Game News - No Man's Sky, Star Citizen, Fallout 4

The World of Gaming Updates

Afterburner, a feature that assists with drifting and acceleration, is being improved upon in the new update for one game. This feature exists to some extent already but is being amplified and tweaked in the latest patch. The afterburner system helps players gain an edge in certain situations, such as high-speed maneuvers or quick changes in direction.

Cruise Mode: A New Dimension of Speed

The latest update also introduces a new mode called Cruise Mode, which allows for traveling at incredible distances with significantly faster speeds than what other modes offer. This mode is designed for spaceflight combat, where precision controls are crucial, but not the same level of precision required for takeoff and landing. The formula behind this mode is detailed in the dev blog post, providing insight into the math that enables such speeds.

OverWatch: A Shooter with Depth

One game, OverWatch, has recently entered its first major closed beta phase. This marks an exciting development for fans who have been waiting to try out the game's unique blend of team-based combat and character-driven gameplay. With a new beta phase underway, players can register through Battle.net to potentially receive an invite. The game's official blog post offers more information on the mechanics and features that make OverWatch stand out from other shooters.

Good Old Games: Reviving Classic RPGs

Fans of 90s CRPGs will be thrilled to hear that Good Old Games has added three new titles to its catalog: Dark Sun, Ravenloft, and Kren. These classic games have been digitally updated for compatibility with modern hardware and operating systems, ensuring they remain visually stunning despite their age.

Fallout 4: A Launch Date Looms

As Fallout 4's launch date approaches on November 10th, Bethesda has addressed fan concerns about mod availability. According to Pete Hines, one of the company's official representatives, mods will be a focus point in the future, but not immediately after launch. It seems that Bethesda plans to release official mod development tools at some point, although the timing is unclear.

Final Thoughts

In conclusion, these updates and announcements offer a glimpse into the exciting world of gaming. From improved gameplay mechanics to new titles on Good Old Games, there's always something new and interesting happening in the industry. By staying informed through articles like this one, fans can stay up-to-date on the latest developments and make informed decisions about which games to play.

For those who want deeper details on formulas involved in speed calculations, check out the link in the description below for more information. The official blog post provides a comprehensive overview of the different modes of transit, including their advantages and limitations.

The patreon link is available if you'd like to support us in producing more content like this. By becoming patrons, you'll help us continue to provide high-quality content that keeps you informed about the latest gaming news and updates.

