(NEW) PvP Build - Stamina Dragonknight Tank - ESO

**Champion Points and Build Optimization**

As we delve into the world of champion points and builds, it's essential to acknowledge that every player has their unique playstyle and preferences. In this article, I'll share my experiences with optimizing champion points for a specific build, and provide guidance on how to make adjustments based on individual circumstances.

**Racial Choice**

One of the most critical aspects of building in World of Warcraft is choosing the right race. While some races may offer inherent advantages over others, it's crucial to remember that the best racial choice depends on your playstyle and the build you're aiming for. As a Dark Elf, I'm aware that my chosen race may not be the most suitable for this particular build, but I'll provide guidance on how to adapt it regardless of your racial background.

For those who haven't considered their racial options yet, here are some popular choices: Red Guard, Imperial Orc, Wood Elf, and Goblin. While these races offer unique benefits, it's essential to remember that every race can make this build work if played properly.

**Champion Point Distribution**

When allocating champion points, it's essential to understand how they interact with your abilities and playstyle. In my setup, I have 400 champion points divided across various categories. To achieve a balanced distribution, I focus on reducing stamina cost, increasing stamina generation, and optimizing damage output.

Reducing stamina cost is crucial for any build that relies heavily on mobility or sustained aggression. By allocating 35 points into abilities that reduce stamina cost, I can maintain a higher level of activity without worrying about running out of stamina.

Next, I've invested 51 points into the stamina region, which has already proven to be relatively low. While this may not provide the same benefits as other regions, reducing critical damage and block mitigation are equally important considerations for any build.

**Ability Prioritization**

When allocating champion points, it's essential to prioritize abilities that will have the most significant impact on your playstyle. In my setup, I've focused on reducing critical damage and increasing healing effectiveness.

By investing 15% into reduction causes, I can significantly reduce the amount of damage taken from enemy abilities, making me more resilient in combat. Additionally, allocating points into abilities like Tumbling and Befoul has helped increase the impact of my abilities, particularly against healers who rely on their healing spells.

**Piercing and Physical Damage**

For a build that relies heavily on melee attacks, increasing physical damage output is crucial. By investing 40 points into piercing, I can significantly increase the amount of damage dealt to enemies, while also increasing armor penetration.

Furthermore, allocating points into precise strikes has helped optimize my attack speed, allowing me to deal more damage in a shorter amount of time. This setup has proven effective against even the toughest opponents, making it an excellent choice for players looking to maximize their damage output.

**Unchained and Lady's Conquest**

If you have 360 champion points or more, unlocking the passive Unchained can provide significant benefits. By investing at least 120 points into the Lady's Conquest passives, I've been able to reduce the impact of certain enemy abilities by 80% for three seconds after breaking free from a stun.

While this may seem like a niche benefit, it's essential for players who rely on mobility and escape mechanics in combat. By investing points into Unchained, I can ensure that my escape attempts are more effective, allowing me to reposition myself without penalty.

**Conclusion**

Building and optimizing champion points is an art that requires patience, experimentation, and practice. While every player has their unique preferences and playstyle, there are certain principles and strategies that can be applied across the board.

By following this guide, you'll be able to create a build that suits your needs and preferences. Remember to experiment with different abilities and points distributions until you find the perfect combination for your playstyle. With time and practice, you'll become proficient in optimizing champion points and creating a formidable build that will take down even the toughest opponents.

**Recommendations**

Before starting your own build optimization journey, I recommend checking out my videos on Cipher PK Com, where I share my experiences with various builds and strategies. While I don't have a Templar build available yet, it's in the works, and I'll be sharing updates as I progress.

To ensure that you stay up-to-date with the latest builds and strategies, be sure to subscribe to my channel and hit the notification bell. Don't forget to like and comment on this article, as your feedback will help me create content that meets your expectations.

