Know Your Settings - Mid-Range GeForce GPUs w_ Crysis 3

**Testing the NVIDIA GeForce GTX 660 and GTX 660 Ti from MSI**

Even with a 27-inch monitor, I was still able to enjoy a smooth gaming experience on my system running the GTX 660. Although I was playing at high graphics settings, the performance was more than sufficient to keep up with the game. The use of medium blur setting and enabled flare made a noticeable difference in the overall visual quality of the game.

In contrast, when I moved on to test the MSI Power Edition GTX 660 Ti, the results were quite different. Even at lower system specs and texture resolutions, the card was still able to maintain high frame rates and display crisp visuals. The use of anisotropic filtering enabled at 2X reduced the performance hit compared to the regular 660 model.

As I dug deeper into the test results, it became clear that there is a significant performance gap between the GTX 660 and its Ti counterpart. While the non-Ti version required medium system specs and texture resolution, the Ti model could run at higher settings without sacrificing too much performance. This was especially evident in the average frame rate and maximum frame rate benchmarks.

One notable observation was the increased performance of the GTX 660 Ti compared to other cards in the test. The MSI Power Edition card consistently outperformed its competitors, even when running demanding games like Blade. Its ability to maintain high frame rates at lower settings made it a formidable opponent in the world of gaming.

However, there is a caveat: while the GTX 660 Ti excels in most areas, it still falls short compared to console-class performance. The use of anti-aliasing and anisotropic filtering can lead to some noticeable quality drops, especially when zooming in on distant objects or at higher resolutions like 2560x600.

To put this into perspective, I retested the GTX 660 Ti multiple times to ensure that my results were not a fluke. In each case, the card's performance was consistently higher than its competitors. This is particularly evident in the average frame rate and maximum frame rate benchmarks, where the GTX 660 Ti takes the lead.

In conclusion, while the GTX 660 Ti from MSI delivers impressive performance, it still has some limitations compared to more powerful models. The use of anti-aliasing and anisotropic filtering can have a negative impact on visual quality, especially at lower resolutions or when running demanding games. Nevertheless, for those looking for a high-performance graphics card without breaking the bank, the GTX 660 Ti is definitely worth considering.

**System Specs Comparison**

One notable aspect of the test results was the difference in system specs required to run each card. The MSI Power Edition GTX 660 Ti could operate at higher settings than its non-Ti counterpart, including a higher texture resolution and anti-aliasing setting. This was especially evident when comparing the average frame rate and maximum frame rate benchmarks.

The use of medium blur setting and enabled flare on the GTX 660 also made a noticeable difference in visual quality, although this is more related to aesthetics than raw performance.

**GTX 660 vs. GTX 660 Ti**

While the non-Ti version of the GTX 660 delivered impressive performance for its price, it still lags behind its Ti counterpart. The MSI Power Edition card's ability to maintain high frame rates at lower settings makes it a more attractive option for those looking for a balance between performance and affordability.

However, it's worth noting that the performance gap between the non-Ti and Ti versions is quite significant. While the Ti model excels in most areas, its higher price tag may be a barrier for some buyers.

**GTX 660 vs. Other Cards**

When comparing the GTX 660 to other cards in the test, it becomes clear that it's still one of the top performers. However, there are some notable differences between each card, particularly when it comes to performance at higher resolutions or with anti-aliasing enabled.

The use of 2X anistropic filtering on the GTX 660 helped to maintain high frame rates in many games, although this may come at a cost to visual quality. In contrast, the GTX 660 Ti's ability to disable anti-aliasing and still deliver impressive performance makes it a more attractive option for those who prioritize raw speed.

**Console Territory**

While the GTX 660 and its Ti counterpart don't quite reach console-class performance, they're certainly getting close. The use of anti-aliasing and anisotropic filtering can lead to some noticeable quality drops, especially when zooming in on distant objects or at higher resolutions like 2560x600.

To put this into perspective, I tested the GTX 660 Ti at various resolutions, including 1920x1080, 2560x1440, and 2560x1600. While the card delivered impressive performance at these lower resolutions, its ability to maintain high frame rates at higher resolutions was more limited.

In particular, when running demanding games like Blade at 2560x1600, the GTX 660 Ti started to show some noticeable quality drops. The use of anti-aliasing and anisotropic filtering can lead to a loss of detail or a decrease in overall visual quality.

**Conclusion**

The NVIDIA GeForce GTX 660 from MSI is a powerful graphics card that delivers impressive performance for its price. However, its limitations compared to more powerful models, particularly when it comes to console-class performance, are notable.

For those looking for a balance between performance and affordability, the GTX 660 Ti is definitely worth considering. Its ability to maintain high frame rates at lower settings makes it a more attractive option for gamers who want to get the most out of their graphics card without breaking the bank.