"WEBVTTKind: captionsLanguage: enhey everyone I'm Steve from Gamers nexus.net and we are talking about some game news so it is the crunchiest time of year right now the industry is ramping into the November launch cycle littered with the hopes and dreams of small startups like EA Games and Bethesda and they're all clawing their way to the top of a digital cess poool of pre Christmas sales that time of course brings with it some major video game news and that's exactly what we're covering here today this week's major game news includes a pair of high-profile space flight exploration titles I bet you can guess what one of them is the impending onslaught of utterly unimpressive scoreboard screenshots that we will soon have to endure from OverWatch and the return of classic RPGs alongside some Fallout 4 mod news so let's get started with no man's Sky no man's Sky just posted its I've seen things trailer that is the name of it which shows ships warping in to battle Planetary Exploration of procedurally generated and handcrafted terrain and more No Man's Sky builds itself as a space Sim with a mix of space combat and firsters exploration so it's got a bit of everything but it is certainly more heavily focused on the exploration aspect and Planet Side elements of the game as it stands currently the game does hope to achieve some level of space flight accuracy but not nearly the same level as some other active titles like Elite dangerous or certainly Star Citizen as it hopes to do and its biggest differentiating Factor comes from the planet side adventures and Fantastical environments as seen here you can land Planet Side with your ship get out walk around and all that sort of stuff the trailer is certainly newsworthy in its own right but more newsworthy is The Game's June 2016 release time time frame and this is the first official word we've heard on a release date yet that was announced at Sony's recent PlayStation conference Star Citizen for other topical news points will be adding a new flight model in the alpha 2.0 build so developer Cloud Imperium games posted a blog post on its website that showed some of the star CI and Alpha 2.0 plans which was initially announced with the Hollywood cast so if you watched citizen con and our coverage of that you'll be familiar with some of alpha 2.0 already but the big news for today is the new flight model which is pretty important for fans who may have grown tired of the current placeholder system it is well known that the current system is a placeholder but it's just not been a priority to push out an updated system I guess until this point under uh a significant amount of demand from the backers there will be a few primary modes of flight and Star Citizen simplified down to four ifcs profiles which are classified as Precision for takeoff and Landing to help you avoid smashing into station or planetary objects from lack of fine control especially with digital input devices with like keyboards where you can't control the input more finely as you can with an analog joystick there's also space combat maneuvering mode or SCM which uses formulas to Cal the strongest turning axis calculate the maximum velocity and the drift controls there's an After Burner mode which is an extension to SCM and that assists in delivering cleaner more fluid gameplay mechanics by way of adding what is effectively a nitrous oxide injection as you get with racing games and those familiar with racing games will immediately see the usefulness here which is that you can use the afterburner to assist in drifting and acceleration and that exists to some extent already but it's being amped up and improved upon in the new update and you can read the dev blog post for more information on that cruise mode is the final ifcs profile that's at the top level here and that allows for traveling at Great distances with significantly faster speeds than what SCM allows SCM is built and tuned for spaceflight combat so that mode is under the assumption that you in some sort of dog fight or greater combat Endeavor which requires Precision controls but not the same level of precision required for takeoff and Landing so it's a mix of speed and maneuverability the full official blog post goes into the math behind all of the different modes of transit for those who want deeper details on formulas involved in speed calculations and all that sort of stuff you can check the link in the description below for the article which contains more of that information if it is of Interest OverWatch I first played OverWatch at some pack event I think it was PA Prime 2014 or something like that and the game felt fine I wrote an article about it pretty short preview piece and it felt kind of like Team Fortress or now now that it's out and we know it even exists dirty bomb would be another good comparison but OverWatch has new characters some obvious MOA influence and the typical blizzard flare with its character design and development OverWatch never really struck me as revolutionary but it was certainly fun enough and could make a name for itself if blizzard adequately supports the title going forward and as a standalone title it's supposed to be a pretty fluid quick fast-paced shooter sort of Twitchy but not too much so it's not full unreal but it's not full Team Fortress 2 either and then it's got some interesting mechanical elements with its many many characters which there can only be one of each per team so that certainly adds the mechanics as well and this week we learned that OverWatch has a officially entered its first major closed beta phase with registrations still being sent through Battle.net so if you haven't got an invite yet there's still hope you might still get one the blizzard team is selecting beta testers through Battle.net accounts so be sure to a check your account or Associated email to see if you've been accepted and we'll be testing the game in short order and will certainly be posting gameplay videos showcasing the game's actual mechanics and play through potential as a complete 180 we now look to good old games for its Revival of a series of old school RPGs those of you who are fond of '90s crpgs inspired by Dragon Lance and Dungeons and Dragons will be happy to hear that dark sun which is a DND official title Raven Loft and kren which is one of the locals in Dragon Lance are all slated for arrival on good old games the titles have been digitally updated for compatibility with modern hardware and operating systems and you'll get the same crisp Pixel Perfect Graphics of their 9s release dates and by Pixel Perfect I mean you can probably count the pixels in the games Fallout 4 is the last news item for this episode Fallout 4 is fast approaching as you all likely know it's slated for a November 10th launch and we'll soon have our review samples in hand but until that point there's a final bit of news before the launch bethesda's Pete Hines one of the official employees who's pretty active on Twitter replied to a tweet asking about mod availability and if or when mods will be made available through the Fallout 4 channels so Pete Hines stated that quoting him if it's okay with you we're going to focus on the game release first and talk about mods when we figured some stuff out so it seems that as of now there may not be officially supported mod development tools immediately at launch but it's almost almost guaranteed that Bethesda will eventually release a toolkit it would just it would be totally uncharacteristic of them not to so I'm not really worried about that not happening but we'll see if the paid mods Fiasco has had any impact on the company's decisions for Fallout 4 and its modding options that's all for this week's news let me know what you think of this type of shorter easier video in terms of easier to digest and easier to make let me know what you think in the comments below we're still doing the heavy hit hitting stuff still doing just as much of it but I wanted to fill the gaps with content that can keep everyone in the loop on the games and the hardware Industries and keep the information flowing there's a lot of stuff that doesn't get its own video or article just because of the sheer volume of information so that's what these shorter series are for check out the patreon link and the post Roll video to help us out and I'll