HW News - Dell Plans for 1000W NVIDIA GPU, Nintendo Wins, & Noctua Delays New Product

**The Gem 12 Pro: A Powerful Mini PC with AMD's Zen4-Based Ryzen 7 8845 HS Solution**

The Gem 12 Pro is an interesting and compact mini PC that boasts a powerful AMD processor, making it an attractive option for those looking to upgrade their computing experience without breaking the bank. Equipped with AMD's Zen4-based Ryzen 7 8845 HS solution, this miniature powerhouse features eight cores and sixteen threads, with an advertised clock speed of 5.1 GHz. This makes it an ideal choice for gaming, video editing, and other demanding tasks.

The Gem 12 Pro also comes with a range of features that make it stand out from the crowd. The device includes a built-in touchscreen and fingerprint sensor, providing users with a convenient and secure way to interact with their machine. Additionally, the touch screen can display metrics such as CPU, GPU, RAM, temperature, and frequency, making it easy for users to monitor their system's performance in real-time.

One of the most impressive features of the Gem 12 Pro is its portability. Measuring only 130x 130x 60 mm, this mini PC is barely larger than a thick 120mm fan, making it an extremely compact device that can easily fit on a desk or shelf. Despite its small size, the Gem 12 Pro packs a punch, featuring ports such as USB 4, USB 3.2 Gen 2, DisplayPort 1.4, HDMI 2.1, and dual Ethernet ports.

The Gem 12 Pro is also equipped with an ultraband port, which allows users to connect an external graphics dock and card configurations. This makes it possible for users to upgrade their system's performance by adding a high-end graphics card or other peripherals. Additionally, the device comes with up to 64GB of DDR5 RAM and a 1TB NVMe SSD, providing users with ample storage space for their files and applications.

In terms of power consumption, the Gem 12 Pro is surprisingly efficient, delivering 75 watts of power while maintaining a relatively low temperature. The device features a cooling system called Glacier 3.0, which uses a single vapor chamber and two heat pipes to keep the system running smoothly. While the idea of glaciers may seem unusual for a mini PC, it's clear that the engineers behind the Gem 12 Pro have put a lot of thought into designing an efficient and effective cooling system.

**The Router That Ran GTA Vice City: A Test of Kitten Labs' Engineering**

In a fascinating story that has been making waves in the tech community, a team of engineers at Kitten Labs was able to get Grand Theft Auto: Vice City running on a wireless router. The router in question is the TP-Link TL-WDR4900 V1, which may seem like an unlikely candidate for running games, but its unique architecture and custom modifications made it possible.

The key to the router's success lay in its powerful CPU, which is based on a PowerPC E500V2 32-bit processor. This provided more than enough processing power for the game to run smoothly, despite its demanding requirements. Additionally, the router's PCIe controllers were upgraded by Kitten Labs to support external graphics cards, making it possible for users to connect a high-end GPU and experience improved performance.

To get GTA Vice City running on the router, Kitten Labs had to design a custom mini PC breakout, which was attached via enameled copper wire. The team tried several different GPUs before finding one that worked, including an AMD Radeon RX 570 and an older Radeon HD 7470 coupled with custom drivers. After weeks of troubleshooting, they finally succeeded in getting the game running, although it required disabling non-playable characters (NPCs) to avoid visual issues.

The success of this project is a testament to Kitten Labs' engineering prowess and their willingness to push the boundaries of what's possible with technology. By using an unconventional platform like a wireless router, they were able to create a fully functional gaming PC that would have been impossible in most other cases. This experiment not only showcases the team's creativity but also highlights the potential for innovative solutions in the world of computing.

In conclusion, the Gem 12 Pro is an impressive mini PC that offers powerful performance and flexibility, making it an attractive option for those looking to upgrade their computing experience. Its unique features, including a built-in touchscreen and fingerprint sensor, make it stand out from the competition. Additionally, its ability to run demanding games like GTA Vice City on a wireless router demonstrates the power of innovative engineering and problem-solving.