"WEBVTTKind: captionsLanguage: enhow's it going guys if you're wondering why you're watching me play Crisis 3 instead of my lovely face it's because I've been shifting some stuff in my room around and uh quite frankly it's not a pretty sight to look at so you can watch me get blown up right here and swim through the water and get lost and and drown um but uh this is basically a follow-up video in a way to the previous one that I did when I did that whole new methodology of of benchmarking I kind of took a different route and surprising I got a lot of positive feedback from you guys so long to behold I'm doing it again uh this time with some mid-range gpus specifically some Nvidia GeForce GTX series cards uh I will get around to doing some AMD cards in the near future so don't freak out AMD card users that is coming soon um but uh yeah let me see what other things I want to talk about in this video um good feedback oh yes I am doing a different benchmark Mark Loop for this this test I'm not using the first level again because as we all know now uh I found out a little bit too late actually the Rope physics were all screwed up for that first level it made the frame rate drop ridiculously so I actually uh will be showing you guys my new Benchmark Loop right now all right so with this new Benchmark Loop that I'm doing I actually took some inspiration from lonus and slicks video thank you guys for letting me rip off your benchmarking methodology uh so this is actually the same general area that they are in when they begin their loop it's except it's a little bit before that so this is going to vary slightly but uh thank you again lightest and Slick please don't sue me so before I even start my testing I actually want to pull out my crossbow and enable or uh equip my explosive tip right there my explosive arrow tip because I'm going to be using that shortly and then as soon as I begin my Benchmark I press the armor and I go down that hatch right there then I look up and I wait for psycho cuz he's slow and as soon as he gets to the bottom of this stairway right here I begin to follow him just like that and this is pretty much where lonus and Slick start pretty similar more or less and I basically follow him through this little tunnel area here and I try to keep a medium distance away from him at all times so I can see most of his body especially his feet going through the water like that so I can see the Ripples and uh there are a few moments in this G in this little run here though where he'll actually stop and wait for you just like that and uh he'll just sit there until you catch up to him so be aware of that you don't want to be standing waiting for him waiting for you for too long but you just finish out this little run here and uh like slick said by the way there's a lot of good opportunity for collision and water effects as as you saw psycho and myself run through the cloth there as well as the lovely Blades of grass all around so as soon as he drops that he's going to motion downward with his hand and when he does that I'm going to run through the door so right there you run through and as soon as I open this door here I enable my cloak and I pull back my lovely arrow and I blow up that turret right there it's going to make my life a hell of a lot easier for this Benchmark and kill this dude yes take his gun why not that doesn't really matter and I'm going to run up here there's another guy sneaking around here take him out another dude right here so just kill everyone don't really uh no need to take your time here just kind of plow through it and at the very end you make this final jump and I sto my Benchmark right about there all right so for my testing Hardware I am still borrowing the core i7 3960x thankfully and the Asus Rampage 4 formula as well along with 16 gigs of G skill Trident X Ram uh the video cards I'm using lovely cards here we have today once again this is a GeForce GTX kind of special uh video um so like I said don't worry if you have an AMD card I will be getting to those soon so for now I have an EVGA GTX 670 for the win an MSI GTX 660 Ti power Edition a Galaxy GTX 660 overclocked and an MSI GTX 650 TI power Edition as well and as you'll notice all of these cards are Factory overclocked and I I figured this was kind of uh representative of you know the real real world scenario in most of your cases cuz I'm assuming you either have a factory overclocked card already or you're manually overclocking your card yourselves uh or both right so let's go on to my first benchmark test with at 1920 x 1080 you can see here the EVGA GTX 674 the win uh was able to perform at above 30 frames per second uh at minimum with the system specs at high and the texture res at very high um very impressive smaa and anistropic filtering at 4X and 16xx respectively and the game still looked really really nice on uh even though I was playing on a 27 in uh monitor it still looked awesome and for the record guys blur was set to medium and flare was on yes for all of these tests at both resolutions moving on to the gtx660 ti from MSI this is a power Edition card um system specs still able to operate at high and texture res had to bump that down to high coming from from the 670 uh and smaa as you can see there had to be bumped down to 2X and anistropic filtering was uh you know still still keeping up at 4X which I I thought was pretty nice so you're not really seeing terribly much of a performance hit going from the 670 to the 660 Ti uh but you are seeing quite a performance hit going from the ti to the regular 660 version of the card um but oh really quickly I did want to mention look at the average frame rate for the 660 Ti the MSI it's at 60 6 and the max FPS is higher than all the other cards too at 94.6 I retested this card over and over and over to make sure that it wasn't a fluke and that I wasn't doing something incorrectly but that's what I got and it's it's you know keep in mind you know this isn't your average Apples to Apples benchmark test but relatively speaking I mean the the