see you next timehey everyone I'm Steve from Gamers nexus.net and we are talking about some game news so it is the crunchiest time of year right now the industry is ramping into the November launch cycle littered with the hopes and dreams of small startups like EA Games and Bethesda and they're all clawing their way to the top of a digital cess poool of pre Christmas sales that time of course brings with it some major video game news and that's exactly what we're covering here today this week's major game news includes a pair of high-profile space flight exploration titles I bet you can guess what one of them is the impending onslaught of utterly unimpressive scoreboard screenshots that we will soon have to endure from OverWatch and the return of classic RPGs alongside some Fallout 4 mod news so let's get started with no man's Sky no man's Sky just posted its I've seen things trailer that is the name of it which shows ships warping in to battle Planetary Exploration of procedurally generated and handcrafted terrain and more No Man's Sky builds itself as a space Sim with a mix of space combat and firsters exploration so it's got a bit of everything but it is certainly more heavily focused on the exploration aspect and Planet Side elements of the game as it stands currently the game does hope to achieve some level of space flight accuracy but not nearly the same level as some other active titles like Elite dangerous or certainly Star Citizen as it hopes to do and its biggest differentiating Factor comes from the planet side adventures and Fantastical environments as seen here you can land Planet Side with your ship get out walk around and all that sort of stuff the trailer is certainly newsworthy in its own right but more newsworthy is The Game's June 2016 release time time frame and this is the first official word we've heard on a release date yet that was announced at Sony's recent PlayStation conference Star Citizen for other topical news points will be adding a new flight model in the alpha 2.0 build so developer Cloud Imperium games posted a blog post on its website that showed some of the star CI and Alpha 2.0 plans which was initially announced with the Hollywood cast so if you watched citizen con and our coverage of that you'll be familiar with some of alpha 2.0 already but the big news for today is the new flight model which is pretty important for fans who may have grown tired of the current placeholder system it is well known that the current system is a placeholder but it's just not been a priority to push out an updated system I guess until this point under uh a significant amount of demand from the backers there will be a few primary modes of flight and Star Citizen simplified down to four ifcs profiles which are classified as Precision for takeoff and Landing to help you avoid smashing into station or planetary objects from lack of fine control especially with digital input devices with like keyboards where you can't control the input more finely as you can with an analog joystick there's also space combat maneuvering mode or SCM which uses formulas to Cal the strongest turning axis calculate the maximum velocity and the drift controls there's an After Burner mode which is an extension to SCM and that assists in delivering cleaner more fluid gameplay mechanics by way of adding what is effectively a nitrous oxide injection as you get with racing games and those familiar with racing games will immediately see the usefulness here which is that you can use the afterburner to assist in drifting and acceleration and that exists to some extent already but it's being amped up and improved upon in the new update and you can read the dev blog post for more information on that cruise mode is the final ifcs profile that's at the top level here and that allows for traveling at Great distances with significantly faster speeds than what SCM allows SCM is built and tuned for spaceflight combat so that mode is under the assumption that you in some sort of dog fight or greater combat Endeavor which requires Precision controls but not the same level of precision required for takeoff and Landing so it's a mix of speed and maneuverability the full official blog post goes into the math behind all of the different modes of transit for those who want deeper details on formulas involved in speed calculations and all that sort of stuff you can check the link in the description below for the article which contains more of that information if it is of Interest OverWatch I first played OverWatch at some pack event I think it was PA Prime 2014 or something like that and the game felt fine I wrote an article about it pretty short preview piece and it felt kind of like Team Fortress or now now that it's out and we know it even exists dirty bomb would be another good comparison but OverWatch has new characters some obvious MOA influence and the typical blizzard flare with its character design and development OverWatch never really struck me as revolutionary but it was certainly fun enough and could make a name for itself if blizzard adequately supports the title going forward and as a standalone title it's supposed to be a pretty fluid quick fast-paced shooter sort of Twitchy but not too much so it's not full unreal but it's not full Team Fortress 2 either and then it's got some interesting mechanical elements with its many many characters which there can only be one of each per team so that certainly adds the mechanics as well and this week we learned that OverWatch has a officially entered its first major closed beta phase with registrations still being sent through Battle.net so if you haven't got an invite yet there's still hope you might still get one the blizzard team is selecting beta testers through Battle.net accounts so be sure to a check your account or Associated email to see if you've been accepted and we'll be testing the game in short order and will certainly be posting gameplay videos showcasing the game's actual mechanics and play through potential as a complete 180 we now look to good old games for its Revival of a series of old school RPGs those of you who are fond of '90s crpgs inspired by Dragon Lance and Dungeons and Dragons will be happy to hear that dark sun which is a DND official title Raven Loft and kren which is one of the locals in Dragon Lance are all slated for arrival on good old games the titles have been digitally updated for compatibility with modern hardware and operating systems and you'll get the same crisp Pixel Perfect Graphics of their 9s release dates and by Pixel Perfect I mean you can probably count the pixels in the games Fallout 4 is the last news item for this episode Fallout 4 is fast approaching as you all likely know it's slated for a November 10th launch and we'll soon have our review samples in hand but until that point there's a final bit of news before the launch bethesda's Pete Hines one of the official employees who's pretty active on Twitter replied to a tweet asking about mod availability and if or when mods will be made available through the Fallout 4 channels so Pete Hines stated that quoting him if it's okay with you we're going to focus on the game release first and talk about mods when we figured some stuff out so it seems that as of now there may not be officially supported mod development tools immediately at launch but it's almost almost guaranteed that Bethesda will eventually release a toolkit it would just it would be totally uncharacteristic of them not to so I'm not really worried about that not happening but we'll see if the paid mods Fiasco has had any impact on the company's decisions for Fallout 4 and its modding options that's all for this week's news let me know what you think of this type of shorter easier video in terms of easier to digest and easier to make let me know what you think in the comments below we're still doing the heavy hit hitting stuff still doing just as much of it but I wanted to fill the gaps with content that can keep everyone in the loop on the games and the hardware Industries and keep the information flowing there's a lot of stuff that doesn't get its own video or article just because of the sheer volume of information so that's what these shorter series are for check out the patreon link and the post Roll video to help us out and I'll see you next time\n"