Hello and Welcome to the Official Xbox Podcast
Hello and welcome to the official Xbox podcast I'm your host Tina, and we have a very special episode today as you can probably tell by the fact that I'm joined by Phil Sarah and Matt. Welcome so we made the decision that we're going to take four games to the other consoles um just four games not a change to our kind of fundamental exclusive strategy um it is we're making these decisions for some specific reasons um we make every decision really with the longterm health of Xbox in mind um and long-term health of Xbox means a growing platform our games performing building the best platform for creators um reaching as many players as we can we're always looking to learn as a leadership team um and to grow and we think this is an interesting point in time for us to use what some of the other platforms have right now um to help grow our franchises so we're going to do that so these four titles what are they can they can you say I'm not going to name those games the teams that are building those games have announced plans that are not too far away as we know game teams put a lot of energy into their announcements with the partners so um I don't want to take anything away from those teams um so I won't be talking about the titles specifically but I I think when they come out um it'll make sense can we say if either of those titles are Starfield or Indiana Jones they are not Starfield or Indiana Jones
We looked at games that are over a year old so they've been on Xbox and PC for a while uh a couple of the games are community-driven games new games that kind of first iterations of a franchise that have reached their full potential I'd say on Xbox and PC there's always growth franchises that we obviously want to continue to invest in parting part of having the ability to continue to invest is that the businesses behind those franchises continue um we think it's important that these service-based games that have communities behind them that they can have confidence that they're going to exist in the future so two of them kind of community-driven games that will end up on other platforms and give us the ability to continue to invest in them we think that's great for the business and great for the communities more players to play with
i say two of the other games are smaller games that were never really meant to be built as kind of platform exclusives and all the Fanfare that goes around that but games that our teams really wanted to go build that we love supporting creative Endeavors across our studiio regardless of size and as they've realized their full potential on Xbox and PC we see an opportunity to utilize the other platforms as a place to just drive more business value out of those games allowing us to invest in maybe future iterations of those so sequels to those or just other games like that in our portfolio all of our games are always in Game Pass and so I'm excited to announce you know with the coming together that we had with Activision blizard King that Activision and blizzard games are coming to Game Pass starting with Diablo 4 on March 28th which I'm super super excited to share today
and it's all part of our commitment to make Xbox the Xbox experience and the games that we build is widely available as possible so now the 34 million Game Pass members can all enjoy the Fantastic experience of Diablo 4 and we got more to come there's some exciting stuff coming out in Hardware that we're going to share this holiday and we're also invested in the Next Generation road map and what we're really focused on there is delivering the largest technical leap you will have ever seen in a hardware generation which makes it better for players and better for creators and the visions that they're building and uh this 2024 the year coming up we've got more than 10 major releases coming up great stuff hellblade 2 we've got Diablo expansion we've got AOW ARA the Indiana Jones game and there's more in development which uh I think we're going to be able to share more about at our June showcase coming up pretty soon well I guess I should get ready to work on that show well thank you all for showing up on the podcast today and we'll see the rest of you this June yeah thanks Tina thank you
"WEBVTTKind: captionsLanguage: enhello and welcome to the official Xbox podcast I'm your host tinini and we have a very special episode today as you can probably tell by the fact that I'm joined by Phil Sarah and Matt welcome so we made the decision that we're going to take four games to the other consoles um just four games not a change to our kind of fundamental exclusive strategy um it is we're making these decisions for some specific reasons um we make every decision really with the longterm health of Xbox in mind um and long-term health of Xbox means a growing platform our games performing building the best platform for creators um reaching as many players as we can we're always looking to learn as a leadership team um and to grow and we think this is an interesting point in time for us to use what some of the other platforms have right now um to help grow our franchises so we're going to do that so these four titles what are they can they can you say I'm not going to name those games the teams that are building those games have announced plans that are not too far away as we know game teams put a lot of energy into their announcements with the partners so um I don't want to take anything away from those teams um so I won't be talking about the titles specifically but I I think when they come out um it'll make sense can we say if either of those titles are Starfield or Indiana Jones they are not Starfield or Indiana Jones we looked at games that are over a year old so they've been on Xbox and PC for a while uh a couple of the games are community-driven games new games that kind of first iterations of a franchise that have reached their full potential I'd say on Xbox and PC there's always growth franchises that we obviously want to continue to invest in parting part of having the ability to continue to invest is that the businesses behind those franchises continue um we think it's important that these service-based games that have communities behind them that they can have confidence that they're going to exist in the future so two of them kind of community-driven games that