Xbox One review
**The Verge Review: Microsoft's Xbox One**
*By David, The Verge*
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### **Introduction**
This is David from *The Verge*, and today I’m taking a closer look at Microsoft’s Xbox One. It’s a gaming console, but it’s so much more than that—it’s the successor to the Xbox 360, which is starting to show its age after eight years. The Xbox One isn’t just a games machine; it’s an ambitious attempt by Microsoft to become the center of your entire living room experience. It’s a gaming machine, a set-top box, a cable box, and even a computer—all rolled into one $499 device.
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### **Design**
The Xbox One itself isn’t particularly striking in terms of design. It’s not ugly, but it’s definitely not pretty or well-designed like the PlayStation 4. Instead, it looks like the ultimate sci-fi evolution of a VCR or something from the 1980s—part glossy, part vented, and all very black and boxy. It’s humongous, with a disc drive on the left side, a glowing capacitive Xbox logo, and a power button on the front. There’s really nothing else to see—it’s just a box for all the many parts it houses.
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### **Controller**
With the new box comes a new controller, and this one feels almost identical to the Xbox 360’s gamepad in most ways. However, there are some clear improvements. The d-pad buttons are now clicky, whereas they used to feel mushy on the 360. The triggers are also smoother, and there’s a smaller bump for the removable battery. If you’ve been using an Xbox 360 controller, you’ll adapt to this new one in no time.
There’s a little more texture on the grips, and while the analog sticks have a bit less grip, they’re still grippy thanks to new rims around their circular edges. The whole controller has a higher, more curved profile now, and the glowing Xbox button takes you home from anywhere. The Start and Select buttons have been replaced by the occasionally confusing View and Menu buttons. The coolest new feature is the controller’s Impulse Triggers, which are hyper-specific vibrations that match whatever game you’re playing—for example, in *Forza*, it feels like you’re actually holding a steering wheel in a fast-moving car.
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### **Setup Process**
Setting up the Xbox One isn’t a quick or simple task. It’s a long, somewhat complicated process that takes time, but Microsoft does guide you through all the configurations, updates, and options. Essentially, you’re setting up a gaming machine, a universal remote, and a PC all at the same time. While it might seem overwhelming, it’s definitely worth taking the time to do right.
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### **Interface and Voice Controls**
When you turn on the Xbox One, you’ll see a tiled interface similar to what you’d find on any Windows 8 PC. It’s pretty, colorful, and customizable—different users can have different colors and layouts. As soon as you sit down, the Xbox recognizes you and adapts everything to your particular setup.
While it might feel like a Windows PC under the hood (with an 8-core AMD Jaguar CPU, 8GB of RAM, and a 500GB hard drive), it’s not designed for mouse and keyboard use or touchscreens. Instead, it’s built to work with your controller—and mostly with your voice. The Kinect comes with every Xbox One, and while you don’t have to use it, you should—it’s what automatically recognizes you and signs you in.
Voice controls are a game-changer. You can say “Xbox on” to turn the console on, and from there, you can issue commands like “Xbox watch [channel name]” or “Xbox go to [app/game/menu].” In a quiet, small room, it works pretty well, but in environments with other people, noises, or echoes, it becomes problematic. It took me several tries to get the console to recognize commands, and sometimes it didn’t get them right at all.
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### **Games and Apps**
The Xbox One has a large library of third-party titles—games like *Battlefield*, *Call of Duty*, *Assassin’s Creed*, and all your sports games. The experience differs from the PlayStation 4 in that the Kinect is more integrated, though it’s optional for most games.
Exclusive titles on the Xbox One fall into two categories: full-on fitness trainers and fitness trainers masked as arcade games like *Just Dance* and *Kinect Sports*. *Xbox Fitness*, in particular, is a great example of how accurate the new Kinect sensor can be. *Zoo Tycoon* also uses Kinect extensively and offers an surprisingly immersive and adorably cute gaming experience.
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### **Kinect Integration**
The Kinect’s biggest role is in enhancing games. For example, in *Dead Rising 3*, you might need to shake your controller when a zombie grabs you or shout “over here” to get the crowd’s attention. If shouting and shaking isn’t for you, you can always turn off Kinect functionality in settings. In other games, Kinect is limited to leaning past walls or rudimentary voice commands—nothing that feels forced.
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### **TV Integration**
The part of the Xbox One experience with the most room to grow is its TV integration. Right now, it’s a bit of a mess. Changing channels with your voice works in theory, but it doesn’t always work smoothly. Even when it does, you’re just navigating through a series of Xbox menus overlaid on top of your cable box menus, which can be confusing.
The IR blaster technology used to control your TV is old and cumbersome, meaning the console isn’t actually controlling your TV—it’s just sending commands. This means it doesn’t work if you’re in a menu or slightly misaligned. Additionally, it doesn’t support Dolby Digital yet, so no surround sound for me.
Despite these issues, the best thing the Xbox One offers right now is that you don’t have to switch inputs between your Xbox and cable box. Switching from TV to game is easy, but even then, the console takes a few seconds to turn on, freezes when switching channels sometimes, and occasionally crashes.
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### **Conclusion**
The Xbox One is a great gaming console, no doubt about it. Out of the gate, it has more good games—like *Ryse: Son of Rome* and *Forza Motorsport 5*—than the PlayStation 4. However, Microsoft’s focus isn’t just on gaming—it’s also betting big on becoming the future of your living room entertainment.
If you’re buying a console right now, the decision should be based on which one has the games you want to play. But if you’re looking ahead to five years from now, Microsoft might have something truly special in store—a device that offers everything from great games to the greatest set-top box ever. However, there’s still a long, difficult road ahead for the Xbox One.
Ultimately, while it’s tempting to pass time killing zombies or exploring virtual worlds, the reality is that the Xbox One’s TV integration and voice controls need significant improvement before it can live up to its full potential as the center of your living room experience.