"WEBVTTKind: captionsLanguage: enin the news this week kittens convert a router to gaming and it can play GTA also Dell is planning for a 1,00 watt GPU noctua has delayed its products again and uh Nintendo wins a settlement against the developers of the Yuzu emulator just one week after we last talked about it also a gaming PC for ants before that this video is brought to you by montech and the k95 pro case the k95 pro is a dual chamber enclosure with configurable options for storage and power supplies the k95 has a deep 35mm cable channel for management support for dual power supplies if you want it which could be useful for a threader per system and ample radiator and fan mounting options scattered around the top back bottom side and front of the case the front also can be mesh or solid with the mesh running a higher paracity for more breathability learn more at the link in the description below first up we have a ton of cool Deep dive engineering interviews and discussions coming up over the next week or two it's like a special series for us I'll have a question for you all at the end of this section as well uh and the interviews include Tom Peterson currently at Intel formerly was at Nvidia and most recently joined us to talk about GPU busy which was a new metric that uh he was just starting to experiment with and roll out we've shown it in a few videos now and he's continued on the quest to find the next thing after just frame times and actually this discussion is particularly interesting because he's found we found the missing link for GPU and CPU benchmarks uh so we'll be talking about that he will be on uh actually in three separate videos so we've got one on that topic another one on actually it's a really top level like what are drivers as a starting point and then we drill into some traces from actual games running on Windows to show a a particular unoptimized behavior in a game and how a company and this is all agnostic to all GPU vendors might go about fixing that really cool discussion we hear about drivers and optimization all the time never really hear about what does it actually mean when a game improves by 10% what what happened to cause that so that's what we had him on to talk about and then the last one was a a really technical flyover for encode and decode and how that works compression things like that so anyway that's one of them or set of three of them uh we also have Malcolm Gutenberg who previously joined he's an Nvidia thermal engineer previously he came on to cut an RTX 490 cooler in half and either Nvidia didn't find out or they didn't care because he still has a job and he came on again this time to talk about Acoustics Malcolm is an awesome engineer uh and really brought some depth to the discussion last time people loved having him on to learn about the thermal design of things so he'll be back and then additionally uh we have a discussion with case designer and product director Rob teller from height previously NZXT that's coming up as well that is an hourlong conversation uh where we just walk around the office here and talk about everything from the actual amount of cases that sell on the market to cost to design decisions manufacturing decisions really cool stuff and finally we have part two of the latency piece coming up and I'll be traveling to Taiwan for a little while so while I'm away for the from the studio we'll be uploading these engineering interviews and deep Dives and it's just a whole series we've done the team will be working hard on more cases and handheld devices uh cooler so we'll be cranking on review content as soon as I'm back uh and then we also have a special on power consumption that I can't share more about yet so that'll be the series we've got people from all different companies for those and really excited about it I learned a lot doing the discussions uh and for the latency one I might need to finalize that once I get back because I want to add some data from our own team for that uh but anyway here's the question for you all so we do a lot of these great technical interviews and discuss discussions with the companies and we if we go to them we fly out on our own cost set the schedule the topics and work with them on uh trying to learn something from actual engineers in the field and so we published these throughout the year as many of you likely know the question I have is I've been trying to figure out if they should be branded as a series on the channel so this wouldn't affect the content really uh it would affect how it is titled basically so normally I just make that decision on my own but I figured ask the audience people seem to really like those interviews so we can just start with what you all think so um the question is do I just kind of upload them exactly the way I'm doing now where I I give it a a title a thumbnail upload it there's a discussion or do I append something to the title and make it a series that's really the signifier there and the reasoning for this I guess is uh from a it kind of so here's the pros and cons it's almost podcast Style in terms of if you stick it under a brand uh where it will help people quickly identify that oh this is part of that series I like with engineering interviews as opposed to without that it's just a shorter title and less wordy I really think that's just the only kind of main upside here is just identifying that this is part of a series I like versus uh here is a standalone completely isolated discussion on latency or Acoustics without any connection whatsoever to the rest of the interviews we've ever done so it puts them all in a bucket where it's just all the interviews kind of in a playlist probably which we do have a playlist on the channel but uh with cohesive titling where there's maybe an appended name of series at the end of the title of the video versus just going up Standalone and and kind of uh chambered like they are now so here's a quick example when we did the engineering interview on latency with G San from Nvidia recently that video was titled very literally it was just frame rate isn't good enough latency pipeline input lag reflex and Engineering interview the title might have been with this sort of just give it all a name something like frame rate isn't good enough latency pipeline input lag reflex series name uh or engineering interview if it fits series name because it does get more wordy so it it may be as simple as just calling them all engineering interview or something but uh that's not the best branding in the world it is it is direct though which is what we specialize in but anyway uh we'll be publishing some great Deep dive cont over the next week so come back and check it all out reviews are in the pipeline uh we won't be producing a lot of those until I get back but we have a few that are already shot so those will be going up as well and uh thanks for your patience while I do some travel and I know you all will enjoy the engineering discussions as well because they normally go over really well all right up first Dell has just revealed nvidia's next