Exploring the Forgotten World of Intellivision's Intel-Voice System
As I sit down to record some footage of my beloved Intellivision console, I'm reminded of its impressive features and capabilities. Specifically, I want to focus on one of its most innovative aspects: the Intel-Voice system. As a collector of vintage gaming consoles, I've always been fascinated by this forgotten aspect of the Intellivision's history.
Looking at the footage it honestly looks kind of odd. It looks like I'm taking something and you're going down and you're trying to disarm this bomb so I get that looking at the graphics of course you're looking at it and I'm looking at it and I'm like but it was cool to hear it talk and do different things no other console did this at the time. You had Texas Instruments or whatever had a learning system or something at the time and they were doing something like that with speech and learn and fun, but no game console was doing it so it was kind of neat breakthrough for that type of thing.
I'm gonna give him credit for that absolute credit for that. The Intel-Voice system was a groundbreaking innovation in gaming at its time. It added an entirely new layer of interactivity to the Intellivision experience, allowing players to engage with the game world in ways that were previously unimaginable. As I go through this footage or whatever please comment below if you actually played these games or if you liked them or if you think completely terrible or whatever just let me know because I want to see your comments.
I've never played any of these games before, even though I own the system. It's been collecting dust in the corner of my room, a relic of a bygone era. The B-17 Bomber game is perhaps one of the most intriguing on this list. It looks like a real-life military simulation, with players taking on the role of a bomber pilot tasked with dropping payloads and avoiding enemy fire. I'm really cool for its time, don't get me wrong. I think it was a major innovation in game design at the time.
Next up is B-17 Bomber, which sounds like a pretty intense experience. The gameplay seems to involve mapping out targets, flying the plane, managing altitude, and dropping payloads. It's a really complex system that would have required a lot of skill and strategy to master. I've never played it before, but I'm eager to give it a try.
Moving on from the World War II setting of B-17 Bomber, we come to Space Spartans. This game is actually kind of cool for what it was at its time. It's like a high-flying shooter, with players taking control of a spaceship and engaging in dogfights with enemy planes. One of the standout features of this game is its 3D graphics, which were revolutionary for their time.
Of course, no discussion of Space Spartans would be complete without mentioning the infamous "Talk" feature. I've heard rumors about how some games on the Intellivision used voice acting, but I've never actually experienced it myself. The footage from this game suggests that the Intel-Voice system was able to create a truly immersive experience, with characters speaking and interacting with each other in real-time.
I'm definitely curious about trying out Space Spartans for myself, if only to hear the Talk feature in action. It sounds like an incredible innovation that really set the Intellivision apart from its competitors at the time.
In addition to B-17 Bomber, another game I'd love to try is Intel Avoid Schemes. This game seems to be all about strategy and planning, as players take on the role of a bomber pilot tasked with avoiding enemy fire and completing objectives. With only four levels to complete, it sounds like a real challenge that would require skill and focus.
As I continue to explore the world of Intellivision's Intel-Voice system, I'm reminded of just how groundbreaking these innovations were at their time. It's amazing to think about what other game designers and developers might have been working on around the same period, but never quite managed to bring to market. Perhaps one day I'll get the chance to try out some of those games for myself.
For now, though, I'm just happy to be exploring the world of this forgotten console. Whether it's B-17 Bomber, Space Spartans, or Intel Avoid Schemes, there's something about the Intellivision that just draws me in. Maybe it's the nostalgia factor, maybe it's the sheer innovation of its gameplay and graphics, but whatever the reason, I'm hooked.
Next on my list is Space Spartans. Now space barton's actually kind of cool for what it was at its time. It's almost like this high-flying fighter coming at you, with you knowing and it's just like any shooter at its time, you're basically crosshairs shooting up targets that are coming at you to give you that 3D aspect.
Of course, no discussion of Space Spartans would be complete without mentioning the infamous "Talk" feature. I've heard rumors about how some games on the Intellivision used voice acting, but I've never actually experienced it myself. The footage from this game suggests that the Intel-Voice system was able to create a truly immersive experience, with characters speaking and interacting with each other in real-time.
I'm definitely curious about trying out Space Spartans for myself, if only to hear the Talk feature in action. It sounds like an incredible innovation that really set the Intellivision apart from its competitors at the time.
As I continue to explore the world of Intellivision's Intel-Voice system, I'm reminded of just how groundbreaking these innovations were at their time. It's amazing to think about what other game designers and developers might have been working on around the same period, but never quite managed to bring to market. Perhaps one day I'll get the chance to try out some of those games for myself.
For now, though, I'm just happy to be exploring the world of this forgotten console. Whether it's B-17 Bomber, Space Spartans, or Intel Avoid Schemes, there's something about the Intellivision that just draws me in.