will end up on other platforms and give us the ability to continue to invest in them we think that's great for the business and great for the communities more players to play with i' say two of the other games are smaller games that were never really meant to be built as kind of platform exclusives and all the Fanfare that goes around that but games that our teams really wanted to go build that we love supporting creative Endeavors across our studiio regardless of size and as they've realized their full potential on Xbox and PC we see an opportunity to utilize the other platforms as a place to just drive more business value out of those games allowing us to invest in maybe future iterations of those so sequels to those or just other games like that in our portfolio all of our games are always in Game Pass and so I'm excited to announce you know with the coming together that we had with Activision blizard King that Activision and blizzard games are coming to Game Pass starting with Diablo 4 on March 28th which I'm super super excited to share today and it's all part of our commitment to make Xbox the Xbox experience and the games that we build is widely available as possible so now the 34 million Game Pass members can all enjoy the Fantastic experience of Diablo 4 and we got more to come there's some exciting stuff coming out in Hardware that we're going to share this holiday and we're also invested in the Next Generation road map and what we're really focused on there is delivering the largest technical leap you will have ever seen in a hardware generation which makes it better for players and better for creators and the visions that they're building and uh this 2024 the year coming up we've got more than 10 major releases coming up great stuff hellblade 2 we've got Diablo expansion we've got AOW ARA the Indiana Jones game and there's more in development which uh I think we're going to be able to share more about at our June showcase coming up pretty soon well I guess I should get ready to work on that show well thank you all for showing up on the podcast today and we'll see the rest of you this June yeah thanks Tina thank youhello and welcome to the official Xbox podcast I'm your host tinini and we have a very special episode today as you can probably tell by the fact that I'm joined by Phil Sarah and Matt welcome so we made the decision that we're going to take four games to the other consoles um just four games not a change to our kind of fundamental exclusive strategy um it is we're making these decisions for some specific reasons um we make every decision really with the longterm health of Xbox in mind um and long-term health of Xbox means a growing platform our games performing building the best platform for creators um reaching as many players as we can we're always looking to learn as a leadership team um and to grow and we think this is an interesting point in time for us to use what some of the other platforms have right now um to help grow our franchises so we're going to do that so these four titles what are they can they can you say I'm not going to name those games the teams that are building those games have announced plans that are not too far away as we know game teams put a lot of energy into their announcements with the partners so um I don't want to take anything away from those teams um so I won't be talking about the titles specifically but I I think when they come out um it'll make sense can we say if either of those titles are Starfield or Indiana Jones they are not Starfield or Indiana Jones we looked at games that are over a year old so they've been on Xbox and PC for a while uh a couple of the games are community-driven games new games that kind of first iterations of a franchise that have reached their full potential I'd say on Xbox and PC there's always growth franchises that we obviously want to continue to invest in parting part of having the ability to continue to invest is that the businesses behind those franchises continue um we think it's important that these service-based games that have communities behind them that they can have confidence that they're going to exist in the future so two of them kind of community-driven games that will end up on other platforms and give us the ability to continue to invest in them we think that's great for the business and great for the communities more players to play with i' say two of the other games are smaller games that were never really meant to be built as kind of platform exclusives and all the Fanfare that goes around that but games that our teams really wanted to go build that we love supporting creative Endeavors across our studiio regardless of size and as they've realized their full potential on Xbox and PC we see an opportunity to utilize the other platforms as a place to just drive more business value out of those games allowing us to invest in maybe future iterations of those so sequels to those or just other games like that in our portfolio all of our games are always in Game Pass and so I'm excited to announce you know with the coming together that we had with Activision blizard King that Activision and blizzard games are coming to Game Pass starting with Diablo 4 on March 28th which I'm super super excited to share today and it's all part of our commitment to make Xbox the Xbox experience and the games that we build is widely available as possible so now the 34 million Game Pass members can all enjoy the Fantastic experience of Diablo 4 and we got more to come there's some exciting stuff coming out in Hardware that we're going to share this holiday and we're also invested in the Next Generation road map and what we're really focused on there is delivering the largest technical leap you will have ever seen in a hardware generation which makes it better for players and better for creators and the visions that they're building and uh this 2024 the year coming up we've got more than 10 major releases coming up great stuff hellblade 2 we've got Diablo expansion we've got AOW ARA the Indiana Jones game and there's more in development which uh I think we're going to be able to share more about at our June showcase coming up pretty soon well I guess I should get ready to work on that show well thank you all for showing up on the podcast today and we'll see the rest of you this June yeah thanks Tina thank you\n"