"WEBVTTKind: captionsLanguage: enPK calm and today i am bringing you the stamina DK build that i've been playing this week now before i get into the build i just want to say that i got a lot of inspiration from a lot of different people to put this to put this build together but i want to thank scribes he was the main inspiration for the core aspects of the build and i also want to thank classic and a few other people who gave me some tips and info regarding the DK stamina class especially this one hand and shield tank approach to the stand DK now I know you guys saw me play with a to ancient boat build in one of my videos that build I'm kind of just putting it on hold until the next patch there's a few different sets that won't try but this build that I've been playing for the past week has been pretty successful as far as Stan BK goes now don't expect to achieve the same things you might achieve with the stamina of leaders or a magic of Sorek or magic and i played for that matter but you can still achieve some pretty good things with this build it's very tanky very strong especially in small smaller scale one on one 1 on 2 1 or 3 situations it can definitely manage its resources well it's not an easy bill to play even though it's a very it's a straightforward build but there's a lot of buffs involved and a lot of things you have to keep into account when you're playing with this build or else you'll just find yourself out of resources out of stamina and out of luck because you'll be dead so stamina DK it's a one hand chillin 2h build let's get into it quickly i like to make these build videos short and to the point our front bar is our one hand and shield bar now we have bigger on our front bar with ransack river baiting bash igneous shield and defensive stance ransack is going to be your main source of dps now you do want to animation cancel with this build to boost your dps potential light attack ransacked into a bash that's going to be your main dps bread and butter you will be able to hit pretty hard with that and if you practice your animation cancelling skills you'll be able to get that combo very consistently to get that you know pressure dps on bigger is going to be on our front bar the reason is you don't want to be swapping back and forth too much you're going to be very tanker you one hand shield bar but you're going to expose yourself when you're buffing up with you to H so you typically want to minimize the amount of weapons off so you do with this build being that it's a tank and you want to be able to hold that block up as long as you can that's why bigger is gonna be on our front bar so we can top off our health without actually having to swap to do a rally + igneous plus a vigor buff River baby bash now we're for baiting bash has I've criticized this ability many times for the wrong like for the wrong reason so the reason this this disability has been criticized by me is because the CC component of this of this ability is very buggy at times it's it sometimes takes you too long to CC break the river baiting bash sometimes you get you start sliding on the floor it's it's very just not smooth at all but the fact of the matter is you need some sort of way to heal debuff your opponents with the 9th babe you have soul harvest for a solo player with it with the sorcerer it's not as needed just because the factor has very heavy burst with DK was the same dps you need a way to reduce your your opponent's feeling now this is going to get this is going to achieve that it's going to reduce their healing effectiveness by thirty three percent for ten seconds now the Sun the Sun is annoying even when I get hit by every baby match I get annoyed but if Jenna Max's want to fix his ability you're going to have to use it to to heal debuff your opponents typically when i play with disability i keep in mind the cc's a little whack so a lot of times i use it strictly for heal debuff purposes and i don't spam the crap out of it because you can still hit people with verbatim bash even have to get through the first time because it doesn't give them CC immunity it's a disorient it's not a it's not a complete stun but it's still a necessary ability to have on your bar so that you can heal debuff your opponents it's just the way it is I mean I've complained about this ability many times but if center max wants to keep it like that there's no other option DK's don't have other heel debuff options you could put disease on your sword but that's a fifteen percent profit rate and it's not that consistent igneous shield is going to buff your vigor and your rally it's definitely needed and it's also a spammable ability that you will have an option to spam once you get a magic to tether if you have a lot of magical pool to get your stamina because the earth and heart passive actually gives you five percent of your mac stamina back every time you activate a earth our ability so I used my magical pool to gain my stamina back using igneous yield defensive stance this is going to help you block more it's going to give you a reflect option it's going to reduce the damage you're taking when you're blocking now you could also run with dragon fire skill you can go either ways I've had success with both of them Dragon Fire skill is going to strain your magic a little more but it's definitely a better reflect and this is just better overall like the thing is about the defensive stance is if you run into someone who is not using projectiles it's still going to help you because you block you block more and you block more damage so you don't lose them a stamina blocking you block or damage so that's why sometimes like I prefer defensive stance but sometimes there's a lot of projectiles coming at you in Dragon