step in the ridiculous climb of GPU power draw this time it was during Dell's quarter 4 2024 earnings call we went to the Future for it or fiscal years are weird anyway taking at face value Dell is planning for gpus to be pushed up to 1,000 watts per B100 chip in 2025 which is absolutely wild here's the quote they said we're excited about what happens at the B100 and the b200 and we think that's where there's actually another opportunity to distinguish engineering confidence our characterization in the thermal side you really don't need direct liquid cooling to get the energy density of 1,000 watts per GPU that happens next next year with the b200 the opportunity for us really to showcase our engineering and how fast we can move and the work that we've done as an industry leader to bring our expertise to make liquid cooling perform at scale whether that's things that influ chemistry and performance our interconnect work the Telemetry we are doing the power management work we're doing it really allows us to be prepared to bring that to the marketplace at scale to take advantage of this incredible computational capacity or intensity uh or capability that will exist in the marketplace wow I really feel like I read something from an earnings call it was uh it was a roller coaster the whole time I was reading that which took multiple takes I was trying to figure out where the sentences were going and for the most part the answer was nowhere but Dell thinks it can cool a thousand Watts so we we got something out of that paragraph uh the only thing I could think about the whole time was the discussion of engineering and confidently engineering things and my experience reviewing millionware computers anyway it would be impressive if they could cool 1,000 Watts on one die without liquid it comes down to power density to though meaning that the B100 could theoretically be an even larger diey than the already massive h100 the implication there is that Dell thinks it can cool maybe b200 as well without moving to liquid and uh that might push Beyond 1,000 Watts based on what they're saying but bear in mind that h100 B100 class chips are not what make their way into desktops so you don't need to throw away those measly 1,000 watt power supplies just yet the h100 is rated for 700 watts of power draw which is beyond the normal range for even an RTX 490 overclocked so if the same relative scale between desktop and data center remains true uh maybe the next Generation pushes a little bit beyond what we're seeing with the 490s but we'll find out you paid for the whole power supply and you're going to use the whole power supply whether you want to or not next one according to a Chinese Source on the uh Forum board channels which has popped up once or twice before translated by videoc cards.com inventory of nvidia's 16 series GTX cards is dwindling and will soon be discontinued which would Mark the end of the long running GTX graphics cards the translation reads quote according to the Nvidia GPU product road map the gtx1 16 Series has been completely discontinued in the first quarter of 2024 currently all remaining GPU stock has been allocated to AIC brand manufacturers until their inventories are completed in other words Nvidia has officially ceased production of the GTX 16 series gpus declaring the historical mission of discontinuing the 1660 super 1660 1650 and 1630 graphics cards going forward neither Nvidia nor the core add and card board manufacturers will supply GTX 16 gpus to channel Partners it's estimated that the remaining inventory of GTX 16 in the market will be consumed within the next 1 to 3 months with the 16 series being depleted that'll leave envid with basically nothing at the low and it'll just be the RTX 3056 GB which shouldn't exist but it does uh so you're welcome consumers and we'll see if they come out with something else to follow it up the gtax series though as far as we can find so first of all it was kind of big news when they killed GTX titling years ago with the launch of the RTX 20 series but it's still stuck around in bits and pieces like with those 16 series cards where uh they were able to just keep it alive for things that were not rracing supported uh and so anyway as far as we can find it looks like the first appearance of the GTX moniker was actually as a suffix and it was for the 7800 GTX in 2005 that's based on uh some quick searches but it would be moved up to prefix status which is of course the the best of statuses at a later date with the GTX 280 that was in 2008 it was a risky move because as you all know there's a really limited set of options in the alphabet for product names uh and ultimately product names can only use letters like x k r like RX and T and then I lowercase though you can't no capital I it's not it's like a a requirement but at the time using G and even T that was there to for unheard of and it could have spelled SP Doom technically that's spelled D o m but it's like a it's like a whole met alet works in mysterious ways GTX actually does stand for something though it stands for Giga texal Shader extreme the E is silent and it was actually named after cards that were geared towards gaming and high performance rendering workloads it became supplanted by RTX cards starting with the 20 series gpus with RTX standing for R tracing txl extreme with another silent e my favorite product of all time by naming is probably still the gigabyte x670 e extreme it's the extreme 670 extreme extreme but the third Extreme has a silent E clearly copy in Nvidia here uh they work great when you have too many extremes you just you just silence one of the E you capitalize the X problem solved just like RX7 900x XTX XFX Edition in ages past XFX also had the triple XX Edition but apparently that was too much because they didn't BR it back for the 7800 XTX but maybe they should uh anyway up next we recently reported on the rumored release of the Intel Core i 9 14900 KS using three of those aformentioned letters actually the S there is a special one that only gets pulled out sometimes and that was shown running 400 watts in a leaked Benchmark upload so while it's not officially announced yet a at least at the time of filming we'll see a forum user on overclock.net by the username of panov shared images of the CPU allegedly in their possession and in addition to an image of the processor ptinov posted bio screenshots these showed uh an Asus bios first of all and that the processor has a 3200 MHz base frequency the user was able to uh achieve a 6.2 GHz clock with 1. 