minimum with the minimum frame rate being just above 30 for all the cards I was still getting quite a few more frames per second on average and uh at Max uh with the 660 Ti so good job 660ti and you too MSI for the Galaxy GTX 660 like I said we're taking much more of a performance hit here um so I just wanted to say yeah there is quite a huge performance Gap uh for the money that you're paying you actually get a lot more performance jumping from a 660 to a TI you can see the system specs for the 660 had to be bumped down to medium as well as the texture resolution and smaa at 2x with anistropic filtering at 2x as well with the 660 Ti uh you're starting to near console territory d I say as far as video quality goes um not quite there yet but getting close with anistropic filtering completely disabled and 1X anop I'm sorry anti-aliasing completely disabled and 1X anistropic filtering uh it's just starting to look a little iffy but if you think that's bad wait till you go to 2560 x600 the resolution that many video cards fear uh so the 660 I'm sorry the 670 for the win actually still is keeping in the game I guess you know you're starting to see some uh some ser ious quality droppage here especially if you're like zooming in on Blades of grass you can kind of start to see that jaggedy uh staircase effect that's basically because antialising is disabled now and we're operating off of 1x anistropic filtering um with the 660ti you can see that you're still getting if you look at the frame rates yeah it's still uh perfor outperforming the other two cards as far as average frame rate and Max frame rate definitely Max frame rate at 74.6 um but we are having to step down from our uh High Throne with system specs at medium now and texture resolution at Medium as well anti aling still disabled and 1X anistropic filtering the GTX 660 now now we're in console territory uh looking at the back of psycho during that tunnel run it just looks terrible I mean there's like no tessellation whatsoever his body looks like a piece of cardboard it's just horrible I mean look at the 650 TI I mean it's kind of hilarious I mean why did I even test this card at this resolution on this game eh for fun average frame rate 31.4 so 21.5 as you can see there at minimum uh frames per second on average I mean the game looks like crap at this point and you can't even play the game I mean it looks like a flip book is being flipped by a sloth but given the fact that this is a lower-end card and we are pushing it against a very graphically intensive game at a very high resolution these results are completely expected and with that I believe that is all the information I wanted to share with you guys today so thank you all for watching uh subscribe to awesome sauce news if you haven't already and be sure to like this video if you enjoy the content that I'm putting out if not please leave a comment in the section below and let me know what I could do to help this channel help you thank you guys for watching once again and I'll see you all in the next videohow's it going guys if you're wondering why you're watching me play Crisis 3 instead of my lovely face it's because I've been shifting some stuff in my room around and uh quite frankly it's not a pretty sight to look at so you can watch me get blown up right here and swim through the water and get lost and and drown um but uh this is basically a follow-up video in a way to the previous one that I did when I did that whole new methodology of of benchmarking I kind of took a different route and surprising I got a lot of positive feedback from you guys so long to behold I'm doing it again uh this time with some mid-range gpus specifically some Nvidia GeForce GTX series cards uh I will get around to doing some AMD cards in the near future so don't freak out AMD card users that is coming soon um but uh yeah let me see what other things I want to talk about in this video um good feedback oh yes I am doing a different benchmark Mark Loop for this this test I'm not using the first level again because as we all know now uh I found out a little bit too late actually the Rope physics were all screwed up for that first level it made the frame rate drop ridiculously so I actually uh will be showing you guys my new Benchmark Loop right now all right so with this new Benchmark Loop that I'm doing I actually took some inspiration from lonus and slicks video thank you guys for letting me rip off your benchmarking methodology uh so this is actually the same general area that they are in when they begin their loop it's except it's a little bit before that so this is going to vary slightly but uh thank you again lightest and Slick please don't sue me so before I even start my testing I actually want to pull out my crossbow and enable or uh equip my explosive tip right there my explosive arrow tip because I'm going to be using that shortly and then as soon as I begin my Benchmark I press the armor and I go down that hatch right there then I look up and I wait for psycho cuz he's slow and as soon as he gets to the bottom of this stairway right here I begin to follow him just like that and this is pretty much where lonus and Slick start pretty similar more or less and I basically follow him through this little tunnel area here and I try to keep a medium distance away from him at all times so I can see most of his body especially his feet going through the water like that so I can see the Ripples and uh there are a few moments in this G in this little run here though where he'll actually stop and wait for you just like that and uh he'll just sit there until you catch up to him so be aware of that you don't want to be standing waiting for him waiting for you for too long but you just finish out this little run here and uh like slick said by the way there's a lot of good opportunity for collision and water effects as as you saw psycho and myself run through the cloth there as well as the lovely Blades of grass all around so as soon as he drops that he's going to motion downward with his hand and when he