Fire skills and but it's a better ability for that situation you can go either ways now our ultimate I'm using false Dawnbreaker just so I can boost my consistent DPS you could also put fro sleep on this front bar and put something else on the back bar I'll explain the ultimate options in a little bit back bar it's going to be our two-handed bar this one is very customizable you notice I don't have a gap goes with this build some people might find that you know strange I personally have played with and without and sometimes when I'm playing with a gap closer I find myself not even using it when I play without it I kind of want to use it so I've gone back and forth and you have a look you have a few options when it comes to that now what I've been predominately running with is rally for the heel unstable flame for a consistent dot over time we're treating maneuvers just so you can have some sort of mobility shuffle for dodge chances viability and executioner just to execute opponents and also its kind of encouraged to kill the ability to H using this build because you have a very low stammer egin pool to pull from so when you kill someone using your to H bar you get the thirty percent extra stimulation for 10 seconds and from the 2h passing and that helps you your sustainability I have my dragon leap on my on my 2 H bar so I can leap into an execute to finish off my opponents that's typically how I take people out I'll hit them with the rubber baiting bash I'll swap while they're stunned hit them with a leap and hit them to execute now you have a few options over here if you want a gap closer feel free to put Stampede stampede is gonna stay your opponent's very useful now if you are using stampede on and you want to drop your executioner for more tankiness you can put volatile armor that's going to give you an option to pull nine plates out of cloak because it's AoE when you activate it and it also makes you a lot more tanky now the reason I don't usually use volatile armor actually I don't use alt on armor with retreating maneuvers because I know some of you might be thinking I'm a mobility and tankiness is because the return damage from volta armor will remove the speed buff from a tree maneuvers because if you attack someone you lose the speed buff so if someone hits you with any physical damage at all mainly physical damage you're going to hit them back with however much damage you know there's the the recoil effect and once you do that recoil effect it removes your speed buff so that's why i don't use both these at the same time right now what I'm mainly running with is the this approach the execute without a gap closer unstable playing usually I make my opponents come towards me if someone runs away from you so be it if a sorc streaks away from you so be if and I put clothes away from you that's fine they ran away from you they're not killing you but if they try killing you you pack a punch you definitely do pack a punch of this build and you have some very good sustain very good tankiness and very good scribe bility now let's go into the set bonuses really quickly we're using trainging guardian this is actually very important because of the fact that when you get the health tether your very tanky when you get to magic each other you can dump your magical pool into your stamina pool by spamming igneous shield now when you get to stand with each other that's perfect because you know this is a tank build you need that stamina you're blocking most of the time so you're coming off your stamina region anything that can give you more stamina back is going to be useful engine Guardian is almost I want to say it's not necessary but it's my best recommendation now you can go with two pieces but I have not tried that yet but that's also a very good approach for resource management now you can go one bus one want one more like kena I don't necessarily recommend that just because the fact that at that point you're giving up a lot of your potential resource management and this build needs that resource management coming from the second we're also using five pieces of hunting's rage one two three four with the shield 5-piece the two ways is also hunting's rage so you have the five weeks on both parts because you're using offensive abilities on both bars now we're using 30 jilla t1 ring necklace and a sword and we're using to shadow Walker shadow Walker boots Chet Walker ring now for the shadow Walker that's what i'm using right now if if things weren't so expensive the craft i probably would be going with night mother gays or another two piece that could give you max stamina because of the fact that shield shield the problem with shadow Walker in particular is its v14 so you're using v14 ring with a V 14 boots you kind of miss out on that v16 you know enchant with the with the the armor rating from the b16 armors so next patch you'll have a little bit more jewelry sets to work with which is why I'm not going to be doing that right now I'm going to wait until our sin IAM is gonna be a lot of new jewelry sets and armor sets that you can probably fit in they'll work better with this build but for now i'm using this trippy shadow Walker um character stats we are using region drinks right now but you could also use food if you want to buff up your you know your mac stats because you do play really well with mac stats oh I forgot to mention reduce costs weapon damage weapon damage this is completely customizable if you want to go with region or all reduced costs or one more damage it you have to customize it to how you play I went with damage just because I want to be able to hit really hard I feel like my sustain was decent enough to me to for me to get away with this weapon damage double in chat