1498 volts and you'd have to look at further details for more than that but we may test one I don't know I might the S Series sometimes waste of time uh if we can review something else instead because it's basically clocked up you know nons but next one noctua pauses on the development of its white fans again they're known for the Beigi and brown fans of course but noct previously showed us some white fans it was planning actually years and years ago they delayed those they' delayed them again and when recently asked about the white fans and the release date by admire madlife on X noo replied we have made the decision to put all our focus and resources on technical development projects like the next gen 14 cm fan so the white fans have been put on hold and removed from our road map at this stage it's unclear if the project will be revived in the future or not now noo is no stranger to delaying products and hopefully this pause paves the way for them to innovate on the upcoming 140 millim fan design and they will be able to resume production on the white ones once that's squared away but to get more insight into how noct designs its fans and approaches this type of topic make sure to check out our interview with noct Jacob Dinger that's on the channel the interview goes into some technical detail on why delays are necessary from nox's point of view to maximize the performance and it's actually in line with some of our upcoming interview series I was talking about earlier it's a a technical Deep dive into fans it's really fun to watch up next steam reaches a new alltime high for users I don't know about that I've played Counterstrike with voice chat on and I've heard some pretty high users so that's a that's a high bar to set uh so oh it's oh it says it's it's concurrent users it's it's a different According to steamdb which doesn't represent valve's official metrics more than 34 million users logged into the service it's over 9,000 actually it's it's over a lot of numbers but 9,000 is one of them and in terms of specifics the user base peaked at 34 m6498 3 with about a third of that 11.1 million actively playing a game that's crazy this leads the charge from Counter Strike two actually which had the highest player count at 1.4 million concurrent and the highest player base in second place was valve's other free game Dota 2 which had 727 th000 players and the recently released and popular hell divers 2 rounded out the top five over 431,000 players while poor has been on a steady decline since its initial Peak 2.1 million players it's still helping to bolster those numbers with over 250,000 just recently reported on Nintendo suing the makers of Yuzu a Nintendo switch emulator uh that actually I had personally not heard of before that so strand effect in full effect for this one I'm sure for a lot of other people as well uh but the maker of it is Tropic Haze LLC and within it's like a week 10 days or so they've already reached a settlement so Tropic Haze LLC has pulled the emulator they have posted basically an apology uh said they didn't know that people were using it for piracy and they are agreeing to a $2.4 million settlement now this is a limited liability company so hopefully the individuals who worked on the emulator are somewhat protected if they did things properly uh we don't know if they'll actually pay that full amount depends on uh what the revenue sources are and if they have that kind of money but not only has this affected Yuzu but also the 3DS emulator so Nintendo took this opportunity to get rid of both in one go that's Citra and Tropic also developed that one so user developer Bai took to the Yuzu Discord and wrote this quote we write today to inform you that Yuzu and yuzu's support of Citra are being discontinued effective immediately Yuzu and its team have always been against piracy we started the projects in good faith out of passion for Nintendo and its consoles and games and were not intending to cause harm but we see now that because our projects can circumvent Nintendo's technological protection measures and allow users to play games outside of authorized Hardware they have led to extensive piracy in particular we have been deeply disappointed when users have used our software to leak game content prior to its release and ruin the experience for legitimate purchasers and fans we've come to the decision that we cannot continue to allow this to occur piracy was never Our intention and we believe that piracy of video games and on video game consoles should end effective today we will be pulling our code repositories offline online discontinuing our patreon accounts and Discord servers and soon shutting down our websites we hope our actions will be a small step toward ending piracy of all creators works that message was definitely written by at least Tropic hazes or yuzu's lawyer if not in collaboration with Nintendo's lawyers a lot of times that's how these settlements work uh the companies come to an agreement the sort of call it prevailing party uh but there's not technically a a ruling in these cases but the the party that has control of the discussion often will'll work with the other one to come to a unified public statement about what happened a lot of times what you get is basically the parties have come to a mutually agreeable settlement or something and that's kind of it but this case we got a little bit more as of today the source code for both Citra and Yuzu have been pulled from GitHub and Tropic Haze will also give up the yu- org URL to Nintendo um we wouldn't be surprised if the code continues to live in some capacity and again this is it really does seem like a kind of strand effect situation where uh a lot of people may have never been familiar with Yuzu before this uh and like I said I don't personally follow the console emulation space so it was all news to me and uh I didn't know that there was a fully functioning switch emulator until we covered it CU like it's I cover computers uh and normally PC gaming so it's probably a lot of people in that situation where they look at it going hm interesting uh but anyway that will be officially pulled and then however it it progresses is news for another time and then for the next one we have two more a cool Mini PC that releases in China and this is a really really Mini PC it's like slightly bigger than a 120 mm case fan PC it's a PC for ants this computer is being released by tianba or better known as aoar internationally is it though is it really better known that way uh owar is releasing an interest not sure how you're supposed to pronounce it an interesting nuck like or Min form like PC and this is called the gem 12 Pro I know how to pronounce that word and it's equipped with amd's zen4 based ryzen 7 8845 HS solution featuring options that include a built-in touchscreen and a fingerprint sensor the touchcreen is also for ants the tiny screen can display metrics like CPU GPU in Ram temperature and frequency the highest end options R7 8845 HS is an 8 core 16 thread part with an advertised clock speed of 5.1 GHz it's paired with a Radeon 780m igp and the Mini PC also comes with an ulink Port this would allow you to connect an external Graphics Dock and card configurations also come with up to 64 GB of DDR 55600 RAM and a 1 terabyte nvme SSD while the device is extremely compact it features ports that include USB 4 USB 3.2 Gen 2 DP 1.4 HDMI 2.1 and dual ethernet ports the G2 Pro also supports Wi-Fi 6 the mini PCS said to deliver 75 watts of power they claim to keep it cool with a single Vapor chamber and two heat pipes and this cooling system