The Launch of the NVIDIA GeForce GTX 1180: A Historic Moment for Computer Graphics
As Jensen Wah, founder and CEO of Gamescom, takes the stage to introduce the NVIDIA GeForce GTX 1180, the audience is met with an impressive display of technology that seems almost overwhelming. "So much technology in this room right now it's barely barely under control," Wah notes with a hint of humor. The audience is treated to a stunning visual demonstration of the GTX 1180, showcasing its capabilities and setting the stage for what promises to be an exciting presentation.
The GTX 1180 marks a significant milestone in the history of computer graphics, as it represents the culmination of years of research and development by NVIDIA's team of engineers. The device is designed to handle complex tasks that were previously unimaginable, such as simulating photorealistic images with unprecedented accuracy. To achieve this, NVIDIA has developed a proprietary technology known as multi-bounce recursive ray-tracing, which allows the GTX 1180 to render detailed, high-fidelity graphics in real-time.
To illustrate the capabilities of the GTX 1180, a researcher at NVIDIA takes the stage to explain the technical details behind its development. The process begins with the creation of a custom-built GPU, codenamed "Curry," which boasts an astonishing 8.9 billion transistors and stands as the second-largest chip ever produced by humanity. This massive processing power is harnessed to drive three brand-new processors known as SN, each designed to perform specific tasks such as physics simulations, dynamic lighting, and advanced shading techniques.
The audience is then treated to a dazzling display of graphics, showcasing the GTX 1180's ability to render complex environments with unprecedented detail. A massive tank, complete with a Churchill-era vehicle, is put on screen, and as it crashes and burns, the flames and explosions are rendered in stunning detail. The device's capabilities are further demonstrated through a series of increasingly complex scenarios, including a shot-down C-47 airplane crashing into a car, its head-on fire illuminating the surrounding environment.
Throughout the presentation, NVIDIA's engineers emphasize the importance of physically-based rendering (PBR) in achieving realistic graphics. By modeling objects in a physically accurate manner and applying PBR techniques, they are able to create environments that not only look stunning but also behave realistically. This approach is evident in the way the GTX 1180 handles destruction and deformation, as well as its ability to simulate complex lighting effects.
One of the most impressive demonstrations of the GTX 1180's capabilities comes in the form of a game engine known as "RTS," which promises to revolutionize the way games are developed. With its advanced graphics capabilities and physically-based rendering techniques, RTS is set to deliver truly immersive experiences for gamers worldwide. As Jensen Wah concludes his presentation, he remarks on the tireless efforts of NVIDIA's engineers, saying "it's amazing how you guys worked super hard but it's amazing how you guys implemented this."
The Presentation of RTS 20 Series Compared Graphics Reinvented
As the presentation comes to a close, Jensen Wah takes a moment to introduce the new game engine known as RTS 20 Series, which promises to revolutionize the gaming industry. "Graphics reinvented," reads a screen display behind him, setting the tone for what promises to be an exciting showcase of the engine's capabilities.
The presentation begins with a stunning visual demonstration of the RTS 20 Series in action, showcasing its advanced graphics capabilities and physically-based rendering techniques. The audience is treated to a breathtaking sequence of events, including the destruction of a building and a massive tank crash into a street in Rotterdam. As the visuals unfold, it becomes clear that the RTS 20 Series is capable of delivering truly immersive experiences for gamers worldwide.
Throughout the presentation, NVIDIA's engineers highlight the key features and benefits of the RTS 20 Series, including its advanced graphics capabilities, physically-based rendering techniques, and dynamic lighting effects. They also demonstrate how the engine can be used to create complex scenarios and environments, such as a battlefield scene complete with realistic destruction and deformation.
One of the most impressive aspects of the RTS 20 Series is its ability to simulate complex lighting effects in real-time. By using advanced shading techniques and physically-based rendering, the engine is able to deliver truly realistic lighting effects that add depth and immersion to the game world. This is evident in the way the engine handles dynamic lighting, such as the flickering flames of a burning vehicle or the shimmering water of a lake.
As the presentation comes to a close, Jensen Wah remarks on the potential impact of the RTS 20 Series on the gaming industry. "Battlefield," he notes, "is just one example of how this engine can be used to create truly immersive experiences for gamers worldwide." With its advanced graphics capabilities and physically-based rendering techniques, the RTS 20 Series promises to revolutionize the way games are developed and played.