Hands-On with Tilt Five Production AR Glasses!
**The Tilt 5 AR Gaming Headset: A Deep Dive into Its Technology, Features, and Future**
In the "before times," when we first looked at the technology behind *Tilt 5*, an augmented reality (AR) gaming headset invented by Jerry Ellsworth, it was clear that this project had the potential to revolutionize tabletop gaming. The creator backed the *Tilt 5* Kickstarter because of its innovative approach to bringing a new level of immersion to board games, Dungeons & Dragons (D&D), and beyond. After years of development, production units are finally shipping, and we were excited to catch up with Jerry to discuss the latest hardware advancements, demo some AR games, and learn about the journey from prototype to production.
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### **A Glimpse into the Journey: From Kickstarter to Production**
Jerry was interviewed about his experiences since the *Tilt 5* Kickstarter campaign, which was the largest ever for an AR project on Kickstarter. He shared how the global lockdown during COVID-19 impacted the manufacturing process, forcing the team to focus on creating robotic fixtures that could be shipped to their factory in China to ensure production could continue.
Despite these challenges, the software team remained busy, improving the hardware and introducing new features like reprojection technology. This innovation allows *Tilt 5* to upscale frame rates from game engines to an impressive 180 frames per second (fps), ensuring buttery-smooth animations and reducing the load on the user's computer.
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### **Hardware and Software Innovations**
One of the standout features of *Tilt 5* is its ability to handle multiple players simultaneously. The headset takes the heavy lifting off the PC, enabling even those with mid-tier gaming PCs or standard workstations with a decent GPU to enjoy seamless gameplay. Jerry emphasized that the team wanted to make the technology accessible, so they designed it to work on personal machines without requiring high-end hardware.
The software library has grown significantly since the Kickstarter, with between 50 and 60 games already available, including titles like *Tabletopia* and *Battle Map Studio*. Developers are also leveraging the *Tilt 5 SDK* to create custom experiences, with new games being added on a weekly basis. One particularly inspiring use case involved a group using the headset to develop a game for cancer patients, which could potentially help children recover faster by engaging them in playful interactions.
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### **Real-Time Editing and Spectator Mode**
The *Tilt 5 SDK* offers real-time editing, allowing developers to test and tweak their games without the need for lengthy iteration cycles. This feature is particularly useful for creating immersive AR experiences, as it enables quick adjustments to ensure everything looks and feels right in the physical space.
Another exciting feature on the horizon is the multi-headset spectator mode. This innovation allows a single-player game to be shared among multiple users, with one person controlling the experience while others spectate or participate. This could bring groups together for cooperative gameplay, even if they don't have their own gaming setups.
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### **Light Field Technology and Comfort**
The *Tilt 5* headset incorporates a unique light field technology that mimics how human eyes naturally focus on foreground and background elements. This approach makes the AR experience more comfortable by allowing users to focus without eye strain, as the glasses automatically adjust to the user's position on their face.
Jerry highlighted how this feature eliminates the need for calibration or adjustments, making it easy for anyone to slip on the headset and start playing in just 30 seconds. This "plug-and-play" functionality is a significant leap forward in AR technology, offering an unparalleled immersive experience without complexity.
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### **Compatibility and Expansion**
*Tilt 5* is designed to work with a variety of devices, including modern Android phones, PCs, and even the *Steam Deck*. The team has optimized compatibility across these platforms, ensuring seamless gameplay on any device. With the upcoming release of Android drivers, users will have even more flexibility in how they play their favorite AR games.
The headset also supports multi-headset functionality over USB, allowing multiple players to connect to a single PC or laptop for shared gaming experiences. This setup is perfect for group play, as it eliminates the need for each participant to bring their own high-end hardware.
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### **Future of *Tilt 5* and Availability**
As of now, *Tilt 5* is shipping its production units, with pre-orders available on the company's website. The team expects to catch up on backlogged orders by the end of summer, so interested users should act quickly to secure their own units.
In conclusion, the *Tilt 5 AR gaming headset* represents a significant leap forward in immersive technology, offering unparalleled comfort, versatility, and accessibility for tabletop gamers and beyond. With its innovative hardware, user-friendly software, and growing library of games, *Tilt 5* is poised to redefine how we play and share experiences together.
For those curious about the novel AR technology behind *Tilt 5*, the video linked in the description provides an in-depth preview. Stay tuned for a full deep dive and review once our own *Tilt 5* unit arrives—it’s going to be unforgettable!