with one cost reduction now on the big pieces and I mean all the be 16 pieces i'm running prismatic lifts now those are really expensive but they do help this build having prismatic and chance is going to help you if you don't have presenting chances dump everything in stamina you will be fine as long as you have 20k health and the rest of the stamina we're using the serpent mana stone just for extra Stan region it's definitely needed this is what drinks this how my stats look like with drinks you can definitely play this with food as well with food your stats will look like this you got 18 K max magica 26.1 km/h health 30 k max stamina your your region is really low but most of you region is going to come from valor war and your engine guardian proc you can definitely get away with having lower region using this build our weapon damage is 2700 and while it's fully buffed goes up to 30 161 and it will go even higher after your light attack given that you have weapon damage on your sword that's how the staffs look like keep in mind we do have the Emperor Alliance bonus or health as a little higher than usual usually 24 k let's go into the champion points by the way we are not a vampire or aware of this build you could go werewolf and put the aware of ultimate on the one bar so you can get fifty percent region that's perfectly viable I'm not doing that now for racial choice keep in mind i am a dark elf this is not the best race for this build but you can still make it work the best race my opinion would be red guard Imperial orc wood elf like heck even catch you can make this work but those are my top picks basically but every race even a dark elf can make this work if played properly yeah you'll be missing out on some region some mac stats but that's fine you like I'm proving to you that you can still play with this build even though you don't have the best racial passes for it let's go into the champion tree I have 400 408 champion points some people are gonna have leslie we're going to have more but what you want to do is you want to just basically ratio ratio everything down towards how i align my points but there's one there's one aspect that i'll have to have to point out that's a little different for people we have 35 points into reducing stamina cost abilities we have 51 points into stamina region i might change this up a little bit I feel like having reduction causes a little more important given that our region's already very low so a 15-percent Standridge and boost won't help as much as having more cost reduction this is how I'm running right now we have 29 points into tumbling 21 points in to befoul this is getting it this is going to increase the heel debuff that you apply with whoever baby bash definitely very important definitely very useful against healers against anyone who relies on healing ten points through the blessed so we can get increased healing back 5.2 the blade hunter fat ones and heavy expert this is just going to increase a lot attacks and heavy attacks with our sword and our two hander 40 into piercing six into precise strikes seventy into physical damage so we have a lot into increasing our armor penetration which is helping boost our dps and I like the setup right now but I'm going to be experimenting with different setups now over here is where things get a little tricky if you have 360 champion points you can unlock the passive unchained by putting at least 120 points into the lady consolation if you don't have 360 I don't recommend that you dump this many points into the lady constellation you do want to put a lot of points into reducing critical damage and also block mitigation but I feel like this helps my resource management a little bit better by having them chain which reduces the 7th concert abilities by eighty percent for three seconds after breaking free of a son so usually I CC break I'm going to cash shuffle and retreat maneuvers to reposition myself basically at free of cost now this requires at least 360 champion points not the best thing for everyone because not everyone has to m60 if you don't have to 960 pull a lot of points into hardy summit elemental enter defender someone to fix skin but put a lot of points as well into block expertise and we're just reducing critical damage real stuff five points into increasing healing effectiveness that's going to start with blessed so that's a champion point layout this is a stampede k build I'm gonna have some videos being posted this build in action I'm actually going to make a professional montage for this build because it's been a while since the DK has felt strong don't want to say Strong's useful useful is better word um try not to piss off a lot of people at the same time but it's alright it's I the DK is I okay this build is I for the DK now there's still something that need to be fixed but it's alright this is i forgot to mention this is five heavy to medium five heavy with to medium you want your medium pieces to be small pieces because of the fact that the larger pieces will have more armor rating on the heavy and you're only using the medium for the past so five heavy to medium you want to use the medium passives and heavy passives to help us build out thank you guys so much for watching this is going to be posted on cipher PK com I have a lot of builds on cipher PK com for almost all the classes except Templar I mean I have a Templar build but it's from pts I didn't really get to test it on live but I'm letting up my Templar very slowly it will make its you know Big Dave you eventually and we'll have more builds coming there so stock Rebecca calm for more for more PEP builds and don't forget to subscribe and like for future you're so contact then you guys so much for watching I'll