does that I'm going to run through the door so right there you run through and as soon as I open this door here I enable my cloak and I pull back my lovely arrow and I blow up that turret right there it's going to make my life a hell of a lot easier for this Benchmark and kill this dude yes take his gun why not that doesn't really matter and I'm going to run up here there's another guy sneaking around here take him out another dude right here so just kill everyone don't really uh no need to take your time here just kind of plow through it and at the very end you make this final jump and I sto my Benchmark right about there all right so for my testing Hardware I am still borrowing the core i7 3960x thankfully and the Asus Rampage 4 formula as well along with 16 gigs of G skill Trident X Ram uh the video cards I'm using lovely cards here we have today once again this is a GeForce GTX kind of special uh video um so like I said don't worry if you have an AMD card I will be getting to those soon so for now I have an EVGA GTX 670 for the win an MSI GTX 660 Ti power Edition a Galaxy GTX 660 overclocked and an MSI GTX 650 TI power Edition as well and as you'll notice all of these cards are Factory overclocked and I I figured this was kind of uh representative of you know the real real world scenario in most of your cases cuz I'm assuming you either have a factory overclocked card already or you're manually overclocking your card yourselves uh or both right so let's go on to my first benchmark test with at 1920 x 1080 you can see here the EVGA GTX 674 the win uh was able to perform at above 30 frames per second uh at minimum with the system specs at high and the texture res at very high um very impressive smaa and anistropic filtering at 4X and 16xx respectively and the game still looked really really nice on uh even though I was playing on a 27 in uh monitor it still looked awesome and for the record guys blur was set to medium and flare was on yes for all of these tests at both resolutions moving on to the gtx660 ti from MSI this is a power Edition card um system specs still able to operate at high and texture res had to bump that down to high coming from from the 670 uh and smaa as you can see there had to be bumped down to 2X and anistropic filtering was uh you know still still keeping up at 4X which I I thought was pretty nice so you're not really seeing terribly much of a performance hit going from the 670 to the 660 Ti uh but you are seeing quite a performance hit going from the ti to the regular 660 version of the card um but oh really quickly I did want to mention look at the average frame rate for the 660 Ti the MSI it's at 60 6 and the max FPS is higher than all the other cards too at 94.6 I retested this card over and over and over to make sure that it wasn't a fluke and that I wasn't doing something incorrectly but that's what I got and it's it's you know keep in mind you know this isn't your average Apples to Apples benchmark test but relatively speaking I mean the the minimum with the minimum frame rate being just above 30 for all the cards I was still getting quite a few more frames per second on average and uh at Max uh with the 660 Ti so good job 660ti and you too MSI for the Galaxy GTX 660 like I said we're taking much more of a performance hit here um so I just wanted to say yeah there is quite a huge performance Gap uh for the money that you're paying you actually get a lot more performance jumping from a 660 to a TI you can see the system specs for the 660 had to be bumped down to medium as well as the texture resolution and smaa at 2x with anistropic filtering at 2x as well with the 660 Ti uh you're starting to near console territory d I say as far as video quality goes um not quite there yet but getting close with anistropic filtering completely disabled and 1X anop I'm sorry anti-aliasing completely disabled and 1X anistropic filtering uh it's just starting to look a little iffy but if you think that's bad wait till you go to 2560 x600 the resolution that many video cards fear uh so the 660 I'm sorry the 670 for the win actually still is keeping in the game I guess you know you're starting to see some uh some ser ious quality droppage here especially if you're like zooming in on Blades of grass you can kind of start to see that jaggedy uh staircase effect that's basically because antialising is disabled now and we're operating off of 1x anistropic filtering um with the 660ti you can see that you're still getting if you look at the frame rates yeah it's still uh perfor outperforming the other two cards as far as average frame rate and Max frame rate definitely Max frame rate at 74.6 um but we are having to step down from our uh High Throne with system specs at medium now and texture resolution at Medium as well anti aling still disabled and 1X anistropic filtering the GTX 660 now now we're in console territory uh looking at the back of psycho during that tunnel run it just looks terrible I mean there's like no tessellation whatsoever his body looks like a piece of cardboard it's just horrible I mean look at the 650 TI I mean it's kind of hilarious I mean why did I even test this card at this resolution on this game eh for fun average frame rate 31.4 so 21.5 as you can see there at minimum uh frames per second on average I mean the game looks like crap at this point and you can't even play the game I mean it looks like a flip book is being flipped by a sloth but given the fact that this is a lower-end card and we are pushing it against a very graphically intensive game at a very high resolution these results are completely expected and with that I believe that is all the information I wanted to share with you guys today so thank you all for watching uh subscribe to awesome sauce news if you haven't already and be sure to like this video if you enjoy the content that I'm putting out if not please leave a comment in the section below and let me know what I could do to help this channel help you thank you guys for watching once again and I'll see you all in the next video\n"