is called the glacier 3.0 now we're not experts on glaciers but seems kind of hard to fit in a box the system is 130x 130x 60 mm making it only barely larger than a thick 120 mm fan that's extremely tiny the Z1 Extreme has proven that powerful gaming capabilities can be packed into small form factors so this is just kind of a desktop version of that or at least in terms of the form factor uh because it is it's otherwise similar in the CPU Department all right kitten Labs was able to get GTA Vice City running on a uh router like a wireless router the router in question is TPL links TL wdr 4900 V1 what makes the router unique is that it uses a power PC E500 V2 32-bit processor kitten Labs noted that this offered a lot of performance for uh 2013 when the router was released and they also added that it had quote excellent pcie controllers which was important now we believe in hard-hitting news Gathering here so we sent a photographer to the field to work with kitten labs to try and get a better understanding of who did this engineering and our photographer came back with this they're hard at work the pcie support was important as the kittens had to install an external AMD GPU to the router after they were done sitting on it for warmth since routers don't come with your conventional pcie slots kitten Labs had to design a custom mini PC breakout which was attached via enameled copper wire the group of cats first tried curiously connecting a Radeon rx570 to the router but it only produced imagery with artifacting they tried again with an AMD Radeon HD 7470 coupled with older Radeon drivers and got things rolling kitten Labs installed Linux on the router and after several days of troubleshooting a reverse engineered version of Vice City on it they got the game up and running unfortunately it would produce a weird flashing imagery not to be deterred the kittens noticed that this problem seemed to go away if you disabled NPCs in the game though we wouldn't say Vice City is a compelling game without any NPCs besides if a car is stolen and nobody's there to care about it was it really stolen to find out next week we'll go to San Francisco they tried again using a Wii U Port of the game hoping that since the Wii U also used a power PC based processor it would help things but the same visual issues kept happening kitten Labs performed a ton of troubleshooting at this point they posted updates in their uh documentation on all this about how they got past it had to do a number of updates for dependencies uh cake uh DRM Messa all built from scratch there's more information there too and they eventually did get it working this is it's one of those like it's just cool actually I saw a story we didn't include it um but there was another story this past week about someone getting Doom running on an electric toothbrush uh maybe we'll save that one for next week anyway they they were able to get it rendering and working fine uh as they said with acceleration so kitten Labs still isn't entirely sure what's causing the visual problems writing quote the exact issue and library at fault is still unknown but we were more than happy to have finally resolved the issue after they were done modifying the router they knocked it off the table that's it for this one thanks for watching as always subscribe for more you can go to store. Gamers nexus.net to support us directly or patreon.com Gamers Nexus and check back for all those interviews otherwise we'll be back in in a couple weeks with a ton of reviews but thanks for watching see you all next timein the news this week kittens convert a router to gaming and it can play GTA also Dell is planning for a 1,00 watt GPU noctua has delayed its products again and uh Nintendo wins a settlement against the developers of the Yuzu emulator just one week after we last talked about it also a gaming PC for ants before that this video is brought to you by montech and the k95 pro case the k95 pro is a dual chamber enclosure with configurable options for storage and power supplies the k95 has a deep 35mm cable channel for management support for dual power supplies if you want it which could be useful for a threader per system and ample radiator and fan mounting options scattered around the top back bottom side and front of the case the front also can be mesh or solid with the mesh running a higher paracity for more breathability learn more at the link in the description below first up we have a ton of cool Deep dive engineering interviews and discussions coming up over the next week or two it's like a special series for us I'll have a question for you all at the end of this section as well uh and the interviews include Tom Peterson currently at Intel formerly was at Nvidia and most recently joined us to talk about GPU busy which was a new metric that uh he was just starting to experiment with and roll out we've shown it in a few videos now and he's continued on the quest to find the next thing after just frame times and actually this discussion is particularly interesting because he's found we found the missing link for GPU and CPU benchmarks uh so we'll be talking about that he will be on uh actually in three separate videos so we've got one on that topic another one on actually it's a really top level like what are drivers as a starting point and then we drill into some traces from actual games running on Windows to show a a particular unoptimized behavior in a game and how a company and this is all agnostic to all GPU vendors might go about fixing that really cool discussion we hear about drivers and optimization all the time never really hear about what does it actually mean when a game improves by 10% what what happened to cause that so that's what we had him on to talk about and then the last one was a a really technical flyover for encode and decode and how that works compression things like that so anyway that's one of them or set of three of them uh we also have Malcolm Gutenberg who previously joined he's an Nvidia thermal engineer previously he came on to cut an RTX 490 cooler in half and either Nvidia didn't find out or they didn't care because he still has a job and he came on again this time to talk about Acoustics Malcolm is an awesome engineer uh and really brought some depth to the discussion last time people loved having him on to learn about the thermal design of things so he'll be back and then additionally uh we have a discussion with case designer and product director Rob teller from height previously NZXT that's coming up as well that is an hourlong conversation uh where we just walk around the office here and talk about everything from the actual amount of cases that sell on the market to cost to design decisions manufacturing decisions really cool stuff and finally we have part two of the latency piece coming up and I'll be traveling to Taiwan for a little while so while I'm away for the from the studio we'll be uploading these engineering interviews and deep Dives and it's just a whole series we've done the team will be working hard on more cases and handheld devices uh