see you guys soonPK calm and today i am bringing you the stamina DK build that i've been playing this week now before i get into the build i just want to say that i got a lot of inspiration from a lot of different people to put this to put this build together but i want to thank scribes he was the main inspiration for the core aspects of the build and i also want to thank classic and a few other people who gave me some tips and info regarding the DK stamina class especially this one hand and shield tank approach to the stand DK now I know you guys saw me play with a to ancient boat build in one of my videos that build I'm kind of just putting it on hold until the next patch there's a few different sets that won't try but this build that I've been playing for the past week has been pretty successful as far as Stan BK goes now don't expect to achieve the same things you might achieve with the stamina of leaders or a magic of Sorek or magic and i played for that matter but you can still achieve some pretty good things with this build it's very tanky very strong especially in small smaller scale one on one 1 on 2 1 or 3 situations it can definitely manage its resources well it's not an easy bill to play even though it's a very it's a straightforward build but there's a lot of buffs involved and a lot of things you have to keep into account when you're playing with this build or else you'll just find yourself out of resources out of stamina and out of luck because you'll be dead so stamina DK it's a one hand chillin 2h build let's get into it quickly i like to make these build videos short and to the point our front bar is our one hand and shield bar now we have bigger on our front bar with ransack river baiting bash igneous shield and defensive stance ransack is going to be your main source of dps now you do want to animation cancel with this build to boost your dps potential light attack ransacked into a bash that's going to be your main dps bread and butter you will be able to hit pretty hard with that and if you practice your animation cancelling skills you'll be able to get that combo very consistently to get that you know pressure dps on bigger is going to be on our front bar the reason is you don't want to be swapping back and forth too much you're going to be very tanker you one hand shield bar but you're going to expose yourself when you're buffing up with you to H so you typically want to minimize the amount of weapons off so you do with this build being that it's a tank and you want to be able to hold that block up as long as you can that's why bigger is gonna be on our front bar so we can top off our health without actually having to swap to do a rally + igneous plus a vigor buff River baby bash now we're for baiting bash has I've criticized this ability many times for the wrong like for the wrong reason so the reason this this disability has been criticized by me is because the CC component of this of this ability is very buggy at times it's it sometimes takes you too long to CC break the river baiting bash sometimes you get you start sliding on the floor it's it's very just not smooth at all but the fact of the matter is you need some sort of way to heal debuff your opponents with the 9th babe you have soul harvest for a solo player with it with the sorcerer it's not as needed just because the factor has very heavy burst with DK was the same dps you need a way to reduce your your opponent's feeling now this is going to get this is going to achieve that it's going to reduce their healing effectiveness by thirty three percent for ten seconds now the Sun the Sun is annoying even when I get hit by every baby match I get annoyed but if Jenna Max's want to fix his ability you're going to have to use it to to heal debuff your opponents typically when i play with disability i keep in mind the cc's a little whack so a lot of times i use it strictly for heal debuff purposes and i don't spam the crap out of it because you can still hit people with verbatim bash even have to get through the first time because it doesn't give them CC immunity it's a disorient it's not a it's not a complete stun but it's still a necessary ability to have on your bar so that you can heal debuff your opponents it's just the way it is I mean I've complained about this ability many times but if center max wants to keep it like that there's no other option DK's don't have other heel debuff options you could put disease on your sword but that's a fifteen percent profit rate and it's not that consistent igneous shield is going to buff your vigor and your rally it's definitely needed and it's also a spammable ability that you will have an option to spam once you get a magic to tether if you have a lot of magical pool to get your stamina because the earth and heart passive actually gives you five percent of your mac stamina back every time you activate a earth our ability so I used my magical pool to gain my stamina back using igneous yield defensive stance this is going to help you block more it's going to give you a reflect option it's going to reduce the damage you're taking when you're blocking now you could also run with dragon fire skill you can go either ways I've had success with both of them Dragon Fire skill is going to strain your magic a little more but it's definitely a better reflect and this is just better overall like the thing is about the defensive stance is if you run into someone who is not using projectiles it's still going to help you because you block you block more and you block more damage so you don't lose them a stamina blocking you block or damage so that's why sometimes like I prefer defensive stance but sometimes there's a lot of projectiles coming at you in Dragon Fire skills and but