Peloton Lanebreak Is Like Guitar Hero For Your Exercise Bike

Lane Break: A Unique Ride Experience on Peloton

As I sat down to try out Lane Break, a new game mode on Peloton, I was excited to see how it would work and if it would be fun. The first thing I noticed was that I had to adjust the resistance knob to switch lanes, adding an extra layer of complexity to the ride. This feature allowed me to bump up to a harder lane on the right and take off from a slower lane on the left, which added a sense of strategy to the game.

The next thing I realized was that I needed to adjust my cadence throughout the game in order to hit certain beats and stay within certain ranges. Cadence is controlled with the speed of my pedaling, and it's as simple as that - using these two controls, I navigated through the three different mechanics or "moments" where I could rack up points. The first moment were these blue lines on the screen, which indicated the beats that I needed to hit in order to score points. It looked like I needed to be in the same lane and have a cadence above the minimum requirement, but it didn't seem to matter if I was hitting the bars in some sort of rhythm or not - as long as my legs were moving, I would still get the points.

I found that playing the challenge of hitting marks right on time added to the competitiveness of the game, but I couldn't help feeling like I wasn't getting the same satisfaction from it. The lack of a pause button was also an issue - there's no way to pause the game, and even trying to look for a pause button on the screen was unfruitful. It seems that Peloton doesn't want the score to be inflated if you take a break and then hop back on.

The game also features intermittent lanes called "breakers" that require me to max out my speed for a short period of time. The faster I pedal, the faster the triangle at the end fills, and I can also score additional points by filling up the second triangle in the tougher lane. The final moment is the "green zone" or "stream", where a cadence range appears on the screen - to get points, I need to stay within that range, which is roughly the beat of the music.

The game has four difficulty modes, ranging from beginner to expert, and for the purposes of filming this video, I only pedaled on beginner mode. I was surprised by how challenging it still was, despite being on a lower setting. The original plan was to sit on the bike, play the game, and explain it to the camera - but it didn't quite work out that way.

In fact, there's no pause button at all. In a surprising move, Peloton doesn't want the score to be inflated if you take a break and then hop back on. I was kind of "stuck" in this state for a bit until I realized I had to get moving again.

Overall, Lane Break sheds light on an even bigger topic - the intersection of video games and exercise. While it's not entirely new, it does seem to be an area that's growing more than ever before. Workout apps like VR Fitness and other interactive fitness experiences are gaining popularity, and games like Beat Saber and Supernatural are getting a lot of attention lately.

As for Peloton itself, I'd love to have one if space wasn't a concern. The subscription price can be steep, but it's nice to see that there are consistent updates coming, including new tracks and features like Lane Break.