cooler so we'll be cranking on review content as soon as I'm back uh and then we also have a special on power consumption that I can't share more about yet so that'll be the series we've got people from all different companies for those and really excited about it I learned a lot doing the discussions uh and for the latency one I might need to finalize that once I get back because I want to add some data from our own team for that uh but anyway here's the question for you all so we do a lot of these great technical interviews and discuss discussions with the companies and we if we go to them we fly out on our own cost set the schedule the topics and work with them on uh trying to learn something from actual engineers in the field and so we published these throughout the year as many of you likely know the question I have is I've been trying to figure out if they should be branded as a series on the channel so this wouldn't affect the content really uh it would affect how it is titled basically so normally I just make that decision on my own but I figured ask the audience people seem to really like those interviews so we can just start with what you all think so um the question is do I just kind of upload them exactly the way I'm doing now where I I give it a a title a thumbnail upload it there's a discussion or do I append something to the title and make it a series that's really the signifier there and the reasoning for this I guess is uh from a it kind of so here's the pros and cons it's almost podcast Style in terms of if you stick it under a brand uh where it will help people quickly identify that oh this is part of that series I like with engineering interviews as opposed to without that it's just a shorter title and less wordy I really think that's just the only kind of main upside here is just identifying that this is part of a series I like versus uh here is a standalone completely isolated discussion on latency or Acoustics without any connection whatsoever to the rest of the interviews we've ever done so it puts them all in a bucket where it's just all the interviews kind of in a playlist probably which we do have a playlist on the channel but uh with cohesive titling where there's maybe an appended name of series at the end of the title of the video versus just going up Standalone and and kind of uh chambered like they are now so here's a quick example when we did the engineering interview on latency with G San from Nvidia recently that video was titled very literally it was just frame rate isn't good enough latency pipeline input lag reflex and Engineering interview the title might have been with this sort of just give it all a name something like frame rate isn't good enough latency pipeline input lag reflex series name uh or engineering interview if it fits series name because it does get more wordy so it it may be as simple as just calling them all engineering interview or something but uh that's not the best branding in the world it is it is direct though which is what we specialize in but anyway uh we'll be publishing some great Deep dive cont over the next week so come back and check it all out reviews are in the pipeline uh we won't be producing a lot of those until I get back but we have a few that are already shot so those will be going up as well and uh thanks for your patience while I do some travel and I know you all will enjoy the engineering discussions as well because they normally go over really well all right up first Dell has just revealed nvidia's next step in the ridiculous climb of GPU power draw this time it was during Dell's quarter 4 2024 earnings call we went to the Future for it or fiscal years are weird anyway taking at face value Dell is planning for gpus to be pushed up to 1,000 watts per B100 chip in 2025 which is absolutely wild here's the quote they said we're excited about what happens at the B100 and the b200 and we think that's where there's actually another opportunity to distinguish engineering confidence our characterization in the thermal side you really don't need direct liquid cooling to get the energy density of 1,000 watts per GPU that happens next next year with the b200 the opportunity for us really to showcase our engineering and how fast we can move and the work that we've done as an industry leader to bring our expertise to make liquid cooling perform at scale whether that's things that influ chemistry and performance our interconnect work the Telemetry we are doing the power management work we're doing it really allows us to be prepared to bring that to the marketplace at scale to take advantage of this incredible computational capacity or intensity uh or capability that will exist in the marketplace wow I really feel like I read something from an earnings call it was uh it was a roller coaster the whole time I was reading that which took multiple takes I was trying to figure out where the sentences were going and for the most part the answer was nowhere but Dell thinks it can cool a thousand Watts so we we got something out of that paragraph uh the only thing I could think about the whole time was the discussion of engineering and confidently engineering things and my experience reviewing millionware computers anyway it would be impressive if they could cool 1,000 Watts on one die without liquid it comes down to power density to though meaning that the B100 could theoretically be an even larger diey than the already massive h100 the implication there is that Dell thinks it can cool maybe b200 as well without moving to liquid and uh that might push Beyond 1,000 Watts based on what they're saying but bear in mind that h100 B100 class chips are not what make their way into desktops so you don't need to throw away those measly 1,000 watt power supplies just yet the h100 is rated for 700 watts of power draw which is beyond the normal range for even an RTX 490 overclocked so if the same relative scale between desktop and data center remains true uh maybe the next Generation pushes a little bit beyond what we're seeing with the 490s but we'll find out you paid for the whole power supply and you're going to use the whole power supply whether you want to or not next one according to a Chinese Source on the uh Forum board channels which has popped up once or twice before translated by videoc cards.com inventory of nvidia's 16 series GTX cards is dwindling and will soon be discontinued which would Mark the end of the long running GTX graphics cards the translation reads quote according to the Nvidia GPU product road map the gtx1 16 Series has been completely discontinued in the first quarter of 2024 currently all remaining GPU stock has been allocated to AIC brand manufacturers until their inventories are completed in other words Nvidia has officially ceased production of the GTX 16 series gpus declaring the historical mission of discontinuing the 1660 super 1660 1650 and 1630 graphics cards going forward neither Nvidia nor the core add and card board manufacturers will supply GTX 16 gpus to channel Partners it's estimated that the remaining inventory