it's a better ability for that situation you can go either ways now our ultimate I'm using false Dawnbreaker just so I can boost my consistent DPS you could also put fro sleep on this front bar and put something else on the back bar I'll explain the ultimate options in a little bit back bar it's going to be our two-handed bar this one is very customizable you notice I don't have a gap goes with this build some people might find that you know strange I personally have played with and without and sometimes when I'm playing with a gap closer I find myself not even using it when I play without it I kind of want to use it so I've gone back and forth and you have a look you have a few options when it comes to that now what I've been predominately running with is rally for the heel unstable flame for a consistent dot over time we're treating maneuvers just so you can have some sort of mobility shuffle for dodge chances viability and executioner just to execute opponents and also its kind of encouraged to kill the ability to H using this build because you have a very low stammer egin pool to pull from so when you kill someone using your to H bar you get the thirty percent extra stimulation for 10 seconds and from the 2h passing and that helps you your sustainability I have my dragon leap on my on my 2 H bar so I can leap into an execute to finish off my opponents that's typically how I take people out I'll hit them with the rubber baiting bash I'll swap while they're stunned hit them with a leap and hit them to execute now you have a few options over here if you want a gap closer feel free to put Stampede stampede is gonna stay your opponent's very useful now if you are using stampede on and you want to drop your executioner for more tankiness you can put volatile armor that's going to give you an option to pull nine plates out of cloak because it's AoE when you activate it and it also makes you a lot more tanky now the reason I don't usually use volatile armor actually I don't use alt on armor with retreating maneuvers because I know some of you might be thinking I'm a mobility and tankiness is because the return damage from volta armor will remove the speed buff from a tree maneuvers because if you attack someone you lose the speed buff so if someone hits you with any physical damage at all mainly physical damage you're going to hit them back with however much damage you know there's the the recoil effect and once you do that recoil effect it removes your speed buff so that's why i don't use both these at the same time right now what I'm mainly running with is the this approach the execute without a gap closer unstable playing usually I make my opponents come towards me if someone runs away from you so be it if a sorc streaks away from you so be if and I put clothes away from you that's fine they ran away from you they're not killing you but if they try killing you you pack a punch you definitely do pack a punch of this build and you have some very good sustain very good tankiness and very good scribe bility now let's go into the set bonuses really quickly we're using trainging guardian this is actually very important because of the fact that when you get the health tether your very tanky when you get to magic each other you can dump your magical pool into your stamina pool by spamming igneous shield now when you get to stand with each other that's perfect because you know this is a tank build you need that stamina you're blocking most of the time so you're coming off your stamina region anything that can give you more stamina back is going to be useful engine Guardian is almost I want to say it's not necessary but it's my best recommendation now you can go with two pieces but I have not tried that yet but that's also a very good approach for resource management now you can go one bus one want one more like kena I don't necessarily recommend that just because the fact that at that point you're giving up a lot of your potential resource management and this build needs that resource management coming from the second we're also using five pieces of hunting's rage one two three four with the shield 5-piece the two ways is also hunting's rage so you have the five weeks on both parts because you're using offensive abilities on both bars now we're using 30 jilla t1 ring necklace and a sword and we're using to shadow Walker shadow Walker boots Chet Walker ring now for the shadow Walker that's what i'm using right now if if things weren't so expensive the craft i probably would be going with night mother gays or another two piece that could give you max stamina because of the fact that shield shield the problem with shadow Walker in particular is its v14 so you're using v14 ring with a V 14 boots you kind of miss out on that v16 you know enchant with the with the the armor rating from the b16 armors so next patch you'll have a little bit more jewelry sets to work with which is why I'm not going to be doing that right now I'm going to wait until our sin IAM is gonna be a lot of new jewelry sets and armor sets that you can probably fit in they'll work better with this build but for now i'm using this trippy shadow Walker um character stats we are using region drinks right now but you could also use food if you want to buff up your you know your mac stats because you do play really well with mac stats oh I forgot to mention reduce costs weapon damage weapon damage this is completely customizable if you want to go with region or all reduced costs or one more damage it you have to customize it to how you play I went with damage just because I want to be able to hit really hard I feel like my sustain was decent enough to me to for me to get away with this weapon damage double in chat with one cost reduction