LGR - Rampage - DOS PC Game Review

Bally Midway's Rampage: A Classic Arcade Experience

Bally Midway's Rampage is one of those arcade classics that still holds its own. The concept is simple enough to learn in seconds, and the sprites and animations are enjoyably detailed for 1986. The gameplay provides compulsive and challenging arcade goodness. It was a frequent favorite in the arcades, so it's little wonder that it received home versions on almost every system imaginable over the next couple of years.

The hard-to-find boxed MS-DOS release is one of the versions I want to take a look at today. This version was converted by Monarch Development and published by Activision in 1988. While it's an awesome game to have on any system, seeing this one play on an old-school IBM or Tandy PC is just something special. Having this box makes it even better. The contents of the box are stored in a clear plastic container with specially-made spots for 3½-inch and 5¼-inch floppy disks.

This only came with 360K 5¼-inch disk originally, but the previous owner wisely made a 3½-inch backup copy. This is doubly useful if your PC has the 5¼-inch drive set to Drive B, since the game always looks to Drive A to verify the disk each time you start it up. Inside the box, there's also a nice, crisp registration card, a command reference guide that's useful for figuring out some of the obscure keys in this version, and a simple instruction manual that's even shorter than the reference guide.

There's not really much to the game at all, as you'd expect for an '80s arcade game. I wouldn't have it any other way. Starting up Rampage with the correct disk in the correct drive will present you with a quick graphics mode selection, and we'll be playing in EGA mode throughout this video. You then get a splash screen with a basic approximation of the arcade cabinet's attract screen and a version number, with this one being 1.0.

The game uses the PC speaker for its sound effects, which is understandable for 1988 but doesn't do the gameplay any favors. The most obvious concession made to get it working is the graphical downgrade. Everything is far less detailed and smaller in scale than what you'd expect from an arcade version. They did their best to get all the climbing, punching, jumping, and smashing as close to the original as possible but feels much slower and imprecise.

Buildings don't have as many spots on them to smash up, which makes this game even harder than the original. You also don't get the random citizens that make easy targets for food and health, which throws the difficulty out of balance. Mix that in with the sluggish movement of your monster and the slowed-down gameplay that makes it difficult to make quick decisions, and you'll find yourself on the receiving end of death quite a bit.

I mean, the arcade game was no cakewalk either but I found myself dying way more often in this DOS version. This is as good as it gets. Still, I kinda like how weak this version is if only for the retroactively comforting memories. It's a kind of strange nostalgia where I find myself missing not having perfect home versions of arcade games because it made the actual arcade cabinet that much more special.

It makes me miss the time when PC hardware just wasn't quite there yet. And it was anyone's guess as to whether or not a developer could actually make it work. Every arcade version was a gamble, and you never knew if you could believe the screenshots on the back of the box or not. Computers were expensive, unruly beasts with command prompts, arcane config files, and IRQ conflicts. They were simultaneously super-powerful and yet horrendously incapable of providing a true arcade experience at home.

But that didn't stop developers from trying their best, packing it into an attractive box and placing it on shelves around the world. And that's why I love going back to play things like Rampage for MS-DOS. Even if it's not really worth playing at all.