of GTX 16 in the market will be consumed within the next 1 to 3 months with the 16 series being depleted that'll leave envid with basically nothing at the low and it'll just be the RTX 3056 GB which shouldn't exist but it does uh so you're welcome consumers and we'll see if they come out with something else to follow it up the gtax series though as far as we can find so first of all it was kind of big news when they killed GTX titling years ago with the launch of the RTX 20 series but it's still stuck around in bits and pieces like with those 16 series cards where uh they were able to just keep it alive for things that were not rracing supported uh and so anyway as far as we can find it looks like the first appearance of the GTX moniker was actually as a suffix and it was for the 7800 GTX in 2005 that's based on uh some quick searches but it would be moved up to prefix status which is of course the the best of statuses at a later date with the GTX 280 that was in 2008 it was a risky move because as you all know there's a really limited set of options in the alphabet for product names uh and ultimately product names can only use letters like x k r like RX and T and then I lowercase though you can't no capital I it's not it's like a a requirement but at the time using G and even T that was there to for unheard of and it could have spelled SP Doom technically that's spelled D o m but it's like a it's like a whole met alet works in mysterious ways GTX actually does stand for something though it stands for Giga texal Shader extreme the E is silent and it was actually named after cards that were geared towards gaming and high performance rendering workloads it became supplanted by RTX cards starting with the 20 series gpus with RTX standing for R tracing txl extreme with another silent e my favorite product of all time by naming is probably still the gigabyte x670 e extreme it's the extreme 670 extreme extreme but the third Extreme has a silent E clearly copy in Nvidia here uh they work great when you have too many extremes you just you just silence one of the E you capitalize the X problem solved just like RX7 900x XTX XFX Edition in ages past XFX also had the triple XX Edition but apparently that was too much because they didn't BR it back for the 7800 XTX but maybe they should uh anyway up next we recently reported on the rumored release of the Intel Core i 9 14900 KS using three of those aformentioned letters actually the S there is a special one that only gets pulled out sometimes and that was shown running 400 watts in a leaked Benchmark upload so while it's not officially announced yet a at least at the time of filming we'll see a forum user on overclock.net by the username of panov shared images of the CPU allegedly in their possession and in addition to an image of the processor ptinov posted bio screenshots these showed uh an Asus bios first of all and that the processor has a 3200 MHz base frequency the user was able to uh achieve a 6.2 GHz clock with 1. 1498 volts and you'd have to look at further details for more than that but we may test one I don't know I might the S Series sometimes waste of time uh if we can review something else instead because it's basically clocked up you know nons but next one noctua pauses on the development of its white fans again they're known for the Beigi and brown fans of course but noct previously showed us some white fans it was planning actually years and years ago they delayed those they' delayed them again and when recently asked about the white fans and the release date by admire madlife on X noo replied we have made the decision to put all our focus and resources on technical development projects like the next gen 14 cm fan so the white fans have been put on hold and removed from our road map at this stage it's unclear if the project will be revived in the future or not now noo is no stranger to delaying products and hopefully this pause paves the way for them to innovate on the upcoming 140 millim fan design and they will be able to resume production on the white ones once that's squared away but to get more insight into how noct designs its fans and approaches this type of topic make sure to check out our interview with noct Jacob Dinger that's on the channel the interview goes into some technical detail on why delays are necessary from nox's point of view to maximize the performance and it's actually in line with some of our upcoming interview series I was talking about earlier it's a a technical Deep dive into fans it's really fun to watch up next steam reaches a new alltime high for users I don't know about that I've played Counterstrike with voice chat on and I've heard some pretty high users so that's a that's a high bar to set uh so oh it's oh it says it's it's concurrent users it's it's a different According to steamdb which doesn't represent valve's official metrics more than 34 million users logged into the service it's over 9,000 actually it's it's over a lot of numbers but 9,000 is one of them and in terms of specifics the user base peaked at 34 m6498 3 with about a third of that 11.1 million actively playing a game that's crazy this leads the charge from Counter Strike two actually which had the highest player count at 1.4 million concurrent and the highest player base in second place was valve's other free game Dota 2 which had 727 th000 players and the recently released and popular hell divers 2 rounded out the top five over 431,000 players while poor has been on a steady decline since its initial Peak 2.1 million players it's still helping to bolster those numbers with over 250,000 just recently reported on Nintendo suing the makers of Yuzu a Nintendo switch emulator uh that actually I had personally not heard of before that so strand effect in full effect for this one I'm sure for a lot of other people as well uh but the maker of it is Tropic Haze LLC and within it's like a week 10 days or so they've already reached a settlement so Tropic Haze LLC has pulled the emulator they have posted basically an apology uh said they didn't know that people were using it for piracy and they are agreeing to a $2.4 million settlement now this is a limited liability company so hopefully the individuals who worked on the emulator are somewhat protected if they did things properly uh we don't know if they'll actually pay that full amount depends on uh what the revenue sources are and if they have that kind of money but not only has this affected Yuzu but also the 3DS emulator so Nintendo took this opportunity to get rid of both in one go that's Citra and Tropic also developed that one so user developer Bai took to the Yuzu Discord and wrote this quote we write today to inform you that Yuzu and yuzu's support of Citra are being discontinued effective immediately Yuzu and its team have always been against piracy we started the projects in good faith out of passion for Nintendo and its consoles and games and were not intending to cause harm but we see now that because our projects can circumvent Nintendo's technological protection measures and allow users