now on the big pieces and I mean all the be 16 pieces i'm running prismatic lifts now those are really expensive but they do help this build having prismatic and chance is going to help you if you don't have presenting chances dump everything in stamina you will be fine as long as you have 20k health and the rest of the stamina we're using the serpent mana stone just for extra Stan region it's definitely needed this is what drinks this how my stats look like with drinks you can definitely play this with food as well with food your stats will look like this you got 18 K max magica 26.1 km/h health 30 k max stamina your your region is really low but most of you region is going to come from valor war and your engine guardian proc you can definitely get away with having lower region using this build our weapon damage is 2700 and while it's fully buffed goes up to 30 161 and it will go even higher after your light attack given that you have weapon damage on your sword that's how the staffs look like keep in mind we do have the Emperor Alliance bonus or health as a little higher than usual usually 24 k let's go into the champion points by the way we are not a vampire or aware of this build you could go werewolf and put the aware of ultimate on the one bar so you can get fifty percent region that's perfectly viable I'm not doing that now for racial choice keep in mind i am a dark elf this is not the best race for this build but you can still make it work the best race my opinion would be red guard Imperial orc wood elf like heck even catch you can make this work but those are my top picks basically but every race even a dark elf can make this work if played properly yeah you'll be missing out on some region some mac stats but that's fine you like I'm proving to you that you can still play with this build even though you don't have the best racial passes for it let's go into the champion tree I have 400 408 champion points some people are gonna have leslie we're going to have more but what you want to do is you want to just basically ratio ratio everything down towards how i align my points but there's one there's one aspect that i'll have to have to point out that's a little different for people we have 35 points into reducing stamina cost abilities we have 51 points into stamina region i might change this up a little bit I feel like having reduction causes a little more important given that our region's already very low so a 15-percent Standridge and boost won't help as much as having more cost reduction this is how I'm running right now we have 29 points into tumbling 21 points in to befoul this is getting it this is going to increase the heel debuff that you apply with whoever baby bash definitely very important definitely very useful against healers against anyone who relies on healing ten points through the blessed so we can get increased healing back 5.2 the blade hunter fat ones and heavy expert this is just going to increase a lot attacks and heavy attacks with our sword and our two hander 40 into piercing six into precise strikes seventy into physical damage so we have a lot into increasing our armor penetration which is helping boost our dps and I like the setup right now but I'm going to be experimenting with different setups now over here is where things get a little tricky if you have 360 champion points you can unlock the passive unchained by putting at least 120 points into the lady consolation if you don't have 360 I don't recommend that you dump this many points into the lady constellation you do want to put a lot of points into reducing critical damage and also block mitigation but I feel like this helps my resource management a little bit better by having them chain which reduces the 7th concert abilities by eighty percent for three seconds after breaking free of a son so usually I CC break I'm going to cash shuffle and retreat maneuvers to reposition myself basically at free of cost now this requires at least 360 champion points not the best thing for everyone because not everyone has to m60 if you don't have to 960 pull a lot of points into hardy summit elemental enter defender someone to fix skin but put a lot of points as well into block expertise and we're just reducing critical damage real stuff five points into increasing healing effectiveness that's going to start with blessed so that's a champion point layout this is a stampede k build I'm gonna have some videos being posted this build in action I'm actually going to make a professional montage for this build because it's been a while since the DK has felt strong don't want to say Strong's useful useful is better word um try not to piss off a lot of people at the same time but it's alright it's I the DK is I okay this build is I for the DK now there's still something that need to be fixed but it's alright this is i forgot to mention this is five heavy to medium five heavy with to medium you want your medium pieces to be small pieces because of the fact that the larger pieces will have more armor rating on the heavy and you're only using the medium for the past so five heavy to medium you want to use the medium passives and heavy passives to help us build out thank you guys so much for watching this is going to be posted on cipher PK com I have a lot of builds on cipher PK com for almost all the classes except Templar I mean I have a Templar build but it's from pts I didn't really get to test it on live but I'm letting up my Templar very slowly it will make its you know Big Dave you eventually and we'll have more builds coming there so stock Rebecca calm for more for more PEP builds and don't forget to subscribe and like for future you're so contact then you guys so much for watching I'll see you guys soon\n"