenue somewhat surprisingly and are declining by 7.5 percent year-over-year PC and MMO of course the core segments most of you are in this category consists of twenty six point seven billion of the total 31.9 PC revenue subtracting out the casual web game segment so unsurprisingly the asia-pacific region has 58 percent of the global games to share for the total saw through sales revenue North America Canada in the US has about twenty five percent right now and then the rest of the segment in the graphs is broken down into basically a collection of Europe Africa and some of Eastern Europe so overall of course Asia has got the biggest market chair right now aus is pretty close behind and then the rest is is sort of filling in the cracks you can find more information link to the description below for the full article on this as always if you want to support us directly check the patreon link the postal video thank you for watching I'll see you all next time\n"