to play games outside of authorized Hardware they have led to extensive piracy in particular we have been deeply disappointed when users have used our software to leak game content prior to its release and ruin the experience for legitimate purchasers and fans we've come to the decision that we cannot continue to allow this to occur piracy was never Our intention and we believe that piracy of video games and on video game consoles should end effective today we will be pulling our code repositories offline online discontinuing our patreon accounts and Discord servers and soon shutting down our websites we hope our actions will be a small step toward ending piracy of all creators works that message was definitely written by at least Tropic hazes or yuzu's lawyer if not in collaboration with Nintendo's lawyers a lot of times that's how these settlements work uh the companies come to an agreement the sort of call it prevailing party uh but there's not technically a a ruling in these cases but the the party that has control of the discussion often will'll work with the other one to come to a unified public statement about what happened a lot of times what you get is basically the parties have come to a mutually agreeable settlement or something and that's kind of it but this case we got a little bit more as of today the source code for both Citra and Yuzu have been pulled from GitHub and Tropic Haze will also give up the yu- org URL to Nintendo um we wouldn't be surprised if the code continues to live in some capacity and again this is it really does seem like a kind of strand effect situation where uh a lot of people may have never been familiar with Yuzu before this uh and like I said I don't personally follow the console emulation space so it was all news to me and uh I didn't know that there was a fully functioning switch emulator until we covered it CU like it's I cover computers uh and normally PC gaming so it's probably a lot of people in that situation where they look at it going hm interesting uh but anyway that will be officially pulled and then however it it progresses is news for another time and then for the next one we have two more a cool Mini PC that releases in China and this is a really really Mini PC it's like slightly bigger than a 120 mm case fan PC it's a PC for ants this computer is being released by tianba or better known as aoar internationally is it though is it really better known that way uh owar is releasing an interest not sure how you're supposed to pronounce it an interesting nuck like or Min form like PC and this is called the gem 12 Pro I know how to pronounce that word and it's equipped with amd's zen4 based ryzen 7 8845 HS solution featuring options that include a built-in touchscreen and a fingerprint sensor the touchcreen is also for ants the tiny screen can display metrics like CPU GPU in Ram temperature and frequency the highest end options R7 8845 HS is an 8 core 16 thread part with an advertised clock speed of 5.1 GHz it's paired with a Radeon 780m igp and the Mini PC also comes with an ulink Port this would allow you to connect an external Graphics Dock and card configurations also come with up to 64 GB of DDR 55600 RAM and a 1 terabyte nvme SSD while the device is extremely compact it features ports that include USB 4 USB 3.2 Gen 2 DP 1.4 HDMI 2.1 and dual ethernet ports the G2 Pro also supports Wi-Fi 6 the mini PCS said to deliver 75 watts of power they claim to keep it cool with a single Vapor chamber and two heat pipes and this cooling system is called the glacier 3.0 now we're not experts on glaciers but seems kind of hard to fit in a box the system is 130x 130x 60 mm making it only barely larger than a thick 120 mm fan that's extremely tiny the Z1 Extreme has proven that powerful gaming capabilities can be packed into small form factors so this is just kind of a desktop version of that or at least in terms of the form factor uh because it is it's otherwise similar in the CPU Department all right kitten Labs was able to get GTA Vice City running on a uh router like a wireless router the router in question is TPL links TL wdr 4900 V1 what makes the router unique is that it uses a power PC E500 V2 32-bit processor kitten Labs noted that this offered a lot of performance for uh 2013 when the router was released and they also added that it had quote excellent pcie controllers which was important now we believe in hard-hitting news Gathering here so we sent a photographer to the field to work with kitten labs to try and get a better understanding of who did this engineering and our photographer came back with this they're hard at work the pcie support was important as the kittens had to install an external AMD GPU to the router after they were done sitting on it for warmth since routers don't come with your conventional pcie slots kitten Labs had to design a custom mini PC breakout which was attached via enameled copper wire the group of cats first tried curiously connecting a Radeon rx570 to the router but it only produced imagery with artifacting they tried again with an AMD Radeon HD 7470 coupled with older Radeon drivers and got things rolling kitten Labs installed Linux on the router and after several days of troubleshooting a reverse engineered version of Vice City on it they got the game up and running unfortunately it would produce a weird flashing imagery not to be deterred the kittens noticed that this problem seemed to go away if you disabled NPCs in the game though we wouldn't say Vice City is a compelling game without any NPCs besides if a car is stolen and nobody's there to care about it was it really stolen to find out next week we'll go to San Francisco they tried again using a Wii U Port of the game hoping that since the Wii U also used a power PC based processor it would help things but the same visual issues kept happening kitten Labs performed a ton of troubleshooting at this point they posted updates in their uh documentation on all this about how they got past it had to do a number of updates for dependencies uh cake uh DRM Messa all built from scratch there's more information there too and they eventually did get it working this is it's one of those like it's just cool actually I saw a story we didn't include it um but there was another story this past week about someone getting Doom running on an electric toothbrush uh maybe we'll save that one for next week anyway they they were able to get it rendering and working fine uh as they said with acceleration so kitten Labs still isn't entirely sure what's causing the visual problems writing quote the exact issue and library at fault is still unknown but we were more than happy to have finally resolved the issue after they were done modifying the router they knocked it off the table that's it for this one thanks for watching as always subscribe for more you can go to store. Gamers nexus.net to support us directly or patreon.com Gamers Nexus and check back for all those interviews otherwise we'll be back in in a couple weeks with a ton of reviews but thanks for watching see you all next time\n"